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Books > Children's & Educational > Technology & applied sciences > General
Lots of us take a pill when we have a headache - or worse. But did
you know that the art of mixing medicines goes back thousands of
years See inside for the story of daring remedies yucky cures and
truly brilliant ideas for making people better - whatever the
problem A venomous snake dissolved in wine 'cured' fatigue and hair
loss Snail slime was used for burns and roast kittens for jaundice
Chewing willow bark eased pain and malaria - now that one really
worked Discover how herbal medicine was practised centuries ago
deadly syphilis was cured with Paul Ehrlich's 'magic bullet' and
cockroaches catfish and frogs make their own antibiotics. There are
many natural and other remedies out there and scientists never stop
looking
Engage Key Stage 1 and 2 children with real world issues by
combining carefully tailored information with simple and fun
activities and projects that they can do at home. The world's
climate is changing as a direct result of human activity. This book
looks at what climate change is, the ways in which it is affecting
our planet and suggests projects and ideas to encourage everyone to
to do what they can to be greener, limit their own carbon
footprints and make a difference.
Discover the amazing array of jobs within the field of technology
that you never knew existed. From the professional hackers, known
as cyber security experts, who use security techniques to make sure
that an organisation's data is safe from falling into the wrong
hands, to the app developers who design the latest apps, from games
and entertainment to navigation tools. Read about the academic and
vocational routes you can take to reach these jobs and how to get
ahead in these exciting professions whilst you are at school and
college.
A first science series that introduces young readers to basic
science principles in a friendly and accessible way. Early
scientific skills are taught through a combination of experiments,
activities and key questions, designed to get young scientists
thinking! Everyday Materials introduces readers to different
materials and their properties.
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Tree Beings
(Hardcover)
Raymond Huber; Illustrated by Sandra Severgnini; Foreword by Jane Goodall
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R447
Discovery Miles 4 470
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Ships in 10 - 15 working days
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Winner: The Wilderness Society's Environment Award for Children's
Literature We depend on trees for our survival, yet few of us
understand just how fascinating these beings really are. With a
foreword by the world-renowned anthropologist Jane Goodall, Tree
Beings is an adventure through the secret world of trees.
Challenging the perception that trees are just 'silent statues', it
focuses on four big ideas: Trees give life to the planet. Trees can
help save us from climate change. Trees are like beings. Trees need
our help and protection. Along the way, you'll meet some of the
scientists and explorers who helped uncover the mysteries of the
world's oldest living things. You'll encounter the eccentric
British professor who travelled the world for seventy years telling
people how trees can save us, and you'll learn about the
9-year-old-boy who has a plan to plant a trillion trees to save the
planet! You'll also learn the science behind trees, including
discoveries about how they 'talk' and why they are our best allies
in the fight to slow down climate change. Explore tree wisdom from
many different cultures and some famous and fascinating tree
species, brought to life in a vibrant combination of illustrations
and text. Trees are essential to our world. Tree Beings is your
guide to appreciating trees through the stories of people who love
them. So strap on your hiking boots, and enjoy this informative
adventure through the wonderful world of Tree Beings!
How will climate change affect our future world? Will forests turn
to deserts? Will whole cities sink beneath the waves? Will we swim
to school, and take speedboats to work? Will coal, oil, and cow
farts destroy the planet?! Err...no. Probably not. But the world
will change, and our future lives will change along with it. Are
you ready for the future? In this amazing book, Glenn Murphy,
author of WHY IS SNOT GREEN?, takes you on a time-travelling trip
to the year 2050, to answer all your questions about the future of
planet Earth. Join future-school student Jake as he explores a
world of floating trains and liquid traffic ...of underwater
windmills and volcanic electricity ...of vertical farms, rooftop
cycle-tubes, solar-powered smart-houses and grass-powered buses!
Packed with incredible information about the future of food, water,
transport, energy and the environment, this book has all the good
stuff and none of the boring bits!
This book helps educators provide opportunities for their students
to engage in creative and collaborative projects that blur the
lines between subjects and promote problem-finding and
problem-solving activities. It offers a global perspective on
makerspaces through an Indian and Australian lens, illustrating the
commonalities between the approach and the pedagogy in order to
highlight the universal nature of these essential 21st-century
skills. The book is particularly useful for science, technology and
mathematics teachers, highlighting the potential of engaging in a
more integrated curriculum approach to their specific discipline.
