Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
GUIDE TO NETWORK SECURITY is a wide-ranging new text that provides a detailed review of the network security field, including essential terminology, the history of the discipline, and practical techniques to manage implementation of network security solutions. It begins with an overview of information, network, and web security, emphasizing the role of data communications and encryption. The authors then explore network perimeter defense technologies and methods, including access controls, firewalls, VPNs, and intrusion detection systems, as well as applied cryptography in public key infrastructure, wireless security, and web commerce. The final section covers additional topics relevant for information security practitioners, such as assessing network security, professional careers in the field, and contingency planning. Perfect for both aspiring and active IT professionals, GUIDE TO NETWORK SECURITY is an ideal resource for readers who want to help organizations protect critical information assets and secure their systems and networks, both by recognizing current threats and vulnerabilities, and by designing and developing the secure systems of the future.
Naomi Klein, author of era-defining bestsellers, The Shock Doctrine,
This Changes Everything and No Logo, is back with her most compulsive
and personal book yet: a revelatory journey into the mirror world of
our polarised age
This book covers emerging trends in signal processing research and biomedical engineering, exploring the ways in which signal processing plays a vital role in applications ranging from medical electronics to data mining of electronic medical records. Topics covered include statistical modeling of electroencephalograph data for predicting or detecting seizure, stroke, or Parkinson's; machine learning methods and their application to biomedical problems, which is often poorly understood, even within the scientific community; signal analysis; medical imaging; and machine learning, data mining, and classification. The book features tutorials and examples of successful applications that will appeal to a wide range of professionals and researchers interested in applications of signal processing, medicine, and biology.
This authorised book is the perfect gift for fans of the #1 plush property Based on the bestselling squishy toy, this adorable collector's guide is the perfect gift for any Squishmallows fan! They're lovable, they're squishy-they're Squishmallows! This OFFICIAL Collector's Guide is packed with quirky tidbits, top-ten lists, bios & stats, and a "rarity factor" for Squishmallows' collectible characters. Filled with hundreds of colorful photos and unique art styles. Avid fans, new collectors, young or old, Squishmallows: The Collector's Guide is perfect for just about anyone! Squishmallows are plush toys that are here to fill your hearts with love and affection. Since 2017, the versatile Squishmallows have grown into an international phenomenon and offer comfort, support, and warmth as friends, couch companions, bedtime buddies, and travel teammates. With more than 500 Squishmallows characters to collect, young fans can aspire to be like their favorite characters. Each Squishmallow has its own unique name and storyline to add to the fun.
The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Late Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics.
Master the art of building in Minecraft Minecraft is a sandbox game where anything is possible! With over 600 blocks to choose from, getting started can feel overwhelming. This Creative Handbook will give you all the tools you need to become an expert builder. Whether it's choosing your blocks or decorating your build, this book is packed with expert advice, top tips and advanced tricks to take your construction skills to the next level. Read how to plan builds, create colour palettes, use effective lighting and much more. This book also features advice from pro build teams and YouTubers, and includes step-by-step builds to complete in-game. With so much to explore, there's sure to be something for 'crafters of every level.
Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they’d vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free them. While a monstrous foe thrashes through the Magaambya, it’s up to the heroes to save the school from utter destruction! “Shadows of the Ancients” is a Pathfinder adventure for four 18th-level characters by Saif Ansari. This adventure concludes the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure provides guidance to tell stories that are like fables or set in truly unusual adventure locations, and concludes with a look at powerful monsters, magic, and abilities that only the mightiest Magaambyan heroes can claim! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. The Third Edition of Data Abstraction and Problem Solving with Java: Walls and Mirrors employs the analogies of Walls (data abstraction) and Mirrors (recursion) to teach Java programming design solutions, in a way that beginning students find accessible. The book has a student-friendly pedagogical approach that carefully accounts for the strengths and weaknesses of the Java language. With this book, students will gain a solid foundation in data abstraction, object-oriented programming, and other problem-solving techniques.
Discover everything you need to know about how to survive in the Overworld with this brand-new handbook! The Overworld is waiting to be explored – you just need to survive long enough to do it! With dangers lurking around every corner, staying alive can be tricky for even the most experienced player. Whether it’s finding resources, crafting equipment or protecting yourself from hostile mobs, this Survival Handbook will teach you everything you need to know to stay alive in Minecraft. With so much to explore, there’s sure to be something for players of every level. Explore. Thrive. Survive. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Creative Handbook 978 0755500413 Minecraft Combat Handbook 978 0755500420 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
Data Ethics of Power takes a reflective and fresh look at the ethical implications of transforming everyday life and the world through the effortless, costless, and seamless accumulation of extra layers of data. By shedding light on the constant tensions that exist between ethical principles and the interests invested in this socio-technical transformation, the book bridges the theory and practice divide in the study of the power dynamics that underpin these processes of the digitalization of the world. Gry Hasselbalch expertly draws on nearly two decades of experience in the field, and key literature, to advance a better understanding of the challenges faced by big data and AI developers. She provides an innovative ethical framework for studying and governing Big-Data and Artificial Intelligence. Offering both a historical account and a theoretical analysis of power dynamics and their ethical implications, as well as incisive ideas to guide future research and governance practices, the book makes a significant contribution to the establishment of an emerging data and AI ethics discipline. This timely book is a must-read for scholars studying AI, data, and technology ethics. Policymakers in the regulatory, governance, public administration, and management sectors will find the practical proposals for a human-centric approach to big data and AI to be a valuable resource for revising and developing future policies.
A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computers Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.
Written in an accessible, conversational style, this comprehensive introduction to usability engineering takes a project-based approach to the development process. Provides detailed coverage of the fundamentals without unnecessary depth or breadth, focusing readers on understanding the goals and process of usability engineering. Covers the entire usability engineering lifecycle, emphasizing select techniques and methodologies. Illustrates the user interface development process with examples from a medium-scale development example. For anyone interested in learning more about usability and user interfaces in computer systems and software.
