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Books > Computing & IT > Applications of computing > Artificial intelligence > Computer vision
In den letzten Jahren hat sich der Workshop "Bildverarbeitung fur die Medizin" durch erfolgreiche Veranstaltungen etabliert. Ziel ist auch 2012 wieder die Darstellung aktueller Forschungsergebnisse und die Vertiefung der Gesprache zwischen Wissenschaftlern, Industrie und Anwendern. Die Beitrage dieses Bandes - einige davon in englischer Sprache - umfassen alle Bereiche der medizinischen Bildverarbeitung, insbesondere Algorithmen, Hard- und Softwaresysteme sowie deren klinische Anwendung, u.a.: Bildgebung und -akquisition, Sichtbares Licht, Endoskopie, Mikroskopie, Visualisierung und Animation, Patientenindividuelle Simulation und Planung, Computerunterstutzte Diagnose, Biomechanische Modellierung, Computergestutzte Operationsplanung, Bildverarbeitung in der Telemedizin, Bildgestutzte Roboter und Chirurgische Simulatoren."
This edited volume addresses a subject which has been discussed inten sively in the computer vision community for several years. Performance characterization and evaluation of computer vision algorithms are of key importance, particularly with respect to the configuration of reliable and ro bust computer vision systems as well as the dissemination of reconfigurable systems in novel application domains. Although a plethora of literature on this subject is available for certain' areas of computer vision, the re search community still faces a lack of a well-grounded, generally accepted, and--eventually-standardized methods. The range of fundamental problems encoIl passes the value of synthetic images in experimental computer vision, the selection of a representative set of real images related to specific domains and tasks, the definition of ground truth given different tasks and applications, the design of experimental test beds, the analysis of algorithms with respect to general characteristics such as complexity, resource consumption, convergence, stability, or range of admissible input data, the definition and analysis of performance measures for classes of algorithms, the role of statistics-based performance measures, the generation of data sheets with performance measures of algorithms sup porting the system engineer in his configuration problem, and the validity of model assumptions for specific applications of computer vision."
This volume contains revised papers based on contributions to the NATO Advanced Research Workshop on Multisensor Fusion for Computer Vision, held in Grenoble, France, in June 1989. The 24 papers presented here cover a broad range of topics, including the principles and issues in multisensor fusion, information fusion for navigation, multisensor fusion for object recognition, network approaches to multisensor fusion, computer architectures for multi sensor fusion, and applications of multisensor fusion. The participants met in the beautiful surroundings of Mont Belledonne in Grenoble to discuss their current work in a setting conducive to interaction and the exchange of ideas. Each participant is a recognized leader in his or her area in the academic, governmental, or industrial research community. The workshop focused on techniques for the fusion or integration of sensor information to achieve the optimum interpretation of a scene. Several participants presented novel points of view on the integration of information. The 24 papers presented in this volume are based on those collected by the editor after the workshop, and reflect various aspects of our discussions. The papers are organized into five parts, as follows.
One of the most natural representations for modelling spatial objects in computers is discrete representations in the form of a 2D square raster and a 3D cubic grid, since these are naturally obtained by segmenting sensor images. However, the main difficulty is that discrete representations are only approximations of the original objects, and can only be as accurate as the cell size allows. If digitisation is done by real sensor devices, then there is the additional difficulty of sensor distortion. To overcome this, digital shape features must be used that abstract from the inaccuracies of digital representation. In order to ensure the correspondence of continuous and digital features, it is necessary to relate shape features of the underlying continuous objects and to determine the necessary resolution of the digital representation. This volume gives an overview and a classification of the actual approaches to describe the relation between continuous and discrete shape features that are based on digital geometric concepts of discrete structures. Audience: This book will be of interest to researchers and graduate students whose work involves computer vision, image processing, knowledge representation or representation of spatial objects.
Sight and touch are two elementary, but highly complementary senses - for humans as well as for robots. This monograph develops an integrated vision/force control approach for robotics, combining the advantages of both types of sensors while overcoming their individual drawbacks. It shows how integrated vision/force control improves the task quality in the sense of increased accuracy and execution velocity and widens the range of feasible tasks. The unique feature of this work lies in its comprehensive treatment of the problem from the theoretical development of the various schemes down to the real-time implementation of interaction control algorithms on an industrial robot. The presented approach and its potential impact on the performance of the next generation of robots is starting to be recognized by major manufacturers worldwide.
