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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision

Image Restoration - Fundamentals and Advances (Hardcover, New): Bahadir Kursat Gunturk, Xin Li Image Restoration - Fundamentals and Advances (Hardcover, New)
Bahadir Kursat Gunturk, Xin Li
R6,775 Discovery Miles 67 750 Ships in 10 - 15 working days

Image Restoration: Fundamentals and Advances responds to the need to update most existing references on the subject, many of which were published decades ago. Providing a broad overview of image restoration, this book explores breakthroughs in related algorithm development and their role in supporting real-world applications associated with various scientific and engineering fields. These include astronomical imaging, photo editing, and medical imaging, to name just a few. The book examines how such advances can also lead to novel insights into the fundamental properties of image sources.

Addressing the many advances in imaging, computing, and communications technologies, this reference strikes just the right balance of coverage between core fundamental principles and the latest developments in this area. Its content was designed based on the idea that the reproducibility of published works on algorithms makes it easier for researchers to build on each other's work, which often benefits the vitality of the technical community as a whole. For that reason, this book is as experimentally reproducible as possible.

Topics covered include:

  • Image denoising and deblurring
  • Different image restoration methods and recent advances such as nonlocality and sparsity
  • Blind restoration under space-varying blur
  • Super-resolution restoration
  • Learning-based methods
  • Multi-spectral and color image restoration
  • New possibilities using hybrid imaging systems

Many existing references are scattered throughout the literature, and there is a significant gap between the cutting edge in image restoration and what we can learn from standard image processing textbooks. To fill that need but avoid a rehash of the many fine existing books on this subject, this reference focuses on algorithms rather than theories or applications. Giving readers access to a large amount of downloadable source code, the book illustrates fundamental techniques, key ideas developed over the years, and the state of the art in image restoration. It is a valuable resource for readers at all levels of understanding.

Methods and Procedures for the Verification and Validation of Artificial Neural Networks (Paperback, Softcover reprint of... Methods and Procedures for the Verification and Validation of Artificial Neural Networks (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Brian J. Taylor
R2,652 Discovery Miles 26 520 Ships in 18 - 22 working days

Neural networks are members of a class of software that have the potential to enable intelligent computational systems capable of simulating characteristics of biological thinking and learning. Currently no standards exist to verify and validate neural network-based systems. NASA Independent Verification and Validation Facility has contracted the Institute for Scientific Research, Inc. to perform research on this topic and develop a comprehensive guide to performing V&V on adaptive systems, with emphasis on neural networks used in safety-critical or mission-critical applications.

Methods and Procedures for the Verification and Validation of Artificial Neural Networks is the culmination of the first steps in that research. This volume introduces some of the more promising methods and techniques used for the verification and validation (V&V) of neural networks and adaptive systems. A comprehensive guide to performing V&V on neural network systems, aligned with the IEEE Standard for Software Verification and Validation, will follow this book.

Classification and Clustering for Knowledge Discovery (Paperback, Softcover reprint of hardcover 1st ed. 2005): Saman K.... Classification and Clustering for Knowledge Discovery (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Saman K. Halgamuge, Lipo Wang
R4,031 Discovery Miles 40 310 Ships in 18 - 22 working days

Knowledge Discovery today is a significant study and research area. In finding answers to many research questions in this area, the ultimate hope is that knowledge can be extracted from various forms of data around us. This book covers recent advances in unsupervised and supervised data analysis methods in Computational Intelligence for knowledge discovery. In its first part the book provides a collection of recent research on distributed clustering, self organizing maps and their recent extensions. If labeled data or data with known associations are available, we may be able to use supervised data analysis methods, such as classifying neural networks, fuzzy rule-based classifiers, and decision trees. Therefore this book presents a collection of important methods of supervised data analysis. "Classification and Clustering for Knowledge Discovery" also includes variety of applications of knowledge discovery in health, safety, commerce, mechatronics, sensor networks, and telecommunications.

Mathematics and Art - Mathematical Visualization in Art and Education (Paperback, Softcover reprint of hardcover 1st ed. 2002):... Mathematics and Art - Mathematical Visualization in Art and Education (Paperback, Softcover reprint of hardcover 1st ed. 2002)
Claude P. Bruter
R4,036 Discovery Miles 40 360 Ships in 18 - 22 working days

Recent progress in research, teaching and communication has arisen from the use of new tools in visualization. To be fruitful, visualization needs precision and beauty. This book is a source of mathematical illustrations by mathematicians as well as artists. It offers examples in many basic mathematical fields including polyhedra theory, group theory, solving polynomial equations, dynamical systems and differential topology.
For a long time, arts, architecture, music and painting have been the source of new developments in mathematics. And vice versa, artists have often found new techniques, themes and inspiration within mathematics. Here, while mathematicians provide mathematical tools for the analysis of musical creations, the contributions from sculptors emphasize the role of mathematics in their work.

