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There is now a plethora of internet of things (IoT) devices on the market that can connect to the internet and the desired environment to produce sufficient and reliable data that is required by the government administration for a variety of purposes. Additionally, the potential benefits of incorporating artificial intelligence (AI) and machine learning into governance are numerous. Governments can use AI and machine learning to enforce the law, detect fraud, and monitor urban areas by identifying problems before they occur. The government can also use AI to easily automate processes and replace mundane and repetitive tasks. AI, IoT, and Blockchain Breakthroughs in E-Governance defines and emphasizes various AI algorithms as well as new internet of things and blockchain breakthroughs in the field of e-governance. Covering key topics such as machine learning, government, and artificial intelligence, this premier reference source is ideal for government officials, policymakers, researchers, academicians, practitioners, scholars, instructors, and students.
Autonomous systems are on the frontiers of Artificial Intelligence (AI) research, and they are slowly finding their business applications. Driven mostly by Reinforcement Learning (RL) methods (one of the most difficult, but also the most promising modern AI algorithms), autonomous systems help create self-learning and self-optimising systems, ranging from simple game-playing agents to robots able to efficiently act in completely new environments. Based on in-depth study of more than 100 projects, Andrzej Wodecki explores RL as a key component of modern digital technologies, its real-life applications to activities in a value chain and the ways in which it impacts different industries. Artificial Intelligence in Management will help project leaders, decision makers and investors evaluate new autonomous projects and will serve as an inspiring guide for future research.
Host of public television's Mark Kistler's Imagination Station, shows young artists the cool and fun way to draw in 3-D! Hey, you! Open this book and learn how to draw in three dimensions! Mark Kistler's Imagination Station has thirty-six exciting drawing adventures. Mark teaches you the different skills you need in order to create such masterpieces as: * Dinosaurs in the Sky There's also a special guide for parents and teachers at the end of the book.
This timely book addresses the increasingly widespread issue of online political hatred in Europe. Taking an interdisciplinary approach, it examines both the contributions of new technologies, in particular social networks, to the rise of this phenomenon, and the legal and political contexts in which it is taking place. Through an analysis of online hate speech and its impacts, Giovanni Ziccardi characterizes contemporary political hatred in Europe, highlighting its victims, communication strategies, and the creation of a cross-national network of extremists enabled by technology. He compares legal and political responses to the problem at both national and EU levels, as well as the approach taken by the US, in order to examine the effectiveness of current measures. Finally, he evaluates possible remedies for the situation, including both legal and technological solutions, and outlines the potential for a unified European framework to counter the spread of hatred online. Online Political Hate Speech in Europe will be an essential read for scholars and students in law and politics looking for an in-depth analysis of this issue. It will also be useful for politicians, policy makers, and practitioners seeking to understand the mechanisms underlying the circulation of political hatred.
Following his blockbuster biography of Steve Jobs, The Innovatorsis Walter Isaacson's story of the people who created the computer and the Internet. It is destined to be the standard history of the digital revolution and a guide to how innovation really works. What talents allowed certain inventors and entrepreneurs to turn their disruptive ideas into realities? What led to their creative leaps? Why did some succeed and others fail? In his exciting saga, Isaacson begins with Ada Lovelace, Lord Byron's daughter, who pioneered computer programming in the 1840s. He then explores the fascinating personalities that created our current digital revolution, such as Vannevar Bush, Alan Turing, John von Neumann, J.C.R. Licklider, Doug Engelbart, Robert Noyce, Bill Gates, Steve Wozniak, Steve Jobs, Tim Berners-Lee and Larry Page. This is the story of how their minds worked and what made them so creative. It's also a narrative of how their ability to collaborate and master the art of teamwork made them even more creative. For an era that seeks to foster innovation, creativity and teamwork, this book shows how they actually happen.
This forward-looking Research Handbook showcases cutting-edge research on the relationship between international migration and digital technology. It sheds new light on the interlinkages between digitalisation and migration patterns and processes globally, capturing the latest research technologies and data sources. Featuring international migration in all facets from the migration of tech sector specialists through to refugee displacement, leading contributors offer strategic insights into the future of migration and mobility. Covering diverse geographies and using interdisciplinary approaches, contributions provide new analysis of migration futures. A discrete chapter on digital technology and COVID-19 global pandemic offers reflections on how migration and mobility are being profoundly reshaped by the global pandemic. The practical applications and limitations of digital technology in relation to international migration are also highlighted and supported with key case studies. Analytical yet accessible, this Research Handbook will be an invaluable resource for students and scholars in the fields of migration and digital technology, while also being of benefit to policy makers and civil society actors specialising in migration.
