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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
This book constitutes the refereed proceedings of the International Workshop on Depth Image Analysis, held in conjunction with ICPR 2012 in Japan in November 2012. The 16 revised full papers presented at the workshop were carefully reviewed and selected from 27 submissions and are complemented with 3 invited papers that were also peer-reviewed. The papers are organized in topical sections on acquisition and modeling of depth data, processing and analysis of depth data, applications, and ICPR contest.
This book constitutes the thoroughly refereed post-proceedings of the 11th International Workshop on Digital-Forensics and Watermarking, IWDW 2012, held in Shanghai, China, during October/November 2012. The 42 revised papers (27 oral and 15 poster papers) were carefully reviewed and selected from 70 submissions. The papers are organized in topical sections on steganography and steganalysis; watermarking and copyright protection; forensics and anti-forensics; reversible data hiding; fingerprinting and authentication; visual cryptography.
Multimedia surveillance systems is an emerging field that includes signal and image processing, communications, and computer vision. Multimedia Video-Based Surveillance Systems: Requirements, Issues and Solutions, combines the most recent research results from these areas for use by engineers and end-users involved in the design of surveillance systems in the fields of transportation and services. The book covers emerging surveillance requirements, including new digital sensors for real-time acquisition of surveillance data, low-level image processing algorithms, and event detection methods. It also discusses problems related to knowledge representation in surveillance systems, wireless and wired multimedia networks, and a new generation of surveillance communication tools. Timely information is presented on digital watermarking, broadband multimedia transmission, legal use of surveillance systems, performance evaluation criteria, and other new and emerging topics, along with applications for transports and pedestrian monitoring. The information contained in Multimedia Video-Based Surveillance Systems: Requirements, Issues and Solutions, bridges the distance between present practice and research findings, and the book is an indispensable reference tool for professional engineers.
This book constitutes the proceedings of the Third International Conference on Information Processing in Computer-Assisted Interventions IPCAI 2012, held in Pisa, Italy, on June 27, 2012. The 17 papers presented were carefully reviewed and selected from 31 submissions during two rounds of reviewing and improvement. The papers present novel technical concepts, clinical needs and applications as well as hardware, software and systems and their validation. The main technological focus is on patient-specific modeling and its use in interventions, image-guided and robotic surgery, real-time tracking and imaging.
Pedestrian Protection Systems (PPSs) are on-board systems aimed at detecting and tracking people in the surroundings of a vehicle in order to avoid potentially dangerous situations. These systems, together with other Advanced Driver Assistance Systems (ADAS) such as lane departure warning or adaptive cruise control, are one of the most promising ways to improve traffic safety. By the use of computer vision, cameras working either in the visible or infra-red spectra have been demonstrated as a reliable sensor to perform this task. Nevertheless, the variability of human's appearance, not only in terms of clothing and sizes but also as a result of their dynamic shape, makes pedestrians one of the most complex classes even for computer vision. Moreover, the unstructured changing and unpredictable environment in which such on-board systems must work makes detection a difficult task to be carried out with the demanded robustness. In this brief, the state of the art in PPSs is introduced through the review of the most relevant papers of the last decade. A common computational architecture is presented as a framework to organize each method according to its main contribution. More than 300 papers are referenced, most of them addressing pedestrian detection and others corresponding to the descriptors (features), pedestrian models, and learning machines used. In addition, an overview of topics such as real-time aspects, systems benchmarking and future challenges of this research area are presented.
Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book constitutes the refereed proceedings of the 7th International Conference on Logical Aspects of Computational Linguistics, LACL 2012, held in Nantes, France, in July 2012. The 15 revised full papers presented together with 2 invited talks were carefully reviewed and selected from 24 submissions. The papers are organized in topical sections on logical foundation of syntactic formalisms, logics for semantics of lexical items, sentences, discourse and dialog, applications of these models to natural language processing, type theoretic, proof theoretic, model theoretic and other logically based formal methods for describing natural language syntax, semantics and pragmatics, as well as the implementation of natural language processing software relying on such methods.
