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Books > Children's & Educational > Technology & applied sciences > General
This edited volume of papers from the twenty first International Conference on Chemical Education attests to our rapidly changing understanding of the chemistry itself as well as to the potentially enormous material changes in how it might be taught in the future. Covering the full range of appropriate topics, the book features work exploring themes as various as e-learning and innovations in instruction, and micro-scale lab chemistry. In sum, the 29 articles published in these pages focus the reader's attention on ways to raise the quality of chemistry teaching and learning, promoting the public understanding of chemistry, deploying innovative technology in pedagogy practice and research, and the value of chemistry as a tool for highlighting sustainability issues in the global community. Thus the ambitious dual aim achieved in these pages is on the one hand to foster improvements in the leaching and communication of chemistry-whether to students or the public, and secondly to promote advances in our broader understanding of the subject that will have positive knock-on effects on the world's citizens and environment. In doing so, the book addresses (as did the conference) the neglect suffered in the chemistry classroom by issues connected to globalization, even as it outlines ways to bring the subject alive in the classroom through the use of innovative technologies.
An accessible text that assumes no prior knowledge, this book is grounded in the realization that "STEM" and "STEM Education" have not yet evolved into fully coherent fields of study, and fills this gap by offering an original model and strategy for developing coherences in a way that both honors the integrity of each of STEM's constituent disciplines and explores the ways they can amplify one another when used together to address complex contemporary issues. This book demonstrates how STEM can and should be understood as more than a collection of disciplines; it is a transdisciplinary, possibility-rich domain that is much more than the sum of its parts. Building on the actual work of scientists, engineers, and other professionals, the authors disrupt preconceptions about STEM domains, and provide the tools and evidence-based approaches to create new possibilities for all learners. Covering historical influences, theoretical frameworks, and current debates and challenges, this book positions teachers and students as agents of change. Each chapter features In Brief openers to introduce the topic; Opening Anecdotes to reflect the chapter's key themes; Sidebars to put core principles in context; Consolidating Key Points activities to summarize and highlight important details; and Challenges to build upon and extend topics explored in the chapter from different angles.
A collection of books 1-4 from the series 'How to Code'. Learn a variety of different coding techniques with this colourful and easy to follow guide. Discover everything you need to know to get coding in an instant! Starting with basic coding concepts and using step-by-step instructions, learn all about loops, variables and selection - developing your coding skills until you can create a website, make a game and much more! How to code series helps you learn coding techniques from basic coding to creating code for webpages. Book 1 introduces basic coding using step by step instructions. Book 2 builds on basic coding and introduces loops and variables. Book 3 takes coding further and explains how to useselection with 'if' statements. Book 4 develops coding skills further and explains how to create webpages in HTML. All use step by step instructions and robot helpers feature throughout to ensure everything is clear.
A counting lift-the-flap farm board book with pop-up chicks, part of the FUNNY FARM series. Did you know that farmers sometimes put duck eggs under broody hens to hatch them? The duckling and hen fall in love and it's as natural as natural can be... until the duckling starts swimming! Cluck Cluck Duck is a beautifully produced, sturdy lift-the-flap board book, the first in the series about the humorous goings-on at Funny Farm. Each book has an early-learning concept underlying the story and Cluck Cluck Duck introduces early maths skills. There is a page of pop-up chicks for the children to count - four little eggs, four little chicks...plus one! An uplifting, warm-hearted story of acceptance and family love. The Funny Farm series is beautifully produced with matt laminated and embossed covers and sturdy board pages. It also includes Tractor Tractor, a book about opposites starring an old and new tractor who form the very best of friendships.
A full-color picture book biography about Dorothy Vaughan, one of NASA's first African American managers and one of the groundbreakers on the front line of electronic computing-includes hands-on STEM activities for an introduction to coding. Dorothy Vaughan loved things that made sense-especially numbers! In Computer Decoder: Dorothy Vaughan, Computer Scientist, elementary-aged children follow Dorothy's journey from math teacher to human computer and beyond, a journey made difficult because she was an African American woman working during a time of segregation. Dorothy worked incredibly hard to meet the challenges that greeted her at every turn and rose to the level of supervisor, the first black supervisor in the history of her company! But another challenge awaited when a mechanical computer threatened to replace the teams of human computers. How will Dorothy figure out this problem? * In the Picture Book Biography series, children encounter real-life characters who are thrilled to learn and experiment, eager to make a difference, and excited about collaborating with team members. * Age-appropriate vocabulary, detailed illustrations, a timeline, simple STEM projects, such as coding a name on a bracelet, and a glossary all support foundational learning for kids ages 5 to 8. * Perfect for beginner readers or as a read aloud nonfiction picture book About Picture Book Biography books and Nomad Press Computer Decoder is part of a set of four books in the Picture Book Biography series that introduces pioneers of science to young children and makes career connections in different STEM fields. The other titles in this series include Fossil Huntress: Mary Leakey, Paleontologist; Human Computer: Mary Jackson, Engineer; and Space Adventurer: Bonnie Dunbar, Astronaut. Nomad Press books in the Picture Book Biography series bring real-world figures to life through fun, engaging narratives paired with dynamic, brightly colored illustrations and quick activities that reinforce foundational learning. Elementary-aged children are encouraged to expand their perceptions of the roles of scientist, artist, explorer, and innovator by meeting women, people of color, and other minorities in the profession. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers. All books are leveled for Guided Reading level and Lexile and align with Common Core State Standards and National Curriculum Standards for Social Studies. All titles are available in paperback, hardcover, and ebook formats.
