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Books > Children's & Educational > Technology & applied sciences > General
What is the sound barrier? What is snot made of? Why do we yawn? Curious kids want to know, and they will get the answers to these questions and many more in this exceptional illustrated Q&A book. Questions from many branches of science, including chemistry, physics, biology, geology-are answered in a fun, kid-friendly way and accompanied by quirky cartoon illustrations that will entertain readers and help them remember important facts * 80 pages of educational, science-related questions and answers for kids ages 7 and up * Fun illustrations that engage readers while helping them learn * Educational content reviewed by a science expert What About: Science is a Q&A book that offers easy-to-understand answers to tough science questions! * Great family and classroom read-aloud book * Nonfiction books for kids * Educational books for elementary school students
Are Olympic athletes born stronger and faster than the rest of us? Why
do tennis rackets have strings? How do gymnasts balance on their hands?
Why do hurdlers do the splits when they jump?
Discover the key words and terms from the world of engineering. Find out what they mean and learn about some tricks, tips and games that will help you remember them forever. The key to success in any school subject is an understanding of the words used. The Wise Words series presents key vocabulary for each STEAM subject area. The words are presented in a clear, brief and uncomplicated fashion with a visual aid (illustrated or photographic) to help with memory. Perfect for readers aged 9+.
The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
From New York Times bestselling author and news anchor Raymond Arroyo comes the first book in the Turnabout Tales series-a picture book biography of one of America's most famous inventors, Thomas Alva Edison, and a story about how a small spark can create a big light. No one thought much of young Thomas Alva Edison. He couldn't focus at school and caused trouble around the house. But where others saw a distracted and mischievous boy, his mother saw imagination and curiosity. At only seven years old, Al, as he was called as a young child, was educated by his mother, who oversaw his rigorous at-home education while also allowing him great freedom to explore and dream. Those early years of encouragement and loving guidance formed the man who would apply those valuable lessons as well as his rich imagination to inventing the phonograph, the motion picture camera, the light bulb, and more. In The Unexpected Light of Thomas Alva Edison readers will: meet the larger-than-life personality of Thomas Alva Edison hear an inspiring tale of an underdog overcoming all the odds learn about the power of curiosity and imagination take a carefully researched and actively told romp through history The Unexpected Light of Thomas Alva Edison includes: an annotated list of resources and suggested reading realistic illustrations by artist Kristina Gehrmann an author's note by Raymond Arroyo, the author of the bestselling The Spider Who Saved Christmas The Turnabout Tales series highlights little-known yet fascinating stories of historical figures who went from underdog to hero, and the adults who inspired them to be true to themselves and do big things that changed the world.
Aspiring young physicists will discover an amazing group of inspiring scientists and memorable experiments in Physics for Kids, the third book of The Kitchen Pantry Scientist series. Make a water rocket and engineer the perfect paper airplane. Play with mirror images. Use atmospheric pressure to push an egg into a bottle. Crush a mint to create a flash of light. This engaging guide offers a series of snapshots of 25 scientists famous for their work with physics, from ancient history through today. Each lab tells the illustrated story of a scientist along with some background about the importance of their work, and a description of where it is still being used or reflected in today's world. A step-by-step experiment paired with each story offers kids a hands-on opportunity for exploring concepts the scientists pursued, or are working on today. Experiments range from very simple projects using materials you probably already have on hand, to more complicated ones that may require a few inexpensive items you can purchase online. Just a few of the incredible people and scientific concepts you'll explore: Galileo (b. 1564) Play with pendulums Sir Isaac Newton (b. 1642) Center of gravity balancing trick Albert Einstein (b. 1879) Playground ball relativity Stephen Hawking (b. 1942) Collapsing stars and black holes Christine Darden (b. 1942) Engineer a perfect paper airplane With this fascinating, hands-on exploration of the history of physics, inspire the next generation of great scientists. Dig into even more incredible science history from The Kitchen Pantry Scientist series with: Chemistry for Kids, Biology for Kids, Math for Kids, and Ecology for Kids.
Computer science is increasingly becoming an essential 21st century skill. As school systems around the world recognize the importance of computer science, demand for teachers who have the knowledge and skills to deliver computer science instruction is rapidly growing. Yet a number of recent studies indicate that teachers report low confidence and limited understanding of computer science, frequently confusing basic computer literacy skills with computer science. This is true for both teachers at the K-8 level as well as secondary education teachers who frequently transition to computer science from other content areas, such as mathematics. As computer science is not yet included in most teacher preparation programs, professional development is a critical step in efforts to prepare in-service teachers to deliver high-quality computer science instruction. To date, however, research on best practices in computer science professional development has been severely lacking in the literature, making it difficult for researchers and practitioners alike to examine effective in-service preparation models. This book provide examples of professional development approaches that help teachers integrate aspects of computing in existing curricula at the K-8 level or deliver stand-alone computer science courses at the secondary school level. Further, this book identifies computational competencies for teachers, promising pedagogical strategies that advance teacher learning, as well as alternative pathways for ongoing learning including microcredentials. The primary audience of the book is graduate students and faculty in educational technology, educational or cognitive psychology, learning theory, curriculum and instruction, computer science, instructional systems and learning sciences. Additionally, the book will serve as a valuable addition to education practitioners and curriculum developers as well as policy makers looking to increase the number of teachers who are prepared to deliver computing education.
