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The Business Analysts completely dissolves the perception that the IT industry dictates to businesses what IT systems they will use and dispels the myth that business users and IT technicians are from different planets. It suggests how to create an environment in which everybody works together in an exciting and refreshing way – a paradigm shift in the way business analysis projects are done.
The IT industry has to move to a point where it realises that the users of IT systems and the technical personnel are both equally responsible for getting the system to work. The users of the IT system should be an integral part of the team when the system is being put together. This, unfortunately, is not the norm within the industry. It is the business analyst’s responsibility, among others, to make sure that communication flows freely between all the parties involved.
This book gives the business analyst the tools and techniques to find out what the business users of IT systems really need and to guide the project to meet those needs.
Designed for students to use in the classroom or at home to study and prepare for the New York State Regents exam on biology.
James Lovelock, creator of the Gaia hypothesis and the greatest environmental thinker of our time, has produced an astounding new theory about future of life on Earth. He argues that the anthropocene - the age in which humans acquired planetary-scale technologies - is, after 300 years, coming to an end. A new age - the novacene - has already begun. New beings will emerge from existing artificial intelligence systems. They will think 10,000 times faster than we do and they will regard us as we now regard plants - as desperately slow acting and thinking creatures. But this will not be the cruel, violent machine takeover of the planet imagined by sci-fi writers and film-makers. These hyper-intelligent beings will be as dependent on the health of the planet as we are. They will need the planetary cooling system of Gaia to defend them from the increasing heat of the sun as much as we do. And Gaia depends on organic life. We will be partners in this project. It is crucial, Lovelock argues, that the intelligence of Earth survives and prospers. He does not think there are intelligent aliens, so we are the only beings capable of understanding the cosmos. Maybe, he speculates, the novacene could even be the beginning of a process that will finally lead to intelligence suffusing the entire cosmos. At the age 100, James Lovelock has produced the most important and compelling work of his life.
The internet has changed us all, creating a new layer of perfectionist pressure in every aspect of our lives, but equally enabling us to share resources, opinions, help and information more quickly than ever before. Are we supposed to love it, or leave it? Is it ever possible to do both? Like all of their generation, Naomi Shimada and Sarah Raphael have grown up on the internet, and now work closely with it every day. Sarah's work as a journalist brings her into contact with the outer reaches of the internet as well as its inner workings; graph upon graph revealing to her what people most want to read today (hint: its usually a story about a relationship car crash). In her work as a model and positivity advocate, Naomi talks to people all over the world through her sunny, colourful Instagram account; people who rely on her cheerfulness to help them. In Mixed Feelings, they explore what the internet might be doing to our minds, bodies and hearts, through wide-ranging essays and discussions featuring a range of perspectives and voices. A bible for those who refuse to fit into any box, this is a celebration of difference and a challenge to the status quo – a bulwark against the onslaught of images of perfectionism and aspiration we are bombarded with on a daily basis.
Gain a clear understanding of even the most complex, highly theoretical computational theory topics in the approachable presentation found only in the market-leading INTRODUCTION TO THE THEORY OF COMPUTATION, 3E, International Edition. The number one choice for today's computational theory course, this revision continues the book's well-known, approachable style with timely revisions, additional practice, and more memorable examples in key areas. A new first-of-its-kind theoretical treatment of deterministic context-free languages is ideal for a better understanding of parsing and LR grammars. You gain a solid understanding of the fundamental mathematical properties of computer hardware, software, and applications with a blend of practical and philosophical coverage and mathematical treatments, including advanced theorems and proofs. INTRODUCTION TO THE THEORY OF COMPUTATION, 3E, International Edition's comprehensive coverage makes this a valuable reference for your continued studies in theoretical computing.
Netflix's co-founder and first CEO shares the behind-the-scenes origin story of the major international brand that has changed everything about how we consume TV and film.
Netflix has grown into a worldwide brand with more than 100 million subscribers across the globe. It has completely changed the way we make and consume TV and film but the early days of Netflix were anything but breezy. The number of obstacles and catastrophes that could have derailed the company are mind boggling. The real insider account of what it took to be one of the world's most successful start-ups has never been told. Until now.