Mathematical morphology is a powerful methodology for the processing and analysis of geometric structure in signals and images. This book contains the proceedings of the fifth International Symposium on Mathematical Morphology and its Applications to Image and Signal Processing, held June 26-28, 2000, at Xerox PARC, Palo Alto, California. It provides a broad sampling of the most recent theoretical and practical developments of mathematical morphology and its applications to image and signal processing. Areas covered include: decomposition of structuring functions and morphological operators, morphological discretization, filtering, connectivity and connected operators, morphological shape analysis and interpolation, texture analysis, morphological segmentation, morphological multiresolution techniques and scale-spaces, and morphological algorithms and applications. Audience: The subject matter of this volume will be of interest to electrical engineers, computer scientists, and mathematicians whose research work is focused on the theoretical and practical aspects of nonlinear signal and image processing. It will also be of interest to those working in computer vision, applied mathematics, and computer graphics.
This book constitutes the refereed proceedings of the International Second International Multi-Conference on Artificial Intelligence Technology, M-CAIT 2013, held in Shah Alam, in August 2013. The 25 revised full papers presented were carefully reviewed and selected from 110 submissions. M-CAIT 2013 hosted four special tracks in a single event: Intelligence Computation on Pattern Analysis and Robotics (ICPAIR 2013), Data Mining and Optimization (DMO 2013), Semantic Technology and Information Retrieval (STAIR 2013) and Industrial Computing & Applied Informatics (IComp 2013). The papers address issues of state-of-the-art research, development, implementation and applications within the four focus areas in CAIT: pattern recognition, data mining and optimization, knowledge technology and industrial computing.
The recent emergence of Local Binary Patterns (LBP) has led to significant progress in applying texture methods to various computer vision problems and applications. The focus of this research has broadened from 2D textures to 3D textures and spatiotemporal (dynamic) textures. Also, where texture was once utilized for applications such as remote sensing, industrial inspection and biomedical image analysis, the introduction of LBP-based approaches have provided outstanding results in problems relating to face and activity analysis, with future scope for face and facial expression recognition, biometrics, visual surveillance and video analysis. Computer Vision Using Local Binary Patterns provides a detailed description of the LBP methods and their variants both in spatial and spatiotemporal domains. This comprehensive reference also provides an excellent overview as to how texture methods can be utilized for solving different kinds of computer vision and image analysis problems. Source codes of the basic LBP algorithms, demonstrations, some databases and a comprehensive LBP bibliography can be found from an accompanying web site. Topics include: local binary patterns and their variants in spatial and spatiotemporal domains, texture classification and segmentation, description of interest regions, applications in image retrieval and 3D recognition - Recognition and segmentation of dynamic textures, background subtraction, recognition of actions, face analysis using still images and image sequences, visual speech recognition and LBP in various applications. Written by pioneers of LBP, this book is an essential resource for researchers, professional engineers and graduate students in computer vision, image analysis and pattern recognition. The book will also be of interest to all those who work with specific applications of machine vision.
Computer systems that analyze images are critical to a wide variety of applications such as visual inspections systems for various manufacturing processes, remote sensing of the environment from space-borne imaging platforms, and automatic diagnosis from X-rays and other medical imaging sources. Professor Azriel Rosenfeld, the founder of the field of digital image analysis, made fundamental contributions to a wide variety of problems in image processing, pattern recognition and computer vision. Professor Rosenfeld's previous students, postdoctoral scientists, and colleagues illustrate in Foundations of Image Understanding how current research has been influenced by his work as the leading researcher in the area of image analysis for over two decades. Each chapter of Foundations of Image Understanding is written by one of the world's leading experts in his area of specialization, examining digital geometry and topology (early research which laid the foundations for many industrial machine vision systems), edge detection and segmentation (fundamental to systems that analyze complex images of our three-dimensional world), multi-resolution and variable resolution representations for images and maps, parallel algorithms and systems for image analysis, and the importance of human psychophysical studies of vision to the design of computer vision systems. Professor Rosenfeld's chapter briefly discusses topics not covered in the contributed chapters, providing a personal, historical perspective on the development of the field of image understanding. Foundations of Image Understanding is an excellent source of basic material for both graduate students entering the field and established researchers who require a compact source for many of the foundational topics in image analysis.
