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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
Imaging technology is an important research area and it is widely utilized in a growing number of disciplines ranging from gaming, robotics and automation to medicine. In the last decade 3D imaging became popular mainly driven by the introduction of novel 3D cameras and measuring devices. These cameras are usually limited to indoor scenes with relatively low distances. Benjamin Langmann introduces medium and long-range 2D/3D cameras to overcome these limitations. He reports measurement results for these devices and studies their characteristic behavior. In order to facilitate the application of these cameras, common algorithms are adapted to the 2D/3D data and new approaches for standard computer vision tasks are introduced.
Alan Turing pioneered many research areas such as artificial intelligence, computability, heuristics and pattern formation. Nowadays at the information age, it is hard to imagine how the world would be without computers and the Internet. Without Turing's work, especially the core concept of Turing Machine at the heart of every computer, mobile phone and microchip today, so many things on which we are so dependent would be impossible. 2012 is the Alan Turing year -- a centenary celebration of the life and work of Alan Turing. To celebrate Turing's legacy and follow the footsteps of this brilliant mind, we take this golden opportunity to review the latest developments in areas of artificial intelligence, evolutionary computation and metaheuristics, and all these areas can be traced back to Turing's pioneer work. Topics include Turing test, Turing machine, artificial intelligence, cryptography, software testing, image processing, neural networks, nature-inspired algorithms such as bat algorithm and cuckoo search, and multiobjective optimization and many applications. These reviews and chapters not only provide a timely snapshot of the state-of-art developments, but also provide inspiration for young researchers to carry out potentially ground-breaking research in the active, diverse research areas in artificial intelligence, cryptography, machine learning, evolutionary computation, and nature-inspired metaheuristics. This edited book can serve as a timely reference for graduates, researchers and engineers in artificial intelligence, computer sciences, computational intelligence, soft computing, optimization, and applied sciences.
Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.
This is the second of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters extended abstracts addressing the following major topics: social media and social networks; learning and education; design for all; accessibility and assistive environments; design for aging; games and exergames; health and well-being; ergonomics and safety; HCI in business, tourism and transport; human-human and human-agent communication; user experience case studies."
This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014. The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on innovation and technological advancements in e-learning; immersive and emerging technologies for cultural and digital heritage.
Digital geometry emerged as an independent discipline in the second half of the last century. It deals with geometric properties of digital objects and is developed with the unambiguous goal to provide rigorous theoretical foundations for devising new advanced approaches and algorithms for various problems of visual computing. Different aspects of digital geometry have been addressed in the literature. This book is the first one that explicitly focuses on the presentation of the most important digital geometry algorithms. Each chapter provides a brief survey on a major research area related to the general volume theme, description and analysis of related fundamental algorithms, as well as new original contributions by the authors. Every chapter contains a section in which interesting open problems are addressed.
This two volume set LNAI 8917 and 8918 constitutes the refereed proceedings of the 7th International Conference on Intelligent Robotics and Applications, ICIRA 2014, held in Guangzhou, China, in December 2014. The 109 revised full papers presented were carefully reviewed and selected from 159 submissions. The papers aim at enhancing the sharing of individual experiences and expertise in intelligent robotics with particular emphasis on technical challenges associated with varied applications such as biomedical applications, industrial automations, surveillance, and sustainable mobility.
3D Imaging, Analysis and Applications brings together core topics, both in terms of well-established fundamental techniques and the most promising recent techniques in the exciting field of 3D imaging and analysis. Many similar techniques are being used in a variety of subject areas and applications and the authors attempt to unify a range of related ideas. With contributions from high profile researchers and practitioners, the material presented is informative and authoritative and represents mainstream work and opinions within the community. Composed of three sections, the first examines 3D imaging and shape representation, the second, 3D shape analysis and processing, and the last section covers 3D imaging applications. Although 3D Imaging, Analysis and Applications is primarily a graduate text, aimed at masters-level and doctoral-level research students, much material is accessible to final-year undergraduate students. It will also serve as a reference text for professional academics, people working in commercial research and development labs and industrial practitioners.
This is the first volume of the two-volume set (CCIS 528 and CCIS 529) that contains extended abstracts of the posters presented during the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Heraklion, Crete, Greece in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: design and evaluation methods, techniques and tools; cognitive and psychological issues in HCI; virtual, augmented and mixed reality; cross-cultural design; design for aging; children in HCI; product design; gesture, gaze and motion detection, modelling and recognition; reasoning, optimisation and machine learning for HCI; information processing and extraction for HCI; image and video processing for HCI; brain and physiological parameters monitoring; dialogue systems.
