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Books > Computing & IT > Computer software packages > Computer graphics software > General

Spatial Modelling of the Terrestrial Environment (Hardcover, New): REJ Kelly Spatial Modelling of the Terrestrial Environment (Hardcover, New)
REJ Kelly
R4,122 Discovery Miles 41 220 Ships in 9 - 17 working days

Expressly covers the application of remote sensing data for modelling terrestrial processes.
* Covers a broad range of topics that makes it an essential reference tool for physical, environmental and urban modellers.
* Extensive case material exemplifies the latest research and modelling paradigms presented in the book.
* Contributions come from experts in the field.

Modellbildung Und Simulation - Eine Anwendungsorientierte Einfuhrung (German, Paperback, 2nd 2., Uberarb. Aufl. 2013 ed.):... Modellbildung Und Simulation - Eine Anwendungsorientierte Einfuhrung (German, Paperback, 2nd 2., Uberarb. Aufl. 2013 ed.)
Hans-Joachim Bungartz, Stefan Zimmer, Martin Buchholz, Dirk Pfluger
R1,559 Discovery Miles 15 590 Ships in 18 - 22 working days

Dieses Buch gibt eine Einfuhrung in die mathematische und informatische Modellierung sowie in die Simulation als universelle Methodik. Und so geht es um Klassen von Modellen, um deren Herleitung und um die Vielfalt an Beschreibungsarten, die eingesetzt werden konnen diskret oder kontinuierlich, deterministisch oder stochastisch. Aber immer geht es auch darum, wie aus unterschiedlichen abstrakten Modellen ganz konkrete Simulationsergebnisse gewonnen werden konnen.
Nach einem kompakten Repetitorium zum benotigten mathematischen Apparat wird das Konzept Uber das Modell zur Simulation" anhand von 14 Szenarien aus den Bereichen Spielen entscheiden planen," Verkehr auf Highways und Datenhighways," Dynamische Systeme" sowie Physik im Rechner" umgesetzt. Ob Spieltheorie oder Finanzmathematik, Verkehr oder Regelung, ob Populationsdynamik oder Chaos, Molekulardynamik, Kontinuumsmechanik oder Computergraphik der Leser erhalt auf anschauliche und doch systematische Weise Einblicke in die Welt der Modelle und Simulationen."

100 Minuten fur Konfigurationsmanagement - Kompaktes Wissen nicht nur fur Projektleiter und Entwickler (German, Paperback, 2013... 100 Minuten fur Konfigurationsmanagement - Kompaktes Wissen nicht nur fur Projektleiter und Entwickler (German, Paperback, 2013 ed.)
Marcus Grande
R1,424 Discovery Miles 14 240 Ships in 10 - 15 working days

In der Produkt-, System- und Softwareentwicklung spielt die professionelle Umsetzung des Konfigurationsmanagements eine entscheidende Rolle fur den Erfolg des entstehenden Produkts. Dieses Buch vermittelt in kompakter Form das notwendige Grundwissen fur das Konfigurationsmanagement. Anhand von Praxisberichten und Beispielvorlagen konnen Leser die Inhalte nachvollziehen."

Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback): Ted Boardman Getting Started in 3D with 3ds Max - Model, Texture, Rig, Animate, and Render in 3ds Max (Paperback)
Ted Boardman
R1,422 R929 Discovery Miles 9 290 Save R493 (35%) Ships in 9 - 17 working days

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

3D Motion Graphics for 2D Artists - Conquering the 3rd Dimension (Paperback): Bill Byrne 3D Motion Graphics for 2D Artists - Conquering the 3rd Dimension (Paperback)
Bill Byrne
R351 Discovery Miles 3 510 Ships in 4 - 6 working days

Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D. Lessons include exploring the expanded 3D functionality of the Adobe Creative Suite applications (After Effects, Photoshop, and Illustrator) through a series of practical tutorials. More advanced lessons then follow, with tutorials and insight provided in specifically geared lessons for 2D artists working in Cinema 4D, 3ds Max, and ZBrush. 4-color presentation is further enhanced by various sidebars, tips, and "gotchas" to watch for through-out the book. The downloadable resources contain hours of project files with which you can work along the tutorials in the book.