Visualization of Digital Terrain and Landscape Data - A Manual (Paperback, Softcover reprint of hardcover 1st ed. 2007):... Visualization of Digital Terrain and Landscape Data - A Manual (Paperback, Softcover reprint of hardcover 1st ed. 2007)
Rudiger Mach, Peter Petschek
R2,678 Discovery Miles 26 780 Ships in 18 - 22 working days

This book approaches the realisation of digital terrain and landscape data through clear and practical examples. From data provision and the creation of revealing analyses to realistic depictions for presentation purposes, the reader is led through the world of digital 3-D graphics. The authors deep knowledge of the scientific fundamentals and many years of experience in 3-D visualization enable them to lead the reader through a complex subject and shed light on previously murky virtual landscapes.

Gesture in Embodied Communication and Human Computer Interaction - 8th International Gesture Workshop, GW 2009, Bielefeld,... Gesture in Embodied Communication and Human Computer Interaction - 8th International Gesture Workshop, GW 2009, Bielefeld, Germany, February 25-27, 2009 Revised Selected Papers (Paperback, 2010 ed.)
Stefan Kopp, Ipke Wachsmuth
R1,423 Discovery Miles 14 230 Ships in 18 - 22 working days

The International Gesture Workshops (GW) are interdisciplinary events for those researching gesture-based communication across the disciplines. The focus of these events is a shared interest in understanding gestures and sign language in their many facets, and using them for advancing human-machine interaction. Since 1996, International Gesture Workshops have been held roughly every second year, with fully reviewed proceedings published by Springer. The International Gesture Workshop GW 2009 was hosted by Bielefeld University's Center for Interdisciplinary Research (ZiF - Zentrum fur interdisziplinare Forschung) during February 25-27, 2009. Like its predecessors, GW 2009 aimed to provide a platform for participants to share, discuss, and criticize recent and novel research with a multidisciplinary audience. More than 70 computer scientists, linguistics, psychologists, neuroscientists as well as dance and music scientists from 16 countries met to present and exchange their newest results under the umbrella theme "Gesture in Embodied Communication and Human-Computer Interaction. " Consistent with the steady growth of research activity in this area, a large number of high-quality submissions were received, which made GW 2009 an exciting and important event for anyone interested in gesture-related technological research relevant to human-computer interaction. In line with the practice of previous gesture workshops, presenters were invited to submit theirs papers for publication in a subsequent peer-reviewed publication of high quality. The present book is the outcome of this effort. Representing the research work from eight countries, it contains a selection of 28 thoroughly reviewed articles.

Bezier and Splines in Image Processing and Machine Vision (Paperback, Softcover reprint of hardcover 1st ed. 2008): Sambhunath... Bezier and Splines in Image Processing and Machine Vision (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Sambhunath Biswas, Brian C. Lovell
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book deals with various image processing and machine vision problems efficiently with splines and includes: the significance of Bernstein Polynomial in splines, detailed coverage of Beta-splines applications which are relatively new, Splines in motion tracking, various deformative models and their uses. Finally the book covers wavelet splines which are efficient and effective in different image applications.

Information Security and Privacy - 16th Australisian Conference, ACISP 2011, Melbourne, Australia, July 11-13, 2011,... Information Security and Privacy - 16th Australisian Conference, ACISP 2011, Melbourne, Australia, July 11-13, 2011, Proceedings (Paperback, Edition.)
Udaya Parampalli, Philip Hawkes
R1,456 Discovery Miles 14 560 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 16th Australasian Conference on Information Security and Privacy, ACISP 2011, held in Melbourne, Australia, in July 2011. The 24 revised full papers presented together with an invited talk and 9 poster papers were carefully reviewed and selected from 103 submissions. The papers are organized in topical sections on symmetric key cryptography, hash functions, cryptographic protocols, access control and security, and public key cryptography.

