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Books > Children's & Educational > Technology & applied sciences > General
Help your child learn all about the world with My First Encyclopedia by Priddy Books. Divided into eight subject chapters: Earth, Living World, Animals, History, Science, Things That Go, Human Body and People & Culture. Will provide hours of fun reading for curious children. Approved by subject specialists, every page is packed full of interesting information written in accessible language for children. Specially commissioned illustrations and stunning photographs help children understand each topic.
Platinum Natural sciences and technology Grade 6 provides superior CAPS coverage and has been approved by the Department of Basic Education. What makes the Platinum Natural sciences and technology grade 6 course unique? Special skills focus pages are provided to develop a new skill or to revise a prior skill; key concepts boxes summarises the unit in just a few sentences making it easier for learners to recall what's important; the programme of assessment is built in throughout each term of the learner's book, exactly where you need them for ease of use; revision sections include summary activities, language activities and revision activities giving your learners many chances to revise content and concepts; free book of photocopiable remediation & extension worksheets.
How to tell the difference between living and nonliving things—an essential first skill in scientific sorting and classifying—is explored with hands-on activities and colorful diagrams.
Understanding Digital Technologies and Young Children explores the possibilities digital technology brings to enhance the learning and developmental needs of young children. Globally, the role of technology is an increasingly important part of everyday life. In many early childhood education frameworks and curricula around the world, there is an expectation that children are developing skills to become effective communicators and are using digital technology to investigate their ideas and represent their thinking. This means that educators throughout the world are expected to actively enhance children's learning in ways that provide learning experiences with technology that are balanced and purposeful to allow the transformation of traditional authentic learning experiences. Digital technologies can be used to explore, manipulate, discover, play and interact with real and imaginative worlds to allow active meaning making. With a wide range of expert contributors, this book provides a comprehensive examination of the current research on technology and young children and the importance of engagement for learning. This approach encourages the reader to rethink the possibilities and potential of digital technologies for learning in the early years, especially in the years before formal schooling when children might be attending early childhood settings. This will be a valuable reference for anyone looking for an international perspective on digital technology and young children, and is particularly aimed at current and future teachers.
The Invention Hunters travel the globe in their flying museum collecting the world's greatest inventions! This time, they've landed in a kid's backyard, and these silly scientists think they've stumbled on incredible specimens, from umbrellas and lipsticks to coins and rockets. But what they really discover--with a kid as their guide--is how electricity and magnetism powers lamps, batteries, and even toasters! Using simple explanations and diagrams and a heaping helping of humor, the Invention Hunters make the perfect companions for curious kids who are ready to learn about science, physics, engineering, history, and more.
Follow the journey from the very beginning of our planet to the arrival of humans, in an energetic and engaging picture book. In the beginning there was nothing, and then - BANG! - the universe was born. Discover the incredible story of billions of years of life on Earth, from the first tiny cells, through the age of dinosaurs and prehistoric beasts, all the way to the first humans. With playful text and stylish illustrations, this awe-inspiring history is perfect for curious young minds.
Nikola Tesla was crazy smart. He invented the idea for cell phones in 1893, discovered alternating current, and invented a death ray gun. Of course, he also talked to pigeons, ate only boiled food, and was scared of women who wore jewelry. He was an insane inventor. So was Henry Cavendish, who discovered hydrogen, calculated the density of the Earth, and was so scared of people that he had to write notes to communicate. Sir Isaac Newton discovered the laws of gravity, believed in magic, and thought he could make a potion to create gold. These stories may sound twisted, but they're all true tales from science! Ages 9-12
Spot On is spot on! The most popular course in South Africa, Spot On has everything a learner needs in one book. Spot On improves results, makes learning enjoyable, makes teaching a pleasure and is easy to use. The Spot On Teacher’s Guide comes with printable planning material, Formal Assessment Tasks, revision tests and exams.
