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This books provides a critical perspective on entrepreneurialism in
the creative industries. Split into three sections, the book first
asks the contextual question; why, at this point in time, did we
arrive at such a focus on entrepreneurship in the creative
industries? Examining the historical, social, cultural, economic
and political background, the book places the creative industries
and entrepreneurship firmly within a systemic approach to
creativity and cultural production. Given this emphasis on
entrepreneurship in the creative system, the second part of the
book asks, what do those who want to work in the creative
industries need to do to pragmatically gain an income? The
practices, skills, business models and plans necessary to master in
order to successfully run a business are explored in this section.
The final section contains detailed case studies that reveal the
lives of those who found a way to successfully gain an income in
the creative industries. It highlights the practical knowledge they
gathered, how they negotiated their field of endeavour, and the
decisions they made in the real world. Fundamentally the book
answers three questions: How and why did we get here? Given that we
are here at this point in time, how do we go about being
entrepreneurial? And who has managed to do this in the creative
industries and how did they do it? Covering both theoretical
debates in detail, and practical case studies in key sub-sectors of
creative industries, this truly integrative and far-reaching volume
will be of interest to students, researchers and practitioners
alike.
This book provides innovative insights into how creativity can be
taught within higher education. Preparing students for employment
in a dynamic set of global creative industries requires those
students to not only be resilient and entrepreneurial, but also to
be locally focused while being globally aware. Therefore it is
imperative that they acquire a thorough understanding of creative
processes and practice as they try to keep pace with worldwide
digital trends. As the creation of media messages is a fundamental
aspect of global creative industries, and that numerous concerns
practitioners face are based upon a certain understanding of
creativity, the authors propose an exploration of what creativity
is in terms of research, and then apply it pedagogically. Drawing
on extensive empirical research, the authors pose the
thought-provoking question of whether creativity can be taught.
This volume will be of interest to both students and scholars of
creativity and higher education as well as to creatively-based
practitioners more widely.
This handbook is an essential creative, critical and practical
guide for students and educators of screen production
internationally. It covers all aspects of screen production-from
conceptualizing ideas and developing them, to realizing and then
distributing them-across all forms and formats, including fiction
and non-fiction for cinema, television, gallery spaces and the web.
With chapters by practitioners, scholars and educators from around
the world, the book provides a comprehensive collection of
approaches for those studying and teaching the development and
production of screen content. With college and university students
in mind, the volume purposely combines theory and practice to offer
a critically informed and intellectually rich guide to screen
production, shaped by the needs of those working in education
environments where 'doing' and 'thinking' must co-exist. The
Palgrave Handbook of Screen Production fills an important gap in
creative-critical knowledge of screen production, while also
providing practical tools and approaches for future practitioners.
This handbook is an essential creative, critical and practical
guide for students and educators of screen production
internationally. It covers all aspects of screen production-from
conceptualizing ideas and developing them, to realizing and then
distributing them-across all forms and formats, including fiction
and non-fiction for cinema, television, gallery spaces and the web.
With chapters by practitioners, scholars and educators from around
the world, the book provides a comprehensive collection of
approaches for those studying and teaching the development and
production of screen content. With college and university students
in mind, the volume purposely combines theory and practice to offer
a critically informed and intellectually rich guide to screen
production, shaped by the needs of those working in education
environments where 'doing' and 'thinking' must co-exist. The
Palgrave Handbook of Screen Production fills an important gap in
creative-critical knowledge of screen production, while also
providing practical tools and approaches for future practitioners.
This book provides innovative insights into how creativity can be
taught within higher education. Preparing students for employment
in a dynamic set of global creative industries requires those
students to not only be resilient and entrepreneurial, but also to
be locally focused while being globally aware. Therefore it is
imperative that they acquire a thorough understanding of creative
processes and practice as they try to keep pace with worldwide
digital trends. As the creation of media messages is a fundamental
aspect of global creative industries, and that numerous concerns
practitioners face are based upon a certain understanding of
creativity, the authors propose an exploration of what creativity
is in terms of research, and then apply it pedagogically. Drawing
on extensive empirical research, the authors pose the
thought-provoking question of whether creativity can be taught.
This volume will be of interest to both students and scholars of
creativity and higher education as well as to creatively-based
practitioners more widely.
Aimed at students and educators across all levels of Higher
Education, this agenda-setting book defines what screen production
research is and looks like-and by doing so celebrates creative
practice as an important pursuit in the contemporary academic
landscape. Drawing on the work of international experts as well as
case studies from a range of forms and genres-including
screenwriting, fiction filmmaking, documentary production and
mobile media practice-the book is an essential guide for those
interested in the rich relationship between theory and practice. It
provides theories, models, tools and best practice examples that
students and researchers can follow and expand upon in their own
screen production projects.
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