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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.
This book constitutes the refereed proceedings of the 4th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2015, and the 6th Congress on Interactive Digital TV, CTVDI 2015, held in Palma de Mallorca, Spain, in October 2015. The 10 revised full papers and two short papers presented together with an invited talk were carefully reviewed and selected for this volume from 30 accepted submissions. The papers are organized in topical sections on Second Screen Applications Immersive TV; Video Consumption Development Tools; IDTV Interoperability; IDTV User Experience; Audiovisual Accessibility.
This book constitutes the refereed proceedings of the First International Conference on Recent Trends in Image Processing and Pattern Recognition, RTIP2R 2016, held in Bidar, Karnataka, India, in December 2016. The 39 revised full papers presented were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on document analysis; pattern analysis and machine learning; image analysis; biomedical image analysis; biometrics.
This book constitutes thoroughly revised and selected papers from the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2015, held in Berlin, Germany, in March 2015. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 23 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 529 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.
This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Joint Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2015, held in Lisbon, Portugal, in January 2015. The 27 revised full papers presented together with an invited paper were carefully reviewed and selected from a total of 375 submissions. The papers cover a wide range of topics and are organized in four general topical sections on biomedical electronics and devices; bioimaging; bioinformatics models, methods and algorithms; bio-inspired systems and signal processing; health informatics.
This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Agents and Artificial Intelligence, ICAART 2015, held in Lisbon, Portugal, in January 2015.The 18 revised full papers presented in this book were carefully reviewed and selected from 187 submissions. The papers are organized in two topical sections on agents and on artificial intelligence and focus on multi-agent systems and software platforms; distributed problem solving and distributed AI in general; knowledge representation; planning; learning; scheduling; perception; reactive AI systems; and evolutionary computing.
This book constitutes the proceedings of the 5th International Conference on Analysis of Images, Social Networks and Texts, AIST 2016, held in Yekaterinburg, Russia, in April 2016. The 23 full papers, 7 short papers, and 3 industrial papers were carefully reviewed and selected from 142 submissions. The papers are organized in topical sections on machine learning and data analysis; social networks; natural language processing; analysis of images and video.
Learn how computer vision works, how augmented reality renders digital graphics into the physical world via an iPhone's camera, and how to incorporate these technologies into your own apps. This book shows you how to take full advantage of computer vision technologies. Interacting with other people online usually involves user-generated images and videos; whether it be "memes", short videos, or heavily-modified images. Before smart phones, generating this content required a professional using high-level image and video editing software. Not any more. This book will teach you to use computer vision in the most popular ways, such as for facial recognition, image to text analysis and, of course, recording a video of a dancing hot dog in your living room. Starting with the history of computer vision, image and video processing fundamentals, and an introduction to developing augmented reality applications, you'll learn to incorporate computer vision both in the content you create and the apps you develop for end users. Computer Vision and Augmented Reality in iOS reveals how every user with access to the Internet and a smart phone can easily generate heavily-modified images and videos. What You'll Learn Incorporate mathematics related to computer vision into your apps Host computer vision models remotely for mobile use Implement visual-inertial state estimation algorithms for mobile augmented reality Who This Book Is For Professionals or post graduate students in software development or engineering who have a basic understanding of how software development works and are interested in implementing computer vision into their development. It's recommended that readers already have a working knowledge of C++ and Swift.
This volume constitutes the refereed proceedings of the 8th International Conference on Multimedia Communications, Services and Security, MCSS 2015, held in Krakow, Poland, in November 2015. The 16 full papers included in the volume were selected from 39 submissions. The papers cover ongoing research activities in the following topics: multimedia services; intelligent monitoring; audio-visual systems; biometric applications; experiments and deployments.
Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.
This brief focuses on two main problems in the domain of optical flow and trajectory estimation: (i) The problem of finding convex optimization methods to apply sparsity to optical flow; and (ii) The problem of how to extend sparsity to improve trajectories in a computationally tractable way. Beginning with a review of optical flow fundamentals, it discusses the commonly used flow estimation strategies and the advantages or shortcomings of each. The brief also introduces the concepts associated with sparsity including dictionaries and low rank matrices. Next, it provides context for optical flow and trajectory methods including algorithms, data sets, and performance measurement. The second half of the brief covers sparse regularization of total variation optical flow and robust low rank trajectories. The authors describe a new approach that uses partially-overlapping patches to accelerate the calculation and is implemented in a coarse-to-fine strategy. Experimental results show that combining total variation and a sparse constraint from a learned dictionary is more effective than employing total variation alone. The brief is targeted at researchers and practitioners in the fields of engineering and computer science. It caters particularly to new researchers looking for cutting edge topics in optical flow as well as veterans of optical flow wishing to learn of the latest advances in multi-frame methods.