Discover the amazing nurses and doctors who changed our world in My First Heroes: Medicine! Push, pull and slide the scenes to find out about Li Shizhen, Edward Jenner, Mary Seacole and Gertrude Elion, and be inspired by their incredible achievements. With scenes to explore, fun facts to learn and bright, bold illustration by Jayri Gomez, this is the perfect introduction for inquisitive preschoolers to these amazing medical heroes. The My First Heroes books have been endorsed and recommended by Dr Amanda Gummer's Good Play Guide. Find out more in this remarkable autobiographical series with Scientists, Space and Inventors.
"It was August 27, 1885. In a hospital in Lima, Peru, a student
named Daniel Carrion was preparing to infect himself with a dreaded
disease . . . He had a small, sharp lancet ready . . . Carrion's
friends and teacher from the medical school thought it was a bad
idea. They knew Carrion was eager to learn more about this
mysterious disease.
The Third Chimpanzee was first published in 1991 and has been in print ever since. This new, illustrated edition is aimed at a young readership. In it, Jared Diamond explores what makes us human and poses fascinating questions. If we share more than 98% of our DNA with chimpanzees, how is it that we can write, read, talk, build telescopes and bombs, while we put our speechless and bomb-less close relatives in cages and zoos? What can woodpeckers teach us about spacecraft? Is genocide a human invention? Why does extinction matter? Why are we destroying the natural resources on which we depend for survival? What hope is there for future generations? Not only is The Third Chimpanzee a mind-boggling survey of how we came to be, but it is also a plea to the next generation to "make better decisions than their parents and get us out of the mess we're in."
There are four books in the series: Electricity and Magnets, Sound and Light, Forces and Motion and Matter and Materials. Each title contains 20 tried and tested experiments. The experiments are all safe to do, use household materials, are manageable but absorbing, and offer rewarding results. Readers are told how long each experiment lasts, what materials are needed and what the results mean. Eye-catching illustrations and engaging text make this the perfect book for the budding scientist!
NSTA Best STEM Books for K-12 Selection NSTA Outstanding Science Trade Books Selection Dolly Gray Children's Literature Award Recipient A Mighty Girl Book of the Year If you've ever felt different, if you've ever been low, if you don't quite fit in, there's a name you should know... Meet Dr. Temple Grandin-one of the world's quirkiest science heroes! When young Temple was diagnosed with autism, no one expected her to talk, let alone become one of the most powerful voices in modern science. Yet, the determined visual thinker did just that. Her unique mind allowed her to connect with animals in a special way, helping her invent groundbreaking improvements for farms around the globe. In hardcover, The Girl Who Thought in Pictures: The Story of Dr. Temple Grandin was the first book in the educational Amazing Scientists series about the inspirational lives of amazing scientists. In addition to the illustrated rhyming tale, you'll find a complete biography, fun facts, a colorful timeline of events, and even a note from Temple herself!
Whatever the weather, wherever you go, create and explore with Dennis and Co! Everyone has a little (or a lot) of mischief in them and The Beano Book of Mischief, Mayhem and Fun! was made with mischief in mind. Come rain or shine this book will bring out the enjoyment in every situation. Build your own catapult, periscope and miniature bow and arrow. Teach an old dog like Gnasher new tricks and learn about codes and ciphers. Filled with top-secret information, games and activities, this is the perfect book for any boy or girl wanting to have fun. Put down the iPad and pick up The Beano Book of Mischief, Mayhem and Fun! This book will bring fun back to basics, encouraging kids to ditch the devices and head outside. Building, learning and above all getting up to some good, old-fashioned, healthy mischief!
Class is in session, and the subject is physics. Your teacher? Why, he's the smartest cat in the galaxy! In this brilliant follow up to Professor Astro Cat's Frontiers of Space, our trusty feline returns to take you on a journey through the incredible world of physics. Learn about energy, power and the building blocks of you, me and the universe in this all new ATOMIC ADVENTURE!