The concept of ridges has appeared numerous times in the image processing liter ature. Sometimes the term is used in an intuitive sense. Other times a concrete definition is provided. In almost all cases the concept is used for very specific ap plications. When analyzing images or data sets, it is very natural for a scientist to measure critical behavior by considering maxima or minima of the data. These critical points are relatively easy to compute. Numerical packages always provide support for root finding or optimization, whether it be through bisection, Newton's method, conjugate gradient method, or other standard methods. It has not been natural for scientists to consider critical behavior in a higher-order sense. The con cept of ridge as a manifold of critical points is a natural extension of the concept of local maximum as an isolated critical point. However, almost no attention has been given to formalizing the concept. There is a need for a formal development. There is a need for understanding the computation issues that arise in the imple mentations. The purpose of this book is to address both needs by providing a formal mathematical foundation and a computational framework for ridges. The intended audience for this book includes anyone interested in exploring the use fulness of ridges in data analysis."
Scale is a concept the antiquity of which can hardly be traced. Certainly the familiar phenomena that accompany sc ale changes in optical patterns are mentioned in the earliest written records. The most obvious topological changes such as the creation or annihilation of details have been a topic to philosophers, artists and later scientists. This appears to of fascination be the case for all cultures from which extensive written records exist. For th instance, chinese 17 c artist manuals remark that "distant faces have no eyes" . The merging of details is also obvious to many authors, e. g. , Lucretius mentions the fact that distant islands look like a single one. The one topo logical event that is (to the best of my knowledge) mentioned only late (by th John Ruskin in his "Elements of drawing" of the mid 19 c) is the splitting of a blob on blurring. The change of images on a gradual increase of resolu tion has been a recurring theme in the arts (e. g. , the poetic description of the distant armada in Calderon's The Constant Prince) and this "mystery" (as Ruskin calls it) is constantly exploited by painters.
After 20 years of pursuing rough set theory and its applications a look on its present state and further prospects is badly needed. The monograph Rough Set Theory and Granular Computing edited by Masahiro Inuiguchi, Shoji Hirano and Shusaku Tsumoto meets this demand. It presents the newest developments in this area and gives fair picture of the state of the art in this domain. Firstly, in the keynote papers by Zdzislaw Pawlak, Andrzej Skowron and Sankar K. Pal the relationship of rough sets with other important methods of data analysis -Bayes theorem, neuro computing and pattern recognitio- is thoroughly examined. Next, several interesting generalizations of the the ory and new directions of research are presented. Furthermore application of rough sets in data mining, in particular, rule induction methods based on rough set theory is presented and discussed. Further important issue dis cussed in the monograph is rough set based data analysis, including study of decisions making in conflict situations. Last but not least, some recent engi neering applications of rough set theory are given. They include a proposal of rough set processor architecture organization for fast implementation of ba sic rough set operations and discussion of results concerning advanced image processing for unmanned aerial vehicle. Thus the monograph beside presenting wide spectrum of ongoing research in this area also points out new emerging areas of study and applications, which makes it a valuable source of information to all interested in this do main."
3D Face Processing: Modeling, Analysis and Synthesis introduces the
frontiers of 3D face processing techniques. It reviews existing 3D
face processing techniques, including techniques for 3D face
geometry modeling; 3D face motion modeling; and 3D face motion
tracking and animation. Then it discusses a unified framework for
face modeling, analysis and synthesis. In this framework, the
authors present new methods for modeling complex natural facial
motion, as well as face appearance variations due to illumination
and subtle motion. Then the authors apply the framework to face
tracking, expression recognition and face avatar for HCI interface.
They conclude this book with comments on future work in the 3D face
processing framework.
Assembled in this volume is a collection of some of the state-of-the-art methods that are using computer vision and machine learning techniques as applied in robotic applications. Currently there is a gap between research conducted in the computer vision and robotics communities. This volume discusses contrasting viewpoints of computer vision vs. robotics, and provides current and future challenges discussed from a research perspective.
This book covers the MPEG H.264 and MS VC-1 video coding standards as well as issues in broadband video delivery over IP networks. This professional reference is designed for industry practitioners, including video engineers, and professionals in consumer electronics, telecommunications and media compression industries. The book is also suitable as a secondary text for advanced-level students in computer science and electrical engineering.
