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Books > Children's & Educational > Technology & applied sciences > General
*SHORTLISTED FOR THE WATERSTONES CHILDREN'S BOOK PRIZE 2022* 'A superbly original debut' - Guardian 'A time-twisting, mind-bending thrill ride . . . I loved it!' - Holly Jackson, author of A Good Girl's Guide to Murder 'Impossible to put down' - The Independent ONE GLIMPSE OF A TERRIFYING FUTURE. ONE CHANCE TO CHANGE EVERYTHING. After suffering a knock to the head, 15-year-old Esso experiences a chilling vision: that night he will witness the violent deaths of everyone he knows. He writes off the out-of-body experience as a strange dream - until a series of frightening coincidences prove that the vision is just hours away from coming true. There is only one person who can help him rewrite the future. The trouble is, she hasn't been born yet . . . SOON TO BE A MAJOR MOVIE STARRING ACADEMY AWARD WINNER DANIEL KALUUYA 'A rollercoaster of a story . . . Orangeboy with an Inception-style twist.' - Kat Ellis 'Ambitious and highly addictive' - The Bookseller 'This is a book I will return to time and time again' - Caleb Femi 'So happy this exists' - Daniel Kaluuya, Academy Award-winning actor
Bedtime often seems to come too early, but what would happen if you never went to sleep? When scientists decided to find out, they discovered that your brain needs a rest after a long day of thinking, just as your muscles would need a rest after a long day of work.
This is a new edition of this popular title, which provides a fantastic reference point for students studying for their SATs and GCSEs. It is split into three sections, each covering the key aspects of the curriculum for Physics, Biology and Chemistry, and including important charts, tables and lists. It is brightly and clearly illustrated. It is internet-linked to further online educational resources through the Usborne Quicklinks website.
Bored of biology? Crushed by chemistry? Perplexed by physics? DOES SCIENCE REALLY MATTER ANYWAY? Oh, only for... JUST ABOUT EVERYTHING! From how to stop a virus to defy gravity, and from how to predict the future to how to see the past, this book shows you where science started, why it matters now, and the jaw-dropping places it may lead us to in the future. It will change the way you think about science FOREVER! Beautiful hand-drawn illustrations show you how history's most ingenious and daring scientists solved mysteries that had puzzled the ancient world for millennia, triggering an age of discovery that gave us telescopes, flying machines, steam engines, antibiotics, electricity, radio, space travel, and computers. Discover the amazing men and women who challenged conventional thinking and put their lives at risk to learn about everything, from planetary orbits and gold to germs, and from gunpowder to radioactivity. What's the Point of Science? explains in super-simple terms how science really works and why it changed the world. It's packed with surprising facts, tales of ingenuity and endeavour, and beautiful, unique illustrations. This book is about how scientists changed the world, one breakthrough at a time, and it is guaranteed to inspire, surprise, amuse, and entertain everybody who picks it up.
Vivi loves science! In this STEM-themed Level 3 I Can Read! title, Vivi and her friends visit the aquarium and are introduced to the concepts of density and buoyancy. A great choice for aspiring scientists, emerging readers, and fans of Andrea Beaty's Ada Twist, Scientist. Includes activities, a glossary, and a fun experiment to do at home. Vivi loves science-and experimenting! In this Level 3 I Can Read! title, Vivi and her classmates visit an aquarium and learn about the creatures living in the big display tank. But why do some fish swim while others bury themselves in the sand? Vivi will have to experiment to find out! The Loves Science books introduce readers to girls who love science, as well as basic concepts of science, technology, engineering, and math. This Level 3 I Can Read! explores swimming, sinking, floating, and density, and includes an experiment to try at home. A great pick for newly independent readers and an ideal companion to Cece Loves Science: Push and Pull and Libby Loves Science: Mix and Measure.
In this funny and heartfelt slice-of-life graphic novel for fans of Raina Telgemeier and Kayla Miller, when coding whiz Zoey goes from homeschooled to new school, she develops an app to help her make friends. Will the Cool Code help Zoey fit in? Or will it completely crash her social life? In an attempt to fit in, Zoey develops an app called the Cool Code with a cute llama avatar that will tell her everything from what to say to what to wear based on pop culture algorithms she's uploaded. But when the app gives her ridiculous advice, awkwardness and hilarity ensues. With a few upgrades and a bit of debugging from the coding club, the app actually works-Zoey gets really popular . . . and gets her pulled in all kinds of directions, including away from her real friends. Life's most complicated choices. . . is there a code for that?
Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program-and the students who learn there-to life.