It is of great interest to scholars whose research focuses on
understanding 21st-century skills and how they can be taught and
assessed in a school setting. It is an indispensable resource for
teacher educators, school administrators, curriculum designers,
policymakers and researchers in the field of science education.
This astonishingly inventive title allows young children to
discover the inner workings of the human body in a gently humorous,
yet wholly accurate way. Bright, original colour illustrations and
diagrams display all the major organs of the human body and are
accompanied by witty, clear and informative factual text. It
contains over fifty flaps, which children can lift to reveal extra
detail. Entertaining and authoritative, this is human biology for
children at its very best - a book both educational and enjoyable.
With friendly alien guides and hilarious cartoons, this is
non-fiction as you've never seen it before. From head to heels and
everything in between, The Human Body Is Weird is densely packed
with information, while The Periodic Table Is Weird covers every
element from actinide to zirconium. Hilarious non-fiction with up
to 300 fascinating facts and 150 riotous gags per book.
Everyone has heard the names Neil Armstrong and Buzz Aldrin, but
what about Michael Collins--the third brave Apollo 11 astronaut who
didn't get to walk on the moon? Many of the most relevant figures
in scientific history have remained in the shadows, but not any
longer! From Alan Katz's new Awesome Achievers series, Awesome
Achievers in Science gives kids a look behind the scenes at 12
lesser-known scientists whose contributions are personally relevant
to their lives today. Each figure is given a traditional biography
but is also subject to Katz's unique brand of silliness, with
humorous elements such as imagined poems, song lyrics, and diary
entries by or about the not-so-famous figure accompanying each bio.
Spot illustrations throughout add to the lighthearted and
appreciative humor each figure receives. Reluctant readers and
budding scientists alike will delight in this imaginative and
engaging continuation of a new series of laugh-out-loud
biographies.
Did you know that you can light your home using only the power of
the sun and the wind? Or that rotting garbage can be used to make
energy? Packed with fascinating facts and fun activities and
experiments, STEAM & Me books use science, technology,
engineering, arts, and math to feed your curiosity and spark your
creativity. STEAM & Me is all about you!
Welcome to location games and spatial thinking! Emma and David find
a chain and padlock across the local playground entrance. Where can
they play? With help from neighbor Kayla and her dog Blazer, Emma
and David set out to find a new place to play. But how will they
know where a good location is? Kayla shows them how they can use
basic mapping, distance, direction, spatial pattern analysis, and
overlay skills to find the perfection location. And just when they
do, they encounter more obstacles-all of them have to work together
quickly to solve their playground problem! Using a colorful,
easy-to-follow comic book-style story with fun in-book activities,
The Playground Problem takes readers along to see how to overcome
problems and find the perfect solution. Large pages brightly
illustrate the adventure as readers learn about maps and use basic
spatial thinking. Written by geographic information systems (GIS)
expert Dr. Lauren Scott Griffin and illustrated by artist Fred
Folger, this hybrid graphic novel/activity book teaches young
readers introductory mapping, zeroing in on distance, direction,
basic spatial analysis, and other skills. Solving interesting
puzzles and learning to "think spatially" not only helps kids with
their math skills for higher grades, but also gives them a head
start in exciting careers. Research shows exercising spatial
reasoning skills at an early age accelerates children's competence
in the science, technology, engineering, and math (STEM) fields.
Mapping for kids has never been this much fun! For grades 1-5.
Includes a glossary.
One of two books in the brand-new Basher series Coding with Basher.
These books combine Basher's trademark quirky and humorous
illustration style with the very latest teachings on coding with
the Scratch 3.0 programme from the founders of the US-based Coder
School from Silicon Valley. Coding with Scratch will show children
how to think like coders, and will help them to develop the skills
necessary to build their own website and get it online. The book is
a fun, engaging and easy to use approach to basic coding. It shows
how to use today's most popular coding teaching tool, Scratch, used
in over 150 countries and available in more than 40 languages.