This is the second volume of the two-volume set (CCIS 528 and CCIS 529) that contains extended abstracts of the posters presented during the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Heraklion, Crete, Greece in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: mobile interaction and smart devices; social media; HCI in business and innovation; learning technologies; HCI in health; assistive technologies and environments; fitness and well-being applications; location and context awareness; urban interaction; automotive and aviation; design and user studies.
The proceedings includes cutting-edge research articles from the Fourth International Conference on Signal and Image Processing (ICSIP), which is organised by Dr. N.G.P. Institute of Technology, Kalapatti, Coimbatore. The Conference provides academia and industry to discuss and present the latest technological advances and research results in the fields of theoretical, experimental, and application of signal, image and video processing. The book provides latest and most informative content from engineers and scientists in signal, image and video processing from around the world, which will benefit the future research community to work in a more cohesive and collaborative way.
This volume presents results of the International Meshing Roundtable conference organized by Sandia National Laboratories held in September 2005. The conference is held annually and since its inception eleven years ago has become widely recognized as a major forum for the exchange of ideas in this field. The papers of this proceedings are devoted to mesh generation and adaptation which has applications to finite element simulation as well as to computational geometry and computer graphics. This book introduces theoretical and novel ideas with practical potential as well as technical applications from industrial researchers, bringing together renowned specialists from engineering, computer science and mathematics.
This book is a collection of articles presented by researchers and practitioners, including engineers, biologists, health professionals and informatics/computer scientists, interested in both theoretical advances and applications of information systems, artificial intelligence, signal processing, electronics and other engineering tools in areas related to biology and medicine in the All India Seminar on Biomedical Engineering 2012 (AISOBE 2012), organized by The Institution of Engineers (India), Jabalpur Local Centre, Jabalpur, India during November 3-4, 2012. The content of the book is useful to doctors, engineers, researchers and academicians as well as industry professionals.
The proceedings includes cutting-edge research articles from the Fourth International Conference on Signal and Image Processing (ICSIP), which is organised by Dr. N.G.P. Institute of Technology, Kalapatti, Coimbatore. The Conference provides academia and industry to discuss and present the latest technological advances and research results in the fields of theoretical, experimental, and application of signal, image and video processing. The book provides latest and most informative content from engineers and scientists in signal, image and video processing from around the world, which will benefit the future research community to work in a more cohesive and collaborative way.
This book constitutes the thoroughly refereed proceedings of the First International Congress on Sports Science Research and Technology Support, icSPORTS 2013, Held in Vilamoura, Algarve, Portugal, in September 2013. The 7 full papers were carefully reviewed and selected from 90 submissions. The papers highlight the benefits of kinds of technologies for sports, either in general, or regarding particular cases of application.
This, the 22nd issue of the Transactions on Computational Science journal, consists of two parts. The first part is devoted to neural and social networks and the second to geometric modeling and simulation. The four papers in PartI span the areas of information-driven online social networks, neural networks, collaborative memories, and stability controls in multi-agent networked environments. The four papers in Part II cover the topics of shape reconstruction from planar contours, sharp feature preservation through wavelets, protein structure determination based on the beta-complex, and fast empty volume computation in molecular systems."
The fully automated estimation of the 6 degrees of freedom camera motion and the imaged 3D scenario using as the only input the pictures taken by the camera has been a long term aim in the computer vision community. The associated line of research has been known as Structure from Motion (SfM). An intense research effort during the latest decades has produced spectacular advances; the topic has reached a consistent state of maturity and most of its aspects are well known nowadays. 3D vision has immediate applications in many and diverse fields like robotics, videogames and augmented reality; and technological transfer is starting to be a reality. This book describes one of the first systems for sparse point-based 3D reconstruction and egomotion estimation from an image sequence; able to run in real-time at video frame rate and assuming quite weak prior knowledge about camera calibration, motion or scene. Its chapters unify the current perspectives of the robotics and computer vision communities on the 3D vision topic: As usual in robotics sensing, the explicit estimation and propagation of the uncertainty hold a central role in the sequential video processing and is shown to boost the efficiency and performance of the 3D estimation. On the other hand, some of the most relevant topics discussed in SfM by the computer vision scientists are addressed under this probabilistic filtering scheme; namely projective models, spurious rejection, model selection and self-calibration.
