0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (17)
  • R2,500 - R5,000 (4)
  • -
Status
Brand

Showing 1 - 21 of 21 matches in All Departments

E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings... E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings (Paperback, 1st ed. 2019)
Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, …
R2,238 Discovery Miles 22 380 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi'an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

Transactions on Edutainment XIV (Paperback, 1st ed. 2018): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment XIV (Paperback, 1st ed. 2018)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller
R2,294 Discovery Miles 22 940 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

Transactions on Edutainment X (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo... Transactions on Edutainment X (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, …
R2,380 Discovery Miles 23 800 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game- based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Transactions on Edutainment IX (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis Transactions on Edutainment IX (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis
R1,562 Discovery Miles 15 620 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Transactions on Edutainment VIII (Paperback, 2012 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment VIII (Paperback, 2012 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller; Edited by Maiga Chang, Mingmin Zhang
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

Transactions on Edutainment VII (Paperback, 2012): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Maiga Chang, Mingmin Zhang Transactions on Edutainment VII (Paperback, 2012)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Maiga Chang, Mingmin Zhang
R1,640 Discovery Miles 16 400 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions on Edutainment VI (Paperback, 2011): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment VI (Paperback, 2011)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller
R1,551 Discovery Miles 15 510 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Transactions on Edutainment V (Paperback, Edition.): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller Transactions on Edutainment V (Paperback, Edition.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller; Edited by (ghost editors) Xubo Yang
R1,552 Discovery Miles 15 520 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Transactions on Edutainment IV (Paperback, Edition.): Zhigeng Pan Transactions on Edutainment IV (Paperback, Edition.)
Zhigeng Pan; Edited by Xiaopeng Zhang; Edited by (editors-in-chief) Adrian David Cheok, Wolfgang Muller
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.

Transactions on Edutainment II (Paperback, 2009 ed.): Zhigeng Pan Transactions on Edutainment II (Paperback, 2009 ed.)
Zhigeng Pan; Edited by Abdennour El Rhalibi; Edited by (editors-in-chief) Adrian David Cheok, Wolfgang Muller
R1,567 Discovery Miles 15 670 Ships in 10 - 15 working days

With great pleasure we present the second volume of the new journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in ComputerScience,isdevotedtoresearchanddevelopmentinthe?eldofeduta- ment. Edutainment, also known as educational entertainment or entertainme- education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the increasing demands on indivi- alsforlife-longlearningandtheneedtointegratee?ectivelearningopportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst ?ve articles of this issue represent a selection of outstanding cont- butionsfromGDTW2008,the6thInternationalConferenceinGameDesignand Technology held in the UK, in November 2008. The main aims of the workshop are: (1) To provide a forum to discuss state-of-the-art games design and current and future games technology with the specialists. (2) To enable academics and researchersincomputergametechnologyandcomputerentertainmenttopresent their work during the research sessions, and to seek opportunities for collabo- tion with industry and for academic researchpartners. (3) To facilitate relati- ships and collaboration between academics promoting computer games techn- ogy courses, the UK games industry and supporting organizations. These ?ve papers cover mainly the topic of edutainment platforms or methodology: "Co- dinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments," "Networking Middleware and Online-Deployment Mechanisms for Java-Based Games," "A Testbed for P2P Gaming Using Time Warp, How to Steer Characters in Group Games," and "Time-Based Personalized Mobile Game Downloading. " The next six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.

Technologies for E-Learning and Digital Entertainment - Third International Conference, Edutainment 2008, Nanjing, China, June... Technologies for E-Learning and Digital Entertainment - Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings (Paperback, 2008 ed.)
Zhigeng Pan, Xiaopeng Zhang, Abdennour El Rhalibi, Woontack Woo, Yi Li
R3,122 Discovery Miles 31 220 Ships in 10 - 15 working days

With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area-- "Edutainment"--has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25-27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.

Technologies for E-Learning and Digital Entertainment - Second International Conference, Edutainment 2007, Hong Kong, China,... Technologies for E-Learning and Digital Entertainment - Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings (Paperback, 2007 ed.)
Kin-Chuen Hui, Zhigeng Pan, Ronald Chi-Kit Chung, Charlie C.L. Wang, Xiaogang Jin, …
R3,178 Discovery Miles 31 780 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007.

The 90 revised full papers presented together with the abstract of the keynote speeches were carefully reviewed and selected from a total of 393 submissions. The papers cover a wide range of topics and are organized in topical sections on virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Interactive Technologies and Sociotechnical Systems - 12th International Conference, VSMM 2006, Xi'an, China, October... Interactive Technologies and Sociotechnical Systems - 12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, Proceedings (Paperback, 2006 ed.)
Hongbin Zha, Zhigeng Pan, Hal Thwaites, Alonzo C. Addison, Maurizio Forte
R1,640 Discovery Miles 16 400 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006.