In recent years 3D geo-information has become an important research area due to the increased complexity of tasks in many geo-scientific applications, such as sustainable urban planning and development, civil engineering, risk and disaster management and environmental monitoring. Moreover, a paradigm of cross-application merging and integrating of 3D data is observed. The problems and challenges facing today's 3D software, generally application-oriented, focus almost exclusively on 3D data transportability issues - the ability to use data originally developed in one modelling/visualisation system in other and vice versa. Tools for elaborated 3D analysis, simulation and prediction are either missing or, when available, dedicated to specific tasks. In order to respond to this increased demand, a new type of system has to be developed. A fully developed 3D geo-information system should be able to manage 3D geometry and topology, to integrate 3D geometry and thematic information, to analyze both spatial and topological relationships, and to present the data in a suitable form. In addition to the simple geometry types like point line and polygon, a large variety of parametric representations, freeform curves and surfaces or sweep shapes have to be supported. Approaches for seamless conversion between 3D raster and 3D vector representations should be available, they should allow analysis of a representation most suitable for a specific application.
In this book, research and development trends of physics, engineering, mathematics and computer sciences in biomedical engineering are presented. Contributions from industry, clinics, universities and research labs with foci on medical imaging (CT, MRT, US, PET, SPECT etc.), medical image processing (segmentation, registration, visualization etc.), computer-assisted surgery (medical robotics, navigation), biomechanics (motion analysis, accident research, computer in sports, ergonomics etc.), biomedical optics (OCT, soft-tissue optics, optical monitoring etc.) and laser medicine (tissue ablation, gas analytics, topometry etc.) give insight to recent engineering, clinical and mathematical studies.
Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses.
This book traces progress in photography since the first pinhole, or camera obscura, architecture. The authors describe innovations such as photogrammetry, and omnidirectional vision for robotic navigation. The text shows how new camera architectures create a need to master related projective geometries for calibration, binocular stereo, static or dynamic scene understanding. Written by leading researchers in the field, this book also explores applications of alternative camera architectures.
The application of geometric algebra to the engineering sciences is a young, active subject of research. The promise of this field is that the mathematical structure of geometric algebra together with its descriptive power will result in intuitive and more robust algorithms. This book examines all aspects essential for a successful application of geometric algebra: the theoretical foundations, the representation of geometric constraints, and the numerical estimation from uncertain data. Formally, the book consists of two parts: theoretical foundations and applications. The first part includes chapters on random variables in geometric algebra, linear estimation methods that incorporate the uncertainty of algebraic elements, and the representation of geometry in Euclidean, projective, conformal and conic space. The second part is dedicated to applications of geometric algebra, which include uncertain geometry and transformations, a generalized camera model, and pose estimation. Graduate students, scientists, researchers and practitioners will benefit from this book. The examples given in the text are mostly recent research results, so practitioners can see how to apply geometric algebra to real tasks, while researchers note starting points for future investigations. Students will profit from the detailed introduction to geometric algebra, while the text is supported by the author's visualization software, CLUCalc, freely available online, and a website that includes downloadable exercises, slides and tutorials.
Multimodal Video Characterization and Summarization is a valuable research tool for both professionals and academicians working in the video field. This book describes the methodology for using multimodal audio, image, and text technology to characterize video content. This new and groundbreaking science has led to many advances in video understanding, such as the development of a video summary. Applications and methodology for creating video summaries are described, as well as user-studies for evaluation and testing.
The two-volume proceedings, LNCS 6927 and LNCS 6928, constitute the papers presented at the 13th International Conference on Computer Aided Systems Theory, EUROCAST 2011, held in February 2011 in Las Palmas de Gran Canaria, Spain. The total of 160 papers presented were carefully reviewed and selected for inclusion in the books. The contributions are organized in topical sections on concepts and formal tools; software applications; computation and simulation in modelling biological systems; intelligent information processing; heurist problem solving; computer aided systems optimization; model-based system design, simulation, and verification; computer vision and image processing; modelling and control of mechatronic systems; biomimetic software systems; computer-based methods for clinical and academic medicine; modeling and design of complex digital systems; mobile and autonomous transportation systems; traffic behaviour, modelling and optimization; mobile computing platforms and technologies; and engineering systems applications.