You ve just purchased a TI-83 Plus calculator to assist in performing different types of mathematical equations now, how can you get the most out of it? You ll find the answer to this question with our comprehensive, 3-panel guide that shows in great detail what exactly the TI-83 Plus can do. Function key and mode descriptions, as well as problem-solving examples, are included within a color-coded format for easy reference. "
Database skills are among the most in-demand IT skills. With its practical, accessible approach, Coronel/Morris' market-leading DATABASE SYSTEMS: DESIGN, IMPLEMENTATION, & MANAGEMENT, 14th edition, equips you with a solid foundation in database design and implementation for today's market. The authors blend foundational theory, the latest real-world practices and the skills employers want. Straightforward writing and vivid illustrations make even complex concepts easy to understand. You'll learn the key to successful database implementation as you study how to properly design databases that fit within the larger strategic data environment. Expanded coverage includes big data analytics, NoSQL and data visualization technologies. In addition, the MindTap digital platform gives you real-world, hands-on practice to help you prepare for a successful career in database design and management.
If you want to make it beyond Instagram as a photographer you have to give a solid listen to the ideas, tips and overall mindset that Finn shares in this workshop. @alexstrohl Don't just take a picture, make photos that move people. Storytelling is a gift to photographers, letting you weave together characters, events, locations and subjects into a work of beauty greater than the sum of its parts. There are as many stories to tell as pictures to take, but there are also tried-and-tested methods you can adopt to help improve your photography and streamline your workflow. In this beginner-to-pro workshop, award-winning photographer and influencer Finn Beales teaches enthusiasts and aspiring professionals how to master every element of the photographer's process. By following his five-step course - Pitch, Prepare, Shoot, Edit and Deliver - you will develop the same successful, reliable working methods that earn influence and delight audiences, regardless of what genre you're working in. Create intrigue, pull in your audience and tell richer, more rounded stories using your DSLR camera. Want to craft a shoot from start to finish? All the essentials are covered, from building a story into your creative, shoot preparation, the necessary gear and props, working with mood-boards and call sheets, compositional balance, and directing models, right through to post production, editing and file delivery. Discover within: What equipment you'll need, when and why; The secret to key shots and essential techniques; Plot devices to help you craft your narrative; Step-by-step DSLR projects to perfect your skills; Effortlessly capture events, landscapes, portraits, interiors and experiences; How to edit better and be different; Extra exercises to improve your smartphone photography. Compose for impact. Stand out through story.
Create, Explore, and ... Color with The Official Minecraft Coloring Book! Based on Minecraft, the best-selling video game of all time, this action-packed coloring book lets kids color their way through nearly 50 epic pages of original art inspired by the expansive, wondrous, and never-ending world of Minecraft.
Databases are often viewed as the end product rather than as a tool in the work place. This book has been written to address this need, using straightforward examples and assessing different ways of storing information. It is a practical guide to collecting data and using Microsoft Access to transform it into useful information. Written for both Business Studies students and professionals, it adopts a functional approach which teaches theory by practical example. 'Jargon buster' sidebars explain the terminology related to database theory, while the revision questions at the end of each unit aid comprehension. This straightforward approach means that the text is ideal for self-study.
Today, computation is an essential component of every technology. However, there has not been much research on quantum computing, even though it has the capability to solve complex problems in an efficient way. Further study is required to fully understand the uses and benefits of this technology. The Handbook of Research on Quantum Computing for Smart Environments presents investigating physical realizations of quantum computers, encoders, and decoders, including photonic quantum realization, cavity quantum electrodynamics, and many more topics on Bits to Qubits. Covering key topics such as machine learning, software, quantum algorithms, and neural networks, this major reference work is ideal for engineers, computer scientists, physicists, mathematicians, researchers, academicians, scholars, practitioners, instructors, and students.
The definitive art book for the remastered Spyro Reignited Trilogy, for fans young and old. In 2018 Toys for Bob Studios thrilled fans world wide by releasing Spyro Reignited Trilogy, a faithful remaster encompassing all three titles from the beloved Spyro trilogy introduced in 1998. The Art of Spyro is a meticulously crafted compendium filled with in-depth behind-the-scenes content, insightful quotes from top illustrators in the industry, anecdotes from the game developers, and a dazzling assortment of incredible concept art, some of which has never been seen by the public. It is a must-have for art lovers, games, fans... and the fun-loving adventurer in all of us.
Simulation Using ProModel helps students build competence and confidence in the use of simulation through hands-on application. The text features a blend of theory and practice, real-life examples, case studies, and lab exercises using ProModel to help students develop their knowledge and abilities. Part I consists of 14 study chapters. The first four chapters introduce simulation, its application to system design and improvement, and how simulation works. Chapters 5 through 11 cover the practical and theoretical aspects of conducting a simulation project, including applying simulation optimization. Chapters 12 through 14 cover applications of simulation to manufacturing, material handling, and service systems. Part II features 14 labs that correlate with the 14 chapters in Part I. Each lab guides students through the steps of modeling a situation using ProModel and then provides exercises to further develop their skills.