Science isn't limited to the classroom - it can be created at home too! Explore the topic of engineering in this fascinating interactive title filled with ideas and experiments fo readers to try themselves. This photographic book of engineering experiments and projects features clear, step-by-step instructions and a fresh, contemporary design, with an emphasis on fun, achievable experiments to give kids hands-on experiences. The science behind each experiment is explained, giving readers the theory behind the practical activities, and diagrams and photos show these fun and easy to recreate experiments in action! Experiments are grouped into chapters, including: Build it or Break It, which looks at how children can recreate the principles of construction in their own homes, Mechanical Marvels, where kids can build their own car, hot-air balloon or submarine out of household objects, Testing Tomorrow, in which kids can learn about coding, green energy and electricity, ... and many more! All experiments are safe and easy for children to carry out, and have clear instructions and advice to help them get bests results and understand the science that underpins the projects. The STEAM Ahead series shows readers that science isn't limited to the classroom - it can be found out in the garden, cooked up in the kitchen and brought to life with paper and paints! Titles in the series include: STEAM Ahead: Experiment with Kitchen Science STEAM Ahead: Experiment with Outdoor Science STEAM Ahead: Experiment with Art STEAM Ahead: Experiment with Engineering
Color precise, carefully researched depictions of 45 species: elephant stag beetle, earwig, giant desert scorpion, walkingstick, tiger beetle, desert tarantula, black widow spider, human flea, pleasing fungus beetle, many more. Informative captions offer fascinating facts about insect life. 44 color illustrations on covers.
How will climate change affect our future world? Will forests turn to deserts? Will whole cities sink beneath the waves? Will we swim to school, and take speedboats to work? Will coal, oil, and cow farts destroy the planet?! Err...no. Probably not. But the world will change, and our future lives will change along with it. Are you ready for the future? In this amazing book, Glenn Murphy, author of WHY IS SNOT GREEN?, takes you on a time-travelling trip to the year 2050, to answer all your questions about the future of planet Earth. Join future-school student Jake as he explores a world of floating trains and liquid traffic ...of underwater windmills and volcanic electricity ...of vertical farms, rooftop cycle-tubes, solar-powered smart-houses and grass-powered buses! Packed with incredible information about the future of food, water, transport, energy and the environment, this book has all the good stuff and none of the boring bits!
In this exciting, photo-packed book, discover the world's most amazing computers, from the first mechanical calculators to the latest groundbreaking designs. Step back in time to explore the history of computer gaming - from the first simple pong game to the latest high-tech console. Meet the pioneers of computer programming and gain an insight into how computers work. You can even become a coder yourself - follow step-by-step instructions to program your very own computer game!
Fit standards-based science instruction into your curriculum! Help your grade 1 students explore standards-based science concepts and vocabulary using 150 daily lessons! A variety of rich resources including vocabulary practice, hands-on science activities, and comprehension tests in multiple-choice format help you successfully introduce students to earth, life, and physical science concepts. 30 weeks of instruction covers many standards-based science topics.
Over 60 flaps to lift to discover the wonderful, mysterious and often funny stories behind some of the world's most ground-breaking inventions. Featuring eye-catching illustrations, quirky facts, and surprises such as flaps within flaps. With internet links to websites to find out more and design your own inventions.
Science topics are explored through illustrated scenes showing science in action in everyday life. Explore scenes from everyday life that reveal the science that's happening all around you, then find out about the science in more detail. In this book, discover a world of materials - their properties and how to make, test and change them. Fun interactive features invite you to find further examples for yourselves in the artwork. Part of the I See Science series, aimed at readers upwards of age five, which includes titles on Living Things, Materials, Light, Forces and Magnets, States of Matter and Sound.