Fabricated - The New World of 3D Printing (Paperback, New): H. Lipson Fabricated - The New World of 3D Printing (Paperback, New)
H. Lipson
R646 R585 Discovery Miles 5 850 Save R61 (9%) Ships in 18 - 22 working days

"Fabricated "tells the story of 3D printers, humble manufacturing machines that are bursting out of the factory and into schools, kitchens, hospitals, even onto the fashion catwalk. "Fabricated "describes our emerging world of printable products, where people design and 3D print their own creations as easily as they edit an online document.

A 3D printer transforms digital information into a physical object by carrying out instructions from an electronic design file, or 'blueprint.' Guided by a design file, a 3D printer lays down layer after layer of a raw material to 'print' out an object. That's not the whole story, however. The magic happens when you plug a 3D printer into today's mind-boggling digital technologies. Add to that the Internet, tiny, low cost electronic circuitry, radical advances in materials science and biotech and voila The result is an explosion of technological and social innovation.

"Fabricated "takes the reader onto a rich and fulfilling journey that explores how 3D printing is poised to impact nearly every part of our lives.

Aimed at people who enjoy books on business strategy, popular science and novel technology, "Fabricated "will provide readers with practical and imaginative insights to the question 'how will this technology change my life?' Based on hundreds of hours of research and dozens of interviews with experts from a broad range of industries, "Fabricated" offers readers an informative, engaging and fast-paced introduction to 3D printing now and in the future.

Blender for Visual Effects (Paperback): Sam Vila Blender for Visual Effects (Paperback)
Sam Vila
R1,457 Discovery Miles 14 570 Ships in 10 - 15 working days

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes. Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems. Since the best way to learn something is with a practical example, this book follows one of the author's own projects, starting with how to prepare the elements that will be needed later on. The example illustrates how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions-from start to finish in a professional workflow. The book examines all the compositing nodes that can be used in Blender. It details time-saving tips, features such as the motion tracker, and rendering techniques so readers will have enough information to accomplish the most common tasks encountered in the creation of a professional visual effects composition. By following the example project presented in the book, you will gain the practical understanding required to use Blender's tools in the most common scenarios in video/film production. You will also gain industry insights into the limitations of the software and how to sort out the problematic scenarios that may come up through the various stages of your project.

Recent Advances in 3D Imaging, Modeling, and Reconstruction (Paperback): Athanasios Voulodimos, Anastasios Doulamis Recent Advances in 3D Imaging, Modeling, and Reconstruction (Paperback)
Athanasios Voulodimos, Anastasios Doulamis
R4,123 Discovery Miles 41 230 Ships in 18 - 22 working days

3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.

Unreal Engine 4 for Design Visualization - Developing Stunning Interactive Visualizations, Animations, and Renderings... Unreal Engine 4 for Design Visualization - Developing Stunning Interactive Visualizations, Animations, and Renderings (Paperback)
Tom Shannon
R1,174 Discovery Miles 11 740 Ships in 18 - 22 working days

The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4's stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4's immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4's components and technical concepts, mentoring you through the entire process of building outstanding visualization content-all with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science-not gaming. Understand UE4's components and development environment Master UE4's pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4's Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4's limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.

3D Printing and CNC Fabrication with SketchUp (Paperback, Ed): Lydia Cline 3D Printing and CNC Fabrication with SketchUp (Paperback, Ed)
Lydia Cline
R842 R755 Discovery Miles 7 550 Save R87 (10%) Ships in 18 - 22 working days

Filled with illustrated, step-by-step examples, this hands-on TAB guide shows you how to use SketchUp to make a digital model and how to use a personal machine, service bureau, or community Maker Space to fabricate it. 3D Printing and CNC Fabrication with SketchUp gives you the practical knowledge needed to model and fabricate your own creations. You'll learn how to use SketchUp to create models both for additive (3D printing) and subtractive (CNC) fabrication. This practical resource will help you to very quickly master the skills needed to create, troubleshoot, and produce professional products. Step-by-step tutorials show how to use SketchUp Make and Pro through a variety of compelling examples Discussion of fabrication suitability is woven throughout the whole digital modeling processDescribes how to use third-party tools that analyze the finished software model for printing suitabilityProvides instructions for printing the model on a personal machine, through a service bureau, or at a community Maker Space

