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Learn C# programming from scratch using Unity as a fun and
accessible entry point with this updated edition of the bestselling
series. Includes invitation to join the online Unity Game
Development community to read the book alongside peers, Unity
developers/C# programmers and Harrison Ferrone. Key Features
Develop a strong foundation of programming concepts and the C#
language Become confident with Unity fundamentals and features in
line with Unity 2022 Build a playable game prototype in Unity-a
working first-person shooter game prototype Book DescriptionIt's
the ability to write custom C# scripts for behaviors and game
mechanics that really takes Unity the extra mile. That's where this
book can help you as a new programmer! Harrison Ferrone, in this
seventh edition of the bestselling series, will take you through
the building blocks of programming and the C# language from scratch
while building a fun and playable game prototype in Unity. This
book will teach you the fundamentals of OOPs, basic concepts of C#,
and Unity engine with lots of code samples, exercises and tips to
go beyond the book with your work. You will write C# scripts for
simple game mechanics, perform procedural programming, and add
complexity to your games by introducing intelligent enemies and
damage-dealing projectiles. You will explore the fundamentals of
Unity game development, including game design, lighting basics,
player movement, camera controls, collisions, and more with every
passing chapter. What you will learn Understanding programming
fundamentals by breaking them down into their basic parts
Comprehensive explanations with sample codes of object-oriented
programming and how it applies to C# Follow simple steps and
examples to create and implement C# scripts in Unity Divide your
code into pluggable building blocks using interfaces, abstract
classes, and class extensions Grasp the basics of a game design
document and then move on to blocking out your level geometry,
adding lighting and a simple object animation Create basic game
mechanics such as player controllers and shooting projectiles using
C# Become familiar with stacks, queues, exceptions, error handling,
and other core C# concepts Learn how to handle text, XML, and JSON
data to save and load your game data Who this book is forIf you're
a developer, programmer, hobbyist, or anyone who wants to get
started with Unity and C# programming in a fun and engaging manner,
this book is for you. You'll still be able to follow along if you
don't have programming experience, but knowing the basics will help
you get the most out of this book.
Learn C# programming from scratch using Unity as a fun and
accessible entry point with this updated edition of the bestselling
series. Includes invitation to join the online Unity Game
Development community to read the book alongside peers, Unity
developers/C# programmers and Harrison Ferrone. Purchase of the
print or Kindle book includes a free eBook in the PDF format.Key
Features Learn C# programming basics, terminology, and coding best
practices Become confident with Unity fundamentals and features in
line with Unity 2021 Apply your C# knowledge in practice and build
a working first-person shooter game prototype in Unity Book
DescriptionThe Learning C# by Developing Games with Unity series
has established itself as a popular choice for getting up to speed
with C#, a powerful and versatile programming language with a wide
array of applications in various domains. This bestselling
franchise presents a clear path for learning C# programming from
the ground up through the world of Unity game development. This
sixth edition has been updated to introduce modern C# features with
Unity 2021. A new chapter has also been added that covers reading
and writing binary data from files, which will help you become
proficient in handling errors and asynchronous operations. The book
acquaints you with the core concepts of programming in C#,
including variables, classes, and object-oriented programming. You
will explore the fundamentals of Unity game development, including
game design, lighting basics, player movement, camera controls, and
collisions. You will write C# scripts for simple game mechanics,
perform procedural programming, and add complexity to your games by
introducing smart enemies and damage-causing projectiles. By the
end of the book, you will have developed the skills to become
proficient in C# programming and built a playable game prototype
with the Unity game engine. What you will learn Follow simple steps
and examples to create and implement C# scripts in Unity Develop a
3D mindset to build games that come to life Create basic game
mechanics such as player controllers and shooting projectiles using
C# Divide your code into pluggable building blocks using
interfaces, abstract classes, and class extensions Become familiar
with stacks, queues, exceptions, error handling, and other core C#
concepts Learn how to handle text, XML, and JSON data to save and
load your game data Explore the basics of AI for games and
implement them to control enemy behavior Who this book is forIf
you're a developer, programmer, hobbyist, or anyone who wants to
get started with Unity and C# programming in a fun and engaging
manner, this book is for you. You'll still be able to follow along
if you don't have programming experience, but knowing the basics
will help you get the most out of this book.