In That Will Never Work, co-founder Marc Randolph recounts the incredible highs and lows behind creating Netflix. From the early days figuring out what the business would be and raising the seed money, to taking on Blockbuster, going public and establishing Netflix's unique business principles that underpin the success it enjoys today, That Will Never Work is one of the most thrilling and inspiring business stories that has yet to be told by a founder.
For fans of Shoe Dog, Zero to One and Creativity, Inc., the inside story of an iconic brand told by one of the most respected business minds.
Created through a "student-tested, faculty-approved" review process with over 150 students and faculty, CMPTR is an engaging and accessible solution to accommodate the diverse lifestyles of today's learners at a value-based price. CMPTR employs a combined approach, covering computer concepts and introductory Office 2010 skills within a single solution. With six computer concepts chapters and sixteen Office 2010 application chapters, you will have everything you need for your computer literacy course in a format that students find modern and engaging.
Loved by instructors for its visual and flexible way to build computer skills, the Illustrated Series is ideal for teaching Microsoft Office 2010 to both computer rookies and hotshots. Each two-page spread focuses on a single skill, making information easy to follow and absorb. Large, full-color illustrations represent how the students' screen should look. Concise text introduces the basic principles of the lesson and integrates a case study for further application.
Would you say your phone is safe, or your computer? What about your car? Or your bank? There is a global war going on and the next target could be anyone, from a global corporation to a randomly selected person. From cybercrime villages in Romania to intellectual property theft campaigns in China, these are the true stories of the hackers behind some of the largest cyberattacks in history, and those committed to stopping them. You've never heard of them and you're not getting their real names. Kate Fazzini has met the hackers that create new cyberweapons, hack sports cars and develop ransomware capable of stopping international banks in their tracks. Kingdom of Lies is a fast-paced look at technological innovations that were mere fantasy only a few years ago, but now make up an integral part of all our lives.
Since Don't Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject. Now Steve returns with fresh perspective to reexamine the principles that made Don't Make Me Think a classic-with updated examples and a new chapter on mobile usability. And it's still short, profusely illustrated...and best of all-fun to read. If you've read it before, you'll rediscover what made Don't Make Me Think so essential to Web designers and developers around the world. If you've never read it, you'll see why so many people have said it should be required reading for anyone working on Web sites. "After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book." -Jeffrey Zeldman, author of Designing with Web Standards
A remastered classic deserves a remastered guide--this very special update to the official Dark Souls game guide brings everything there is to know about the world of Lordran together in one place. We've expanded every part of our original Dark Souls guide to take advantage of many thousands of hours of play since the game's original release.
Praised by instructors for its concise, focused approach and user-friendly format, the Illustrated Series engages both computer rookies and hot shots in mastering MICROSOFT OFFICE 2013 applications quickly and efficiently. Skills are accessible and easy-to-follow thanks to the Illustrated Series' hallmark 2-page layout, which allows students to see an entire task in one view. New Learning Outcomes outline the skills covered in each lesson, and larger full-color screens represent exactly what students should see on their own computers. Each unit begins with a brief overview of the principles of the lesson, and introduces a case study for further application.
This book teaches the principles and techniques of digital systems through a range of examples.It has step-by-step solutions to exercises and over 200 practical examples, activities and selfevaluation exercises to assist the learner. A glossary of important terms makes it easily accessible to the new learner.
100% Unofficial A gamer's guide to the phenomenal new battle royal game, Apex Legends. In this full-colour illustrated unofficial handbook, you'll find guides that will help you improve your survival skills, master each of the colourful Legend characters and become a master of the map and all its hidden secrets. With tips on how to play, the different modes, tactical strategies, looting and maximising load outs and much more, this easy-to-follow, step-by-step guide launches readers into Apex Legends' battle for survival. For parents, there's also a guide to playing safely online, as well as advice on setting parental controls.