The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions. The papers are organized in topical sections on virtual reality and computer graphics, vision and image technology, geometry processing, collaborative systems and GIS-related, digital heritage and healthcare, sensing and robotics, as well as arts and gaming.

Entertainment Computing - ICEC 2020 - 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13,... Entertainment Computing - ICEC 2020 - 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13, 2020, Proceedings (Paperback, 1st ed. 2020)
Nuno J. Nunes, Lizhuang Ma, Meili Wang, Nuno Correia, Zhigeng Pan
R3,016 Discovery Miles 30 160 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi'an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

Transactions on Edutainment XV (Paperback, 1st ed. 2019): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang,... Transactions on Edutainment XV (Paperback, 1st ed. 2019)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang, Abdennour El Rhalibi, …
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

Transactions on Edutainment XIII (Paperback, 1st ed. 2017): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang Transactions on Edutainment XIII (Paperback, 1st ed. 2017)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang
R2,492 Discovery Miles 24 920 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.

E-Learning and Games - 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected... E-Learning and Games - 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers (Paperback, 1st ed. 2016)
Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu
R2,864 Discovery Miles 28 640 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

Transactions on Edutainment XII (Paperback, 1st ed. 2016): Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang Transactions on Edutainment XII (Paperback, 1st ed. 2016)
Zhigeng Pan, Adrian David Cheok, Wolfgang Muller, Mingmin Zhang
R2,182 Discovery Miles 21 820 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

Transactions on Edutainment XI (Paperback, 1st ed. 2015): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang Transactions on Edutainment XI (Paperback, 1st ed. 2015)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang
R2,368 Discovery Miles 23 680 Ships in 10 - 15 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Transactions on Edutainment I (Paperback, 2008 ed.): Zhigeng Pan Transactions on Edutainment I (Paperback, 2008 ed.)
Zhigeng Pan; Edited by Abdennour El Rhalibi; Edited by (editors-in-chief) Adrian David Cheok, Wolfgang Muller
R1,566 Discovery Miles 15 660 Ships in 10 - 15 working days

With great pleasure we would like to present the ?rst volume of a new journal, Transactions on Edutainment. This journal, part of the Springer series L- tureNotesinComputerScience, is devoted to research and development in the ?eld of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes allforms ofentertainmentdesignedto educate as well as to provide fun. This approachis motivated by the increasing demands on individuals for life-long learning and the need to integrate e?ective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst 12 articles of this ?rst issue represent a selection of outstanding contributions from Edutainment 2008, the Third International Conference on E-Learning and Games held in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this ?eld. The ?rst six articles provide an introduction into the ?eld of edutainment by presenting di?erent application examples. In their article "Designing an Ed- ? ucational Game: Case Study of Euope 2045," Sisler and Brom discuss their experiences in the design of an on-line multi-player strategy game on political, economic, and social issues in contemporary Europe. The following examples point out the crucial role of interaction design and technolgies in the devel- ment of a successful edutainment application.

Transactions on Edutainment III (Paperback, Edition.): Maiga Chang Transactions on Edutainment III (Paperback, Edition.)
Maiga Chang; Edited by (editors-in-chief) Zhigeng Pan, Adrian David Cheok, Wolfgang Muller
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

With great pleasure we would like to present the third volume of the journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in C- puter Science, is devoted to research and development in the field of edutainment. Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the growing demands on individuals for life-long learning and the need to integrate effective learning opportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games held in Canada, in August 2009. The main purpose of the Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. These 12 papers cover mainly the topic of using games to stimulate learners' learning motivation, i. e.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Bantex A4 PVC Heavy Duty Opaque Slip-On…
R9 Discovery Miles 90
World Be Gone
Erasure CD R185 R112 Discovery Miles 1 120
Elecstor 18W In-Line UPS (Black)
R999 R869 Discovery Miles 8 690
Loot
Nadine Gordimer Paperback  (2)
R398 R330 Discovery Miles 3 300
Happier Than Ever
Billie Eilish CD  (1)
R426 Discovery Miles 4 260
Badgirl Wanderer Ladies Sunglasses
R173 Discovery Miles 1 730
Pamper Fine Cuts in Jelly - Gourmet Meat…
R12 R9 Discovery Miles 90
Pure Pleasure Electric Heating Pad (30 x…
 (2)
R599 R428 Discovery Miles 4 280
Swiss Miele Vacuum Bags (4 x Bags | 2 x…
 (8)
R199 R166 Discovery Miles 1 660
Mediabox NEO TV Stick (Black) - Netflix…
R1,189 Discovery Miles 11 890

 

Partners