The proliferation of virtual and augmented reality technologies into society raise significant questions for judges, legal institutions, and policy makers. For example, when should activities that occur in virtual worlds, or virtual images that are projected into real space (that is, augmented reality), count as protected First Amendment 'speech'? When should they instead count as a nuisance or trespass? Under what circumstances would the copying of virtual images infringe intellectual property laws, or the output of intelligent virtual avatars be patentable inventions or works of authorship eligible for copyright? And when should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, the law of data protection and privacy, and of jurisdiction, as well as upon potential legal rights for increasingly intelligent virtual avatars in VR worlds. The Handbook offers a comprehensive look at challenges to various legal doctrines raised by the emergence - and increasing use of - virtual and augmented reality worlds, and at how existing law in the USA, Europe, and other jurisdictions might apply to these emerging technologies, or evolve to address them. It also considers what legal questions about virtual and augmented reality are likely to be important, not just for judges and legal scholars, but also for the established businesses and start-ups that wish to make use of, and help shape, these important new technologies. This comprehensive Research Handbook will be an invaluable reference to those looking to keep pace with the dynamic field of virtual and augmented reality, including students and researchers studying intellectual property law as well as legal practitioners, computer scientists, engineers, game designers, and business owners. Contributors include: W. Barfield, P.S. Berman, M.J. Blitz, S.J. Blodgett-Ford, J. Danaher, W. Erlank, J.A.T. Fairfield, J. Garon, G. Hallevy, B. Lewis, H.Y.F. Lim, C. Nwaneri, S.R. Peppet, M. Risch, A.L. Rossow, J. Russo, M. Supponen, A.M. Underhill, B.D. Wassom, A. Williams, G. Yadin
This ground-breaking and timely book explores how big data, artificial intelligence and algorithms are creating new types of agency, and the impact that this is having on our lives and the rule of law. Addressing the issues in a thoughtful, cross-disciplinary manner, the authors examine the ways in which data-driven agency is transforming democratic practices and the meaning of individual choice. Leading scholars in law, philosophy, computer science and politics analyse the latest innovations in data science and machine learning, assessing the actual and potential implications of these technologies. They investigate how this affects our understanding of such concepts as agency, epistemology, justice, transparency and democracy, and advocate a precautionary approach that takes the effects of data-driven agency seriously without taking it for granted. Scholars and students of law, ethics and philosophy, in particular legal, political and democratic theory, will find this book a compelling and invaluable read, as will computer scientists interested in the implications of their own work. It will also prove insightful for academics and activists working on privacy, fairness and anti-discrimination. Contributors include: J.E. Cohen, G. de Vries, S. Delacroix, P. Dumouchel, C. Ess, M. Garnett, E.H. Gerding, R. Gomer, C. Graber, M. Hildebrandt, C. Maple, K. O'Hara, P. Ohm, m.c. schraefel, D. Stevens, N. van Dijk, M. Veale
Traditional media is over. The internet reigns. And in the attention
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Stochastic processes have a wide range of applications ranging from image processing, neuroscience, bioinformatics, financial management, and statistics. Mathematical, physical, and engineering systems use stochastic processes for modeling and reasoning phenomena. While comparing AI-stochastic systems with other counterpart systems, we are able to understand their significance, thereby applying new techniques to obtain new real-time results and solutions. Stochastic Processes and Their Applications in Artificial Intelligence opens doors for artificial intelligence experts to use stochastic processes as an effective tool in real-world problems in computational biology, speech recognition, natural language processing, and reinforcement learning. Covering key topics such as social media, big data, and artificial intelligence models, this reference work is ideal for mathematicians, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.
Whether you're a computer rookie or hot shot, you can master Microsoft (R) Office 2016 applications quickly with ILLUSTRATED MICROSOFT (R) OFFICE 2016 & OFFICE 365 INTRODUCTORY, part of the popular Illustrated Series. Using a focused, user-friendly format, a two-page layout allows you to work through an entire task without turning the page. The book's easy to follow presentation highlights Learning Outcomes that outline the skills in each lesson. Larger full-color screen images reflect exactly what you should see on your own computer. Each module begins with a brief overview of the principles of the lesson and introduces a case study for further application. New Productivity Apps visually introduce Microsoft (R) OneNote, Sway, Office Mix and Edge using fun, hands-on activities. Companion Sways provide videos and step-by-step instructions to help you master each app. In addition, MindTap and SAM help you further focus your study for results now and success later on the job.
This print textbook is available for students to rent for their classes. The Pearson print rental program provides students with affordable access to learning materials, so they come to class ready to succeed. For graduate and undergraduate courses in computer science, computer engineering, and electrical engineering. Comprehensively covers processor and computer design fundamentals Computer Organization and Architecture, 11th Edition is about the structure and function of computers. Its purpose is to present, as clearly and completely as possible, the nature and characteristics of modern-day computer systems. Written in a clear, concise, and engaging style, author William Stallings provides a thorough discussion of the fundamentals of computer organization and architecture and relates these to contemporary design issues. Subjects such as I/O functions and structures, RISC, and parallel processors are thoroughly explored alongside real-world examples that enhance the text and build student interest. Incorporating brand-new material and strengthened pedagogy, the 11th Edition keeps students up to date with recent innovations and improvements in the field of computer organization and architecture.
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