Geometric Transformations for 3D Modelling (Paperback, Second Edition): Michael E. Mortenson Geometric Transformations for 3D Modelling (Paperback, Second Edition)
Michael E. Mortenson
R2,324 Discovery Miles 23 240 Ships in 18 - 22 working days

Written from a mathematical standpoint accessible to students, teachers, and professionals studying or practicing in engineering, mathematics, or physics, the new second edition is a comprehensive introduction to the theory and application of transformations. Presenting the more abstract foundation material in the first three chapters, Geometric Transformations in 3D Modeling reduces the clutter of theoretical derivation and development in the remainder of the text and introduces the operational and more application-oriented tools and concepts as the need arises. It assumes the reader has already taken analytic geometry and first-year calculus and has a working knowledge of basic matrix and vector algebra. This self-contained resource is sure to appeal to those working in 3D modeling, geometric modeling, computer graphics, animation, robotics, and kinematics. Explores and develops the subject in much greater breadth and depth than other books, offering readers a better understanding of transformation theory, the role of invariants, the uses of various notation systems, and the relations between transformations. Describes how geometric objects may change position, orientation, or even shape when subjected to mathematical operations, while properties characterizing their geometric identity and integrity remain unchanged. Presents eigenvalues, eigenvectors, and tensors in a way that makes it easier for readers to understand. Contains revised and improved figures, with many in color to highlight important features. Provides exercises throughout nearly all of the chapters whose answers are found at the end of the book.

The Geometry of Evolution - Adaptive Landscapes and Theoretical Morphospaces (Hardcover): George R. McGhee The Geometry of Evolution - Adaptive Landscapes and Theoretical Morphospaces (Hardcover)
George R. McGhee
R1,682 Discovery Miles 16 820 Ships in 10 - 15 working days

The metaphor of the adaptive landscape - that evolution via the process of natural selection can be visualized as a journey across adaptive hills and valleys, mountains and ravines - permeates both evolutionary biology and the philosophy of science. The focus of this 2006 book is to demonstrate to the reader that the adaptive landscape concept can be put into actual analytical practice through the usage of theoretical morphospaces - geometric spaces of both existent and non-existent biological form - and to demonstrate the power of the adaptive landscape concept in understanding the process of evolution. The adaptive landscape concept further allows us to take a spatial approach to the concepts of natural selection, evolutionary constraint and evolutionary development. For that reason, this book relies heavily on spatial graphics to convey the concepts developed within these pages, and less so on formal mathematics.

Virtual Worlds of Precision - Computer Based Simulations in Science and Social Science (Paperback): Valerie Feldman, Katrin... Virtual Worlds of Precision - Computer Based Simulations in Science and Social Science (Paperback)
Valerie Feldman, Katrin Muhlfeld
R585 Discovery Miles 5 850 Ships in 10 - 15 working days

Simulations have reached new levels of precision with the acceleration of progress in computing and processing power. The amounts of data that can be processed and analyzed allow new methodological advances and inspire researchers across disciplines to ask new research questions. The objectives of this edited volume therefore are - to identify new areas of research in which computer-based simulations allow for results and conclusions that would have not been possible without simulations - to evaluate the opportunities and the limits of computer-based simulations - and to foster trans-disciplinary scientific work that explores the potentials of e.g. methods of theoretical physics for areas of economic research.

UML: A Beginner's Guide (Paperback, Ed): Jason Roff UML: A Beginner's Guide (Paperback, Ed)
Jason Roff
R954 R823 Discovery Miles 8 230 Save R131 (14%) Ships in 18 - 22 working days

Essential skills for first-time programmers! This easy-to-use book explains the fundamentals of UML. Youll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy to learn to use this powerful programming language at your own pace.

