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AI is an integral part of every video game and this book helps game
developers keep up with the constantly evolving technological
advances to create robust AI. The authors draw on their
considerable experience and uses case studies from real games to
provide a complete reference. Also included are exercises so
readers can test their comprehension and understanding of the
concepts and practices presented. This revised and updated Third
Edition includes new techniques, algorithms, data structures and
representations needed to create powerful AI in games. It helps
experienced game developers learn new techniques and provides
students with a solid understanding of game AI that will help them
jumpstart their careers.
Provides a clear and concise overview of how AI is used in game
development Gives a brief overview of the history of AI in games
Considers the different models, techniques and algorithms that are
used in creating game AI
Physics is really important to game programmers who need to know
how to add physical realism to their games. They need to take into
account the laws of physics when creating a simulation or game
engine, particularly in 3D computer graphics, for the purpose of
making the effects appear more real to the observer or player.The
game engine needs to recognize the physical properties of objects
that artists create, and combine them with realistic motion. The
physics ENGINE is a computer program that you work into your game
that simulates Newtonian physics and predict effects under
different conditions. In video games, the physics engine uses
real-time physics to improve realism. This is the only book in its
category to take readersandnbsp;throughandnbsp;the process
ofandnbsp;building a complete game-ready physics engine from
scratch.andnbsp;The Cyclone game engine featured in the book was
written specifically for this book and has beenandnbsp;utilized in
iPhone application development and Adobe Flash projects.andnbsp;
There is a good deal of master-class level information available,
but almost nothing in any format that teaches the basics in a
practical way. The second edition includes NEW
and/orandnbsp;revised material on collision detection, 2D physics,
casual game physics for Flash games, more references, a glossary,
and end-of-chapter exercises. The companion website will include
the full source code of the Cyclone physics engine, along with
example applications that show the physics system in
operation.andnbsp;
Physics is really important to game programmers who need to know
how to add physical realism to their games. They need to take into
account the laws of physics when creating a simulation or game
engine, particularly in 3D computer graphics, for the purpose of
making the effects appear more real to the observer or player.The
game engine needs to recognize the physical properties of objects
that artists create, and combine them with realistic motion. The
physics ENGINE is a computer program that you work into your game
that simulates Newtonian physics and predict effects under
different conditions. In video games, the physics engine uses
real-time physics to improve realism. This is the only book in its
category to take readers through the process of building a complete
game-ready physics engine from scratch. The Cyclone game engine
featured in the book was written specifically for this book and has
been utilized in iPhone application development and Adobe Flash
projects. There is a good deal of master-class level information
available, but almost nothing in any format that teaches the basics
in a practical way. The second edition includes NEW and/or revised
material on collision detection, 2D physics, casual game physics
for Flash games, more references, a glossary, and end-of-chapter
exercises. The companion website will include the full source code
of the Cyclone physics engine, along with example applications that
show the physics system in operation.
AI is an integral part of every video game. This book helps
professionals keep up with the constantly evolving technological
advances in the fast growing game industry and equips students with
up-to-date information they need to jumpstart their careers. This
revised and updated Third Edition includes new techniques,
algorithms, data structures and representations needed to create
powerful AI in games. Key Features A comprehensive professional
tutorial and reference to implement true AI in games Includes new
exercises so readers can test their comprehension and understanding
of the concepts and practices presented Revised and updated to
cover new techniques and advances in AI Walks the reader through
the entire game AI development process
Provides a clear and concise overview of how AI is used in game
development Gives a brief overview of the history of AI in games
Considers the different models, techniques and algorithms that are
used in creating game AI
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