Have you met the Fixer? He can build and fix anything. He has written this book (well, we wrote it for him, he doesn't have any hands) to tell you how to put your building and engineering skills to the test. Featuring simple layouts and lovely illustration, this book will teach you how to build toys and machines using simple mechanics and engineering.
Reconceptualizing STEM Education explores and maps out research and development ideas and issues around five central practice themes: Systems Thinking; Model-Based Reasoning; Quantitative Reasoning; Equity, Epistemic, and Ethical Outcomes; and STEM Communication and Outreach. These themes are aligned with the comprehensive agenda for the reform of science and engineering education set out by the 2015 PISA Framework, the US Next Generation Science Standards and the US National Research Council's A Framework for K-12 Science Education. The new practice-focused agenda has implications for the redesign of preK-12 education for alignment of curriculum-instruction-assessment; STEM teacher education and professional development; postsecondary, further, and graduate studies; and out-of-school informal education. In each section, experts set out powerful ideas followed by two eminent discussant responses that both respond to and provoke additional ideas from the lead papers. In the associated website < http://waterbury.psu.edu/summit/> highly distinguished, nationally recognized STEM education scholars and policymakers engage in deep conversations and considerations addressing core practices that guide STEM education.
This collection is packed with tons of recipes for easy sweets and treats, designed with young cooks in mind and triple tested by the chefs in Food Network Kitchen. Kids will get all the info they need to make their favourite desserts: muffins and quick breads, brownies and bars, cookies, cupcakes, sheet cakes, and more. The recipes are simple to follow and totally foolproof, and each one comes with a colour photo and pro tips to help junior chefs get started in the kitchen. Inside you'll find: * 110 delicious recipes * Fun food trivia * A visual recipe index with a photo of every recipe * Choose-your-own adventure recipes (such as design-your-own Whoopie Pies and Banana Bread) * Crowd-pleasers like Red Velvet Brownies, Pumpkin Spice Chocolate Chip Cookies, Mini PB & Chocolate Cupcakes, Chocolate Candy Bar Layer Cake, and more! * Fun food crafts such as cookie puzzle pieces and DIY sprinkles * Amazing fake-out cakes including spaghetti and meatballs, a taco, and a pineapple * Bonus food-themed activity pages with word scrambles, spot-the-difference photo games, and more * Lay-flat binding and a heavy paper stock that will stand up to frequent use
An engaging look at the global impact of robots and robotics that have an environmental impact, discovering how robots move, sense and make decisions in the service of humans. By building ever smarter robots we can equip them with the ability to work better by themselves and perform varied and complex tasks. Super-smart robots can work for 2,000,000 hours, without human supervision, make 21,000,000,000,000 calculations per second and reach a top speed of 282.42 kilometres an hour among other stupendous things. In this book, aimed at children aged 8+, readers can meet these super-smart robot and many more, then try a quick quiz to find out how much they have learned. Books in the series: Eco-Robots Robot Explorers Robot Helpers Super-smart Robots
Understanding Digital Technologies and Young Children explores the possibilities digital technology brings to enhance the learning and developmental needs of young children. Globally, the role of technology is an increasingly important part of everyday life. In many early childhood education frameworks and curricula around the world, there is an expectation that children are developing skills to become effective communicators and are using digital technology to investigate their ideas and represent their thinking. This means that educators throughout the world are expected to actively enhance children's learning in ways that provide learning experiences with technology that are balanced and purposeful to allow the transformation of traditional authentic learning experiences. Digital technologies can be used to explore, manipulate, discover, play and interact with real and imaginative worlds to allow active meaning making. With a wide range of expert contributors, this book provides a comprehensive examination of the current research on technology and young children and the importance of engagement for learning. This approach encourages the reader to rethink the possibilities and potential of digital technologies for learning in the early years, especially in the years before formal schooling when children might be attending early childhood settings. This will be a valuable reference for anyone looking for an international perspective on digital technology and young children, and is particularly aimed at current and future teachers.
Let's do is a learner-centred series for Grades 1-7 with a step-by-step approach that ensures full syllabus coverage. Written by experts at this level, activities engage learners in their own learning process in a practical way, and focus on learning through doing.
"It was August 27, 1885. In a hospital in Lima, Peru, a student
named Daniel Carrion was preparing to infect himself with a dreaded
disease . . . He had a small, sharp lancet ready . . . Carrion's
friends and teacher from the medical school thought it was a bad
idea. They knew Carrion was eager to learn more about this
mysterious disease.
Explore science with a retro sci-fi twist in the Alien Science Lab, with cool experiments including a launching rocket and glow-in-the-dark slime
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