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AI for Games, Third Edition (Paperback, 3rd edition): Ian Millington AI for Games, Third Edition (Paperback, 3rd edition)
Ian Millington
R1,319 Discovery Miles 13 190 Ships in 9 - 17 working days

AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

AI for Games (Hardcover): Ian Millington AI for Games (Hardcover)
Ian Millington
R4,045 Discovery Miles 40 450 Ships in 10 - 15 working days

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI

Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Hardcover, 2nd edition):... Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Hardcover, 2nd edition)
Ian Millington
R5,388 Discovery Miles 53 880 Ships in 10 - 15 working days

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersandnbsp;throughandnbsp;the process ofandnbsp;building a complete game-ready physics engine from scratch.andnbsp;The Cyclone game engine featured in the book was written specifically for this book and has beenandnbsp;utilized in iPhone application development and Adobe Flash projects.andnbsp; There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orandnbsp;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.andnbsp;

AI for Games (Paperback): Ian Millington AI for Games (Paperback)
Ian Millington
R771 Discovery Miles 7 710 Ships in 9 - 17 working days

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI

Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Paperback, 2nd edition):... Game Physics Engine Development - How to Build a Robust Commercial-Grade Physics Engine for your Game (Paperback, 2nd edition)
Ian Millington
R1,847 Discovery Miles 18 470 Ships in 10 - 15 working days

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.

AI for Games, Third Edition (Hardcover, 3rd edition): Ian Millington AI for Games, Third Edition (Hardcover, 3rd edition)
Ian Millington
R3,754 Discovery Miles 37 540 Ships in 10 - 15 working days

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

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