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Books > Children's & Educational > Technology & applied sciences > General
The states of matter (solids, liquids, and gases) are explained and demonstrated. Includes an experiment to try.
The second book in the groundbreaking new series from two bestselling writers that teaches you about the world through football. This book is packed with awesome true stories, real science and fascinating facts and will make you laugh loads - and it's all about football. What is a vomitory? When do footballers wee? Where do goalkeepers let in chickens? When did women start playing football? You'll find the answers to these questions and more in chapters on subjects such as biology, maths and history. Illustrated throughout with hilarious cartoons and filled with laugh-out-loud gags this is the perfect book for any boy or girl who loves football.
A collection of books 1-4 from the series 'How to Code'. Learn a variety of different coding techniques with this colourful and easy to follow guide. Discover everything you need to know to get coding in an instant! Starting with basic coding concepts and using step-by-step instructions, learn all about loops, variables and selection - developing your coding skills until you can create a website, make a game and much more! How to code series helps you learn coding techniques from basic coding to creating code for webpages. Book 1 introduces basic coding using step by step instructions. Book 2 builds on basic coding and introduces loops and variables. Book 3 takes coding further and explains how to useselection with 'if' statements. Book 4 develops coding skills further and explains how to create webpages in HTML. All use step by step instructions and robot helpers feature throughout to ensure everything is clear.
Meet the S.T.E.A.M. pioneers and discover their fascinating life story and inspirations. Katherine Johnson tells the story of this key scientific figure - covering her early maths skills which saw her attending high school at only 10 years old through to her work at NASA calculating and analysing the flight paths of many spacecraft. She helped send astronauts to the Moon. Masterminds introduces some of the world's great scientists, inventors and artists, retelling their lives and explaining why their work is important. Clear photographic designs bring a real-life quality to these biographies and major S.T.E.A.M. discoveries. Provides an understanding of scientific discoveries and presents inspirational lives from a variety of diverse backgrounds. Includes a timeline of the person's life and shows the ongoing legacy that we can see around us today. Perfect for readers aged 7 and up.
A new series of illustrated books specifically designed for children in elementary education, narrating the stories of those great historical figures who have left their mark on humanity in fields such as science, art, exploration, music and other subjects. Young readers will be able to read all about these famous people's main achievements, experiencing the main steps of their lives through Isabel Munoz's engaging illustrations, and finding out some curious facts about their work and success. In the six volumes of the series, children will be fascinated by the genial and revolutionary intuition of Einstein, Leonardo da Vinci's vast breadth of expertise, the incredible discoveries about space made by Galileo Galilei, Mozart's infinite musical creativity, the masterpieces created by Picasso and Van Gogh. There is an index at the end of each volume listing the main biographical events and some simple quizzes will help children to further understand and test their knowledge.
The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
This collection is packed with tons of recipes for easy sweets and treats, designed with young cooks in mind and triple tested by the chefs in Food Network Kitchen. Kids will get all the info they need to make their favourite desserts: muffins and quick breads, brownies and bars, cookies, cupcakes, sheet cakes, and more. The recipes are simple to follow and totally foolproof, and each one comes with a colour photo and pro tips to help junior chefs get started in the kitchen. Inside you'll find: * 110 delicious recipes * Fun food trivia * A visual recipe index with a photo of every recipe * Choose-your-own adventure recipes (such as design-your-own Whoopie Pies and Banana Bread) * Crowd-pleasers like Red Velvet Brownies, Pumpkin Spice Chocolate Chip Cookies, Mini PB & Chocolate Cupcakes, Chocolate Candy Bar Layer Cake, and more! * Fun food crafts such as cookie puzzle pieces and DIY sprinkles * Amazing fake-out cakes including spaghetti and meatballs, a taco, and a pineapple * Bonus food-themed activity pages with word scrambles, spot-the-difference photo games, and more * Lay-flat binding and a heavy paper stock that will stand up to frequent use
This work describes the application of management theories in STEM (Science, Technology, Engineering and Mathematics) education systems. Two chapters examine STEM education on the K-12 national level and one chapter focuses on the higher education institutional level. All chapters are based on comprehensive research. Thus, it will appeal to teachers, school principals, researchers, graduate students, government policymakers, and all practitioners who care about STEM education in schools, academia and government. In each chapter, SWOT (Strengths, Weaknesses, Opportunities, and Threats) analysis is used as a managerial strategic tool for the examination of factors that focus either on internal circumstances (strengths and weaknesses), or external ones (opportunities and threats).
Are Olympic athletes born stronger and faster than the rest of us? Why
do tennis rackets have strings? How do gymnasts balance on their hands?
Why do hurdlers do the splits when they jump?
Preschoolers will love tackling these 20 fun, easy-to-follow step-by-step projects as they learn about STEAM topics (science, technology, engineering, arts, and math). Topics include symmetry and how light bounces to create reflections with mirror mandalas, diffusion and capillary action with tie dye towels, structural framing and bracing with marshmallow structures, and electrical currents with salty circuits. This cross-subject approach to learning will prepare young children for the subjects they will soon learn in elementary school and beyond. Each project features simple instructions and large, full- color photos, to make each one enjoyable and fun for both kids and parents.
You never had a science teacher like this! Max Axiom is a super-cool super-scientist. Using powers he acquired in a freak accident, Max demonstrates and explains science in ways never before seen in the classroom. Whether shrinking down to the size of an ant or riding on a sound wave, Max can do whatever it takes to make science super cool and accessible.Comic book hero guides readers though the topic. It includes key features such as: fast-paced, easy-to-read text; frequent sidebars; more about section; read more resources; and, FactHound.com internet sites.
