The Graphic Communication Handbook is a comprehensive and
detailed introduction to the theories and practices of the graphics
industry. It traces the history and development of graphic design,
explores issues that affect the industry, examines its analysis
through communications theory, explains how to do each section of
the job, and advises on entry into the profession. The Graphic
Communication Handbook covers all areas within the industry
including pitching, understanding the client, researching a job,
thumbnail drawings, developing concepts, presenting to clients,
working in 2D, 3D, motion graphics and interaction graphics,
situating and testing the job, getting paid, and getting the next
job. The industry background, relevant theory and the law related
to graphic communications are situated alongside the teaching of
the practical elements.
Features include:
- introductions that frame relevant debates
- case studies, examples and illustrations from a range of
campaigns
- philosophical and technical explanations of topics and their
importance.
General
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