Discover the fascinating world of Mars in this colorful book packed
with amazing imagery. In this inviting and entertaining format,
kids will learn about the newest information on Mars, the Mars
Rover, and our ongoing exploration of the Red Planet. This level 3
reader is written in an easy-to-grasp style to encourage the
scientists and explorers of tomorrow!
This title comes with 19 easy-to-do experiments and 250 exciting
pictures. It is packed with facts on the birth of our planet and
the forces that shape the land. You can discover how and why the
Earth is unique, how life-support systems such as the atmosphere,
water - and just the right amount of energy from the Sun - make our
environment so rich and varied. Fun, exciting experiments explain
the science: erode a sugar mountain, and simulate geological folds
using clay. With the help of vivid diagrams, landscape and close-up
photographs, the authoritative text reveals and explains the
marvels and mysteries of our world. It is a book to capture the
interest of independent readers, or for families or school groups
to explore together. How was the Earth formed? When did living
things first appear upon its surface? Why is the climate changing?
This book traces the story of our world, from the Big Bang and the
earliest stirrings of life to the impact of humankind. Page by
page, the author investigates the different elements that make up
the Earth. He explains the planet's fiery creation and its place in
the Universe, and probes ocean depths as remarkable and as varied
as the continents above them. Practical experiments and projects
reinforce the learning experience.
A laptop or tablet is useless without the right software. While we
can hold and touch hardware, understanding exactly what software is
often confuses us. With clear explanations, this book will turn
kids into people who not only use software, but also understand how
it works. Computers are everywhere, from watches to satellites, and
toys to vacuum cleaners. Just knowing how to switch computers on is
no longer enough. Start your knowledge journey right here in this
series for kids who want to be right at the leading edge as
computers evolve into the future.
PSP GAME CREATION FOR TEENS shows teens and other beginners how to
make awesome video games and cool cartoon animations for the Sony
PlayStation Portable (PSP), the popular handheld game console,
using Adobe Flash. This step-by-step guide provides all the tools
and information readers need to get started making games and
cartoons they can play and share with their friends.
On the continent of Africa, millions of years ago, human-like
creatures walked the earth for the very first time. Rediscover
their prehistoric world and find out what it was like to live
through the Stone, Bronze and Iron Ages, and how the first settled
communities grew up. Did you know that the earliest pottery was
invented in Japan around 12,500 years ago, or that Neanderthal
people buried their dead with ritualistic ceremonies? Learn about
this and much more in this fascinating reference book for 8- to
12-year-olds.
"Clink Clankety-bang Thump-whirr "That's the sound of Papa at work.
Although he is an inventor, he has never made anything that works
perfectly, and that's because he hasn't yet found a truly fantastic
idea. But when he takes his family fishing on Lake Michigan, his
daughter Virena asks, "Have you ever wondered what it's like to be
a fish?"--and Papa is off to his workshop. With a lot of
persistence and a little bit of help, Papa--who is based on the
real-life inventor Lodner Phillips--creates a submarine that can
take his family for a trip to the bottom of Lake Michigan.
- What does ancient Algorithm have to do with super-modern AI? -
How does Facial Recognition spot a face in the crowd? - Who do
International Space Station astronauts call on when their hands are
full? Come and meet the smartest artificial intelligences of the
past, present and future. This cutting-edge book introduces
pioneering AI machines such as Watson and Sophia, and lifts the lid
on how they work. Meet machines that look like humans, pit your
wits against AlphaGo and Deep Blue, and seek advice from
Recommendation Engine. With The Code Room, there is even a chance
to imagine what it is like to be an AI yourself. There's nothing
smarter than that! Basher Science Mini: Artificial Intelligence
explains what artificial intelligence is and how computers are
aiding humans in everyday tasks. Artificial intelligence is already
shaping the world and computers will be taking on more and more
human-type tasks in the future. But there's no need to be afraid of
AI. It is here to help, not takeover, despite what you might see in
sci-fi films. Perfect for home or school, Basher's highly original
books make difficult concepts tangible, understandable and even
lovable. Chatty first-person text and stylish, contemporary
character illustrations give a voice, personality and story to each
topic - a brilliant way to communicate science.
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