This book constitutes the thoroughly refereed post-conference proceedings of the 18th Annual International Workshop on Selected Areas in Cryptography, SAC 2011, held in Toronto, Canada in August 2011. The 23 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 92 submissions. The papers are organized in topical sections on cryptanalysis of hash functions, security in clouds, bits and randomness, cryptanalysis of ciphers, cryptanalysis of public-key crypthography, cipher implementation, new designs and mathematical aspects of applied cryptography.
Ambient Intelligence is a vision of the future where the world will be surrounded by electronic environments sensitive and responsive to people, wherein devices work in concert to support people in carrying out their everyday life activities, in an easy and natural way. This edited volume is based on the workshop Multimedia Techniques for Ambient Intelligence (MTDAI08), held in Mogliano Veneto, Italy in March 2008. Contributed by world renowned leaders in the field from academia and industry, this volume is dedicated to research on technologies used to improve the intelligence capability of multimedia devices for imaging, image processing and computer vision. Focuses on recent developments in digital signal processing, including evolutions in audiovisual signal processing, analysis, coding and authentication, and retrieval techniques. Designed for researchers and professionals, this book is also suitable for advanced-level students in computer science and electrical engineering.
This book contains the carefully selected and reviewed papers presented at three satellite events that were held in conjunction with the 11th International Conference on Web Information Systems Engineering, WISE 2010, in Hong Kong, China, in December 2010. The collection comprises a total of 40 contributions that originate from the First International Symposium on Web Intelligent Systems and Services (WISS 2010), from the First International Workshop on Cloud Information Systems Engineering (CISE 2010) and from the Second International Workshop on Mobile Business Collaboration (MBC 2010). The papers address a wide range of hot topics and are organized in topical sections on: decision and e-markets; rules and XML; web service intelligence; semantics and services; analyzing web resources; engineering web systems; intelligent web applications; web communities and personalization; cloud information system engineering; mobile business collaboration.
Abstract Biological vision is a rather fascinating domain of research. Scientists of various origins like biology, medicine, neurophysiology, engineering, math ematics, etc. aim to understand the processes leading to visual perception process and at reproducing such systems. Understanding the environment is most of the time done through visual perception which appears to be one of the most fundamental sensory abilities in humans and therefore a significant amount of research effort has been dedicated towards modelling and repro ducing human visual abilities. Mathematical methods play a central role in this endeavour. Introduction David Marr's theory v DEGREESas a pioneering step tov DEGREESards understanding visual percep tion. In his view human vision was based on a complete surface reconstruction of the environment that was then used to address visual subtasks. This approach was proven to be insufficient by neuro-biologists and complementary ideas from statistical pattern recognition and artificial intelligence were introduced to bet ter address the visual perception problem. In this framework visual perception is represented by a set of actions and rules connecting these actions. The emerg ing concept of active vision consists of a selective visual perception paradigm that is basically equivalent to recovering from the environment the minimal piece information required to address a particular task of interest."
This book presents the most recent achievements in some rapidly developing fields within Computer Science. This includes the very latest research in biometrics and computer security systems, and descriptions of the latest inroads in artificial intelligence applications. The book contains over 30 articles by well-known scientists and engineers. The articles are extended versions of works introduced at the ACS-CISIM 2005 conference.
As our heritage deteriorates through erosion, human error or natural disasters, it has become more important than ever to preserve our past - even if it is in digital form only. This highly relevant work describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed via computer vision and computer graphics technologies. They offer a way of passing our heritage down to future generations.
Biomolecular sequence comparison is the origin of bioinformatics. This book gives a complete in-depth treatment of the study of sequence comparison. A comprehensive introduction is followed by a focus on alignment algorithms and techniques, proceeded by a discussion of the theory. The book examines alignment methods and techniques, features a new issue of sequence comparison - the spaced seed technique, addresses several new flexible strategies for coping with various scoring schemes, and covers the theory on the significance of high-scoring segment pairs between two unalignment sequences. Useful appendices on basic concepts in molecular biology, primer in statistics and software for sequence alignment are included in this reader-friendly text, as well as chapter-ending exercise and research questions A state-of-the-art study of sequence alignment and homology search, this is an ideal reference for advanced students studying bioinformatics and will appeal to biologists who wish to know how to use homology search tools. |
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