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Embrace the mobile gaming revolution by creating popular iOS games
with Swift 3.0 About This Book * Create and design games for iPhone
and iPad using SpriteKit and Swift 3.0 * Learn the core
fundamentals of SpriteKit game development and mix and match
techniques to customize your game * This step-by-step practical
guide will teach you to build games from scratch using little-known
tips and strategies for maximum fun Who This Book Is For If you
wish to create and publish fun iOS games using Swift, then this
book is for you. You should be familiar with basic programming
concepts. However, no prior game development or Apple ecosystem
experience is required. What You Will Learn * Deliver powerful
graphics, physics, and sound in your game by using SpriteKit * Set
up the scene using the new capabilities of the scene editor and
custom classes * Maximize gameplay with little-known tips and
strategies for fun and repeatable action * Make use of animations,
graphics, and particles to polish your game * Understand the
current mobile monetization landscape to choose the best option for
your own situation * Integrate your game with Game Center so that
your players can share their high scores and achievements * Publish
your game to the App Store and enjoy people playing your games In
Detail Swift is the perfect choice for game development. Developers
are intrigued by Swift 3.0 and want to make use of new features to
develop their best games yet. Packed with best practices and
easy-to-use examples, this book leads you step by step through the
development of your first Swift game. This book starts by
introducing SpriteKit and Swift's new features that can be used for
game development. After setting up your first Swift project, you
will build your first custom class, learn how to draw and animate
your game, and add physics simulations. Then, you will add the
player character, NPCs, and powerups. To make your game more fun
and engaging, you will learn how to set up scenes and backgrounds,
build fun menus, and integrate with Apple Game Center to add
leaderboards and achievements. You will then make your game stand
out by adding animations when game objects collide, and incorporate
proven techniques such as the advanced particle system and
graphics. Finally, you will explore the various options available
to start down the path towards monetization and publish your
finished games to the App Store. By the end of this book, you will
be able to create your own iOS games using Swift and SpriteKit.
Style and approach This project-based guide is engaging with a
visually-rich approach rather than a text-heavy approach. With
every chapter containing practical examples, you will understand
how Swift programming works and make the most of the new features
in version 3.0.
Embrace the mobile gaming revolution by creating popular iOS games
with Swift 4.2 Key Features Learn to create games for iPhone and
iPad with the latest Swift Programming language Understand the
fundamental concepts of game development like game physics, camera
action, sprites, controls, among others Build Augmented reality
games using ARKit for true performance Book DescriptionSwift is the
perfect choice for game development. Developers are intrigued by
Swift and want to make use of new features to develop their best
games yet. Packed with best practices and easy-to-use examples,
this book leads you step by step through the development of your
first Swift game. The book starts by introducing Swift's best
features - including its new ones for game development. Using
SpriteKit, you will learn how to animate sprites and textures.
Along the way, you will master physics, animations, and collision
effects and how to build the UI aspects of a game. You will then
work on creating a 3D game using the SceneKit framework. Further,
we will look at how to add monetization and integrate Game Center.
With iOS 12, we see the introduction of ARKit 2.0. This new version
allows us to integrate shared experiences such as multiplayer
augmented reality and persistent AR that is tied to a specific
location so that the same information can be replicated on all
connected devices. In the next section, we will dive into creating
Augmented Reality games using SpriteKit and SceneKit. Then,
finally, we will see how to create a Multipeer AR project to
connect two devices, and send and receive data back and forth
between those devices in real time. By the end of this book, you
will be able to create your own iOS games using Swift and publish
them on the iOS App Store. What you will learn Deliver powerful
graphics, physics, and sound in your game by using SpriteKit and
SceneKit Set up a scene using the new capabilities of the scene
editor and custom classes Maximize gameplay with little-known tips
and strategies for fun, repeatable action Make use of animations,
graphics, and particles to polish your game Understand the current
mobile monetization landscape Integrate your game with Game Center
Develop 2D and 3D Augmented Reality games using Apple's new ARKit
framework Publish your game to the App Store Who this book is forIf
you wish to create and publish iOS games using Swift, then this
book is for you. No prior game development or experience with Apple
ecosystem is needed.
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