Image Segmentation Summarizes and improves new theory, methods, and applications of current image segmentation approaches, written by leaders in the field The process of image segmentation divides an image into different regions based on the characteristics of pixels, resulting in a simplified image that can be more efficiently analyzed. Image segmentation has wide applications in numerous fields ranging from industry detection and bio-medicine to intelligent transportation and architecture. Image Segmentation: Principles, Techniques, and Applications is an up-to-date collection of recent techniques and methods devoted to the field of computer vision. Covering fundamental concepts, new theories and approaches, and a variety of practical applications including medical imaging, remote sensing, fuzzy clustering, and watershed transform. In-depth chapters present innovative methods developed by the authors--such as convolutional neural networks, graph convolutional networks, deformable convolution, and model compression--to assist graduate students and researchers apply and improve image segmentation in their work. Describes basic principles of image segmentation and related mathematical methods such as clustering, neural networks, and mathematical morphology. Introduces new methods for achieving rapid and accurate image segmentation based on classic image processing and machine learning theory. Presents techniques for improved convolutional neural networks for scene segmentation, object recognition, and change detection, etc. Highlights the effect of image segmentation in various application scenarios such as traffic image analysis, medical image analysis, remote sensing applications, and material analysis, etc. Image Segmentation: Principles, Techniques, and Applications is an essential resource for undergraduate and graduate courses such as image and video processing, computer vision, and digital signal processing, as well as researchers working in computer vision and image analysis looking to improve their techniques and methods.
The goal of image interpretation is to convert raw image data into me- ingful information. Images are often interpreted manually. In medicine, for example, a radiologist looks at a medical image, interprets it, and tra- lates the data into a clinically useful form. Manual image interpretation is, however, a time-consuming, error-prone, and subjective process that often requires specialist knowledge. Automated methods that promise fast and - jective image interpretation have therefore stirred up much interest and have become a signi?cant area of research activity. Early work on automated interpretation used low-level operations such as edge detection and region growing to label objects in images. These can p- ducereasonableresultsonsimpleimages,butthepresenceofnoise,occlusion, andstructuralcomplexity oftenleadstoerroneouslabelling. Furthermore,- belling an object is often only the ?rst step of the interpretation process. In order to perform higher-level analysis, a priori information must be incor- rated into the interpretation process. A convenient way of achieving this is to use a ?exible model to encode information such as the expected size, shape, appearance, and position of objects in an image. The use of ?exible models was popularized by the active contour model, or 'snake' [98]. A snake deforms so as to match image evidence (e.g., edges) whilst ensuring that it satis?es structural constraints. However, a snake lacks speci?city as it has little knowledge of the domain, limiting its value in image interpretation.
This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.
This book presents theoretical and practical aspects of the interaction between low and high level image processing. Multiresolution analysis owes its popularity mostly to wavelets and is widely used in a variety of applications. Low level image processing is important for the performance of many high level applications. The book includes examples from different research fields, i.e. video surveillance; biomedical applications (EMG and X-ray); improved communication, namely teleoperation, telemedicine, animation, augmented/virtual reality and robot vision; monitoring of the condition of ship systems and image quality control.
The two-volume set LNCS 8258 and 8259 constitutes the refereed proceedings of the 18th Iberoamerican Congress on Pattern Recognition, CIARP 2013, held in Havana, Cuba, in November 2013. The 137 papers presented, together with two keynotes, were carefully reviewed and selected from 262 submissions. The papers are organized in topical sections on mathematical theory of PR, supervised and unsupervised classification, feature or instance selection for classification, image analysis and retrieval, signals analysis and processing, applications of pattern recognition, biometrics, video analysis, and data mining.
The two-volume set LNAI 8265 and LNAI 8266 constitutes the proceedings of the 12th Mexican International Conference on Artificial Intelligence, MICAI 2013, held in Mexico City, Mexico, in November 2013. The total of 85 papers presented in these proceedings were carefully reviewed and selected from 284 submissions. The first volume deals with advances in artificial intelligence and its applications and is structured in the following five sections: logic and reasoning; knowledge-based systems and multi-agent systems; natural language processing; machine translation; and bioinformatics and medical applications. The second volume deals with advances in soft computing and its applications and is structured in the following eight sections: evolutionary and nature-inspired metaheuristic algorithms; neural networks and hybrid intelligent systems; fuzzy systems; machine learning and pattern recognition; data mining; computer vision and image processing; robotics, planning and scheduling and emotion detection, sentiment analysis and opinion mining.
This book contains the extended and revised versions of a set of selected papers from the 2nd International Conference on Pattern Recognition (ICPRAM 2013), held in Barcelona, Spain, from 15 to 18 February, 2013. ICPRAM was organized by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC) and was held in cooperation with the Association for the Advancement of Artificial Intelligence (AAAI). The hallmark of this conference was to encourage theory and practice to meet in a single venue. The focus of the book is on contributions describing applications of Pattern Recognition techniques to real-world problems, interdisciplinary research, experimental and/or theoretical studies yielding new insights that advance Pattern Recognition methods.
Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development. |
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