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Books > Children's & Educational > Technology & applied sciences > General
Are you smart enough to help Ethan, Kiran, Cassia and Zane track down the toxic slime that's infiltrated an incredible eco dome? This dynamic, interactive book is packed with all kinds of puzzles, including fiendish mazes, cunning logic problems, codes to crack, tricky memory challenges, and much more. On a school science trip to an eco dome filled with amazing exotic plants, the gang discover a trail of nasty toxic slime. To track down the source of the slime before it escapes into the outside world, you will need every ounce of brainpower to progress through the challenges, navigating through five locations to the final exit. Throughout the book, nuggets of non-fiction information about forests and plants are scattered on the pages. Look out for all the books in the Escape Room Puzzles series and see if you have what it takes to help the gang carry out each mission!
Learn all about scientists who changed history in this engaging and colorful board book perfect for inventors-in-training! Asking why. Then making a guess. Asking how. Then proving with tests. Little scientists make great big discoveries. In this follow up to This Little President, This Little Explorer, and This Little Trailblazer now even the youngest readers can learn all about great and empowering scientists in history! Highlighting ten memorable scientists who paved the way, parents and little ones alike will love this discovery primer full of fun, age-appropriate facts and bold illustrations.
The perfect picturebook to introduce little minds to big ideas! Planets combines bold, colourful illustrations with jokes and incredible science facts to take young readers on a fun-filled journey across the solar system. On the way they will learn all about the planets, and find out the answers to such important questions as: Why does Venus smell so bad? Why aren't there many birthday parties on Neptune? and What would happen if you tried to eat your dinner on Mars?
This encyclopedia examines Marie Curie's life and contributions. The chronology provides a thumbnail sketch of events in Curie's life, including her personal experiences, education, and publications. The Introduction provides a brief look at her life. The body of this work consists of alphabetical entries of people, ideas, institutions, places, and publications important in making of Curie as an important scientist. The final section of the book is a bibliography of both primary and selected secondary sources.
This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional scaffolds support specific aims of such pedagogical approaches for students.
An accessible text that assumes no prior knowledge, this book is grounded in the realization that "STEM" and "STEM Education" have not yet evolved into fully coherent fields of study, and fills this gap by offering an original model and strategy for developing coherences in a way that both honors the integrity of each of STEM's constituent disciplines and explores the ways they can amplify one another when used together to address complex contemporary issues. This book demonstrates how STEM can and should be understood as more than a collection of disciplines; it is a transdisciplinary, possibility-rich domain that is much more than the sum of its parts. Building on the actual work of scientists, engineers, and other professionals, the authors disrupt preconceptions about STEM domains, and provide the tools and evidence-based approaches to create new possibilities for all learners. Covering historical influences, theoretical frameworks, and current debates and challenges, this book positions teachers and students as agents of change. Each chapter features In Brief openers to introduce the topic; Opening Anecdotes to reflect the chapter's key themes; Sidebars to put core principles in context; Consolidating Key Points activities to summarize and highlight important details; and Challenges to build upon and extend topics explored in the chapter from different angles.
From his boyhood exploring the woods of Sweden to his student days in Holland; in readable, relatable prose we see Carl Linnaeus attempt to identify a mysterious animal given to him by the king, growing a rare banana plant in Amsterdam and debunking stories of dragons. Thoroughly researched and generously illustrated, What Linnaeus Saw offers a glimpse into the life of one of modern science's founding thinkers.
In this fourth book in the Busy Little Hands series, preschoolers get ready for a science adventure! Preschoolers wonder and explore with 20 hands-on experiments using everyday household objects and making daily activities such as snack time and play time into learning opportunities. Each play activity demonstrates a simple principle of physics, earth science, chemistry, or biology, including the Kitchen Sink or Float (demonstrating density), the Vinegar Volcano (pressure) and Blooming Colors (chromatography). Featuring bright, easy-to-follow photos specially designed for pre-readers, this book is packed with learning fun, plus it sets the groundwork for science success in preschool and beyond.
With more than 30 activities and crafts that children can play their way through, this kids' book takes the fear away from maths. Children will find out that being a mathematician isn't just about scrawling numbers on a dusty chalkboard - it is part of our everyday lives! How to be a Maths Whizz will teach kids to think like maths pros as they ask mathematical questions and get hands-on with key maths concepts. From calculation and place value, to time, shapes, and measurements, core curriculum maths topics are covered in creative and engaging ways. This book invites you to investigate maths in a playful and hands-on way, using things from around your home: find out about 3D shapes by designing and building your own city, learn about measurement by growing your own plant, and uncover the mystery of coordinates through drawing your own treasure map. If you like solving problems, making things, and learning facts, then this is the book for you, mathematician!
Find out about bones, breathing, blood, and the brain in this brilliant mini book about how the human body works. Pocket Eyewitness Human Body is the perfect guide for curious children who want to know everything about the body and its inner-workings. Bite-sized chunks of information, amazing images, and clear, informative diagrams show you what lies underneath your skin, and make learning fun. Did you know that, weight for weight, bone is five times stronger than steel? Or that the fastest nerve signals travel up to 350 km/h (220 mph), and that laughing is good for your health? You didn't? Then you need Pocket Eyewitness Human Body to fill you in on the amazing stats and fun facts about your incredible body.
A fun, fascinating, and amazingly photographic exploration of the periodic table, for curious kids who want to understand how atoms and elements make up everything in the universe. Created by Theodore Gray, bestselling author of The Elements, especially for kids ages 6 to 9. Includes 120 tear out element cards so kids can play with and arrange the periodic table all on their own! In this very special kids' edition of Theodore Gray's The Elements, budding scientists, ages 6 to 9, will learn all about every element in the periodic table from the first element, Hydrogen (1), to the very last element, Oganesson (118). Filled with great big colorful photographs and fun facts for every element, The Kid's Book of The Elements is the perfect introduction to the fascinating world of chemistry and visual/tactile-based STEM/STEAM learning. This edition also includes 120 sturdy tear-out cards of each element for kids to play with and arrange on their own.