Scientific Visualization: The Visual Extraction of Knowledge from Data (Paperback, Softcover reprint of hardcover 1st ed.... Scientific Visualization: The Visual Extraction of Knowledge from Data (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Georges-Pierre Bonneau, Thomas Ertl, Gregory M Nielson
R5,183 Discovery Miles 51 830 Ships in 18 - 22 working days

One of the greatest scientific challenges of the 21st century is how to master, organize and extract useful knowledge from the overwhelming flow of information made available by today 's data acquisition systems and computing resources. Visualization is the premium means of taking up this challenge. This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss Dagstuhl, Germany. Topics include user issues in visualization, large data visualization, unstructured mesh processing for visualization, volumetric visualization, flow visualization, medical visualization and visualization systems. The book contains more than 350 color illustrations.

Information Processing in Computer-Assisted Interventions - Second International Conference, IPCAI 2011, Berlin, Germany, June... Information Processing in Computer-Assisted Interventions - Second International Conference, IPCAI 2011, Berlin, Germany, June 22, 2011, Proceedings (Paperback, Edition.)
Russell H. Taylor, Guang-Zhong Yang
R1,384 Discovery Miles 13 840 Ships in 18 - 22 working days

This book constitutes the proceedings of the Second International Conference on Information Processing in Computer-Assisted Interventions IPCAI 2011, held in Berlin, Germany, on June 22, 2011. The 17 papers presented were carefully reviewed and selected from 29 submissions. The focus of the conference is the use of information technology in interventional medicine, including real-time modeling and analysis, technology, human-machine interfaces, and systems associated with operating rooms and interventional suites. It also covers the overall information flow associated with intervention planning, execution, follow-up, and outcome analysis; as well as training and skill assessment for such procedures.

Landmark-Based Image Analysis - Using Geometric and Intensity Models (Paperback, Softcover reprint of hardcover 1st ed. 2001):... Landmark-Based Image Analysis - Using Geometric and Intensity Models (Paperback, Softcover reprint of hardcover 1st ed. 2001)
Karl Rohr
R2,671 Discovery Miles 26 710 Ships in 18 - 22 working days

Landmarks are preferred image features for a variety of computer vision tasks such as image mensuration, registration, camera calibration, motion analysis, 3D scene reconstruction, and object recognition. Main advantages of using landmarks are robustness w. r. t. lightning conditions and other radiometric vari ations as well as the ability to cope with large displacements in registration or motion analysis tasks. Also, landmark-based approaches are in general com putationally efficient, particularly when using point landmarks. Note, that the term landmark comprises both artificial and natural landmarks. Examples are comers or other characteristic points in video images, ground control points in aerial images, anatomical landmarks in medical images, prominent facial points used for biometric verification, markers at human joints used for motion capture in virtual reality applications, or in- and outdoor landmarks used for autonomous navigation of robots. This book covers the extraction oflandmarks from images as well as the use of these features for elastic image registration. Our emphasis is onmodel-based approaches, i. e. on the use of explicitly represented knowledge in image analy sis. We principally distinguish between geometric models describing the shape of objects (typically their contours) and intensity models, which directly repre sent the image intensities, i. e., the appearance of objects. Based on these classes of models we develop algorithms and methods for analyzing multimodality im ages such as traditional 20 video images or 3D medical tomographic images."

Automated Multi-Camera Surveillance - Algorithms and Practice (Paperback, Softcover reprint of hardcover 1st ed. 2008): Omar... Automated Multi-Camera Surveillance - Algorithms and Practice (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Omar Javed, Mubarak Shah
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

The recent development of intelligent surveillance systems has captured the interest of both academic research labs and industry. Automated Multi-Camera Surveillance addresses monitoring of people and vehicles, and detection of threatening objects and events in a variety of scenarios. In this book, techniques for development of an automated multi-camera surveillance system are discussed and proposed. The state-of-the-art in the automated surveillance systems is reviewed as well. Detailed explanation of sub-components of surveillance systems are provided, and enhancements to each of these components are proposed. The authors identify important challenges that such a system must address, and propose solutions. Development of a specific surveillance system called "KNIGHT" is described, along with the authors' experience using it. This book enables the reader to understand the mathematical models and algorithms underlying automated surveillance as well as the benefits and limitations of using such methods.

