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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
This book constitutes the thoroughly refereed post-proceedings of the 12th International Workshop on Digital-Forensics and Watermarking, IWDW 2013, held in Auckland, New Zealand, during October 2013. The 24 full and 13 poster papers, presented together with 2 abstracts, were carefully reviewed and selected from 55 submissions. The papers are organized in topical sections on steganography and steganalysis; visual cryptography; reversible data hiding; forensics; watermarking; anonymizing and plate recognition.
This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels and 6 extended abstracts were carefully selected from 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition and models of engagement and play. The special session papers address the topic of humor in intelligent environments.
Holoscopy is a new tomographic imaging modality that combines techniques of digital holography with Fourier-domain optical coherence tomography (FD-OCT). Dierck Hillmann gives a theoretical introduction to the mathematics and physics of holoscopy and develops an efficient numerical reconstruction procedure. Compared to FD-OCT, holoscopy provides unique advantages by enabling tomographic imaging without a limited depth of focus, but results in an increased numerical cost for reconstruction. In further chapters, the author introduces techniques for FD-OCT that are relevant to holoscopy as well. He demonstrates and compares numerical reconstruction methods for FD-OCT and shows how motion and dispersion artifacts in FD-OCT can be numerically compensated.
Imaging technology is an important research area and it is widely utilized in a growing number of disciplines ranging from gaming, robotics and automation to medicine. In the last decade 3D imaging became popular mainly driven by the introduction of novel 3D cameras and measuring devices. These cameras are usually limited to indoor scenes with relatively low distances. Benjamin Langmann introduces medium and long-range 2D/3D cameras to overcome these limitations. He reports measurement results for these devices and studies their characteristic behavior. In order to facilitate the application of these cameras, common algorithms are adapted to the 2D/3D data and new approaches for standard computer vision tasks are introduced.
Alan Turing pioneered many research areas such as artificial intelligence, computability, heuristics and pattern formation. Nowadays at the information age, it is hard to imagine how the world would be without computers and the Internet. Without Turing's work, especially the core concept of Turing Machine at the heart of every computer, mobile phone and microchip today, so many things on which we are so dependent would be impossible. 2012 is the Alan Turing year -- a centenary celebration of the life and work of Alan Turing. To celebrate Turing's legacy and follow the footsteps of this brilliant mind, we take this golden opportunity to review the latest developments in areas of artificial intelligence, evolutionary computation and metaheuristics, and all these areas can be traced back to Turing's pioneer work. Topics include Turing test, Turing machine, artificial intelligence, cryptography, software testing, image processing, neural networks, nature-inspired algorithms such as bat algorithm and cuckoo search, and multiobjective optimization and many applications. These reviews and chapters not only provide a timely snapshot of the state-of-art developments, but also provide inspiration for young researchers to carry out potentially ground-breaking research in the active, diverse research areas in artificial intelligence, cryptography, machine learning, evolutionary computation, and nature-inspired metaheuristics. This edited book can serve as a timely reference for graduates, researchers and engineers in artificial intelligence, computer sciences, computational intelligence, soft computing, optimization, and applied sciences.
Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.
The theme of HumanCom is focused on the various aspects of human-centric computing for advances in computer science and its applications and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in human-centric computing. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.
This is the first of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters extended abstracts addressing the following major topics: design methods, techniques and knowledge; the design of everyday things; interacting with information and knowledge; cognitive, perceptual and emotional issues in HCI; multimodal and natural interaction; algorithms and machine learning methods in HCI; virtual and augmented environments."
This is the second of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters extended abstracts addressing the following major topics: social media and social networks; learning and education; design for all; accessibility and assistive environments; design for aging; games and exergames; health and well-being; ergonomics and safety; HCI in business, tourism and transport; human-human and human-agent communication; user experience case studies."
Face detection and recognition are the nonintrusive biometrics of choice in many security applications. Examples of their use include border control, driver's license issuance, law enforcement investigations, and physical access control. Face Detection and Recognition: Theory and Practice elaborates on andexplains the theory and practice of face detection and recognition systems currently in vogue. The book begins with an introduction to the state of the art, offering a general review of the available methods and an indication of future research using cognitive neurophysiology. The text then: Explores subspace methods for dimensionality reduction in face image processing, statistical methods applied to face detection, and intelligent face detection methods dominated by the use of artificial neural networks Covers face detection with colour and infrared face images, face detection in real time, face detection and recognition using set estimation theory, face recognition using evolutionary algorithms, and face recognition in frequency domain Discusses methods for the localization of face landmarks helpful in face recognition, methods of generating synthetic face images using set estimation theory, and databases of face images available for testing and training systems Features pictorial descriptions of every algorithm as well as downloadable source code (in MATLAB (R)/PYTHON) and hardware implementation strategies with code examples Demonstrates how frequency domain correlation techniques can be used supplying exhaustive test results Face Detection and Recognition: Theory and Practice provides students, researchers, and practitioners with a single source for cutting-edge information on the major approaches, algorithms, and technologies used in automated face detection and recognition.