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
This book constitutes the refereed proceedings of the 12th Latin American Robotics Symposium and Third Brazilian Symposium on Robotics, LARS 2015 / SBR 2015, held in Uberlandia, Brazil, in October/November 2015. The 17 revised full papers presented were carefully reviewed and selected from 80 submissions. The selected papers present a complete and solid reference of the state-of-the-art of intelligent robotics and automation research, covering the following areas: autonomous mobile robots, tele-operated and telepresence robots, human-robot interaction, trajectory control for mobile robots, autonomous vehicles, service-oriented robotic systems, semantic mapping, environment mapping, visual odometry, applications of RGB-D sensors, humanoid and biped robots, Robocup soccer robots, robot control, path planning, multiple vehicles and teams of robots.
In continuation of the FRINGE Workshop Series this Proceeding contains all contributions presented at the 7. International Workshop on Advanced Optical Imaging and Metrology. The FRINGE Workshop Series is dedicated to the presentation, discussion and dissemination of recent results in Optical Imaging and Metrology. Topics of particular interest for the 7. Workshop are: - New methods and tools for the generation, acquisition, processing, and evaluation of data in Optical Imaging and Metrology (digital wavefront engineering, computational imaging, model-based reconstruction, compressed sensing, inverse problems solution) - Application-driven technologies in Optical Imaging and Metrology (high-resolution, adaptive, active, robust, reliable, flexible, in-line, real-time) - High-dynamic range solutions in Optical Imaging and Metrology (from macro to nano) - Hybrid technologies in Optical Imaging and Metrology (hybrid optics, sensor and data fusion, model-based solutions, multimodality) - New optical sensors, imaging and measurement systems (integrated, miniaturized, in-line, real-time, traceable, remote) Special emphasis is put on new strategies, taking into account the active combination of physical modeling, computer aided simulation and experimental data acquisition. In particular attention is directed towards new approaches for the extension of existing resolution limits that open the gates to wide-scale metrology, ranging from macro to nano, by considering dynamic changes and using advanced optical imaging and sensor systems.
This leading-edge study focuses on the latest techniques in analysing and representing the complex, multi-layered data now available to geographers studying urban zones and their populations. The volume tracks the successful results of the SPANGEO Project, which was set up in 2005 to standardize, and share, the syncretic, multinational mapping techniques already developed by geographers and computer scientists. SPANGEO sought new and responsive ways of visualising urban geographical and social data that reflected the fine-grained detail of the inputs. It allowed for visual representation of the large and complex networks and flows which are such an integral feature of the dynamism of urban geography. SPANGEO developed through the 'visual analytics loop' in which geographers collaborated with computer scientists by feeding data into the design of visualisations that in turn spawned the urge to incorporate more varied data into the visualisation. This volume covers all the relevant aspects, from conceptual principles to the tools of network analysis and the actual results flowing from their deployment. Detailed case studies set out in this volume include spatial multi-level analyses of flows in airports and sea ports, as well as the fascinating scientific networks in European cities. The volume shows how the primary concern of geography-the interaction of society with physical space-has been revivified by the complexities of new cartographical and statistical methodologies, which allow for highly detailed mapping and far more powerful computer analysis of spatial relationships.
This book constitutes the refereed proceedings of the 12th International Conference entitled Beyond Databases, Architectures and Structures, BDAS 2016, held in Ustron, Poland, in May/June 2016. It consists of 57 carefully reviewed papers selected from 152 submissions. The papers are organized in topical sections, namely artificial intelligence, data mining and knowledge discovery; architectures, structures and algorithms for efficient data processing; data warehousing and OLAP; natural language processing, ontologies and semantic Web; bioinformatics and biomedical data analysis; data processing tools; novel applications of database systems.
This book constitutes the refereed proceedings of the 11th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2016, held in Beijing, China in July 2016. The 27 papers presented were carefully reviewed and selected from 69 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR; as well as image technology applications.
In his master thesis, Sven Painer develops, implements, and evaluates a method to reconstruct the liver surface from monocular mini-laparoscopic sequences. The principal focus of his research is to create a basis for helping clinicians to write reports with quantitative descriptions of the liver surface. A Structure from Motion approach is performed to do a sparse reconstruction of the liver surface and subsequently this information is used in a variation based dense 3D reconstruction. The algorithms are formulated in a causal way, enabling the implementation to be run in real-time on an adequate hardware platform. The results show a significant performance increase and pave the way to give clinicians a feedback during video capturing to improve the quality of the reconstruction in the near future.
