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Books > Children's & Educational > Technology & applied sciences > General
Discover the fascinating world of Mars in this colorful book packed with amazing imagery. In this inviting and entertaining format, kids will learn about the newest information on Mars, the Mars Rover, and our ongoing exploration of the Red Planet. This level 3 reader is written in an easy-to-grasp style to encourage the scientists and explorers of tomorrow!
Everyone has heard the name Steve Jobs, but what about Nolan Bushnell--Jobs's boss before the invention of Apple, and the founder of the first major video game, Pong? Many of the most relevant figures in tech history still remain in the shadows, but not any longer! From Alan Katz's new middle-grade series, Awesome Achievers in Technology gives kids a look behind-the-scenes at the inventors whose contributions to tech are personally relevant to their lives today. Each figure is given a traditional biography but is also subject to Katz's silliness, with humorous elements such as imagined poems, song lyrics, and diary entries by the not-so-famous figure accompanying each bio. Kids will laugh as they learn about 12 current and historic unsung heroes of tech, and funny spot illustrations throughout add to the lighthearted and appreciative humor each figure receives. Reluctant readers and budding tech enthusiasts alike will delight in this imaginative and engaging introduction to a new series of laugh out loud biographies.
A laptop or tablet is useless without the right software. While we can hold and touch hardware, understanding exactly what software is often confuses us. With clear explanations, this book will turn kids into people who not only use software, but also understand how it works. Computers are everywhere, from watches to satellites, and toys to vacuum cleaners. Just knowing how to switch computers on is no longer enough. Start your knowledge journey right here in this series for kids who want to be right at the leading edge as computers evolve into the future.
Penguin Readers is an ELT graded reader series for learners of English as a foreign language. With carefully adapted text, new illustrations and language learning exercises, the print edition also includes instructions to access supporting material online. Titles include popular classics, exciting contemporary fiction, and thought-provoking non-fiction, introducing language learners to bestselling authors and compelling content. The eight levels of Penguin Readers follow the Common European Framework of Reference for language learning (CEFR). Exercises at the back of each Reader help language learners to practise grammar, vocabulary, and key exam skills. Before, during and after-reading questions test readers' story comprehension and develop vocabulary. Artificial Intelligence, a Level 7 Reader, is B2 in the CEFR framework. The longer text is made up of sentences with up to four clauses, introducing future perfect simple, mixed conditionals, past perfect continuous, mixed conditionals, more complex passive forms and modals for deduction in the past. This book aims to explain what AI is and what it is not. It turns to different subjects to understand AI, and what it means for the world. It also examines important AI developments in the past, present and future. Visit the Penguin Readers website Exclusively with the print edition, readers can unlock online resources including a digital book, audio edition, lesson plans and answer keys.
Kids can do their part to help heal the world and stop the pandemic by getting a COVID vaccine. After months of wearing masks, washing hands, and social distancing, kids have another way to help during the COVID-19 pandemic: they need to get a vaccine. With one little prick, kids can get protection from the virus and, in turn, help protect their family, their friends, and their community. In straightforward language, this book explains to kids how vaccines will help us rid the world of COVID-19 and how they have a role to play in that mission.
Why is snot green? Do rabbits fart? What is space made of? Where does all the water go at low tide? Can animals talk? What are scabs for? Will computers ever be cleverer than people? Discover the answers to these and an awful lot of other brilliant questions frequently asked at the Science Museum in this wonderfully funny and informative book by Glenn Murphy. Divided into five sections, which cover everything from the Big Bang to bodily functions and cool gadgets: - Lost in Space - The Angry Planet - Animal Answers - Being Human - Fantastic Futures Packed with doodles and information about all sorts of incredible things, and published in association with the Science Museum, this book contains absolutely no boring bits! Discover more funny science with Disgusting Science: A Revolting Look at What Makes Things Gross.
Platinum Natural sciences and technology Grade 6 provides superior CAPS coverage and has been approved by the Department of Basic Education. What makes the Platinum Natural sciences and technology grade 6 course unique? Special skills focus pages are provided to develop a new skill or to revise a prior skill; key concepts boxes summarises the unit in just a few sentences making it easier for learners to recall what's important; the programme of assessment is built in throughout each term of the learner's book, exactly where you need them for ease of use; revision sections include summary activities, language activities and revision activities giving your learners many chances to revise content and concepts; free book of photocopiable remediation & extension worksheets.
Children will be amazed to learn that a liquid can become a solid when it freezes, gases can turn into liquids when they cool down, and a solid can change into a liquid when it is heated. This magical new book for children explains in a simple way how materials change when we do things like bake a cake, melt ice, or burn a candle. Easy experiments also show children how to change materials using common household items.
