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Books > Computing & IT
Video games open portals into fantastical worlds where imaginative
play prevails. The virtual medium seemingly provides us with ample
opportunities to behave and act out with relative safety and
impunity. Or does it? Sound Play explores the aesthetic, ethical,
and sociopolitical stakes of our engagements with gaming's audio
phenomena-from sonic violence to synthesized operas, from
democratic music-making to vocal sexual harassment. Author William
Cheng shows how the simulated environments of games empower
designers, composers, players, and scholars to test and tinker with
music, noise, speech, and silence in ways that might not be prudent
or possible in the real world. In negotiating utopian and alarmist
stereotypes of video games, Sound Play synthesizes insights from
across musicology, sociology, anthropology, communications,
literary theory, and philosophy. With case studies that span Final
Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online,
and Team Fortress 2, this book insists that what we do in there-in
the safe, sound spaces of games-can ultimately teach us a great
deal about who we are and what we value (musically, culturally,
humanly) out here.
Conducting research and technology design for domestic life is by
no means easy. Methods commonly used in the field of Human-Computer
Interaction in settings like the workplace may not easily translate
to the richness and complexity of domestic life. This book
documents new ways in which researchers are studying domestic life,
as well as designing and evaluating technology in the home. Each
chapter is a candid discussion about methods that were successfully
used for research studies with a focus on the challenges that the
researchers faced and the best practices they learned.
Indexing consists of both novel and more traditional techniques.
Cutting-edge indexing techniques, such as automatic indexing,
ontologies, and topic maps, were developed independently of older
techniques such as thesauri, but it is now recognized that these
older methods also hold expertise.
Indexing describes various traditional and novel indexing
techniques, giving information professionals and students of
library and information sciences a broad and comprehensible
introduction to indexing. This title consists of twelve chapters:
an Introduction to subject readings and theasauri; Automatic
indexing versus manual indexing; Techniques applied in automatic
indexing of text material; Automatic indexing of images; The black
art of indexing moving images; Automatic indexing of music;
Taxonomies and ontologies; Metadata formats and indexing; Tagging;
Topic maps; Indexing the web; and The Semantic Web.
Makes difficult and complex techniques understandableContains may
links to and illustrations from websites where new indexing
techniques can be experiencedProvides references for further
reading
In Max/MSP/Jitter for Music, expert author and music technologist
V. J. Manzo provides a user-friendly introduction to a powerful
programming language that can be used to write custom software for
musical interaction. Through clear, step-by-step instructions
illustrated with numerous examples of working systems, the book
equips readers with everything they need to know in order to design
and complete meaningful music projects. The book also discusses
ways to interact with software beyond the mouse and keyboard
through use of camera tracking, pitch tracking, video game
controllers, sensors, mobile devices, and more. The book does not
require any prerequisite programming skills, but rather walks
readers through a series of small projects through which they will
immediately begin to develop software applications for practical
musical projects. As the book progresses, and as the individual's
knowledge of the language grows, the projects become more
sophisticated. This new and expanded second edition brings the book
fully up-to-date including additional applications in integrating
Max with Ableton Live. It also includes a variety of additional
projects as part of the final three project chapters. The book is
of special value both to software programmers working in
Max/MSP/Jitter and to music educators looking to supplement their
lessons with interactive instructional tools, develop adaptive
instruments to aid in student composition and performance
activities, and create measurement tools with which to conduct
music education research.
Web 2.0 technology is a hot topic at the moment, and public
librarians in particular are beginning to feel the pressure to
apply these tools. Indeed, Web 2.0 has the potential to transform
library services, but only if the policy and strategy for those
services are ready to be transformed. The author not only reviews
these tools and provides practical advice and case studies on how
they can be applied in the public library setting, but also
recommends the policies and business cases that begin to create a
new strategy for public libraries.
Particularly geared to the public library settingAdvice on using in
conjunction or integrated with other public library
servicesExamples of best practice
This book addresses the question of how knowledge is currently
documented, and may soon be documented in the context of what it
calls semantic publishing . This takes two forms: a more narrowly
and technically defined semantic web; as well as a broader notion
of semantic publishing. This book examines the ways in which
knowledge is represented in journal articles and books. By
contrast, it goes on to explore the potential impacts of semantic
publishing on academic research and authorship. It sets this in the
context of changing knowledge ecologies: the way research is done;
the way knowledge is represented and; the modes of knowledge access
used by researchers, students and the general public.
Provides an introduction to the semantic web and semantic
publishing for readers outside the field of computer
scienceDiscusses the relevance of the semantic web and semantic
publishing more broadly, and its application to academic
researchExamines the changing ecologies of knowledge production"
This book is about news search and monitoring. Aimed at
professionals with a strategic need of monitoring the surrounding
world, users with a need to find the best news sources, monitoring
services and news search strategies and techniques will benefit
from reading this book. The main purpose is to present a practical
handbook with an analysis of readily available tools, blending with
passages of a theoretical nature. It is also useful for students at
LIS programmes and related information programmes and for
librarians and information professionals. The authors aim to aid
the reader in reaching a greater understanding of the core in news
search and monitoring.
