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Showing 1 - 8 of
8 matches in All Departments
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Computer Games - 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers (Paperback, 1st ed. 2019)
Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant
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R1,597
Discovery Miles 15 970
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Ships in 10 - 15 working days
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This book constitutes revised selected papers from the 7th Workshop
on Computer Games, CGW 2018, held in conjunction with the 27th
International Conference on Artificial Intelligence, IJCAI 2018 in
Stockholm, Sweden, in July 2018. The 8 full papers presented in
this volume were carefully reviewed and selected from 15
submissions. They cover a wide range of topics related to video
games; general game playing.- machine learning and Monte Carlo tree
search.
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Computer Games - 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine
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R1,569
Discovery Miles 15 690
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Ships in 10 - 15 working days
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This book constitutes revised selected papers from the 6th Workshop
on Computer Games, CGW 2017, held in conjunction with the 26th
International Conference on Artificial Intelligence, IJCAI 2017, in
Melbourne, Australia, in August 2017. The 12 full papers presented
in this volume were carefully reviewed and selected from 18
submissions. They cover a wide range of topics related to computer
games; discussing six abstract games: Chinese Checkers, Chinese
Dark Chess, Hex, Othello, Poker, and SameGame.
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Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, …
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R2,123
Discovery Miles 21 230
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 5th Computer
Games Workshop, CGW 2016, and the 5th Workshop on General
Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction
with the 25th International Conference on Artificial Intelligence,
IJCAI 2016, in New York, USA, in July 2016.The 12 revised full
papers presented were carefully reviewed and selected from 25
submissions. The papers address all aspects of artificial
intelligence and computer game playing. They discuss topics such as
Monte-Carlo methods; heuristic search; board games; card games;
video games; perfect and imperfect information games; puzzles and
single player games; multi-player games; combinatorial game theory;
applications; computational creativity; computational game theory;
evaluation and analysis; game design; knowledge representation;
machine learning; multi-agent systems; opponent modeling; planning.
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Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, …
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R2,123
Discovery Miles 21 230
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the Fourth
Computer Games Workshop, CGW 2015, and the Fourth Workshop on
General Intelligence in Game-Playing Agents, GIGA 2015, held in
conjunction with the 24th International Conference on Artificial
Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The
12 revised full papers presented were carefully reviewed and
selected from 27 submissions. The papers address all aspects of
artificial intelligence and computer game playing. They discuss
topics such as Monte-Carlo methods; heuristic search; board games;
card games; video games; perfect and imperfect information games;
puzzles and single player games; multi-player games; combinatorial
game theory; applications; computational creativity; computational
game theory; evaluation and analysis; game design; knowledge
representation; machine learning; multi-agent systems; opponent
modeling; planning; reasoning; search.
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Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers (Paperback, 2014 ed.)
Tristan Cazenave, Mark H.M. Winands, Yngvi Bjoernsson
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R2,086
Discovery Miles 20 860
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the Computer
Games Workshop, CGW 2014, held in conjunction with the 21st
European Conference on Artificial Intelligence, ECAI 2014, Prague,
Czech Republic, in August 2014. The 11 revised full papers
presented were carefully reviewed and selected from 20 submissions.
The papers address all aspects of artificial intelligence and
computer game playing. They discuss topics such as general game
playing, video game playing, and cover 11 abstract games: 7
Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess,
Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
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Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers (Paperback, 2014 ed.)
Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
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R1,552
Discovery Miles 15 520
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the Computer
Games Workshop, CGW 2013, held in Beijing, China, in August 2013,
in conjunction with the Twenty-third International Conference on
Artificial Intelligence, IJCAI 2013. The 9 revised full papers
presented were carefully reviewed and selected from 15 submissions.
The papers cover a wide range of topics related to computer games.
They discuss six games that are played by humans in practice:
Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar.
Moreover, there are papers about the Sliding Tile Puzzle, an
application, namely, Cooperative Path-Finding Problems, and on
general game playing.
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Monte Carlo Search - First Workshop, MCS 2020, Held in Conjunction with IJCAI 2020, Virtual Event, January 7, 2021, Proceedings (Paperback, 1st ed. 2021)
Tristan Cazenave, Olivier Teytaud, Mark H.M. Winands
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R1,943
Discovery Miles 19 430
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the First
Workshop on Monte Carlo Search, MCS 2020, organized in conjunction
with IJCAI 2020. The event was supposed to take place in Yokohama,
Japan, in July 2020, but due to the Covid-19 pandemic was held
virtually on January 7, 2021. The 9 full papers of the specialized
project were carefully reviewed and selected from 15 submissions.
The following topics are covered in the contributions: discrete
mathematics in computer science, games, optimization, search
algorithms, Monte Carlo methods, neural networks, reinforcement
learning, machine learning.
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Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
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R1,597
Discovery Miles 15 970
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Ships in 10 - 15 working days
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This book constitutes the refereed post-conference proceedings of
the 16th International Conference on Advances in Computer Games,
ACG 2019, held in Macao, China, in August 2019. The 12 full papers
presented together with 2 invited papers were carefully reviewed
and selected from 19 submissions. The selected papers are devoted
to topics such as cooperation; single player games; mathematical
approaches; nonogram: general and specific approaches; and deep
learning.
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