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Get started with mobile game development with this practical guide
on how to use Unity 2022 and C# to build cross-platform mobile
games and add augmented reality features to your projects Key
Features * Create, deploy, and monetize immersive mobile games on
Android and iOS platforms using Unity 2022 * Add augmented reality
to your mobile projects to inject a real-world element into your
games * Begin your mobile game development journey with
step-by-step instructions and a demo game project Book Description
Unity is an established player in the mobile game development
sphere, and its new release, Unity 2022, has a lot of new features
In Unity 2022 Mobile Game Development, the third edition in this
popular series, as well as exploring these new features, you'll get
to grips with this renowned game engine by building a mobile game
and publishing it on the most popular mobile app stores The book
takes a step-by-step and hands-on approach to building an endless
runner game to help you learn the concepts of mobile game
development. After you've set up your simple Unity project and got
it ready for mobile development, you'll cover everything you need
to know to build your game and publish it, from adding touch
gestures to monetizing your game with Unity Ads and in-app
purchases, from building a UI to integrating social media into your
game. You'll gain insights into how players like and use your game
using Unity's analytics tools, and you'll take your games into the
real world with the augmented reality features of Unity 2022 and
make them really shine By the end of the book, the power of Unity
2022 to build, optimize, and publish robust cross-platform mobile
games with C# will be at your fingertips, widening your skillset
and enhancing your credentials as a game developer What you will
learn * Design responsive UIs for your mobile games * Detect
collisions, receive user input, and create player movements *
Create interesting gameplay elements using mobile device input *
Add custom icons and presentation options * Keep players engaged by
using Unity's mobile notification package * Integrate social media
into your projects * Add augmented reality features to your game
for real-world appeal Who This Book Is For If you are a game
developer or mobile developer who wants to learn Unity and use it
to build mobile games for iOS and Android, then this Unity book is
for you. Prior knowledge of C# and Unity will be beneficial but is
not mandatory
Overcome the challenges and complexities involved in creating your
own shaders with high-level realism using practical solutions, best
practices, and the latest features of Unity 2021 Key Features
Discover practical recipes for mastering post-processing effects
and advanced shading techniques Learn the secrets of creating AAA
quality shaders without writing long algorithms Create visually
stunning effects for your games using Unity's VFX Graph Book
DescriptionShaders enable you to create powerful visuals for your
game projects. However, creating shaders for your games can be
notoriously challenging with various factors such as complex
mathematics standing in the way of attaining the level of realism
you crave for your shaders. The Unity 2021 Shaders and Effects
Cookbook helps you overcome that with a recipe-based approach to
creating shaders using Unity. This fourth edition is updated and
enhanced using Unity 2021 features and tools covering Unity's new
way of creating particle effects with the VFX Graph. You'll learn
how to use VFX Graph for advanced shader development. The book also
features updated recipes for using Shader Graph to create 2D and 3D
elements. You'll cover everything you need to know about vectors,
how they can be used to construct lighting, and how to use textures
to create complex effects without the heavy math. You'll also
understand how to use the visual-based Shader Graph for creating
shaders without any code. By the end of this Unity book, you'll
have developed a set of shaders that you can use in your Unity 3D
games and be able to accomplish new effects and address the
performance needs of your Unity game development projects. So,
let's get started! What you will learn Use physically based
rendering to fit the aesthetic of your game Create spectacular
effects for your games by testing the limits of what shaders can do
Explore advanced shader techniques for your games with AAA quality
Use Shader Graph to create 2D and 3D elements for your games
without writing code Master the math and algorithms behind the
commonly used lighting models Get to grips with the Post-Processing
Stack to tweak the appearance of your game Who this book is forThis
book is for game developers who want to start creating their first
shaders in Unity 2021 and take their game to a whole new level by
adding professional post-processing effects. The book assumes
intermediate-level knowledge of Unity.
