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Books > Children's & Educational > Technology & applied sciences > General
DISCOVER the facts and DO the activities in this fun science series! Discover and Do! - Science is the perfect introduction to science for readers aged 7 and up who enjoy getting creative. Each book looks at core science topics and brings them to life through a lively combination of experiments, craft activities and quizzes. Discover and Do! - Electricity takes an up-close look at electricity, exploring essential scientific topics such as batteries, circuits and conductors and insulators, alongside how we generate and use electricity safely. Along the way, readers will discover how to make a battery from a lemon, build an electroscope, make a wind turbine and much more! Titles in the series: Forces Electricity Human Body Light Materials Plants Sound
Hands-On Engineering immerses students in the world of real-life engineers. Through engaging authentic learning experiences, students will create innovative solutions to relevant and timely design and engineering challenges while building STEM skills. This book is packed with activities that can be easily conducted in the classroom using everyday materials and includes everything teachers need to help students think analytically, assess new situations, and solve hands-on, real-world problems. From engaging in practical problem solving and collaboration to employing imagination and perseverance, students will not just learn about engineering-they will be engineers! Grades 4-6
A brilliantly funny first guide to genetics that is perfect for children aged 5 years and over. This stunningly illustrated book will boggle your brain with astonishing facts, as it shows how we're all related to every living thing on the planet. Did you know that a grain of rice has more genes than you? Or that you're related to dogs, dung beetles and even daffodils? Luckily, even though you're 99.9% like a chimpanzee, you're still 100% YOU! The extraordinary world of genetics has never been explained so simply. You'll be amazed at what makes you YOU. Susie Brooks has been writing and editing children's books for more than ten years. In her worldwide travels, she seeks out the unusual and the extraordinary. Josy Bloggs loves working with layout and colour to create impactful illustration. She graduated from the University of Huddersfield with an MA in Spatial Design and her grounding in graphic and spatial design has shaped and influenced her art style. When she is not busy illustrating and designing, she likes to take her dog for long walks or cycle in the Yorkshire countryside. Her clients include AA Publishing, Arcturus Publishing, John Lewis and WHSmith.
What happens when you turn on a tap? Or the washing machine, shower or garden hose? Water flows! Most of us use water all day, every day, without thinking about it. But how does it get to our homes? Water is one of the most amazing resources that we use in abundance and have come to rely on heavily. It is used in all sorts of household chores, leisure activities and in work and industry. From the pitter-patter of raindrops to the whoosh of water from the shower, we follow the journey from the source to the resource. We begin by looking at what water is and where it comes from, and the all-important water cycle. We then look at how water is stored and treated ready to be pumped around the country and into our homes. Finally we consider the environmental impact of our water use and what we can do to use less water in our daily lives. We also look at how people live in places that do not have a reliable water supply and methods that can be used to clean water that is in short supply. Other titles in the Source to Resource series include: From Field to Plate From Oil Rig to Petrol Pump From Sunshine to Light Bulb
This first science book exploring the science behind materials and matter provides a great foundation for scientific knowledge. From topics such as melting and dissolving to natural or man-made materials, the book has clear information and fun illustrations. It also has plenty of interactivity such as challenges to think about and activities to try. Get into Science is a series of eight books for children aged 6+ that explore the science that surrounds them in their everyday world. Each page is full of things for the reader to notice, talk about and try for themselves. The simple text is accompanied by fun illustrations. Why not discover all the titles: Light and Dark Machines We Use Forces Around Us Full of Energy Solid, Liquid or Gas? The Five Senses Time You and Your Body
WHERE DID IT COME FROM, AND HOW CAN WE BEAT IT? It's 15,000 times smaller than a flea and we can kill it with a bar of soap – so how did a tiny, fragile virus change the world? Join science expert Dr Ben Martynoga and illustrator extraordinaire Moose Allain on a fascinating, sometimes funny, and occasionally scary journey through the world of viruses. Explore the science behind viruses and the COVID-19 pandemic in a fascinating story of hijacked human cells and our own internal emergency services. Along the way, you'll learn what viruses are, how they work, and how we can overcome – or at least learn to live alongside – those that do us harm.