Publisher's note: This edition from 2020 is outdated and does not
make use of the most recent Unity and C# features. A new sixth
edition, updated for Unity 2021 and including new advanced C#
topics, such as reading, writing, and serializing data, has now
been published. Key Features Understand C# programming basics,
terminology, and coding best practices Put your knowledge of C#
concepts into practice by building a fun and playable game Come
away with a clear direction for taking your C# programming and
Unity game development skills to the next level Book
DescriptionOver the years, the Learning C# by Developing Games with
Unity series has established itself as a popular choice for getting
up to speed with C#, a powerful and versatile programming language
that can be applied in a wide array of application areas. This book
presents a clear path for learning C# programming from the ground
up without complex jargon or unclear programming logic, all while
building a simple game with Unity. This fifth edition has been
updated to introduce modern C# features with the latest version of
the Unity game engine, and a new chapter has been added on
intermediate collection types. Starting with the basics of software
programming and the C# language, you'll learn the core concepts of
programming in C#, including variables, classes, and
object-oriented programming. Once you've got to grips with C#
programming, you'll enter the world of Unity game development and
discover how you can create C# scripts for simple game mechanics.
Throughout the book, you'll gain hands-on experience with
programming best practices to help you take your Unity and C#
skills to the next level. By the end of this book, you'll be able
to leverage the C# language to build your own real-world Unity game
development projects. What you will learn Discover easy-to-follow
steps and examples for learning C# programming fundamentals Get to
grips with creating and implementing scripts in Unity Create basic
game mechanics such as player controllers and shooting projectiles
using C# Understand the concepts of interfaces and abstract classes
Leverage the power of the latest C# features to solve complex
programming problems Become familiar with stacks, queues,
exceptions, error handling, and other core C# concepts Explore the
basics of artificial intelligence (AI) for games and implement them
to control enemy behavior Who this book is forIf you're a
developer, programmer, hobbyist, or anyone who wants to get started
with C# programming in a fun and engaging manner, this book is for
you. Prior experience in programming or Unity is not required.
Understand the fundamentals of C# programming and get started with
coding from ground up in an engaging and practical manner Key
Features Beginner's guide to getting started with software
development concepts from a macro level Leverage the power of the
latest C# in solving the complex programming problems Learn to
script and customize your 3D games and implement animation
techniques to make them engaging Book DescriptionLearning to
program in today's technical landscape can be a daunting task,
especially when faced with the sheer number of languages you have
to choose from. Luckily, Learning C# with Unity 2019 removes the
guesswork and starts you off on the path to becoming a confident,
and competent, programmer using game development with Unity. You'll
start off small by learning the building blocks of programming,
from variables, methods, and conditional statements to classes and
object-oriented systems. After you have the basics under your belt
you'll explore the Unity interface, creating C# scripts, and
translating your newfound knowledge into simple game mechanics.
Throughout this journey, you'll get hands-on experience with
programming best practices and macro-level topics such as manager
classes and flexible application architecture. By the end of the
book, you'll be familiar with intermediate C# topics like generics,
delegates, and events, setting you up to take on projects of your
own. What you will learn Understand programming fundamentals with
practice examples in C# Explore the interface and features of Unity
2019 Learn C# programming syntax from scratch Create a game design
document and prototype level Explore intermediate programming
topics and best practices Implement game mechanics, interactions,
and UI elements with C# Who this book is forThe book caters to
developers and programmers who want to get started with C#
programming in a fun and engaging manner. Anyone who wants to build
games and script in C# language and Unity can take this book up. No
prior programming or Unity experience is required.
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