Presents effective tools to evaluate news search engines and
databasesHarness the power of RSS (Real Simple Syndication) feeds
in online news search and monitoringLearn how to navigate and
critically question the news found in the blogosphere
The originality of this book, which deals with such a new subject
matter, lies in the application of methods and concepts never used
before - such as ontologies and taxonomies, as well as thesauri -
to the ordering of knowledge based on primary information. Chapters
in the book also examine the study of ontologies, taxonomies and
thesauri from the perspective of systematics and general systems
theory. Ontologies, Taxonomies and Thesauri in Systems Science and
Systematics will be extremely useful to those operating within the
network of related fields, which includes documentation and
information science.
Ontologies and TaxonomyKnowledge classification SystemsThesauri
This book tackles online social networks by navigating these
systems from the birth to the death of their digital presence.
Navigating the social within the digital can be a contentious
undertaking, as social networks confuse the boundary between
offline and online relationships. These systems work to bring
people together in an online environment, yet participation can
dislocate users from other relationships and deviant online
behaviour can create offline issues. The author begins by examining
the creation of a digital presence in online networks popularized
by websites such as Facebook and MySpace. The book explores how the
digital presence influences how social, cultural and professional
relationships are discovered, forged, maintained and broken, and
journeys through the popular criticisms of social networking such
as employee time-wasting, bullying, stalking, the alleged links
between social networks and suicide and the decline of a user s
public image. Social networks are often treated as morally
ambiguous spaces, which highlights a dissonance between digital and
social literacies. This discord is approached through an
exploration of the everyday undercurrents present in social
networks. The discussion of the digital presence ends by addressing
the intricacies of becoming digitally dead, which explores how a
user removes their identity, with finality, from social networks
and the entire web.
Identifies the undercurrents present in social networks and
explores how these influence everyday lifeProvides insight into how
the digital presence insidiously encroaches on offline aspects of a
user s lifeExamines the idea of becoming digitally dead by
discussing the often taboo subject of virtual and non-virtual
suicide in the context of social networks"
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
Throughout its history, the synthesizer has always been at the
forefront of technology for the arts. In The Synthesizer: A
Comprehensive Guide to Understanding, Programming, Playing, and
Recording the Ultimate Electronic Music Instrument, veteran music
technology journalist, educator, and performer Mark Vail tells the
complete story of the synthesizer: the origins of the many forms
the instrument takes; crucial advancements in sound generation,
musical control, and composition made with instruments that may
have become best sellers or gone entirely unnoticed; and the basics
and intricacies of acoustics and synthesized sound. Vail also
describes how to successfully select, program, and play a
synthesizer; what alternative controllers exist for creating
electronic music; and how to stay focused and productive when faced
with a room full of instruments. This one-stop reference guide on
all things synthesizer also offers tips on encouraging creativity,
layering sounds, performance, composing and recording for film and
television, and much more.
In a world where computing power, ubiquity and connectivity create
powerful new ways to facilitate learning, this book examines how
librarians and information professionals can utilize emerging
technologies to expand service and resource delivery. With
contributions from leading professionals, including lecturers,
librarians and e-learning technologists, this bookl explores
strategic approaches for effectively implementing, living with, and
managing revolutionary technological change in libraries.
Explores the impact of the social and technological aspects of Web
2.0 on libraries and library servicesDraws on empirical
researchExperienced practitioners
The quest to achieve high website rankings in search engine results
is a prominent subject for both academics and website
owners/coders. Website Visibility marries academic research results
to the world of the information practitioner and contains a focused
look at the elements which contribute to website visibility,
providing support for the application of each element with relevant
research. A series of real-world case studies with tested examples
of research on website visibility elements and their effect on
rankings are reviewed.
Written by a well-respected academic and practitioner in the field
of search enginesProvides practical and real-world guidance for
real-world situationsBased on actual research in the field, which
is often used to confirm or refute beliefs in the industry
A straightforward overview with minimum technical descriptions of
the underlying networking principles, standards, applications and
uses of the Internet. Understanding the Internet explains the
underlying networking concepts, the protocols and standards which
comprise the Internet, Internet trends and applications, the mobile
Internet, security and the hidden Web. The Internet and World Wide
Web are dramatically changing the world we live in and this book
provides a holistic view of the Internet so that practitioners and
users can more fully understand the concepts involved.
Written by a highly knowledgeable and well-respected practitioner
in the fieldDraws on the author s wide-ranging practical experience
of developing web and mobile web applications and indeed teaching
Internet technologies at a university for many yearsProvides
insight into how the Internet is put together and the novel
applications which are currently residing on it "
An exciting challenge to how the internet and ICT have been
understood in academia and popular culture and shows how important
cultural assumptions are in how we understand technology. The
Internet, Power and Society argues that the way in which we view
technology such as the internet owes much to older, historic views
of the media and to issues in contemporary society. Such
perspectives are deeply rooted in a Western view of technology and
the book concludes by offering a radically new perspective as to
how the internet can change a society that is truly global in its
application.
