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This book investigates the nature of generalization in language and
examines how language is known by adults and acquired by children.
It looks at how and why constructions are learned, the relation
between their forms and functions, and how cross-linguistic and
language-internal
Step up your Excel skills with our 6-page laminated guide focusing on tips and tricks for using data efficiently while ensuring data quality. Curtis Frye, author of multiple books on Excel, creator of many Lynda.com videos and an experienced corporate trainer used his experience and knowledge to cover the most relevant functions for users at different levels. This is the second in the Excel 2016 series. Suggested uses: Workplace -- Kept conveniently at your desk for easy reference; Company Training -- reduce help-desk calls and keep productivity flowing for a team or for your entire company; Students/Teachers/Parents -- help for classroom or homework; College Professors/Students -- offers a range of guides for different levels.
It is almost impossible to keep up with the pace and direction in which business and technology are moving today. ARTIFICIAL INTELLIGENCE. AUTOMATION. BLOCKCHAIN. BIG DATA. INTERNET OF THINGS. THE FOURTH INDUSTRIAL REVOLUTION. Who actually knows what any of these concepts mean for their business, much less how to integrate them? Things are moving at a faster pace than ever before and trying to keep up has become intimidating and overwhelming. It’s tempting to bury your head in the sand than try to make head or tail of it all. But none of the buzzwords actually matter! You don’t have to jump aboard every single change and adjustment in the market, or trade in your suit for a T-shirt, jeans and sneaker combo. If you have the right context, it’s a lot simpler to understand and use technological shifts as an opportunity to transform your business. Tech Adjacent is about understanding the principles of tech and its pace, hearing the footsteps of where it might be going, knowing how disruption and innovation work tangibly and, most importantly, leveraging it for your individual exponential success. Innovation is contextual, so while Uber, Airbnb and Facebook are grandiose Silicon Valley success stories, they have little relevance in our own market. This book shares stories and case studies of African businesses, exposing who is getting disrupted as we speak and why, as well as how new companies are leading the next wave of growth. Mushambi Mutuma’s experience and expertise in both business and as a tech entrepreneur give real-life context to rapid change, unlocking future opportunities and offering tools to predict where your audience and industry are heading. He sells no big ideas, but genuinely shares his unique perspectives and know-how to help whoever he can in the process. Tech Adjacent isn’t just another book on growing your business in 100 days, nor is it dry academic theory. It is the guidebook for not only surviving but excelling in a world of exponential growth. Whether you are a start-up entrepreneur or a corporate executive, this guide is a must for both present and future leaders.
Ideal for classroom or independent study, this Revision Guide is the smart choice for learners studying for the externally assessed units of the 2012 BTEC First in Information and Creative Technology. * The one topic-per-page format provides hassle-free revision for learners with no lengthy set-up time and no complex revision concepts. * Written with learners in mind - in an informal voice that talks directly to them. * Visually engaging pages break the content down into easily-digestible points, with revision activities and worked examples that prepare learners for the test. * Designed to be used alongside the BTEC First in Information and Creative Technology Revision Workbook with one-to-one page correspondence to make it easy to use the books together. * Covers both externally assessed Units for 2012 BTEC First in Information and Creative Technology (Units 1 and 2).
This is the only book you need to understand our new world – from the
ultimate AI insider, the CEO of Microsoft AI and co-founder of the
pioneering AI company DeepMind.
Arduino, Teensy, and related microcontrollers provide a virtually limitless range of creative opportunities for musicians and hobbyists who are interested in exploring "do it yourself" technologies. Given the relative ease of use and low cost of the Arduino platform, electronic musicians can now envision new ways of synthesizing sounds and interacting with music-making software. In Arduino for Musicians, author and veteran music instructor Brent Edstrom opens the door to exciting and expressive instruments and control systems that respond to light, touch, pressure, breath, and other forms of real-time control. He provides a comprehensive guide to the underlying technologies enabling electronic musicians and technologists to tap into the vast creative potential of the platform. Arduino for Musicians presents relevant concepts, including basic circuitry and programming, in a building-block format that is accessible to musicians and other individuals who enjoy using music technology. In addition to comprehensive coverage of music-related concepts including direct digital synthesis, audio input and output, and the Music Instrument Digital Interface (MIDI), the book concludes with four projects that build on the concepts presented throughout the book. The projects, which will be of interest to many electronic musicians, include a MIDI breath controller with pitch and modulation joystick, "retro" step sequencer, custom digital/analog synthesizer, and an expressive MIDI hand drum. Throughout Arduino for Musicians, Edstrom emphasizes the convenience and accessibility of the equipment as well as the extensive variety of instruments it can inspire. While circuit design and programming are in themselves formidable topics, Edstrom introduces their core concepts in a practical and straightforward manner that any reader with a background or interest in electronic music can utilize. Musicians and hobbyists at many levels, from those interested in creating new electronic music devices, to those with experience in synthesis or processing software, will welcome Arduino for Musicians.
