Since the first edition of E-learning by Design, e-learning has
evolved rapidly and fringe techniques have moved into the
mainstream. Underlying and underwriting these changes in e learning
are advances in technology and changes in society. The second
edition of the bestselling book E-Learning by Design offers a
comprehensive look at the concepts and processes of developing,
creating, and implementing a successful e-learning program. This
practical, down-to-earth resource is filled with clear information
and instruction without over simplification. The book helps
instructors build customized e-learning programs from scratch
building on core principles of instructional design to: develop
meaningful activities and lessons; create and administer online
tests and assessments; design learning games and simulations; and
implement an individualized program. "Every newcomer to the field
will find this edition indispensable, while professionals will find
much needed contemporary information to manage the rapid changes
happening in our field. Even if you own the first edition, buy this
update as soon as possible." Michael W. Allen, CEO of Allen
Interactions, Inc.; author, Michael Allen's e-Learning Library
Series "Covers the full range of options for presenting learning
materials online including designing useful topics, engaging
activities, and reliable tests and it takes into account the
realities and issues of today's instructional designers, such as
social learning and mobile learning. " Saul Carliner, associate
professor, Concordia University; author, The E-Learning Handbook
"Horton nails it! Perfectly timed, robust, and practical, this
second edition of brings together the latest strategies for
learning without losing its critical premise technology enables
e-learning, but great design makes it work." Marc J. Rosenberg,
e-learning strategist; author, Beyond E-Learning "An e-learning
encyclopedia loaded with detailed guidelines and examples ranging
from basic instructional design techniques to the latest
applications in games, social media, and mobile-learning. An
essential reference for anyone involved in e-learning design,
development, or evaluation" Ruth Colvin Clark, author, e-Learning
and the Science of Instruction
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