What is coronavirus, and why is everyone talking about it? Engagingly illustrated by Axel Scheffler, this approachable and timely book, now available for the first time in print paperback, helps answer these questions and many more. Fully updated, it provides clear explanations about COVID-19 and its effects - both from a health perspective and the impact it has on a family's day-to-day life. With input from expert consultant Professor Graham Medley of the London School of Hygiene & Tropical Medicine, as well as advice from teachers and child psychologists, this is a practical and informative resource to help explain the changes we are currently all experiencing. GBP1 from the sale of every book will be donated to NHS Charities Together.
With more than 30 activities and crafts that children can play their way through, this kids' book takes the fear away from maths. Children will find out that being a mathematician isn't just about scrawling numbers on a dusty chalkboard - it is part of our everyday lives! How to be a Maths Whizz will teach kids to think like maths pros as they ask mathematical questions and get hands-on with key maths concepts. From calculation and place value, to time, shapes, and measurements, core curriculum maths topics are covered in creative and engaging ways. This book invites you to investigate maths in a playful and hands-on way, using things from around your home: find out about 3D shapes by designing and building your own city, learn about measurement by growing your own plant, and uncover the mystery of coordinates through drawing your own treasure map. If you like solving problems, making things, and learning facts, then this is the book for you, mathematician!
Kollig Op is in die kol! Kollig Op is die gewildste kursus in Suid-Afrika en het alles wat ’n leerder nodig het in een boek. Kollig Op verbeter uitslae, maak leer prettig, maak onderrig ’n plesier en is maklik om te gebruik. Die Kollig Op Onderwysersgids het beplanningsmateriaal, Formele Assesseringstake, hersieningstoetse en eksamens.
Award-winning science writer Seymour Simon explores the Red Planet through fascinating facts and amazing full-color photographs. Readers will learn about the recent discovery of water, the Valles Marineris-the biggest valley on Mars-the ice caps, recent expeditions, and more. This updated edition includes: * author's note* stunning full-color photographs* glossary* index* websites and additional reading sources Supports the Common Core Learning Standards, Next Generation Science Standards and the Science, Technology, Engineering, and Math (STEM) standards.
Cats React is back for a second instalment! Share in the wonderment of space with a crew of crazy cats and measure your amazement, awe and disgust alongside their furry feline faces! Like every topic, space becomes more interesting when cats are involved. Cats React to Space Facts is an engaging and fun way to understand our universe. It's just purrfect! Bitesize text, fun photos, diagrams, dollops of humour and a react-o-meter all help to make science memorable and fun to learn. This book is a great gift for cat lovers and science students aged 7 and beyond, covering physics in a unique way.
My First Book of Microbes is the ideal STEM book for children - it uses fascinating bite-size facts, clear and simple explanations, and attractive and absorbing illustrations to demystify the hidden world of microbes. You'll discover what they are, where they come from and what they do, as well as which ones are good and which can be harmful. Especially pertinent are the clear explanations about how viruses spread, the role of antibodies and the importance of vaccines - essential understanding for us all during this time of the COVID-19 pandemic; in fact, there's a whole spread dedicated to COVID-19. Packed with clever analogies that make understanding a difficult topic easy, this STEM title is perfect for young budding scientists with an active and enquiring mind and for people of any age who are interested in learning about the natural world and the human body. Sales points: Bestselling and award-winning illustrator and author duo of the bestselling My First Book of Quantum Physics, plus My First Book of Relativity and My First Book of the Cosmos Introduces children aged 8 and up to a complex area of science in a fun and entertaining way Adults are likely to enjoy the content and find that it increases their understanding Topical subject matter - viruses, including information about COVID-19, antibodies and vaccines Common Core: RI.6.1,2,3,4,5,6,7,8,9; W.6.1.1a,1b,1c,1d,2,2a,2b,2c,2d,2e,2f,4,5,6,7,8,9b; SL.6.1,1,1b,1c,1d,2,3,4,5,6; L.6.3,3a,3b,4,4a,4b,4c, 5a,5b,5c,6; GRL: W
Readers will be fascinated to learn about a wide range of scientists who have attained recognition or have demonstrated unique abilities in a variety of scientific fields including astronomy, mathematics, chemistry, physics, anthropology, oceanography, botany and medicine. Chronologically presented, this book begins with Pythagoras (c. 580 BC-c. 500 BC) and ends with Stephen Hawking (b. 1942 -). As with all of the scientists featured in 100 Scientists Who Shaped World History, both men sought answers to the physical world around them. Pythagoras, a Greek philosopher and mathematician, coined the word philosophy, believed that mathematics and nature were harmonious and is best known for the Pythagorean theorem. Hawking, an English physicist, combined the theory of relativity with quantum mechanics to describe the properties of black holes. As with the other titles in Bluewood's popular 100 Series, each entry in 100 Scientists Who Shaped World History includes an illustration or photograph and a locator map, accompanied by concise, clearly written text -- teeming with facts and nuggets of information. The book also has a complete index and trivia quiz. Perfect for both the browser who wants to read material in quick bites and for those who want to read the content comprehensively.