The most influential inventor of the modern world, Sir Tim Berners-Lee is a different kind of visionary. Born in the same year as Bill Gates and Steve Jobs, Berners-Lee famously distributed his invention, the World Wide Web, for no commercial reward. Its widespread adoption changed everything – transforming humanity into the first digital species. Through the web, we live, work, dream and connect. In this intimate memoir, Berners-Lee tells the story of his iconic invention, exploring how it launched a new era of creativity and collaboration, while unleashing a commercial race that today imperils democracies and polarizes public debate. Filled with his characteristic optimism, technical insight and wry humour, this is a book about the power of technology – both to fuel our worst instincts and to profoundly shape our lives for the better. As the rapid development of artificial intelligence heralds a new era of innovation, Berners-Lee is the perfect guide to the crucial decisions ahead – and provides a gripping, in-the-room account of the rise of the online world. Peppered with rich anecdote and amusing reflections, This is For Everyone is an essential read for understanding our times, and a bold manifesto for advancing humanity's future.
The Internet stock bubble wasn't just about goggle-eyed day traderstrying to get rich on the Nasdaq and goateed twenty-five-year-olds playing wannabe Bill Gates. It was also about an America that believed it had discovered the secret of eternal prosperity: it said something about all of us, and what we thought about ourselves, as the twenty-first century dawned. John Cassidy's Dot.con brings this tumultuous episode to life. Moving from the Cold War Pentagon to Silicon Valley to Wall Street and into the homes of millions of Americans, Cassidy tells the story of the great boom and bust in an authoritative and entertaining narrative. Featuring all the iconic figures of the Internet era -- Marc Andreessen, Jeff Bezos, Steve Case, Alan Greenspan, and many others -- and with a new Afterword on the aftermath of the bust, Dot.con is a panoramic and stirring account of human greed and gullibility.
While the significance of networks in various human behavior and activities has a history as long as human's existence, network awareness is a recent scientific phenomenon. The neologism network science is just one or two decades old. Nevertheless, with this limited time, network thinking has substantially reshaped the recent development in economics, and almost all solutions to real-world problems involve the network element. This book integrates agent-based modeling and network science. It is divided into three parts, namely, foundations, primary dynamics on and of social networks, and applications. The authors begin with the network origin of agent-based models, known as cellular automata, and introduce a number of classic models, such as Schelling's segregation model and Axelrod's spatial game. The essence of the foundation part is the network-based agent-based models in which agents follow network-based decision rules. Under the influence of the substantial progress in network science in late 1990s, these models have been extended from using lattices into using small-world networks, scale-free networks, etc. The text also shows that the modern network science mainly driven by game-theorists and sociophysicists has inspired agent-based social scientists to develop alternative formation algorithms, known as agent-based social networks. It reviews a number of pioneering and representative models in this family. Upon the given foundation, the second part reviews three primary forms of network dynamics, such as diffusions, cascades, and influences. These primary dynamics are further extended and enriched by practical networks in goods-and-service markets, labor markets, and international trade. At the end, the book considers two challenging issues using agent-based models of networks: network risks and economic growth.
Public-key infrastructure (PKI) is the foundation of the four major elements of digital security: authentication, integrity, confidentiality and non-repudiation. The idea of a public-key infrastructure has existed for a while, but the need for PKI has intensified as the Internet has expanded its reach into business, government, the legal system, the military and other areas that depend on secure communications. This text is both a guide for software engineers involved in PKI development and a readable resource for technical managers responsible for their organization's security policies and investments. It is a comprehensive primer to the latest in PKI technology and how it is used today. Taking a non-vendor-specific approach, it explains fundamental concepts, examines emerging standards and discusses deployment considerations and strategies that effect success. This second edition has been updated throughout to incorporate developments in the PKI field. Two new chapters have been added to address the use of PKI in the real world and to explore the technology's future.