Identification Modeling and Characteristics of Miniature Rotorcraft (Paperback, Softcover reprint of hardcover 1st ed. 2002):... Identification Modeling and Characteristics of Miniature Rotorcraft (Paperback, Softcover reprint of hardcover 1st ed. 2002)
Bernard Mettler
R3,998 Discovery Miles 39 980 Ships in 18 - 22 working days

Identification Modeling and Characteristics of Miniature Rotorcraft introduces an approach to developing a simple and effective linear parameterized model of vehicle dynamics using the CIFERa identification tool created by the Army/NASA Rotorcraft Division. It also presents the first application of the advanced control system optimization tool CONDUITa to systematically and efficiently tune control laws for a model-scale UAV helicopter against multiple and competing dynamic response criteria.

Identification Modeling and Characteristics of Miniature Rotorcraft presents the detailed account of how the theory was developed, the experimentation performed, and how the results were used.

This book will serve as a basic and illustrative guide for all students that are interested in developing autonomous flying helicopters. "

The Brain from 25,000 Feet - High Level Explorations of Brain Complexity, Perception, Induction and Vagueness (Paperback,... The Brain from 25,000 Feet - High Level Explorations of Brain Complexity, Perception, Induction and Vagueness (Paperback, Softcover reprint of hardcover 1st ed. 2003)
Mark A. Changizi
R4,029 Discovery Miles 40 290 Ships in 18 - 22 working days

In The Brain from 25,000 Feet, Mark A. Changizi defends a non-reductionist philosophy and applies it to a variety of problems in the brain sciences. Some of the key questions answered are as follows. Why do we see visual illusions, and why are illusions inevitable for any finite-speed vision machine? Why aren't brains universal learning machines, and what does the riddle of induction and its solution have to do with human learning and innateness? The author tackles such questions as why the brain is folded, and why animals have as many limbs as they do, explaining how these relate to principles of network optimality. He describes how most natural language words are vague and then goes on to explain the connection to the ultimate computational limits on machines. There is also a fascinating discussion of how animals accommodate greater behavioral complexity. This book is a must-read for researchers interested in taking a high-level, non-mechanistic approach to answering age-old fundamental questions in the brain sciences.

Visual Event Detection (Paperback, Softcover reprint of hardcover 1st ed. 2001): Niels Haering, Niels da Vitoria Lobo Visual Event Detection (Paperback, Softcover reprint of hardcover 1st ed. 2001)
Niels Haering, Niels da Vitoria Lobo
R3,976 Discovery Miles 39 760 Ships in 18 - 22 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis."

Multimodal Processing and Interaction - Audio, Video, Text (Paperback, Softcover reprint of hardcover 1st ed. 2008): Petros... Multimodal Processing and Interaction - Audio, Video, Text (Paperback, Softcover reprint of hardcover 1st ed. 2008)
Petros Maragos, Alexandros Potamianos, Patrick Gros
R4,039 Discovery Miles 40 390 Ships in 18 - 22 working days

This volume presents high quality, state-of-the-art research ideas and results from theoretic, algorithmic and application viewpoints. It contains contributions by leading experts in the obsequious scientific and technological field of multimedia. The book specifically focuses on interaction with multimedia content with special emphasis on multimodal interfaces for accessing multimedia information. The book is designed for a professional audience composed of practitioners and researchers in industry. It is also suitable for advanced-level students in computer science.

Integrating Graphics and Vision for Object Recognition (Paperback, Softcover reprint of hardcover 1st ed. 2001): Mark R.... Integrating Graphics and Vision for Object Recognition (Paperback, Softcover reprint of hardcover 1st ed. 2001)
Mark R. Stevens, J. Ross Beveridge
R3,986 Discovery Miles 39 860 Ships in 18 - 22 working days

Integrating Graphics and Vision for Object Recognition serves as a reference for electrical engineers and computer scientists researching computer vision or computer graphics. Computer graphics and computer vision can be viewed as different sides of the same coin. In graphics, algorithms are given knowledge about the world in the form of models, cameras, lighting, etc., and infer (or render) an image of a scene. In vision, the process is the exact opposite: algorithms are presented with an image, and infer (or interpret) the configuration of the world. This work focuses on using computer graphics to interpret camera images: using iterative rendering to predict what should be visible by the camera and then testing and refining that hypothesis. Features of the book include: Many illustrations to supplement the text; A novel approach to the integration of graphics and vision; Genetic algorithms for vision; Innovations in closed loop object recognition. Integrating Graphics and Vision for Object Recognition will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.