A practical guide on how to use Unity for building cross-platform
mobile games and Augmented Reality apps using the latest Unity 2020
toolset Key Features Create, deploy, and monetize captivating and
immersive games on Android and iOS platforms Take your games into
the real world by adding augmented reality features to your mobile
projects Kick-start your mobile game development journey with
step-by-step instructions and a demo game project Book
DescriptionUnity 2020 brings a lot of new features that can be
harnessed for building powerful games for popular mobile platforms.
This updated second edition delves into Unity development, covering
the new features of Unity, modern development practices, and
augmented reality (AR) for creating an immersive mobile experience.
The book takes a step-by-step approach to building an endless
runner game using Unity to help you learn the concepts of mobile
game development. This new edition also covers AR features and
explains how to implement them using ARCore and ARKit with Unity.
The book explores the new mobile notification package and helps you
add notifications for your games. You'll learn how to add touch
gestures and design UI elements that can be used in both landscape
and portrait modes at different resolutions. The book then covers
the best ways to monetize your games using Unity Ads and in-app
purchases before you learn how to integrate your game with various
social networks. Next, using Unity's analytics tools, you'll
enhance your game by gaining insights into how players like and use
your game. Finally, you'll take your games into the real world by
implementing AR capabilities and publishing them on both Android
and iOS app stores. By the end of this book, you will have learned
Unity tools and techniques and be able to use them to build robust
cross-platform mobile games. What you will learn Design responsive
user interfaces for your mobile games Detect collisions, receive
user input, and create player movements for your mobile games
Create interesting gameplay elements using inputs from your mobile
device Explore the mobile notification package in Unity game engine
to keep players engaged Create interactive and visually appealing
content for Android and iOS devices Monetize your game projects
using Unity Ads and in-app purchases Who this book is forIf you are
a game developer or mobile developer who wants to learn Unity and
use it to build mobile games for iOS and Android, then this Unity
book is for you. Prior knowledge of C# and Unity will be beneficial
but is not mandatory.
Build optimized, efficient, and real-time applications that are
production-ready using Unreal Engine's Material Editor Key Features
Create stunning visual effects for 3D games and high-quality
graphics Design efficient Shaders for mobile platforms without
sacrificing their realism Discover what goes into the structure of
Shaders and why lighting works the way it does Book
DescriptionUnreal Engine 4 is a powerful game engine, one which has
seen a recent boost in widespread adoption thanks to its ease of
use and the powerful rendering pipeline that it packs. Seeing as
how it's relatively easy to create stunning presentations and
visuals, Unreal has quickly become a strong contender in industries
where this kind of software had been previously denied entry. With
that in mind, this book aims to help you get the most out of Unreal
Engine 4 - from creating awe-inspiring graphics to delivering
optimized experiences to your users. This is possible thanks to a
mixture of hands-on experience with real materials and the theory
behind them. You will immediately know how to create that material
that you want to display, and you'll also end up with the knowledge
that will let you know how to control it. All of this will be done
without losing sight of two key components of any real-time
application - optimization, and efficiency. The materials that you
create will be light and efficient, and they will vary depending on
your target platform. You'll know which techniques can be used in
any kind of device and which ones should be kept to high-end
machines, giving you the confidence to tackle any material-related
task that you can imagine. Hop onboard and discover how! What you
will learn Master Unreal Engine's rendering pipeline for developing
real-time graphics Use physically based rendering (PBR) for
building materials and lighting solutions Build optimized materials
for games targeting multiple platforms Understand Unreal Engine's
node and functions for creating desirable effects Design and build
production-ready shaders Explore Unreal Engine's Material Editor
for building complex materials and textures Who this book is
forThis book is for developers who want to create their first
Shaders in Unreal Engine 4 or wish to take their game to a whole
new level by adding professional post-processing effects. A solid
understanding of Unreal is required to get the most from this book.