Updated to cover UML 2.0, this student textbook provides a practical understanding of software design and development using UML. Case studies are used to illustrate good practice.
Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.
Database Solutions: A step-by-step guide to building databases 2/eAre you responsible for designing and creating the databases that keep your business running? Or are you studying for a module in database design? If so, Database Solutions is for you This fully revised and updated edition will make the database design and build process smoother, quicker and more reliable.Recipe for database success Take one RDMS - any of the major commercial products will do: Oracle, Informix, SQL Server, Access, Paradox Add one thorough reading of Database Solutions if you are an inexperienced database designer, or one recap of the methodology if you are an old hand Use the design and implementation frameworks to plan your timetable, use a common data model that fits your requirements and adapt as necessaryFeatures Includes hints and tips for success with comprehensive guidance on avoiding pitfalls and traps Shows how to create data models using the UML design notation Includes two full-length coded example databases written on Microsoft Access 2002 and Oracle 9i, plus 15 sample data models to adapt to your needs, chosen from seven common business areasNew for this edition New chapters on SQL (St
New media is like a giant jigsaw puzzle; a combination of different skills and media. We know all about the pieces, but the biggest problem is putting them all together to get the 'big picture' of new media design. Design for New Media gives a unified approach to looking at the area, covering both the separate elements, and putting them in the context of new media design as a whole. The book is divided into four sections; The first section considers some of the issues that arise from designing with new and developing technology. The author then moves on to look at the 'building blocks' of new media (sound, colour and animation), and their role in the design of a new media product is explained. The third section covers interaction design and those elements of new media that are connected with the use and understanding of the product. Finally, the process of design itself is considered in a practical way; how do you take that first step in designing a new media product?
Intelligent IT Outsourcing enables practitioners to focus in on the essential issues that need to be addressed so that the fundamental structure of their sourcing strategy and its implementation is sound. The authors provide insight into the challenges likely to be faced and give detailed advice on how to pre-empt and manage these. IT and outsourcing continue to be problematic, not least because
fundamental learning about this subject fails to be applied
systematically, and because IT is inherently difficult to manage.
The economics are not obvious and emerging technologies have to be
addressed, therefore IT goes to the heart of many enterprises and
interfaces with multiple business units and processes, and there
are continuous skills shortages.
Software Engineering for Real-Time Systems is a comprehensive introduction to the systematic design of real-time and embedded software systems. The text provides arguments, examples, techniques, and methodologies to demonstrate what software engineering can offer a real-time software developer. Written in an accessible style and complemented by numerous diagrams, the reader is guided through the steps of a total design approach, from the initial definition of the task all the way through to documentation.
Experience has shown us that investment in the requirements process
saves time, money, and effort. Yet, development efforts
consistently charge ahead without investing sufficiently in the
requirements process. We are so intent to develop the technical
solutions that we are unwilling to take the time and effort to
understand and meet the real customer needs. If you are involved in the systems engineering process, in any company -- from transport and telecommunications, to aerospace and software -- you will learn how to write down requirements to guarantee you get the systems YOU need.What skills will I learn? How to write simple, clear requirements -- so you get what you
wantHow to organize requirements as scenarios -- so everyone
understands what you wantHow to review requirements -- so you ask
for the right things
Sophisticated development organizations worldwide are discovering the advantages of software architectures in building systems that deliver higher quality, lower development and maintenance costs, and shorter time to market. In this book, one of the field's leading experts addresses the two most important factors in making software architectures work: effective design, and leveraging architectures across product lines.KEY TOPICS:Jan Bosch begins by outlining the rationale for software architectures, and reviewing the limits of traditional approaches to software reuse. Next, Bosch introduces a comprehensive approach to software architecture design that includes explicit quality goals, is carefully optimized up front, and still accounts for the inevitability of change. In Part II, Bosch presents today's best practices for defining architectures that can be reused across entire "lines" or "families" of software. Bosch covers each phase of the software product line lifecycle, including development, usage, and evolution of software assets, showing how to manage interdependencies, and cope with new requirements that were not part of the original design. The book includes several running case studies from real companies that have achieved competitive advantage through software architecture.MARKET:For all software architects; IT managers responsible for development projects; designers; and developers.
CompTIA (R) Data+ DA0-001 Exam Cram is an all-inclusive study guide designed to help you pass the CompTIA Data+ DA0-001 exam. Prepare for test day success with complete coverage of exam objectives and topics, plus hundreds of realistic practice questions. Extensive prep tools include quizzes, Exam Alerts, and our essential last-minute review CramSheet. The powerful Pearson Test Prep practice software provides real-time assessment and feedback with two complete exams. Covers the critical information needed to score higher on your Data+ DA0-001 exam! Understand data concepts, environments, mining, analysis, visualization, governance, quality, and controls Work with databases, data warehouses, database schemas, dimensions, data types, structures, and file formats Acquire data and understand how it can be monetized Clean and profile data so it;s more accurate, consistent, and useful Review essential techniques for manipulating and querying data Explore essential tools and techniques of modern data analytics Understand both descriptive and inferential statistical methods Get started with data visualization, reporting, and dashboards Leverage charts, graphs, and reports for data-driven decision-making Learn important data governance concepts |
You may like...
Discovering Computers (c)2017
Mark Frydenberg, Misty Vermaat, …
Paperback
(3)
R966 Discovery Miles 9 660
Database Principles - Fundamentals of…
Carlos Coronel, Keeley Crockett, …
Paperback
Management Of Information Security
Michael Whitman, Herbert Mattord
Paperback
|