Bio-Inspired Hybrid Intelligent Systems for Image Analysis and Pattern Recognition comprises papers on diverse aspects of bio-inspired models, soft computing and hybrid intelligent systems. The articles are divided into four main parts. The first one consists of papers that propose new fuzzy and bio-inspired models to solve general problems. The second part deals with the main theme of modular neural networks in pattern recognition, which are basically papers using bio-inspired techniques. The third part contains papers that apply hybrid intelligent systems to the problem of time series analysis and prediction, while the fourth one shows papers dealing with bio-inspired models in optimization and robotics applications. An edited book in which both theoretical and application aspects are covered.
The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.
In recent yearswe haveseen considerableadvances in the development of - manoid robots, that is robots with an anthropomorphic design. Such robots should be capable of autonomously performing tasks for their human users in changing environments by adapting to these and to the circumstances at hand. To do so, they as well as any kind of autonomous robot need to have some way of understanding the world around them. We humans do so by our senses, both our far senses vision and hearing (smelling too) and our near senses touch and taste. Vision plays a special role in the way it simulta- ously tells us "where" and "what" in a direct way. It is therefore an accepted factthatto developautonomousrobots,humanoidornot,itisessentialto- clude competent systems for visual perception. Such systems should embody techniques from the ?eld of computer vision, in which sophisticated com- tational methods for extracting information from visual imagery have been developed over a number of decades. However, complete systems incorpor- ing such advanced techniques, while meeting the requirements of real-time processing and adaptivity to the complexity that even our everyday envir- ment displays, are scarce. The present volume takes an important step for ?lling this gap by presenting methods and a system for visual perception for a humanoid robot with speci?c applications to manipulation tasks and to how the robot can learn by imitating the human.
Spatial reasoning and planning is a core constituent in robotics, graphics, computer-aided design, and geographic information systems. After a review of previous work in the related areas, Liu and Daneshmend present here a unified framework for qualitative spatial representation and reasoning, which enables the generation of solutions to spatial problems where the geometric knowledge is imprecise. The approach utilizes qualitative spatial representation and reasoning integrated with a quantitative search procedure based on simulated annealing. Many graphical illustrations and detailed algorithm descriptions help the readers to comprehend the solution paths and to develop their own applications. The book is written as a self-contained text for researchers and graduate students in computer science and related engineering disciplines. The methodologies, algorithmic details, and case studies presented can be used as course material as well as a convenient reference.
Palmprint Authentication is the first book to provide a comprehensive introduction to palmprint technologies. It reveals automatic biometric techniques for personal identification using palmprint, from the approach based on offline palmprint images, to the current state-of-the-art algorithm using online palmprint images. Palmprint Authentication provides the reader with a basic concept of Palmprint Authentication. It also includes an in-depth discussion of Palmprint Authentication technologies, a detailed description of Palmprint Authentication systems, and an up-to-date coverage of how these issues are developed. This book is suitable for different levels of readers: those who want to learn more about palmprint technology, and those who wish to understand, participate, and/or develop a palmprint authentication system. Palmprint Authentication is effectively a handbook for biometric research and development. Graduate students and researchers in computer science, electrical engineering, systems science, and information technology will all find it uniquely useful, not only as a reference book, but also as a text book. Researchers and practitioners in industry, and R&D laboratories working in the fields of security system design, biometrics, immigration, law enforcement, control, and pattern recognition will also benefit from this volume.