Write efficient, reusable scripts to build custom characters, game
environments, and control enemy AI Key Features Build captivating
multiplayer games using Unreal Engine and C++ Incorporate existing
C++ libraries into your game to add extra functionality such as
hardware integration Practical solutions for memory management,
error handling, inputs, and collision for your game codebase Book
DescriptionUnreal Engine 4 (UE4) is a popular and award-winning
game engine that powers some of the most popular games. A truly
powerful tool for game development, there has never been a better
time to use it for both commercial and independent projects. With
more than 100 recipes, this book shows how to unleash the power of
C++ while developing games with Unreal Engine. This book takes you
on a journey to jumpstart your C++ and UE4 development skills. You
will start off by setting up UE4 for C++ development and learn how
to work with Visual Studio, a popular code editor. You will learn
how to create C++ classes and structs the Unreal way. This will be
followed by exploring memory management, smart pointers, and
debugging your code. You will then learn how to make your own
Actors and Components through code and how to handle input and
collision events. You will also get exposure to many elements of
game development including creating user interfaces, artificial
intelligence, and writing code with networked play in mind. You
will also learn how to add on to the Unreal Editor itself. With a
range of task-oriented recipes, this book provides actionable
information about writing code for games with UE4 using C++. By the
end of the book, you will be empowered to become a top-notch
developer with UE4 using C++ as your scripting language! What you
will learn Create C++ classes and structs that integrate well with
UE4 and the Blueprints editor Discover how to work with various
APIs that Unreal Engine already contains Utilize advanced concepts
such as events, delegates, and interfaces in your UE4 projects
Build user interfaces using Canvas and UMG through C++ Extend the
Unreal Editor by creating custom windows and editors Implement AI
tasks and services using C++, Blackboard, and Behavior Trees Write
C++ code with networking in mind and replicate properties and
functions Who this book is forIf you are really passionate game
developer looking for solutions to common scripting problems, then
this is the book for you. Understanding of the fundamentals of game
design and C++ is expected to get the most from this book.
Utilize proven solutions to solve common problems in game
development About This Book * Untangle your game development
workflow, make cleaner code, and create structurally solid games *
Implement key programming patterns that will enable you to make
efficient AI and remove duplication * Optimize your game using
memory management techniques Who This Book Is For If you are a game
developer who wants to solve commonly-encountered issues or have
some way to communicate to other developers in a standardized
format, then this book is for you. Knowledge of basic game
programming principles and C++ programming is assumed. What You
Will Learn * Learn what design patterns are and why you would want
to use them * Reduce the maintenance burden with well-tested,
cleaner code * Employ the singleton pattern effectively to reduce
your compiler workload * Use the factory pattern to help you create
different objects with the same creation logic and reduce coding
time * Improve game performance with Object Pools * Allow game play
to interact with physics or graphics in an abstract way * Refractor
your code to remove common code smells In Detail You've learned how
to program, and you've probably created some simple games at some
point, but now you want to build larger projects and find out how
to resolve your problems. So instead of a coder, you might now want
to think like a game developer or software engineer. To organize
your code well, you need certain tools to do so, and that's what
this book is all about. You will learn techniques to code quickly
and correctly, while ensuring your code is modular and easily
understandable. To begin, we will start with the core game
programming patterns, but not the usual way. We will take the use
case strategy with this book. We will take an AAA standard game and
show you the hurdles at multiple stages of development. Similarly,
various use cases are used to showcase other patterns such as the
adapter pattern, prototype pattern, flyweight pattern, and observer
pattern. Lastly, we'll go over some tips and tricks on how to
refactor your code to remove common code smells and make it easier
for others to work with you. By the end of the book you will be
proficient in using the most popular and frequently used patterns
with the best practices. Style and approach This book takes a
step-by-step real-life case studies approach. Every pattern is
first explained using a bottleneck. We will show you a problem in
your everyday workflow, and then introduce you to the pattern, and
show you how the pattern will resolve the situation.