An original approach to ICT and the Internet that challenges the
orthodoxyVery topical subject matter - the book addresses many of
the issues regarded of key import in high level political
discussions (such as the World Summit on the Information Society);
the current understanding of ICT and how to move beyond this
interpretationAn approach that moves the debate forward and offers
a truly global way of understanding the Internet and ICT"
Among the most interesting fields in research are the emerging
possibilities to interface the human brain directly with machines,
e.g. with computers and robotic interfaces. The European Space
Agency's Advanced Concept team as a multidisciplinary team from
engineering, artificial intelligence, and neural engineering has
been working on the cutting edge of exploring brain machine
interfaces for application in space as solutions to limitations
astronauts face in space, and this book for the first time presents
the state-of-the-art-cohesively.
* A pioneering book for a pioneering field
* Presents the application of cutting-edge brain machine interface
technologies and concepts to support astronauts in space
* Of great interest to space scientists, neuroscientists, and
biomedical engineers alike
Content Licensing is a wide-ranging and comprehensive guide to
providing content for dissemination electronically. It outlines a
step-by-step introduction to the why, how, and frequently asked
questions of digital content and how to license it. In addition, it
examines the context in which licensing takes place. What makes the
book unique is that it examines licensing from a range of
perspectives.
Practical tips for cost-effective licensingGuidance on how to
ensure the most effective use is made of electronic
resourcesInvaluable for publishers, libraries and distributors
How does a game get made? What can go wrong? What does a producer
actually do? Part memoir, part guide, the Gaming Dream is an eye
opening, true account of what it was like to work in the UK gaming
industry back when the PS2 was king. Francesco Fraulo loves playing
games and really wants to get a job making them. He gets his chance
when a bit of luck helps him get employed at a large gaming
company. Things do not go to plan however and he learns that the
gaming industry isn't the land of honey he thought it would be and
he begins to wonder if it was all worth it. Follow Frank as he
experiences the launch of a new console launch and the creation of
award winning games while trying to test his way up the game
industry ladder. His stories are full of funny behind the scenes
anecdotes of what life working in gaming is really like. It gives a
great insight into the companies, processes and people involved in
making video games and is a must read for anyone thinking of
joining the games industry. This new edition has been reedited and
expanded for 2014.
For the engineering and scientific professional, A Physicist's
Guide to Mathematica, 2/e provides an updated reference guide based
on the 2007 new 6.0 release, providing an organized and integrated
desk reference with step by step instructions for the most often
used features of the software as it applies to research in physics.
For Professors teaching physics and other science courses using the
Mathematica software, A Physicist's Guide to Mathematica, 2/e is
the only fully compatible (new software release) Mathematica text
that engages students by providing complete topic coverage, new
applications, exercises and examples that enable the user to solve
a wide range of physics problems.
- Does not require prior knowledge of Mathematica or computer
programming
- Can be used as either a primary or supplemental text for
upper-division physics majors and an Instructor's Solutions Manual
is available
- Provides over 450 end-of-section exercises and end-of-chapter
problems
- Serves as a reference suitable for chemists, physical scientists,
and engineers
- Compatible with Mathematica Version 6, a recent major
release
- Compact disk contains all of the Mathematica input and output in
this book
This book provides a foundation for understanding the fundamentals
of biomedical informatics, which deals with the storage, retrieval,
and use of biomedical data for biological problem solving and
medical decision making. It covers the application of these
principles to the three main biomedical domains of basic biology,
clinical medicine, and public health. The author offers a coherent
summary, focusing on the three core concept areas of biomedical
data and knowledge representation, biomedical information access,
biomedical decision making, and information and technology use in
biomedical contexts.
* Develops principles and methods for representing biomedical data,
using information in context and in decision making, and accessing
information to assist the medical community in using data to its
full potential
* Provides a series of principles for expressing biomedical data
and ideas in a computable form to integrate biological, clinical,
and public health applications
* Includes a discussion of user interfaces, interactive graphics,
and knowledge resources and reference material on programming
languages to provide medical informatics programmers with the
technical tools to develop systems
Digital Information Culture is an introduction to the cultural,
social and political impact of digital information and digital
resources. The book is organised around themes, rather than
theories and is arranged into three sections: culture, society and
the individual. Each explores key elements of the social, cultural
and political impact of digital information. The culture section
outlines the origins of cyber culture in fifties pulp-fiction
through to the modern day. It explores the issues of information
overload, the threat of a digital dark age, and the criminal
underbelly of digital culture. Section two, society, explores the
economic and social impact of digital information, outlining key
theories of the Information Age. Section three explores the impact
of digital information and digital resources on the individual,
exploring the changing nature of identity in a digital world.
Written by a leading author in the fieldFocuses on digital
information and its social, cultural and political impact is
uniqueThe wider theoretical framework, relying less of sociology,
more on cultural theory
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