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds "more Bach than Bach," turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative-or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from "the need for introspection" to "the ability to discover the key problem." He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans-and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
This is the dramatic story of how a noted tech venture capitalist, an early mentor to Mark Zuckerberg and investor in his company, woke up to the serious damage Facebook was doing to our society and set out to try to stop it. If you had told Roger McNamee three years ago that he would soon be devoting himself to stopping Facebook from destroying democracy, he would have howled with laughter. He had mentored many tech leaders in his illustrious career as an investor, but few things had made him prouder, or been better for his fund's bottom line, than his early service to Mark Zuckerberg. Still a large shareholder in Facebook, he had every good reason to stay on the bright side. Until he simply couldn't. Zucked is McNamee's intimate reckoning with the catastrophic failure of the head of one of the world's most powerful companies to face up to the damage he is doing. It's a story that begins with a series of rude awakenings. First there is the author's dawning realization that the platform is being manipulated by some very bad actors. Then there is the even more unsettling realization that Zuckerberg and Sheryl Sandberg are unable or unwilling to share his concerns, polite as they may be to his face. And then comes Brexit and the election of Donald Trump, and the emergence of one horrific piece of news after another about the malign ends to which the Facebook platform has been put. To McNamee's shock, Facebook's leaders still duck and dissemble, viewing the matter as a public relations problem. Now thoroughly alienated, McNamee digs into the issue, and fortuitously meets up with some fellow travellers who share his concerns, and help him sharpen its focus. Soon he and a dream team of Silicon Valley technologists are charging into the fray, to raise consciousness about the existential threat of Facebook, and the persuasion architecture of the attention economy more broadly - to our public health and to our political order. Zucked is both an enthralling personal narrative and a masterful explication of the forces that have conspired to place us all on the horns of this dilemma. This is the story of a company and its leadership, but it's also a larger tale of a business sector unmoored from normal constraints, at a moment of political and cultural crisis, the worst possible time to be given new tools for summoning the darker angels of our nature and whipping them into a frenzy. This is a wise, hard-hitting, and urgently necessary account that crystallizes the issue definitively for the rest of us.
Bring your computer literacy course back to the BASICS. COMPUTER LITERACY BASICS: A COMPREHENSIVE GUIDE TO IC3 provides an introduction to computer concepts and skills, which maps to the newest Computing Core Certification (IC3) standards. Designed with new learners in mind, this text covers Computing Fundamentals, Key Applications, and Living Online - everything students need to pass the IC3 exam, and finish the course as confident computer users.
Based on extensive customer feedback, DISCOVERING COMPUTERS (c)2014 has been completely reexamined and revised to reflect the evolving needs of the concepts portion of the Introductory Computing course. This exciting new edition maintains many longstanding hallmarks, but is now highly focused on relevancy to provide students only with what they really need to know to be successful digital citizens in college and beyond. To better reflect the importance of certain topics in today's digital world, coverage of enterprise computing, ethics, Internet research skills, mobile computing, operating systems (other than Windows), browsers, security, and Web 2.0 has been expanded and integrated. New critical thinking and problem solving exercises are included in every feature throughout the text, engaging students in regular practice of higher-order thinking skills. In addition, students have more opportunity for hands-on practice with the completely revised end-of-chapter activities. With these enhancements and more, the new DISCOVERING COMPUTERS is an even more engaging teaching and learning tool for your classroom.
Prepare beginning programmers with the most important principles for developing structured program logic with Farrell's highly effective PROGRAMMING LOGIC AND DESIGN, COMPREHENSIVE, 8E. This popular text takes a unique, language-independent approach to programming with a distinctive emphasis on modern conventions. The book's clear, concise writing style eliminates highly technical jargon while introducing universal programming concepts and encouraging a strong programming style and logical thinking. Clear revised explanations utilize flowcharts, pseudocode, and diagrams to ensure even readers with no prior programming experience fully understand modern programming and design concepts. Farrell's proven learning features help students gain a better understanding of the scope of programming today while common business examples help illustrate key points. Readers can use this proven book alone or paired with a language-specific companion text that emphasizes C++, Java or Visual Basic.
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