Learn to create, publish and monetize your mobile games with the
latest Unity 2017 tool-set easily for Android and iOS About This
Book * One-stop solution to becoming proficient in mobile game
development using Unity 2017 * Port your Unity games to popular
platforms such as iOS and Android * Unleash the power of C#
scripting to create realistic gameplay and animations in Unity
2017. Who This Book Is For If you are a game developer and want to
build mobile games for iOS and Android, then this is the book for
you. Previous knowledge of C# and Unity is helpful, but not
required. What You Will Learn * Use Unity to build an endless
runner game * Set up and deploy a project to a mobile device *
Create interesting gameplay elements using inputs from your mobile
device * Monetize your game projects with Unity ads and in-app
purchases * Design UI elements that can be used well in Landscape
and Portrait mode at different resolutions, supporting phones,
tablets, and PCs. * How to submit your game to the iOS and Android
app stores In Detail Unity has established itself as an
overpowering force for developing mobile games. If you love mobile
games and want to learn how to make them but have no idea where to
begin, then this book is just what you need. This book takes a
clear, step-by-step approach to building an endless runner game
using Unity with plenty of examples on how to create a game that is
uniquely your own. Starting from scratch, you will build, set up,
and deploy a simple game to a mobile device. You will learn to add
touch gestures and design UI elements that can be used in both
landscape and portrait mode at different resolutions. You will
explore the best ways to monetize your game projects using Unity
Ads and in-app purchases before you share your game information on
social networks. Next, using Unity's analytics tools you will be
able to make your game better by gaining insights into how players
like and use your game. Finally, you'll learn how to publish your
game on the iOS and Android App Stores for the world to see and
play along. Style and approach This book takes a clear,
step-by-step approach for Unity game developers to explore
everything needed to develop mobile games with Unity.
Bring realism to your games by mastering post-processing effects
and advanced shading techniques in Unity 2018 Key Features Learn
the secrets of creating AAA quality shaders without writing long
algorithms Master shader programming through easy-to-follow
examples Create stunning visual effects that can be used in 3D
games Book DescriptionSince their introduction to Unity, shaders
have been seen as notoriously difficult to understand and implement
in games. Complex mathematics has always stood in the way of
creating your own shaders and attaining the level of realism you
crave. Unity 2018 Shaders and Effects Cookbook changes that by
giving you a recipe-based guide to creating shaders using Unity. It
will show you everything you need to know about vectors, how
lighting is constructed with them, and how textures are used to
create complex effects without the heavy math. This book starts by
teaching you how to use shaders without writing code with the
post-processing stack. Then, you'll learn how to write shaders from
scratch, build up essential lighting, and finish by creating
stunning screen effects just like those in high-quality 3D and
mobile games. You'll discover techniques, such as normal mapping,
image-based lighting, and animating your models inside a shader.
We'll explore how to use physically based rendering to treat light
the way it behaves in the real world. At the end, we'll even look
at Unity 2018's new Shader Graph system. With this book, what seems
like a dark art today will be second nature by tomorrow. What you
will learn Understand physically based rendering to fit the
aesthetic of your game Write shaders from scratch in ShaderLab and
HLSL/Cg Combine shader programming with interactive scripts to add
life to your materials Design efficient shaders for mobile
platforms without sacrificing their realism Use state-of-the-art
techniques, such as volumetric explosions and fur shading Master
the math and algorithms behind the most used lighting models
Understand how shader models have evolved and how you can create
your own Who this book is forUnity Shaders and Effects Cookbook is
for developers who want to create their first shaders in Unity 2018
or wish to take their game to a whole new level by adding
professional post-processing effects. A solid understanding of
Unity is required to get the most from this book.
