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Apple Game Frameworks and Technologies - Build 2D Games with SpriteKit & Swift (Paperback)
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Apple Game Frameworks and Technologies - Build 2D Games with SpriteKit & Swift (Paperback)
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Design and develop sophisticated 2D games that are as much fun to
make as they are to play. From particle effects and pathfinding to
social integration and monetization, this complete tour of Apple's
powerful suite of game technologies covers it all. Familiar with
Swift but new to game development? No problem. Start with the
basics and then layer in the complexity as you work your way
through three exciting - and fully playable - games. In the end,
you'll know everything you need to go off and create your own video
game masterpiece for any Apple platform. Discover the power of
Apple Game Frameworks, Xcode, and Swift by building three exciting
games: Gloop Drop - a new twist on a classic arcade game, Val's
Revenge - a roguelike dungeon crawler, and Hog - a social player
vs. player mobile dice game. With Apple Game Frameworks, you can
create high-performance, power-efficient games that work across all
Apple platforms, including iOS, macOS, tvOS, and watchOS. In this
book, you'll discover how to... Design and develop rich 2D gaming
experiences using Apple's built-in game frameworks. Harness the
power of SpriteKit using Xcode and Swift to create engaging player
experiences. Use the visual Scene Editor to build complete scenes.
Unleash the power of the Particle Editor to create amazing effects.
Use GameplayKit to add advanced features to your games like
pathfinding, artificial intelligence, and complex rule systems.
Build larger, more complex worlds with tile maps and Xcode's visual
Tile Map editor. Bring people together using GameKit and Game
Center, Apple's social gaming network. Increase revenue with
third-party banner ads and rewarded ads using Google AdMob (TM).
Monetize your games with StoreKit and in-app purchases. So, grab
your gear and get your game on - it's time to level up your skills.
What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer
Basic knowledge of Swift 5.1.4 or newer
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