An introduction to the world of frogs and toads showing them in their natural habitats as they develop and grow from eggs to tadpoles and finally to maturity. The book covers a wide range of existing species, and includes some curious feeding and egg-laying habits. It is designed for young readers.
This best-selling book is now available in paperback...Jump into the awesomeness of chemistry! Learn alongside inspirational women chemists whose innovations changed the world. Discover the power of curiosity and resilience through a conversation between a spunky young protagonist, asking questions about the world around her, and a scientifically astute narrator, whose answers are both accurate and understandable to young minds. Women in Chemistry is the perfect place for children to start their own journeys of discovery and wonder.
A stunning visual reference book for little geologists who love to find fascinating stones around them. Identify colourful gemstones, sparkly crystals, the toughest rocks and ancient fossils. Packed with fun facts, information and extensive photos all about the rocks and minerals that make up the world around us. Interactive learning that engages young scholar minds. Learn about 64 different types of rocks and minerals, how to tell the difference between them, and where to find them. Have a dig into all the interesting geological materials from deep space to the deepest caves. You'll even discover glow in the dark minerals and living gems! Find out about the stuff our world is made of, and how rocks and minerals form over time. This captivating book introduces children to hands-on science with fun activities such as starting your own impressive rock collection and how to stay safe on your rock finding missions. Written for kids aged 6 to 9 with bite-sized information and explanations. The easy to understand language gives them a rock-solid foundation for science subjects. The geology book includes the phonetic pronunciation of the rock and mineral names so your little one will sound like a rock expert in no time. Rockin' It With Stones And Minerals - Stunning high-quality photographs. - Inspiring activities for little earth scientists. - Over 64 types of rocks, their properties, and how they are formed.
Since the world fell sick with fantastical illnesses, sisters Payton and Ani have grown up in the hospital of King Jude's. Payton wants to be a methic like her father, working on a cure for her mother's sleeping fever. Ani, however, thinks the remedy for all illness might be found in the green wilderness beyond the hospital walls. When Ani stumbles upon an imprisoned boy who turns everything he touches to gold, her world is turned upside-down. The girls find themselves outside the hospital for the first time, a dark mystery unravelling ... The first teen novel from Angharad Walker, author of critically-acclaimed The Ash House Angharad's writing evokes the clever, unique world-building and philosophical themes of Pullman's His Dark Materials while remaining startlingly original The story follows two sisters in a London-inspired city full of fantastical illness and sprawling, gothic hospitals where dark secrets linger beneath the surface Praise for THE ASH HOUSE: 'An unexpected - and pleasing - combination of propitious and disquieting.' KIRKUS REVIEWS 'Walker's immersive story slowly reveals its secrets, using tension as a lever to tip the reader deep into the Ash House's mysteries.' PUBLISHERS WEEKLY 'The book has allegorical chill that settles slowly, like damp seeping in . . . leaving readers with a feeling of ambiguous unease that may stir for a long time in the back of their minds like the after-effects of a nightmare.' THE WALL STREET JOURNAL
In this easy-to-use reference, over 1600 websites have been carefully researched and selected with educational and recreational needs in mind. Sorted into thirty categories including all National Curriculum subjects, the book provides brief descriptions of each website and the resources you can expect to find there. Some of the wide-ranging categories include art, attractions, careers and students, environment, film, TV and radio, reference and revision. The format is unique and simple, making this a perfect resource for young people, parents and teachers and an excellent support tool for schools and libraries.
Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls-four gamers devoted to showing that girls can game, too. They stream together every Friday night and they're also BFFs. Celia is the artsy, creative one of the group, so it's no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it's a far cry from her friends' action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
Discover the big ideas in conservation that have transformed the world around us. From the first national parks, through ambitious schemes such as tackling the ozone hole, and recent global movements such as the school strikes for climate, humans have made huge progress in their plans to protect the natural world. The Greatest Ideas in Conservation takes you on a journey through the most influential environmental ideas and inventions of the past 100 years, exploring different people, projects and approaches that have helped to heal our planet. Our world has changed beyond recognition in the past hundred years. Think Big takes a close-up look at the amazing ideas that have transformed the way we all live. Each spread explores a big idea in greater depth, explaining how it came to be and what evolved from it and assessing its impact on the world today. 'Genius' panels highlight the great thinkers behind the ideas, from scientists to inventors, environmentalists and engineers. Each book also includes carefully selected activities designed to inspire readers aged 9 and older and encourage them to nurture their own 'big thinking' and entrepreneurial spirit. Contents: National parks Clean Air Act DDT ban Earth Day Project Tiger Ozone hole Svalbard Global Seed Vault The Ocean Cleanup Desert Sunlight Solar Farm The Paris Agreement School strike for climate Biodegradable plastic |
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