Vertrou VANDAG om relevant en op datum vir die klaskamer te wees. Aanleer van nodige vakkennis word behandel. Nuttige taalvaardighede word terselfdertyd ontwikkel. Deurlopende geleentheid vir hersiening, eksamenvoorbereiding en -assessering. Alle inhoud voldoen aan die nuutste KABV-spesifikasies. Gebruikersvriendelike alles-in-een-oplossing vir die klaskamer!
Thirteen-year-old Natalie lives a double life. By day, she's an average eighth grader at Golden Trails Middle. At night, she's Gnat112, a streamer for her favourite video game, Alienlord. But when the new girl moves in next door, will Natalie's double life be revealed? Natalie has a secret. She's a gamer. By day, Natalie is an average eighth grade student. At night, she's Gnat112! Living a double life is hard . . . and keeping a secret from your friends is even harder. In this illustrated middle grade book (the first of an all-new series, Gamer Girls), Natalie and her three BFFs learn to navigate the gamer world together, one girl at a time. This series is a great read for gamers and gamer enthusiasts of all kinds. Plus, there's the occasional middle school drama . . . if only Natalie could battle math teachers like video game aliens!
Meet the S.T.E.A.M. pioneers and discover their fascinating life story and inspirations. Katherine Johnson tells the story of this key scientific figure - covering her early maths skills which saw her attending high school at only 10 years old through to her work at NASA calculating and analysing the flight paths of many spacecraft. She helped send astronauts to the Moon. Masterminds introduces some of the world's great scientists, inventors and artists, retelling their lives and explaining why their work is important. Clear photographic designs bring a real-life quality to these biographies and major S.T.E.A.M. discoveries. Provides an understanding of scientific discoveries and presents inspirational lives from a variety of diverse backgrounds. Includes a timeline of the person's life and shows the ongoing legacy that we can see around us today. Perfect for readers aged 7 and up.
Create fascinating gizmos from simple electronics and household items, from a gravity-powered car to a light-up backpack to a geodesic mini greenhouse. This highly practical handbook is packed with guidance, tips and inspiration for making simple but clever gadgets that will give kids a real sense of achievement, as well as impressing friends and parents with their skills. The perfect book for fun STEM projects to keep kids busy when they're stuck indoors, or for home-schooling inspiration. Page after page of makes allow budding engineers and inventors to pick and choose projects that suit their interests and skill level. Each project comes with a short explanation of the science behind it, and every stage is heavily illustrated and photographed to ensure that following the instructions is easy and fun. Parents might learn something, too!
Spot On is spot on! The most popular course in South Africa, Spot On has everything a learner needs in one book. Spot On improves results, makes learning enjoyable, makes teaching a pleasure and is easy to use. The Spot On Teacher’s Guide comes with printable planning material, Formal Assessment Tasks, revision tests and exams.
This survey addresses the use of technology in upper secondary mathematics education from four points of view: theoretical analysis of epistemological and cognitive aspects of activity in new technology mediated learning environments, the changes brought by technology in the interactions between environment, students and teachers, the interrelations between mathematical activities and technology, skills and competencies that must be developed in teacher education. Research shows that the use of some technologies may deeply change the solving processes and contribute to impact the learning processes. The questions are which technologies to choose for which purposes, and how to integrate them, so as to maximize all students' agency. In particular the role of the teacher in classrooms and the content of teacher education programs are critical for taking full advantage of technology in teaching practice. |
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