Discrete-Event Simulation - Modeling, Programming, and Analysis (Hardcover, 2001 ed.): George S. Fishman Discrete-Event Simulation - Modeling, Programming, and Analysis (Hardcover, 2001 ed.)
George S. Fishman
R2,522 Discovery Miles 25 220 Ships in 10 - 15 working days

Discrete-event simulation consists of a collection of techniques that when applied to a discrete-event dynamical system, generates sequences called sample paths that characterize its behavior. The collection includes modeling concepts for abstracting the essential features of a system, using specially designed software for converting these relationships into computer executable code capable of generating the requisite sample-path data; outlining procedures for converting these data into estimates of systems performances; and then illustrating methods for assessing how well these estimates approximate true, but unknown system behavior. This book is intended for upper level undergraduate and graduate students in operations research and management science, mathematics, industrial engineering, computer science, and business and features extensive exercises throughout.

Modeling and Simulation in Science and Mathematics Education - Macintosh/Windows Version (Hardcover): N. Roberts, W. Feurzeig Modeling and Simulation in Science and Mathematics Education - Macintosh/Windows Version (Hardcover)
N. Roberts, W. Feurzeig; W. Feurzeig, Nancy Roberts
R1,445 Discovery Miles 14 450 Ships in 18 - 22 working days

The role of simulation modeling in understanding dynamic processes is now extending beyond research and university curricula to pre-college education. Computer modeling offers the promise of transforming teaching of many subjects, notably science, and is enhanced by the adoption of new standards for science education, the increasing access to scientific information through computer networks, and the availability of powerful, user-friendly modeling software. This book and its accompanying software will bring the tools and excitement of modeling to pre-college teachers, to researchers involved in curriculum development, and to software developers interested in the pre-college market.

Computer Modelling of Social Processes (Paperback): Wim B.G. Liebrand, Andrzej Nowak, R. Hegselmann Computer Modelling of Social Processes (Paperback)
Wim B.G. Liebrand, Andrzej Nowak, R. Hegselmann
R1,729 Discovery Miles 17 290 Ships in 18 - 22 working days

This book introduces and the new computer-based research methods for studying and modeling complex social phenomena. It is the first coherent collection that surveys the impact that computer-based methods have had on the social and behavioural sciences and illustrates the potential for future research. The methods are presented in an accessible manner and do not assume any background in computer science. The authors introduce each chapter and explain how computers can help to study social processes and each method is described in relation to a substantive issue to show how it can contribute to our understanding of complex problems. The themes covered include computer simulation, neural and social networks and the visualization of complex network data.

Introducing Multilevel Modeling (Hardcover): Ita G. G. Kreft, Jan de Leeuw Introducing Multilevel Modeling (Hardcover)
Ita G. G. Kreft, Jan de Leeuw
R5,787 Discovery Miles 57 870 Ships in 18 - 22 working days

This is the first accessible and practical guide to using multilevel models in social research. Multilevel approaches are becoming increasingly important in social, behavioral, and educational research and it is clear from recent developments that such models are seen as being more realistic, and potentially more revealing, than ordinary regression models. While other books describe these multilevel models in considerable detail none focuses on the practical issues and potential problems of doing multilevel analyses that are covered in Introducing Multilevel Modeling.

Computational Modeling (Paperback): Charles S. Taber, Richard John Timpone Computational Modeling (Paperback)
Charles S. Taber, Richard John Timpone
R1,261 Discovery Miles 12 610 Ships in 18 - 22 working days

Why model computationally? Because these methods allow researchers to combine the rich detail of qualitative research with the rigor of quantitative and formal research, as well as to represent complex structures and processes within a theoretical model. The authors treat computational methods, including dynamic simulation (Monte Carlo methods), knowledge-based models (semantic networks, frame systems, and rule-based systems), and machine learning (connectionism, rule induction, and genetic algorithms), as a single broad-based class of research tools and develop a framework for incorporating them within established traditions of social science research. They provide a concise description of each method and a variety of social science illustrations including four detailed examples. Common to most of these methods is a straightforward underlying approach: simulate the theory by running the program. Computational Modeling concludes with a discussion of ways to validate computational models.