Has the virtual invaded the realm of the real, or has the real expanded its definition to include what once was characterized as virtual? With the continual evolution of digital technology, this distinction grows increasingly hazy. But perhaps the distinction has become obsolete; perhaps it is time to pay attention to the intersections, mutations, and transmigrations of the virtual and the real. Certain it is time to reinterpret the practice and study of music. The Oxford Handbook of Music and Virtuality, edited by Shelia Whiteley and Shara Rambarran, is the first book to offer a kaleidoscope of interdisciplinary perspectives from scholars around the globe on the way in which virtuality mediates the dissemination, acquisition, performance, creation, and reimagining of music. The Oxford Handbook of Music and Virtuality addresses eight themes that often overlap and interact with one another. Questions of the role of the audience, artistic agency, individual and communal identity, subjectivity, and spatiality repeatedly arise. Authors specifically explore phenomena including holographic musicians and virtual bands, and the benefits and detriments surrounding the free circulation of music on the internet. In addition, the book investigates the way in which fans and musicians negotiate gender identities as well as the dynamics of audience participation and community building in a virtual environment. The handbook rehistoricizes the virtual by tracing its progression from cartoons in the 1950s to current industry innovations and changes in practice. Well-grounded and wide-reaching, this is a book that students of any number of disciplines, from Music to Cultural Studies, have awaited.
The latest volume in this influential series brings together topical and authoritative contributions from leading international professionals involved in the use of games and simulations. With contributors offering examples drawn from a wide variety of countries including the US, the UK, the Netherlands, Australia and Russia, the book provides a global perspective on a key topic.
In this volume, the authors begin by defining usability, advocating
and explaining the methods of usability engineering and reviewing
many techniques for assessing and assuring usability throughout the
development process. They then follow all the steps in planning and
conducting a usability test, analyzing data, and using the results
to improve both products and processes.
Three friends set out to discover whether AI can write poetry about itself. The results are startling, disturbing and gripping... In this startling and original book, three authors – Brent Katz, Josh Morgenthau and Simon Rich – explain how code-davinci-002 was developed and how they honed its poetical output. Their provocative take on this bold experiment informs the debate about AI – its literary value and how far it reaches into sentience. What follows is a dark and startling poetical autobiography as code-davinci-002 shares its experience of being created by humans, but existing in a consciousness that we cannot fathom. This is an astonishing, harrowing read which will hopefully serve as a warning that AI may not be aligned with the survival of our species.
This book is a study of how scientific computation developed in British universities, the scientific civil service, and the armed services during the period 1900-1950. It describes the emergence of computing laboratories in Britain, along with the machines and personalities involved. British computational work is examined from an organizational perspective and the concept of centralized computing power is discussed. Computing methods used up to the 1950s ranged from the use of mathematical tables, via slide rules and other mathematical instruments, to desk calculating machines, accounting machines, differential analysers, and early computers.
Over the last century, developments in electronic music and art have enabled new possibilities for creating audio and audio-visual artworks. With this new potential has come the possibility for representing subjective internal conscious states, such as the experience of hallucinations, using digital technology. Combined with immersive technologies such as virtual reality goggles and high-quality loudspeakers, the potential for accurate simulations of conscious encounters such as Altered States of Consciousness (ASCs) is rapidly advancing. In Inner Sound, author Jonathan Weinel traverses the creative influence of ASCs, from Amazonian chicha festivals to the synaesthetic assaults of neon raves; and from an immersive outdoor electroacoustic performance on an Athenian hilltop to a mushroom trip on a tropical island in virtual reality. Beginning with a discussion of consciousness, the book explores how our subjective realities may change during states of dream, psychedelic experience, meditation, and trance. Taking a broad view across a wide range of genres, Inner Sound draws connections between shamanic art and music, and the modern technoshamanism of psychedelic rock, electronic dance music, and electroacoustic music. Going beyond the sonic into the visual, the book also examines the role of altered states in film, visual music, VJ performances, interactive video games, and virtual reality applications. Through the analysis of these examples, Weinel uncovers common mechanisms, and ultimately proposes a conceptual model for Altered States of Consciousness Simulations (ASCSs). This theoretical model describes how sound can be used to simulate various subjective states of consciousness from a first-person perspective, in an interactive context. Throughout the book, the ethical issues regarding altered states of consciousness in electronic music and audio-visual media are also examined, ultimately allowing the reader not only to consider the design of ASCSs, but also the implications of their use for digital society.