This book provides the new results in wavelet filter banks based feature extraction, and the classifier in the field of iris image recognition. It provides the broad treatment on the design of separable, non-separable wavelets filter banks, and the classifier. The design techniques presented in the book are applied on iris image analysis for person authentication. This book also brings together the three strands of research (wavelets, iris image analysis and classifier). It compares the performance of the presented techniques with state-of-the-art available schemes. This book contains the compilation of basic material on the design of wavelets that avoids reading many different books. Therefore, it provides an easier path for the new-comers, researchers to master the contents. In addition, the designed filter banks and classifier can also be effectively used than existing filter-banks in many signal processing applications like pattern classification, data-compression, watermarking, denoising etc. that will give the new directions of the research in the relevant field for the readers.
Cross disciplinary biometric systems help boost the performance of the conventional systems. Not only is the recognition accuracy significantly improved, but also the robustness of the systems is greatly enhanced in the challenging environments, such as varying illumination conditions. By leveraging the cross disciplinary technologies, face recognition systems, fingerprint recognition systems, iris recognition systems, as well as image search systems all benefit in terms of recognition performance. Take face recognition for an example, which is not only the most natural way human beings recognize the identity of each other, but also the least privacy-intrusive means because people show their face publicly every day. Face recognition systems display superb performance when they capitalize on the innovative ideas across color science, mathematics, and computer science (e.g., pattern recognition, machine learning, and image processing). The novel ideas lead to the development of new color models and effective color features in color science; innovative features from wavelets and statistics, and new kernel methods and novel kernel models in mathematics; new discriminant analysis frameworks, novel similarity measures, and new image analysis methods, such as fusing multiple image features from frequency domain, spatial domain, and color domain in computer science; as well as system design, new strategies for system integration, and different fusion strategies, such as the feature level fusion, decision level fusion, and new fusion strategies with novel similarity measures.
Yulia Levakhina gives an introduction to the major challenges of image reconstruction in Digital Tomosynthesis (DT), particularly to the connection of the reconstruction problem with the incompleteness of the DT dataset. The author discusses the factors which cause the formation of limited angle artifacts and proposes how to account for them in order to improve image quality and axial resolution of modern DT. The addressed methods include a weighted non-linear back projection scheme for algebraic reconstruction andnovel dual-axis acquisition geometry. All discussed algorithms and methods are supplemented by detailed illustrations, hints for practical implementation, pseudo-code, simulation results and real patient case examples."
Digital geometry emerged as an independent discipline in the second half of the last century. It deals with geometric properties of digital objects and is developed with the unambiguous goal to provide rigorous theoretical foundations for devising new advanced approaches and algorithms for various problems of visual computing. Different aspects of digital geometry have been addressed in the literature. This book is the first one that explicitly focuses on the presentation of the most important digital geometry algorithms. Each chapter provides a brief survey on a major research area related to the general volume theme, description and analysis of related fundamental algorithms, as well as new original contributions by the authors. Every chapter contains a section in which interesting open problems are addressed.
This two volume set LNAI 8917 and 8918 constitutes the refereed proceedings of the 7th International Conference on Intelligent Robotics and Applications, ICIRA 2014, held in Guangzhou, China, in December 2014. The 109 revised full papers presented were carefully reviewed and selected from 159 submissions. The papers aim at enhancing the sharing of individual experiences and expertise in intelligent robotics with particular emphasis on technical challenges associated with varied applications such as biomedical applications, industrial automations, surveillance, and sustainable mobility.
3D Imaging, Analysis and Applications brings together core topics, both in terms of well-established fundamental techniques and the most promising recent techniques in the exciting field of 3D imaging and analysis. Many similar techniques are being used in a variety of subject areas and applications and the authors attempt to unify a range of related ideas. With contributions from high profile researchers and practitioners, the material presented is informative and authoritative and represents mainstream work and opinions within the community. Composed of three sections, the first examines 3D imaging and shape representation, the second, 3D shape analysis and processing, and the last section covers 3D imaging applications. Although 3D Imaging, Analysis and Applications is primarily a graduate text, aimed at masters-level and doctoral-level research students, much material is accessible to final-year undergraduate students. It will also serve as a reference text for professional academics, people working in commercial research and development labs and industrial practitioners.
Diminished Reality is a new fascinating technology that removes real-world content from live video streams. This sensational live video manipulation actually removes real objects and generates a coherent video stream in real-time. Viewers cannot detect modified content. Existing approaches are restricted to moving objects and static or almost static cameras and do not allow real-time manipulation of video content. Jan Herling presents a new and innovative approach for real-time object removal with arbitrary camera movements.
This book presents theoretical and practical aspects of the interaction between low and high level image processing. Multiresolution analysis owes its popularity mostly to wavelets and is widely used in a variety of applications. Low level image processing is important for the performance of many high level applications. The book includes examples from different research fields, i.e. video surveillance; biomedical applications (EMG and X-ray); improved communication, namely teleoperation, telemedicine, animation, augmented/virtual reality and robot vision; monitoring of the condition of ship systems and image quality control.