Algorithms, Complexity Analysis and VLSI Architectures for MPEG-4 Motion Estimation (Paperback, Softcover reprint of hardcover... Algorithms, Complexity Analysis and VLSI Architectures for MPEG-4 Motion Estimation (Paperback, Softcover reprint of hardcover 1st ed. 1999)
Peter M. Kuhn
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

MPEG-4 is the multimedia standard for combining interactivity, natural and synthetic digital video, audio and computer-graphics. Typical applications are: internet, video conferencing, mobile videophones, multimedia cooperative work, teleteaching and games. With MPEG-4 the next step from block-based video (ISO/IEC MPEG-1, MPEG-2, CCITT H.261, ITU-T H.263) to arbitrarily-shaped visual objects is taken. This significant step demands a new methodology for system analysis and design to meet the considerably higher flexibility of MPEG-4. Motion estimation is a central part of MPEG-1/2/4 and H.261/H.263 video compression standards and has attracted much attention in research and industry, for the following reasons: it is computationally the most demanding algorithm of a video encoder (about 60-80% of the total computation time), it has a high impact on the visual quality of a video encoder, and it is not standardized, thus being open to competition. Algorithms, Complexity Analysis, and VLSI Architectures for MPEG-4 Motion Estimation covers in detail every single step in the design of a MPEG-1/2/4 or H.261/H.263 compliant video encoder: Fast motion estimation algorithms Complexity analysis tools Detailed complexity analysis of a software implementation of MPEG-4 video Complexity and visual quality analysis of fast motion estimation algorithms within MPEG-4 Design space on motion estimation VLSI architectures Detailed VLSI design examples of (1) a high throughput and (2) a low-power MPEG-4 motion estimator. Algorithms, Complexity Analysis and VLSI Architectures for MPEG-4 Motion Estimation is an important introduction to numerous algorithmic, architectural and system design aspects of the multimedia standard MPEG-4. As such, all researchers, students and practitioners working in image processing, video coding or system and VLSI design will find this book of interest.

Evolutionary Synthesis of Pattern Recognition Systems (Paperback, Softcover reprint of hardcover 1st ed. 2005): Bir Bhanu,... Evolutionary Synthesis of Pattern Recognition Systems (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Bir Bhanu, Yingqiang Lin, Krzysztof Krawiec
R4,018 Discovery Miles 40 180 Ships in 18 - 22 working days

Integrates computer vision, pattern recognition, and AI.

Presents original research that will benefit researchers and professionals in computer vision, pattern recognition, target recognition, machine learning, evolutionary learning, image processing, knowledge discovery and data mining, cybernetics, robotics, automation and psychology

Arts and Technology - First International Conference, ArtsIT 2009, Yi-Lan, Taiwan, September 24-25, 2009, Revised Selected... Arts and Technology - First International Conference, ArtsIT 2009, Yi-Lan, Taiwan, September 24-25, 2009, Revised Selected Papers (Paperback, Edition.)
Fay Huang, Reen-Cheng Wang
R1,411 Discovery Miles 14 110 Ships in 18 - 22 working days

We welcome you to the First International Conference on Arts and Technology (ArtsIT 2009), hosted by CSIE of the National Ilan University and co-organized by the National Science Council, ICST, College of EECS at National Ilan University, Software Simulation Society in Taiwan, ISAC, TCA, NCHC, CREATE-NET, and Institute for Information Industry. ArtsIT2009 was held in Yilan, Taiwan, during September 24-25, 2009. The conference comprised the following themes: * New Media Technologies (Evolutionary systems that create arts or display art works, such as tracking sensors, wearable computers, mixed reality, etc. ) * Software Art (Image processing or computer graphics techniques that create arts, including algorithmic art, mathematic art, advanced modeling and rend- ing, etc. ) * Animation Techniques (2D or 3D computer animations, AI-based animations, etc. ) * Multimedia (Integration of different media, such as virtual reality systems, audio, performing arts, etc. ) * Interactive Methods (Vision-based tracking and recognition, interactive art, etc. ) The conference program started with an opening ceremony, followed by three keynote speeches and four technical sessions distributed over a period of two days. Two poster sessions, one hour each, were scheduled before the afternoon oral sessions. An Int- active Arts Exhibition was held in conjunction with ArtsIT 2009. Twelve well-known digital arts teams from Taiwan exhibited 15 artworks in this event, including 10 int- active installation arts, 4 video arts, and 1 digital print. The conference received around 50 submissions from 15 different countries.