Computer vision is one of the most complex and computationally intensive problem. Like any other computationally intensive problems, parallel pro cessing has been suggested as an approach to solving the problems in com puter vision. Computer vision employs algorithms from a wide range of areas such as image and signal processing, advanced mathematics, graph theory, databases and artificial intelligence. Hence, not only are the comput ing requirements for solving vision problems tremendous but they also demand computers that are efficient to solve problems exhibiting vastly dif ferent characteristics. With recent advances in VLSI design technology, Single Instruction Multiple Data (SIMD) massively parallel computers have been proposed and built. However, such architectures have been shown to be useful for solving a very limited subset of the problems in vision. Specifically, algorithms from low level vision that involve computations closely mimicking the architec ture and require simple control and computations are suitable for massively parallel SIMD computers. An Integrated Vision System (IVS) involves com putations from low to high level vision to be executed in a systematic fashion and repeatedly. The interaction between computations and information dependent nature of the computations suggests that architectural require ments for computer vision systems can not be satisfied by massively parallel SIMD computers."
This Festschrift volume, published in memory of Harald Ganzinger, contains 17 papers from colleagues all over the world and covers all the fields to which Harald Ganzinger dedicated his work during his academic career. The volume begins with a complete account of Harald Ganzinger's work and then turns its focus to the research of his former colleagues, students, and friends who pay tribute to him through their writing. Their individual papers span a broad range of topics, including programming language semantics, analysis and verification, first-order and higher-order theorem proving, unification theory, non-classical logics, reasoning modulo theories, and applications of automated reasoning in biology.
It has long been a dream to realize machines with flexible visual perception capability. Research on digital image processing by computers was initiated about 30 years ago, and since then a wide variety of image processing algorithms have been devised. Using such image processing algorithms and advanced hardware technologies, many practical ma chines with visual recognition capability have been implemented and are used in various fields: optical character readers and design chart readers in offices, position-sensing and inspection systems in factories, computer tomography and medical X-ray and microscope examination systems in hospitals, and so on. Although these machines are useful for specific tasks, their capabilities are limited. That is, they can analyze only simple images which are recorded under very carefully adjusted photographic conditions: objects to be recognized are isolated against a uniform background and under well-controlled artificial lighting. In the late 1970s, many image understanding systems were de veloped to study the automatic interpretation of complex natural scenes. They introduced artificial intelligence techniques to represent the knowl edge about scenes and to realize flexible control structures. The first author developed an automatic aerial photograph interpretation system based on the blackboard model (Naga1980). Although these systems could analyze fairly complex scenes, their capabilities were still limited; the types of recognizable objects were limited and various recognition vii viii Preface errors occurred due to noise and the imperfection of segmentation algorithms."
Shape Analysis and Retrieval of Multimedia Objects provides a comprehensive survey of the most advanced and powerful shape retrieval techniques used in practice today. In addition, this monograph addresses key methodological issues for evaluation of the shape retrieval methods. Shape Analysis and Retrieval of Multimedia Objects is designed to meet the needs of practitioners and researchers in industry, and graduate-level students in Computer Science.
This book constitutes the refereed proceedings of the 4th International Conference on Scale Space Methods and Variational Methods in Computer Vision, SSVM 2013, held in Schloss Seggau near Graz, Austria, in June 2013. The 42 revised full papers presented were carefully reviewed and selected 69 submissions. The papers are organized in topical sections on image denoising and restoration, image enhancement and texture synthesis, optical flow and 3D reconstruction, scale space and partial differential equations, image and shape analysis, and segmentation.