Human action analyses and recognition are challenging problems due to large variations in human motion and appearance, camera viewpoint and environment settings. The field of action and activity representation and recognition is relatively old, yet not well-understood by the students and research community. Some important but common motion recognition problems are even now unsolved properly by the computer vision community. However, in the last decade, a number of good approaches are proposed and evaluated subsequently by many researchers. Among those methods, some methods get significant attention from many researchers in the computer vision field due to their better robustness and performance. This book will cover gap of information and materials on comprehensive outlook - through various strategies from the scratch to the state-of-the-art on computer vision regarding action recognition approaches. This book will target the students and researchers who have knowledge on image processing at a basic level and would like to explore more on this area and do research. The step by step methodologies will encourage one to move forward for a comprehensive knowledge on computer vision for recognizing various human actions.
The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.
This book is a collection of articles presented by researchers and practitioners, including engineers, biologists, health professionals and informatics/computer scientists, interested in both theoretical advances and applications of information systems, artificial intelligence, signal processing, electronics and other engineering tools in areas related to biology and medicine in the All India Seminar on Biomedical Engineering 2012 (AISOBE 2012), organized by The Institution of Engineers (India), Jabalpur Local Centre, Jabalpur, India during November 3-4, 2012. The content of the book is useful to doctors, engineers, researchers and academicians as well as industry professionals.
This, the 22nd issue of the Transactions on Computational Science journal, consists of two parts. The first part is devoted to neural and social networks and the second to geometric modeling and simulation. The four papers in PartI span the areas of information-driven online social networks, neural networks, collaborative memories, and stability controls in multi-agent networked environments. The four papers in Part II cover the topics of shape reconstruction from planar contours, sharp feature preservation through wavelets, protein structure determination based on the beta-complex, and fast empty volume computation in molecular systems."
In den letzten Jahren hat sich der Workshop "Bildverarbeitung fur die Medizin" durch erfolgreiche Veranstaltungen etabliert. Ziel ist auch 2014 wieder die Darstellung aktueller Forschungsergebnisse und die Vertiefung der Gesprache zwischen Wissenschaftlern, Industrie und Anwendern. Die Beitrage dieses Bandes - einige davon in englischer Sprache - umfassen alle Bereiche der medizinischen Bildverarbeitung, insbesondere Bildgebung und -akquisition, Molekulare Bildgebung, Visualisierung und Animation, Bildsegmentierung und -fusion, Anatomische Atlanten, Zeitreihenanalysen, Biomechanische Modellierung, Klinische Anwendung computerunterstutzter Systeme, Validierung und Qualitatssicherung u.v.m.
The fully automated estimation of the 6 degrees of freedom camera motion and the imaged 3D scenario using as the only input the pictures taken by the camera has been a long term aim in the computer vision community. The associated line of research has been known as Structure from Motion (SfM). An intense research effort during the latest decades has produced spectacular advances; the topic has reached a consistent state of maturity and most of its aspects are well known nowadays. 3D vision has immediate applications in many and diverse fields like robotics, videogames and augmented reality; and technological transfer is starting to be a reality. This book describes one of the first systems for sparse point-based 3D reconstruction and egomotion estimation from an image sequence; able to run in real-time at video frame rate and assuming quite weak prior knowledge about camera calibration, motion or scene. Its chapters unify the current perspectives of the robotics and computer vision communities on the 3D vision topic: As usual in robotics sensing, the explicit estimation and propagation of the uncertainty hold a central role in the sequential video processing and is shown to boost the efficiency and performance of the 3D estimation. On the other hand, some of the most relevant topics discussed in SfM by the computer vision scientists are addressed under this probabilistic filtering scheme; namely projective models, spurious rejection, model selection and self-calibration.
The goal of image interpretation is to convert raw image data into me- ingful information. Images are often interpreted manually. In medicine, for example, a radiologist looks at a medical image, interprets it, and tra- lates the data into a clinically useful form. Manual image interpretation is, however, a time-consuming, error-prone, and subjective process that often requires specialist knowledge. Automated methods that promise fast and - jective image interpretation have therefore stirred up much interest and have become a signi?cant area of research activity. Early work on automated interpretation used low-level operations such as edge detection and region growing to label objects in images. These can p- ducereasonableresultsonsimpleimages,butthepresenceofnoise,occlusion, andstructuralcomplexity oftenleadstoerroneouslabelling. Furthermore,- belling an object is often only the ?rst step of the interpretation process. In order to perform higher-level analysis, a priori information must be incor- rated into the interpretation process. A convenient way of achieving this is to use a ?exible model to encode information such as the expected size, shape, appearance, and position of objects in an image. The use of ?exible models was popularized by the active contour model, or 'snake' [98]. A snake deforms so as to match image evidence (e.g., edges) whilst ensuring that it satis?es structural constraints. However, a snake lacks speci?city as it has little knowledge of the domain, limiting its value in image interpretation. |
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