A brilliantly funny first guide to genetics that is perfect for children aged 5 years and over. This stunningly illustrated book will boggle your brain with astonishing facts, as it shows how we're all related to every living thing on the planet. Did you know that a grain of rice has more genes than you? Or that you're related to dogs, dung beetles and even daffodils? Luckily, even though you're 99.9% like a chimpanzee, you're still 100% YOU! The extraordinary world of genetics has never been explained so simply. You'll be amazed at what makes you YOU. Susie Brooks has been writing and editing children's books for more than ten years. In her worldwide travels, she seeks out the unusual and the extraordinary. Josy Bloggs loves working with layout and colour to create impactful illustration. She graduated from the University of Huddersfield with an MA in Spatial Design and her grounding in graphic and spatial design has shaped and influenced her art style. When she is not busy illustrating and designing, she likes to take her dog for long walks or cycle in the Yorkshire countryside. Her clients include AA Publishing, Arcturus Publishing, John Lewis and WHSmith.
World-changing events unfold before your eyes in these amazing tales of inventions and discovery. In these graphic novel format books, see how inventors, scientists, and businesspeople have shaped our world.
Challenge your brain with tons of do-it-yourself, interactive fun! These crosswords, sudokus, word searches, and other boredom busters will keep you entertained for hours. Blast off to the most fascinating places in our solar system! You'll get to know the planets, moons, and rockets of outer space--and test your puzzle chops while you're at it. This activity book is brimming with out-of-this-world facts, awesome photos, and endless entertainment. (Where else can you learn about space exploration AND master a crossword puzzle--all in the same book?) Plus, all this fun is packed into a handy, portable size, perfect for tossing into a backpack or taking on the road.
From the mysteries and wonders of the natural world to man-made marvels in science, technology, and innovation, planet Earth is full of fun and fascinating things to discover at any age. Although most knowledge can be obtained online today, there is nothing quite like the charm of learning from a book packed with witty writing and illustrations like Diarmuid O Cathain's compelling series on Little-known Facts. Brimming with character, The Human Body edition presents readers with the unique opportunity to explore the extraordinary and unexpected traits and biology of people in an easy-to-remember and visually delightful way.
Could we ever bring dinosaurs back to life? What are atoms made of? How do plants know where to grow? Why are brains all wrinkly? Glenn Murphy, author of Why Is Snot Green? and How Loud Can You Burp?, is back to answer these and a lot of other brilliant questions in this wonderfully funny and fascinating book that covers all of the science, medicine and engineering an 8 year old needs to know. Test your knowledge with quick quizzes and amazing activities. With brilliant illustrations by Al Murphy. With a nod to the the school curriculum, chapters include: Animals, Evolution and Extinction Atoms, Elements and Explosions Plants, Habitat and Climate Energy, Power and Machines Growth, Healing and Disease
THE MAGIC SCHOOL BUS PRESENTS THE HUMAN BODY is a photographic
nonfiction companion book to the original bestselling title, THE
MAGIC SCHOOL BUS INSIDE THE HUMAN BODY.
Surf the web with this volume of Science Comics, First Second's action-packed nonfiction graphic novel series! When a sister and brother agree to help a talking spider find her missing child, they don't realize that it will take them on a journey across the globe! Along the way they'll meet spiders who live in every environment imaginable, from their own backyard to the Australian Outback. Although they seem scary at first, once you learn why spiders have gotten such a bad reputation you'll see that they are actually here to help!
Let's do mabbuku aagama sikwiiya, kutalikila mu Giledi 1 kusikila mu Giledi 7 kacijisi ntaamu-antaamu kubona kuti silabbasi yoonse ya yiisyigwa. Cakalembwa abasyaabupampu amapa aawa, zyakucita zyilabikka bayiya muciimo cakulicitila, akulangila kwiiya kwiinda mukucita.
The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children's key skills and techniques, and a range of big and small projects to put them into practice. With crucial subject knowledge explained in detail, useful 'How To' guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, 'Top Tips' and 'Things to Consider' provide extra help and inspiration. Key topics covered include: cooking and nutrition textiles and the design cycle IT control and monitoring mechanisms structures electronic systems the roles and responsibilities of the DT leader assessment of D&T. The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.
BubblesWhat are bubbles made of? Why are they always round? Read and find out about the science behind soap bubbles, and learn why bubbles always go POP!
A wild, laugh-out-loud adventure through the not-so-great outdoors, from the author of HOW TO ROB A BANK and THAT TIME I GOT KIDNAPPED. Ideal for readers aged 10 and up. After Will is caught listening to music on his phone in class again, his mum has had enough. Will is sent to a 'rewilding' camp in the middle of the woods for kids addicted to tech... Disaster. Not only is the camp a screen-free snooze-fest, Will realises he has accidentally taken something of his brother's that he must return urgently. And with no way of contacting him, Will and his three new friends plot to escape the camp in the middle of the night, and embark on a ridiculous journey through the woods. The hapless heroes must make it back to civilisation in time to return Will's smuggled cargo - and avoid being defeated by the great outdoors in the process... |
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