Over Two Million Janice VanCleave Books Sold! Why do leaves change colors? How do polar bears avoid slipping on the ice? How are snowflakes made? Why do your toes and fingertips wrinkle if you spend lots of time swimming? How do flies taste their food with their feet? Figure out the answers to these and many other scientific mysteries with this awesome assortment of experiments, projects, and facts for every season of the year. With an amazing experiment for each week, Janice VanCleave’s Science Around the Year introduces you to dozens of wondrous topics in astronomy, biology, chemistry, earth science, and physics. Discover why leaves turn colors and fall off trees in autumn, why September is a good time to look for monarch butterflies, how salt melts ice, what pinecones can tell you about the weather, and much, much more. As with all of Janice VanCleave’s books, each activity is fun and includes simple step-by-step instructions, as well as clear explanations of the concepts you’re seeing in action. Janice VanCleave’s Science Around the Year promises hours and hours of fascinating, hands-on, safe, low-cost science fun–at home or in the classroom.
Are you smart enough to help Ethan, Kiran, Cassia and Zane track down the toxic slime that's infiltrated an incredible eco dome? This dynamic, interactive book is packed with all kinds of puzzles, including fiendish mazes, cunning logic problems, codes to crack, tricky memory challenges, and much more. On a school science trip to an eco dome filled with amazing exotic plants, the gang discover a trail of nasty toxic slime. To track down the source of the slime before it escapes into the outside world, you will need every ounce of brainpower to progress through the challenges, navigating through five locations to the final exit. Throughout the book, nuggets of non-fiction information about forests and plants are scattered on the pages. Look out for all the books in the Escape Room Puzzles series and see if you have what it takes to help the gang carry out each mission!
Readers will be fascinated to learn about a wide range of scientists who have attained recognition or have demonstrated unique abilities in a variety of scientific fields including astronomy, mathematics, chemistry, physics, anthropology, oceanography, botany and medicine. Chronologically presented, this book begins with Pythagoras (c. 580 BC-c. 500 BC) and ends with Stephen Hawking (b. 1942 -). As with all of the scientists featured in 100 Scientists Who Shaped World History, both men sought answers to the physical world around them. Pythagoras, a Greek philosopher and mathematician, coined the word philosophy, believed that mathematics and nature were harmonious and is best known for the Pythagorean theorem. Hawking, an English physicist, combined the theory of relativity with quantum mechanics to describe the properties of black holes. As with the other titles in Bluewood's popular 100 Series, each entry in 100 Scientists Who Shaped World History includes an illustration or photograph and a locator map, accompanied by concise, clearly written text -- teeming with facts and nuggets of information. The book also has a complete index and trivia quiz. Perfect for both the browser who wants to read material in quick bites and for those who want to read the content comprehensively.
Abracadabra! The magic word is . . . science! Make coins disappear
Is it magic? No, it's science! There's a lot more to magic than just waving a wand. From chemistry to biology, gravity to electricity, discover the amazing magical powers of science with these fun-filled, easy-to-perform activities. You won't need any special materials to become a science magician —just everyday things found around the house. With Magic Science, you'll be dazzling family and friends quicker than you can say, "Nothing up my sleeve!"
This pack contains a 300-piece jigsaw of the Periodic Table for children to assemble, while learning the positions and groupings of all 118 elements. It also includes a 16-page book explaining the Periodic Table in a fun and accessible way, and is packed full of fascinating facts about and uses of the elements that make up the world around us.
Make glow-in-the-dark stars! Learn how an Etch-A-SketchR(r) erases pictures! Create a kaleidoscope from your toys! Discover why a SlinkyR(r) slinks down stairs! Experience the science of toys and games with these quick, easy experiments and activities from Jean Potter. You can complete each in ten fun-filled minutes or less, and the clear step-by-step instructions and illustrations help you get it right every time. The projects help you learn about everything from why a swing goes higher when you pump your legs to how Silly PuttyR(r) pulls up comic strips from the newspaper. You will find most of the required materials already in your toy chest, home, backyard, or neighborhood. The 101 activities in this book cover every aspect of the science of toys and the games you play, including swinging, bouncing, throwing, sliding, and much more. You'll discover why a football spirals as it zips through the air, learn how to make your cereal jump out of the bowl, find out why goggles make you see better underwater, and make your own homemade paint —all with the help of a leading educator.
This survey addresses the use of technology in upper secondary mathematics education from four points of view: theoretical analysis of epistemological and cognitive aspects of activity in new technology mediated learning environments, the changes brought by technology in the interactions between environment, students and teachers, the interrelations between mathematical activities and technology, skills and competencies that must be developed in teacher education. Research shows that the use of some technologies may deeply change the solving processes and contribute to impact the learning processes. The questions are which technologies to choose for which purposes, and how to integrate them, so as to maximize all students' agency. In particular the role of the teacher in classrooms and the content of teacher education programs are critical for taking full advantage of technology in teaching practice.
Who knows what makes playing with slime so tactually satisfying. Whatever the reason, Ultimate Slime is here with over 100 borax-free recipes invented by the CraftySlimeCreator, Alyssa Jagan. Written by Alyssa Jagan, popular Instagram slimer of @CraftySlimeCreator fame, Ultimate Slime makes creating gorgeous, satisfying slime easy! You'll see how to do everything you need to create a world of slime in a rainbow of colors and incredible textures. Your slimy journey will start with some basic recipes, including kid-safe slime, then you will learn to make fluffy slime, clear slime, slushy slime-more than 100 recipes and projects in all. Then you can supercharge your slime by adding vibrant colors and all kinds of awesome mix-ins to create confetti slime, iceberg slime, floam-there are no limits to what you will create! Don't miss your chance to create unique kinds of slime that you never thought were possible. All are completely borax free, and all come directly from the mind of the @CraftySlimeCreator herself, Alyssa Jagan. |
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