Computer science is increasingly becoming an essential 21st century skill. As school systems around the world recognize the importance of computer science, demand for teachers who have the knowledge and skills to deliver computer science instruction is rapidly growing. Yet a number of recent studies indicate that teachers report low confidence and limited understanding of computer science, frequently confusing basic computer literacy skills with computer science. This is true for both teachers at the K-8 level as well as secondary education teachers who frequently transition to computer science from other content areas, such as mathematics. As computer science is not yet included in most teacher preparation programs, professional development is a critical step in efforts to prepare in-service teachers to deliver high-quality computer science instruction. To date, however, research on best practices in computer science professional development has been severely lacking in the literature, making it difficult for researchers and practitioners alike to examine effective in-service preparation models. This book provide examples of professional development approaches that help teachers integrate aspects of computing in existing curricula at the K-8 level or deliver stand-alone computer science courses at the secondary school level. Further, this book identifies computational competencies for teachers, promising pedagogical strategies that advance teacher learning, as well as alternative pathways for ongoing learning including microcredentials. The primary audience of the book is graduate students and faculty in educational technology, educational or cognitive psychology, learning theory, curriculum and instruction, computer science, instructional systems and learning sciences. Additionally, the book will serve as a valuable addition to education practitioners and curriculum developers as well as policy makers looking to increase the number of teachers who are prepared to deliver computing education.
You're about to be an eyewitness to the top ten days in Thomas Edison's life, including: An instinctive moment of bravery that launched a career A lucky break that freed him for a life of invention An incredible boast that he quickly proved true A flash of insight that lit the world And the creation of our favorite pastime, the movies. These days and five others shook Edison's world - and yours.
From light waves to ultraviolet light, find out all about light and what it does in this fascinating book, including how technology uses light to further science and travel. "Super Science" fact boxes give interesting stats and lesser-known facts so you can impress your friends with your science knowledge!
This stunning illustrated children's book takes an innovative look at the circle of life, including animals, dinosaurs, stars, volcanoes, and even YOU. Everything has a beginning and an end, but what happens in between? Follow the migration of zebra across the vast plains, meet penguins guarding their eggs on the ice, and watch butterflies emerge from their cocoons. Shoot back in time 4.5 billion years to see how planet Earth was formed and then leap into the future to see what happens when stars die. Discover a new life cycle every time you turn the page. You'll take a closer look at the life cycles of environments, too. Discover how a river forms and changes over time. Find out how a tree grows and all of the other life cycles it supports within it. See the amazing sculptures the ocean waves carve out of cliffs. Dive beneath the surface to see how coral reefs form, and what causes them to die. Follow the life cycles of weather--from the water cycle to ice ages, to give you a better grasp of the climate situation we find ourselves in now. From the single-celled amoeba to how the Earth formed, the life cycles in this book have been carefully chosen to give you an amazing overview of the universe, and how everything is intricately linked. Filled with facts to amaze your friends, stunning photography, and beautifully detailed illustrations by Sam Falconer, Life Cycles gets to grips with the essence of life itself.
iGumbo - Stemberry School's lovable robot dog - has gone missing... Can you help to solve the case? You will need to put your skills in science, technology, engineering and maths to the test, but don't worry, the great STEM Detectives are on hand to help! If you crack the case, you could even become part of the STEM Detectives yourself. Get over to the evidence board and start investigating!
Help your child to develop their growth mindset as they discover how real artists look at the world and how they think. Children's brains are powerful and flexible, but they need exercising and challenging to develop. In this book they will uncover the core skills that can make a good artist great, and be encouraged to have a go at some simple activities to help them to train their brain to improve their artistic skills and thinking. By uncovering the way that real artists look at the world and approach problems, they will be learning skills that will set them in good stead for life. Each topic is broken down into manageable chunks, so the reader can build up their skills and naturally develop their thinking. Each book contains biographies of four top artists, and the humorous illustrations throughout help the reader to understand some of the trickier concepts. Ideal for students aged 8+ who are studying Art or S.T.E.A.M. topics at key stage 2. Titles in this series: Think Like An Astronaut Think Like An Artist Think Like a Coder Think Like An Engineer Think Like A Mathematician Think Like A Scientist
Why should you be a friend to trees? Trees are a valuable natural resource. People depend on trees for food, and animals depend on trees for food and shelter. But most important, we depend on trees because they add oxygen, a gas we all need, to the air. While trees give us many wonderful products, we must also protect them because we can't live without them.
Developed with the cooperation of a science consultant, this book in the Primary Physical Science series is a tool to teach the physical sciences to young children. Move It! follows science curricula and is loaded with surprising facts and hands-on activities designed to hold young readers' interest and tap into their fascination with the everyday world. Move It! explores the physics of why and how things move.
Does your kid′s love of ′tinkering′ resemble that of a budding Thomas Edison? Then Getting Started with Engineering is guaranteed to spark their fascination! The focused, easy–to–complete projects offered inside are designed to broaden their understanding of basic engineering principles, challenge their problem–solving skills, and sharpen their creativity all while having fun along the way. Engineers are experts on how things work and this book is your youngster′s best first step to developing the skills they need to think, design, and build things like the pros. The projects they′ll complete feature a fun twist that appeal to their age group from a tiny model roller coaster to a wearable toy that includes an electronic circuit and the instructions are written in an easy–to–follow manner, making it possible for them to experience the pride and accomplishment of working independently. - Appropriate for children aged 7–11 - Simple explanations guide children to complete three projects using household items - The full–color design, short page count, and easy–to–follow instructions are designed to appeal to kids - Brought to you by the trusted For Dummies brand If you have a little engineer that could, Getting Started with Engineering is a great way to encourage their fascination of figuring out how things work.
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