Recently, much attention has been paid to image processing with multiresolution and hierarchical structures such as pyramids and trees. This volume deals with recursive pyramids, which combine the advantages of available multiresolution structures and which are convenient both for global and local image processing. Recursive pyramids are based on regular hierarchical (recursive) structures containing data on image fragments of different sizes. Such an image representation technique enables the effective manipulation of pictorial information as well as the development of special hardware or data structures. The major aspects of this book are two original mathematical models of greyscale and binary images represented by recursive structures. Image compression, transmission and processing are discussed using these models. A number of applications are presented, including optical character recognition, expert systems and special computer architecture for pictorial data processing. The majority of results are presented as algorithms applicable to discrete information fields of arbitrary dimensions (e.g. 2-D or 3-D images). The book is divided into six chapters: Chapter 1 provides a brief introduction. Chapter 2 then deals with recursive structures and their properties. Chapter 3 introduces pyramidal image models. Image coding and the progressive transmission of images with gradual refinement are discussed in Chapter 4. Chapters 5 and 6 are devoted to image processing with pyramidal-recursive structures and applications. The volume concludes with a comprehensive bibliography. For applied mathematicians and computer scientists whose work involves computer vision, information theory and other aspects of image representation techniques.
Image analysis is one of the most challenging areas in today's computer sci ence, and image technologies are used in a host of applications. This book concentrates on image textures and presents novel techniques for their sim ulation, retrieval, and segmentation using specific Gibbs random fields with multiple pairwise interaction between signals as probabilistic image models. These models and techniques were developed mainly during the previous five years (in relation to April 1999 when these words were written). While scanning these pages you may notice that, in spite of long equa tions, the mathematical background is extremely simple. I have tried to avoid complex abstract constructions and give explicit physical (to be spe cific, "image-based") explanations to all the mathematical notions involved. Therefore it is hoped that the book can be easily read both by professionals and graduate students in computer science and electrical engineering who take an interest in image analysis and synthesis. Perhaps, mathematicians studying applications of random fields may find here some less traditional, and thus controversial, views and techniques.
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International ICST Conference on Mobile Multimedia Communications (MOBIMEDIA 2010) held in Lisbon, Portugal, in September 2010, which was accompanied by the First International Workshop on Cognitive Radio and Cooperative Strategies for POWER Saving (C2POWER 2010), the Workshop on Impact of Scalable Video Coding on Multimedia Provisioning (SVCVision 2010), and the First International Workshop on Energy-efficient and Reconfigurable Transceivers (EERT 2010). The 59 revised full papers presented were carefully reviewed and selected from numerous submissions and are organized in topical sections on advanced techniques for video transmission; multimedia distribution; modelling of wireless systems; cellular networks; mobility concepts for IMT-advances (MOBILIA); media independent handovers (MIH-4-MEDIA); and IP-based emergency applications and services for next generation networks (PEACE).
Human Face Recognition Using Third-Order Synthetic Neural Networks explores the viability of the application of High-order synthetic neural network technology to transformation-invariant recognition of complex visual patterns. High-order networks require little training data (hence, short training times) and have been used to perform transformation-invariant recognition of relatively simple visual patterns, achieving very high recognition rates. The successful results of these methods provided inspiration to address more practical problems which have grayscale as opposed to binary patterns (e.g., alphanumeric characters, aircraft silhouettes) and are also more complex in nature as opposed to purely edge-extracted images - human face recognition is such a problem. Human Face Recognition Using Third-Order Synthetic Neural Networks serves as an excellent reference for researchers and professionals working on applying neural network technology to the recognition of complex visual patterns.
Perceptual Organization for Artificial Vision Systems is an edited collection of invited contributions based on papers presented at The Workshop on Perceptual Organization in Computer Vision, held in Corfu, Greece, in September 1999. The theme of the workshop was 'Assessing the State of the Community and Charting New Research Directions.' Perceptual organization can be defined as the ability to impose structural regularity on sensory data, so as to group sensory primitives arising from a common underlying cause. This book explores new models, theories, and algorithms for perceptual organization. Perceptual Organization for Artificial Vision Systems includes contributions by the world's leading researchers in the field. It explores new models, theories, and algorithms for perceptual organization, as well as demonstrates the means for bringing research results and theoretical principles to fruition in the construction of computer vision systems. The focus of this collection is on the design of artificial vision systems. The chapters comprise contributions from researchers in both computer vision and human vision. |
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