Computer Vision - ACCV 2010 - 10th Asian Conference on Computer Vision, Queenstown, New Zealand, November 8-12, 2010, Revised... Computer Vision - ACCV 2010 - 10th Asian Conference on Computer Vision, Queenstown, New Zealand, November 8-12, 2010, Revised Selected Papers, Part IV (Paperback, Edition.)
Ron Kimmel, Reinhard Klette, Akihiro Sugimoto
R2,795 Discovery Miles 27 950 Ships in 18 - 22 working days

The four-volume set LNCS 6492-6495 constitutes the thoroughly refereed post-proceedings of the 10th Asian Conference on Computer Vision, ACCV 2009, held in Queenstown, New Zealand in November 2010. All together the four volumes present 206 revised papers selected from a total of 739 Submissions. All current issues in computer vision are addressed ranging from algorithms that attempt to automatically understand the content of images, optical methods coupled with computational techniques that enhance and improve images, and capturing and analyzing the world's geometry while preparing the higher level image and shape understanding. Novel gemometry techniques, statistical learning methods, and modern algebraic procedures are dealt with as well.

SmartKom: Foundations of Multimodal Dialogue Systems (Paperback, Softcover reprint of hardcover 1st ed. 2006): Wolfgang Wahlster SmartKom: Foundations of Multimodal Dialogue Systems (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Wolfgang Wahlster
R2,752 Discovery Miles 27 520 Ships in 18 - 22 working days

With contributions by leading scientists in the field, this book gives the first comprehensive overview of the results of the seminal SmartKom project - one of the most advanced multimodal dialogue systems worldwide.

Handbook of Geometric Computing - Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics... Handbook of Geometric Computing - Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Eduardo Bayro Corrochano
R5,278 Discovery Miles 52 780 Ships in 18 - 22 working days

Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner.

This handbook is highly recommended for postgraduate students and researchers working on applications such as automated learning; geometric and fuzzy reasoning; human-like artificial vision; tele-operation; space maneuvering; haptics; rescue robots; man-machine interfaces; tele-immersion; computer- and robotics-aided neurosurgery or orthopedics; the assembly and design of humanoids; and systems for metalevel reasoning.

Effective Computational Geometry for Curves and Surfaces (Paperback, Softcover reprint of hardcover 1st ed. 2006): Jean-Daniel... Effective Computational Geometry for Curves and Surfaces (Paperback, Softcover reprint of hardcover 1st ed. 2006)
Jean-Daniel Boissonnat, Monique Teillaud
R2,669 Discovery Miles 26 690 Ships in 18 - 22 working days

This book covers combinatorial data structures and algorithms, algebraic issues in geometric computing, approximation of curves and surfaces, and computational topology. Each chapter fully details and provides a tutorial introduction to important concepts and results. The focus is on methods which are both well founded mathematically and efficient in practice. Coverage includes references to open source software and discussion of potential applications of the presented techniques.

SIMD Programming Manual for Linux and Windows (Paperback, Softcover reprint of hardcover 1st ed. 2004): Paul Cockshott, Kenneth... SIMD Programming Manual for Linux and Windows (Paperback, Softcover reprint of hardcover 1st ed. 2004)
Paul Cockshott, Kenneth Renfrew
R3,811 Discovery Miles 38 110 Ships in 18 - 22 working days

A number of widely used contemporary processors have instruction-set extensions for improved performance in multi-media applications. The aim is to allow operations to proceed on multiple pixels each clock cycle. Such instruction-sets have been incorporated both in specialist DSPchips such as the Texas C62xx (Texas Instruments, 1998) and in general purpose CPU chips like the Intel IA32 (Intel, 2000) or the AMD K6 (Advanced Micro Devices, 1999). These instruction-set extensions are typically based on the Single Instruc tion-stream Multiple Data-stream (SIMD) model in which a single instruction causes the same mathematical operation to be carried out on several operands, or pairs of operands, at the same time. The level or parallelism supported ranges from two floating point operations, at a time on the AMD K6 architecture to 16 byte operations at a time on the Intel P4 architecture. Whereas processor architectures are moving towards greater levels of parallelism, the most widely used programming languages such as C, Java and Delphi are structured around a model of computation in which operations takeplace on a single value at a time. This was appropriate when processors worked this way, but has become an impediment to programmers seeking to make use of the performance offered by multi-media instruction -sets. The introduction of SIMD instruction sets (Peleg et al."

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