Readers are welcomed to the Lobe Labs and Dr. Brain activities in this brightly illustrated, highly engaging book that uses science to answer interesting questions that kids have about the brain and human behavior. This is a fun primer on psychology and neuroscience that makes complex psychological phenomenon and neural mechanisms relatable to kids through illustrations, interesting factoids, and more. Chapters include: What is the brain made up of and how does it work? Why can't I tickle myself? Why do they shine a light in my eyes when I hit my head in the game? Answers draw from both psychology and neuroscience, giving ample examples of how the science is relevant to the question and to the reader's life experiences.
Finally, a scientific series that treats babies like the geniuses they are! With scientific and mathematical information from an expert, this is the perfect book for the next Einstein. Written by an expert, Quantum Entanglement for Babies is a colorfully simple introduction to one of nature's weirdest phenomenons. Babies (and grownups!) will learn about the wild world of quantum particles. With a tongue-in-cheek approach that adults will love, this installment of the Baby University board book series is the perfect way to introduce basic concepts to even the youngest scientists. After all, it's never too early to become a quantum physicist! Baby University: It only takes a small spark to ignite a child's mind.
A collection of books 1-4 from the series 'How to Code'. Learn a variety of different coding techniques with this colourful and easy to follow guide. Discover everything you need to know to get coding in an instant! Starting with basic coding concepts and using step-by-step instructions, learn all about loops, variables and selection - developing your coding skills until you can create a website, make a game and much more! How to code series helps you learn coding techniques from basic coding to creating code for webpages. Book 1 introduces basic coding using step by step instructions. Book 2 builds on basic coding and introduces loops and variables. Book 3 takes coding further and explains how to useselection with 'if' statements. Book 4 develops coding skills further and explains how to create webpages in HTML. All use step by step instructions and robot helpers feature throughout to ensure everything is clear.
The earliest educational software simply transferred print material from the page to the monitor. Since then, the Internet and other digital media have brought students an ever-expanding, low-cost knowledge base and the opportunity to interact with minds around the globe-while running the risk of shortening their attention spans, isolating them from interpersonal contact, and subjecting them to information overload. The New Science of Learning: Cognition, Computers and Collaboration in Education deftly explores the multiple relationships found among these critical elements in students' increasingly complex and multi-paced educational experience. Starting with instructors' insights into the cognitive effects of digital media-a diverse range of viewpoints with little consensus-this cutting-edge resource acknowledges the double-edged potential inherent in computer-based education and its role in shaping students' thinking capabilities. Accordingly, the emphasis is on strategies that maximize the strengths and compensate for the negative aspects of digital learning, including:
The New Science of Learning: Cognition, Computers and Collaboration in Education brings emerging challenges and innovative ideas into sharp focus for researchers in educational psychology, instructional design, education technologies, and the learning sciences.
Follow that garbage truck...to the landfill to see how trash keeps piling up...to the incinerator to see how trash can be turned into energy...to the recycling center to see how a soda bottle can be turned into a flowerpot. This classic picture book is a fascinating exploration of what happens to our trash. Now rebranded with a new cover look, this picture book is filled with fun charts and diagrams to explain how we deal with the problem of too much trash. Activities throughout the book empower kids to help the environment, whether it's by separating trash from recycling or using a lunch box instead of a paper bag. Both text and artwork were vetted for accuracy by Robin Woods, formerly of the United States Environmental Protection Agency, Dr. William Rathje, founder of the Garbage Project and professor emeritus at the University of Arizona, and Thomas Frankiewicz. This is a Level 2 Let's-Read-and-Find-Out, which means the book explores more challenging concepts perfect for children in the primary grades and supports the Common Core Learning Standards and Next Generation Science Standards. Let's-Read-and-Find-Out is the winner of the American Association for the Advancement of Science/Subaru Science Books & Films Prize for Outstanding Science Series. |
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