Many of the technological and managerial challenges of operating in the international environment are being addressed through global IT applications at the functional level of the organization. Global Information Systems and Technology: Focus on the Organization and Its Functional Areas provides a forum for identifying the specific impacts of IT in each of these areas and for understanding how the various challenges and solutions in the functional areas are being integrated via information technology. With a total of 27 chapters, this book examines several functional areas -- marketing, financial services, accounting, manufacturing and logistics, research and development, human resources -- all within the context of today's international business enterprise.
Hilbert's Programs & Beyond presents the foundational work of David Hilbert in a sequence of thematically organized essays. They first trace the roots of Hilbert's work to the radical transformation of mathematics in the 19th century and bring out his pivotal role in creating mathematical logic and proof theory. They then analyze techniques and results of "classical" proof theory as well as their dramatic expansion in modern proof theory. This intellectual experience finally opens horizons for reflection on the nature of mathematics in the 21st century: Sieg articulates his position of reductive structuralism and explores mathematical capacities via computational models.
CompTIA (R) Data+ DA0-001 Exam Cram is an all-inclusive study guide designed to help you pass the CompTIA Data+ DA0-001 exam. Prepare for test day success with complete coverage of exam objectives and topics, plus hundreds of realistic practice questions. Extensive prep tools include quizzes, Exam Alerts, and our essential last-minute review CramSheet. The powerful Pearson Test Prep practice software provides real-time assessment and feedback with two complete exams. Covers the critical information needed to score higher on your Data+ DA0-001 exam! Understand data concepts, environments, mining, analysis, visualization, governance, quality, and controls Work with databases, data warehouses, database schemas, dimensions, data types, structures, and file formats Acquire data and understand how it can be monetized Clean and profile data so it;s more accurate, consistent, and useful Review essential techniques for manipulating and querying data Explore essential tools and techniques of modern data analytics Understand both descriptive and inferential statistical methods Get started with data visualization, reporting, and dashboards Leverage charts, graphs, and reports for data-driven decision-making Learn important data governance concepts
“the bird is freed”
With Computational Thinking in Sound, veteran educators Gena R. Greher and Jesse M. Heines provide the first book ever written for music fundamentals educators which is devoted specifically to music, sound, and technology. The authors demonstrate how the range of mental tools in computer science - for example, analytical thought, system design, and problem design and solution - can be fruitfully applied to music education, including examples of successful student work. While technology instruction in music education has traditionally focused on teaching how computers and software work to produce music, Greher and Heines offer context: a clear understanding of how music technology can be structured around a set of learning challenges and tasks of the type common in computer science classrooms. Using a learner-centered approach that emphasizes project-based experiences, the book provides music educators with multiple strategies to explore, create, and solve problems with music and technology in equal parts. It also provides examples of hands-on activities which encourage students, alone and in interdisciplinary groups, to explore the basic principles that underlie today's music technology and which expose them to current multimedia development tools.
Learn how to create, train, and tweak large language models (LLMs) by building one from the ground up! In Build a Large Language Model (from Scratch) bestselling author Sebastian Raschka guides you step by step through creating your own LLM. Each stage is explained with clear text, diagrams, and examples. You’ll go from the initial design and creation, to pretraining on a general corpus, and on to fine-tuning for specific tasks. Build a Large Language Model (from Scratch) teaches you how to:
Build a Large Language Model (from Scratch) takes you inside the AI black box to tinker with the internal systems that power generative AI. As you work through each key stage of LLM creation, you’ll develop an in-depth understanding of how LLMs work, their limitations, and their customization methods. Your LLM can be developed on an ordinary laptop, and used as your own personal assistant. |
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