Automatic detection and segmentation of anatomical structures in medical images are prerequisites to subsequent image measurements and disease quantification, and therefore have multiple clinical applications. This book presents an efficient object detection and segmentation framework, called Marginal Space Learning, which runs at a sub-second speed on a current desktop computer, faster than the state-of-the-art. Trained with a sufficient number of data sets, Marginal Space Learning is also robust under imaging artifacts, noise and anatomical variations. The book showcases 35 clinical applications of Marginal Space Learning and its extensions to detecting and segmenting various anatomical structures, such as the heart, liver, lymph nodes and prostate in major medical imaging modalities (CT, MRI, X-Ray and Ultrasound), demonstrating its efficiency and robustness.
Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics.
The sixteen chapters included in this book were written by invited experts of international recognition and address important issues in Medical Image Processing and Computational Vision, including: Object Recognition, Object Detection, Object Tracking, Pose Estimation, Facial Expression Recognition, Image Retrieval, Data Mining, Automatic Video Understanding and Management, Edges Detection, Image Segmentation, Modelling and Simulation, Medical thermography, Database Systems, Synthetic Aperture Radar and Satellite Imagery. Different applications are addressed and described throughout the book, comprising: Object Recognition and Tracking, Facial Expression Recognition, Image Database, Plant Disease Classification, Video Understanding and Management, Image Processing, Image Segmentation, Bio-structure Modelling and Simulation, Medical Imaging, Image Classification, Medical Diagnosis, Urban Areas Classification, Land Map Generation. The book brings together the current state-of-the-art in the various multi-disciplinary solutions for Medical Image Processing and Computational Vision, including research, techniques, applications and new trends contributing to the development of the related areas.
This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization - theory and applications; computer vision theory and applications.
Machine learning is a novel discipline concerned with the analysis of large and multiple variables data. It involves computationally intensive methods, like factor analysis, cluster analysis, and discriminant analysis. It is currently mainly the domain of computer scientists, and is already commonly used in social sciences, marketing research, operational research and applied sciences. It is virtually unused in clinical research. This is probably due to the traditional belief of clinicians in clinical trials where multiple variables are equally balanced by the randomization process and are not further taken into account. In contrast, modern computer data files often involve hundreds of variables like genes and other laboratory values, and computationally intensive methods are required. This book was written as a hand-hold presentation accessible to clinicians, and as a must-read publication for those new to the methods.
The concept of 'shape' is at the heart of image processing and computer vision, yet researchers still have some way to go to replicate the human brain's ability to extrapolate meaning from the most basic of outlines. This volume reflects the advances of the last decade, which have also opened up tough new challenges in image processing. Today's applications require flexible models as well as efficient, mathematically justified algorithms that allow data processing within an acceptable timeframe. Examining important topics in continuous-scale and discrete modeling, as well as in modern algorithms, the book is the product of a key seminar focused on innovations in the field. It is a thorough introduction to the latest technology, especially given the tutorial style of a number of chapters. It also succeeds in identifying promising avenues for future research. The topics covered include mathematical morphology, skeletonization, statistical shape modeling, continuous-scale shape models such as partial differential equations and the theory of discrete shape descriptors. Some authors highlight new areas of enquiry such as partite skeletons, multi-component shapes, deformable shape models, and the use of distance fields. Combining the latest theoretical analysis with cutting-edge applications, this book will attract both academics and engineers.
The author defines "Geometric Algebra Computing" as the geometrically intuitive development of algorithms using geometric algebra with a focus on their efficient implementation, and the goal of this book is to lay the foundations for the widespread use of geometric algebra as a powerful, intuitive mathematical language for engineering applications in academia and industry. The related technology is driven by the invention of conformal geometric algebra as a 5D extension of the 4D projective geometric algebra and by the recent progress in parallel processing, and with the specific conformal geometric algebra there is a growing community in recent years applying geometric algebra to applications in computer vision, computer graphics, and robotics. This book is organized into three parts: in Part I the author focuses on the mathematical foundations; in Part II he explains the interactive handling of geometric algebra; and in Part III he deals with computing technology for high-performance implementations based on geometric algebra as a domain-specific language in standard programming languages such as C++ and OpenCL. The book is written in a tutorial style and readers should gain experience with the associated freely available software packages and applications. The book is suitable for students, engineers, and researchers in computer science, computational engineering, and mathematics. |
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