Geschaftsprozesse - Von Der Modellierung Zur Implementierung (German, Paperback, 1. Aufl. 2017 ed.): Thomas Barton, Christian... Geschaftsprozesse - Von Der Modellierung Zur Implementierung (German, Paperback, 1. Aufl. 2017 ed.)
Thomas Barton, Christian Muller, Christian Seel
R1,280 R1,210 Discovery Miles 12 100 Save R70 (5%) Ships in 10 - 15 working days
Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (Hardcover): Marcus A. Magnor,... Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (Hardcover)
Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
R3,971 Discovery Miles 39 710 Ships in 10 - 15 working days

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements. Overcome Challenges in Your Own Research Experiments This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.

Simulation Systems (Hardcover): George Zobrist, James V. Leonard Simulation Systems (Hardcover)
George Zobrist, James V. Leonard
R5,497 Discovery Miles 54 970 Ships in 10 - 15 working days

Simulation Systems expolres a wide spectrum of topics including simulation software, logic simulation, query-driven simulation, multi-computer simulation and manufacturing simulation. Although such papers are presented in Journals and conference proceedings it is difficult to find a single source where the foremost papers are presented. Contributions in Simulation Systms are freom leading researchers and practioners which explore a wide spectrum of topics. The chapters include topics such as presentation of SIMULA/OBJECTR, which is a query driven simulation support environment and a method of translating automatically digital logic equations so that they may be simulated using VHDL. This is followed by simulation techniques for deterministic and statistical circuit design optimization. A mathematical model of a magnetic resonance imaging system is simulated so that one can better understand the imaging system.

Computer Simulated Plant Design for Waste Minimization/Pollution Prevention (Hardcover): Stan Bumble Computer Simulated Plant Design for Waste Minimization/Pollution Prevention (Hardcover)
Stan Bumble
R3,803 Discovery Miles 38 030 Ships in 10 - 15 working days

Environmental science combined with computer technology. One click on a mouse and information flows into your PC from up to 10,000 miles away. When you receive this information you can ferret through the data and use it in any number of computer programs. The result: solutions to plant design problems that affect the health and well being of people around the globe. What does that mean to you, the environmental professional, scientist, or engineer?
Computer Simulated Plant Design for Waste Minimization/Pollution Prevention builds on the concepts introduced in Stan Bumble's Computer Generated Physical Properties, the first volume of the Computer Modeling for Environmental Management series. Bumble discusses using computer simulation programs to solve problems in plant design before they occur. He covers design issues for stationary and non-stationary sources of pollution, global warming, troposcopic ozone, and stratospheric ozone.
With Computer Simulated Plant Design for Waste Minimization/Pollution Prevention you will understand how to use computer technology to design plants that generate little or no pollution. Even better, you can use the information generated by computer simulation for technical data in proposals, presentations and as the basis for making policy decisions.

Network Performance Modeling and Simulation (Hardcover): Jean Walrand, Kallol Bagchi, George Zobrist Network Performance Modeling and Simulation (Hardcover)
Jean Walrand, Kallol Bagchi, George Zobrist
R3,791 Discovery Miles 37 910 Ships in 10 - 15 working days

Focuses on the argument that performance modelling and simulation has become a central issue in computer science and engineering, in part due to its applications to the structures comprising the internet. Dealing primarily with theory, tools, and techniques related to communications systems, it provides tutorials and surveys and relates new important research results. Each chapter provides background information, describes and analyses important work done in the field, and provides important direction to the reader on future work and further readings. The topics covered include traffic models for ATM networks, simulation environments, analytical methods, interprocessor communications and an evaluation of process architectures.

An Introduction to Genetic Algorithms (Paperback, New Ed): Melanie Mitchell An Introduction to Genetic Algorithms (Paperback, New Ed)
Melanie Mitchell
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics -- particularly in machine learning, scientific modeling, and artificial life -- and reviews a broad span of research, including the work of Mitchell and her colleagues.

The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines.

"An Introduction to Genetic Algorithms" is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text.

The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.

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