Class is in session, and the subject is physics. Your teacher? Why, he's the smartest cat in the galaxy! In this brilliant follow up to Professor Astro Cat's Frontiers of Space, our trusty feline returns to take you on a journey through the incredible world of physics. Learn about energy, power and the building blocks of you, me and the universe in this all new ATOMIC ADVENTURE!
From a tiny egg to fully grown, join Frog on this very exciting journey! Follow the peep-through holes on every page to discover each stage of becoming a frog. Little Frog is waiting inside a tiny egg. But first, Frog must avoid being washed away in the rain, blown away on the wind or even gobbled up by hungry fish! Watch as Frog grows from a tadpole to a froglet, before a fully grown Frog begins the cycle again. Is there another Frog waiting inside the next tiny egg? This beautifully illustrated book from the talented Maggie Li is the perfect introduction to life cycles for little readers - and its tactile pages and size are ideal for small hands! Collect the rest of the Little Life Cycles series with Pip, Drip and Bug.
Most of Earth is covered in water. Water falls from the sky as rain or snow. All living things need water to survive. Discover why water is an important part of nature!
In this international bestseller from the critically acclaimed Little People, BIG DREAMS series, discover the life of Marie Curie, the Nobel Prize-winning scientist. When Marie was young, she was unable to go to college because she was a woman. But when she was older, her scientific work was respected around the world. Her discoveries of radium and polonium dramatically helped in the fight against cancer, and she went on to win the Nobel Prize for Physics! This moving book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical photos and a detailed profile of the scientist's life. Little People, BIG DREAMS is a bestselling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardback versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
See the world from a whole new angle! This innovative series, illustrated with amazing isometric artwork, reveals the technology, science and engineering behind our world's infrastructure. Discover how engineering has shaped the world around us. Find out how we cross rivers, construct roads, build skyscrapers and dig valuable minerals out of the ground. Perfect reading for the next generation of engineers, scientists and innovators aged 9 and up.
The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds. The framework adopted to do this is model-centered learning, in which simulation is seen as particularly effective when learning requires a restructuring of the individual mental models of the students, as in conceptual change. Mental models are by themeselves simulations, and thus simulation models can extend our biological capacity to carry out simulative reasoning. For this reason, recent approaches in cognitive science like embodied cognition and the extended mind hypothesis are also considered in the book. A conceptual model called the "epistemic simulation cycle" is proposed as a blueprint for the comprehension of the cognitive activies involved in simulation-based learning and for instructional design.
This edited volume of papers from the twenty first International Conference on Chemical Education attests to our rapidly changing understanding of the chemistry itself as well as to the potentially enormous material changes in how it might be taught in the future. Covering the full range of appropriate topics, the book features work exploring themes as various as e-learning and innovations in instruction, and micro-scale lab chemistry. In sum, the 29 articles published in these pages focus the reader's attention on ways to raise the quality of chemistry teaching and learning, promoting the public understanding of chemistry, deploying innovative technology in pedagogy practice and research, and the value of chemistry as a tool for highlighting sustainability issues in the global community. Thus the ambitious dual aim achieved in these pages is on the one hand to foster improvements in the leaching and communication of chemistry-whether to students or the public, and secondly to promote advances in our broader understanding of the subject that will have positive knock-on effects on the world's citizens and environment. In doing so, the book addresses (as did the conference) the neglect suffered in the chemistry classroom by issues connected to globalization, even as it outlines ways to bring the subject alive in the classroom through the use of innovative technologies.
In this exciting, photo-packed book, discover the world's most amazing computers, from the first mechanical calculators to the latest groundbreaking designs. Step back in time to explore the history of computer gaming - from the first simple pong game to the latest high-tech console. Meet the pioneers of computer programming and gain an insight into how computers work. You can even become a coder yourself - follow step-by-step instructions to program your very own computer game!
What would you do if you lived in a community without a library, hospital, post office, or fire department? If you were Benjamin Franklin, you'd set up these organizations yourself. Franklin also designed the lightning rod, suggested the idea of daylight saving time, invented bifocals and the odometer--all inspired by his common sense and intelligence.
Discover it Yourself: Animals In Action is packed with scientific facts, experiments and activities linked to the world of animals. It brings a lively, hands-on approach to practical experiments. Children can find almost everything they need for the experiments around the home, and the materials and instructions are simply, safely and clearly presented. Written by Sally Morgan, this STEM-focused book will show readers how to test a hamster's IQ with a home-made maze, observe nocturnal animals, keep a diary of the changing seasons and much more. Kids will learn, explore and discover STEM in the world around them with the Discover It Yourself series.
"Equally informative and appetite-whetting." -- "The Horn Book"
The next mega-jam-packed book in the Cool series features fact-tastic technology timelines, information and experiments! Nanotechnology, gaming, future food, virtual reality and more! The next mega-jam-packed book in the Cool series features fact-tastic technology timelines, information and experiments. Covering nanotechnology, gaming, future food, virtual reality and more! As well as looking ahead to the technology of the future, this book looks at major technology advancements of the past that changed the way people lived - like writing, the story of fire, the printing press and the industrial revolution. Complete with engaging illustrations and infographics throughout, also included are experiments and activities that any tech-head can do at home! Other titles in this series include: Cool Science, Cool Astronomy, Cool Art, Cool Physics, Cool Maths, Cool Architecture, Cool Nature, Cool Coding and Cool Engineering.
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