Create a high-quality first person shooter game using the Unity
game engine and the popular UFPS and Probuilder frameworks About
This Book * Learn how to use Unity in conjunction with UFPS and
ProBuilder to create a high-quality game quickly * Create both
interior and exterior environments * A step-by step guide to
building a project with clear examples and instructions to create a
number of interesting scenarios Who This Book Is For This book is
for those who want to create an FPS game in Unity and gain
knowledge on how to customize it to be their very own. If you are
familiar with the basics of Unity, you will have an easier time,
but it should make it possible for someone with no prior experience
to learn Unity at an accelerated pace. What You Will Learn * Use
UFPS to build custom weapons with custom meshes and behaviors *
Explore level design as you prototype levels, making use of
Prototype to build levels out quickly * Build environments that are
realistic as possible while keeping peak performance and
repetitiveness down * Review tips and tricks on how to create
environments using both terrain for outdoor areas and a modular
workflow for interiors * Develop a number of different encounters
that your players can fight against, from a simple turret enemy to
complex AI characters from Shooter AI * Discover how to create
unique objects such as exploding barrels and objects you can
interact with * Create a custom GUI to help your game stand out
from the crowd * Package your game for release, create an
installer, and get your game out into the world In Detail Unity,
available in free and pro versions, is one of the most popular
third-party game engines available. It is a cross-platform game
engine, making it easy to write your game once and then port it to
PC, consoles, and even the web, making it a great choice for both
indie and AAA developers. Building an FPS Game in Unity takes
readers on an exploration of how to use Unity to create a 3D first
person shooter (FPS) title, leveraging the powerful UFPS framework
by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some
setting up, you will start by learning how to create custom
weapons, prototype levels, create exterior and interior
environments, and breathe life into our levels. We will then add
polish to the levels. Finally, we will create a custom GUI and
menus for our title to create a complete package. Style and
approach An easy-to-follow guide with each project containing
step-by-step explanations, diagrams, screenshots, and downloadable
material. Concepts in Unity and C# are explained as they are used
and for the more inquisitive, there are more details on the
concepts used with additional external resources to learn from.
Over 40 recipes to accelerate the process of learning game design
and solving development problems using Unreal Engine About This
Book * Explore the quickest way to tackle common challenges faced
in Unreal Engine * Create your own content, levels, light scenes,
and materials, and work with Blueprints and C++ scripting * An
intermediate, fast-paced Unreal Engine guide with targeted recipes
to design games within its framework Who This Book Is For This book
is for those who are relatively experienced with Unreal Engine 4
and have knowledge of its fundamentals. Working knowledge of C++ is
required. What You Will Learn * Discover editor functionalities for
an in-depth insight into game design * Develop environments using
terrain for outdoor areas and a workflow for interiors as well
using brushes * Design various kinds of materials with unique
features, such as mirrors and glows * Explore the various ways that
lighting can be used in the engine * Build various level effects
using Blueprints, Unreal's visual scripting system * Set up a
development environment and develop custom functionality with C++
for your games * Create healthbars and main menus with animations
using Slate, Unreal's UI solution, through the UMG Editor * Package
and create an installer to get your project out into the world In
Detail Unreal Engine is powerful tool with rich functionalities to
create games. It equips you with the skills to easily build mobile
and desktop games from scratch without worrying about which
platform they will run on. You can focus on the individual
complexities of game development such as animation and rendering.
This book takes you on a journey to jumpstart your game design
efforts. You will learn various aspects of the Unreal engine
commonly encountered with practical examples of how it can be used,
with numerous references for further study. You will start by
getting acquainted with Unreal Engine 4 and building out levels for
your game. This will be followed by recipes to help you create
environments, place meshes, and implement your characters. You will
then learn to work with lights, camera, and shadows to include
special effects in your game. Moving on, you'll learn Blueprint
scripting and C++ programming to enable you to achieve trigger
effects and add simple functionalities. By the end of the book, you
will see how to create a healthbar and main menu, and then get your
game ready to be deployed and published. Style and approach This
book offers detailed, easy-to-follow recipes that will help you
master a wide range of Unreal Engine 4's features. Every recipe
provides step-by-step instructions, with explanations of how these
features work, and alternative approaches and research materials so
you can learn even more.
If you want to build enticing projects with Unity, this book is for
you. Readers who are familiar with the basics of how to create
simple projects in Unity will have an easier time.
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