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Books > Computing & IT > Computer software packages > Computer graphics software > General

Dynamic Modeling (Hardcover, 2nd ed. 2001): Bruce Hannon Dynamic Modeling (Hardcover, 2nd ed. 2001)
Bruce Hannon; Foreword by D.H. Meadows; Matthias Ruth
R4,753 Discovery Miles 47 530 Ships in 10 - 15 working days

The book uses STELLA software to develop simulation models, thus allowing readers to convert their understanding of a phenomenon to a computer model, and then run it to yield the inevitable dynamic consequences built into the structure. Part I provides an introduction to modeling dynamic systems, while Part II offers general modeling methods. Parts III through VIII then apply these methods to model real-world phenomena from chemistry, genetics, ecology, economics, and engineering. Dynamic Modeling includes STELLA run-time software for both Windows and Mac systems, as well as computer files of sample models used in the book. A clear, approachable introduction to the modeling process, of interest in any field where real problems can be illuminated by computer simulation.

Fabricated - The New World of 3D Printing (Paperback, New): H. Lipson Fabricated - The New World of 3D Printing (Paperback, New)
H. Lipson
R681 R527 Discovery Miles 5 270 Save R154 (23%) Ships in 12 - 17 working days

"Fabricated "tells the story of 3D printers, humble manufacturing machines that are bursting out of the factory and into schools, kitchens, hospitals, even onto the fashion catwalk. "Fabricated "describes our emerging world of printable products, where people design and 3D print their own creations as easily as they edit an online document.

A 3D printer transforms digital information into a physical object by carrying out instructions from an electronic design file, or 'blueprint.' Guided by a design file, a 3D printer lays down layer after layer of a raw material to 'print' out an object. That's not the whole story, however. The magic happens when you plug a 3D printer into today's mind-boggling digital technologies. Add to that the Internet, tiny, low cost electronic circuitry, radical advances in materials science and biotech and voila The result is an explosion of technological and social innovation.

"Fabricated "takes the reader onto a rich and fulfilling journey that explores how 3D printing is poised to impact nearly every part of our lives.

Aimed at people who enjoy books on business strategy, popular science and novel technology, "Fabricated "will provide readers with practical and imaginative insights to the question 'how will this technology change my life?' Based on hundreds of hours of research and dozens of interviews with experts from a broad range of industries, "Fabricated" offers readers an informative, engaging and fast-paced introduction to 3D printing now and in the future.

Writing and Querying MapReduce Views in CouchDB (Paperback): Bradley Holt Writing and Querying MapReduce Views in CouchDB (Paperback)
Bradley Holt
R720 R525 Discovery Miles 5 250 Save R195 (27%) Ships in 12 - 17 working days

If you want to use CouchDB to support real-world applications, you'll need to create MapReduce views that let you query this document-oriented database for meaningful data. With this short and concise ebook, you'll learn how to create a variety of MapReduce views to help you query and aggregate data in CouchDB's large, distributed datasets.

You'll get step-by-step instructions and lots of sample code to create and explore several MapReduce views through the course of the book, using an example database you construct. To work with these different views, you'll learn how to use the Futon web administration console and the cURL command line tool that come with CouchDB. Learn how the Map and Reduce steps work independently and together to index your data Use the example database to create several temporary views based on different criteria Discover the uses of Map and Reduce JavaScript functions Convert your temporary views to permanent views within a design document Learn several options for querying the data within your views Limit the number of results returned, skip some results, or reverse the order of the output Group your results by exact keys or by parts of keys

Bradley Holt, co-founder of the creative services firm Found Line, is a web developer and entrepreneur ten years of PHP and MySQL experience. He began using CouchDB before the release of version 1.0. Bradley is an active member of the PHP community, and can be reached at bradley-holt.com.

Network Modeling and Simulation - A Practical Perspective (Hardcover): M. Guizani Network Modeling and Simulation - A Practical Perspective (Hardcover)
M. Guizani
R2,163 R1,757 Discovery Miles 17 570 Save R406 (19%) Out of stock

"Network Modeling and Simulation" is a practical guide to using modeling and simulation to solve real-life problems. The authors give a comprehensive exposition of the core concepts in modeling and simulation, and then systematically address the many practical considerations faced by developers in modeling complex large-scale systems. The authors provide examples from computer and telecommunication networks and use these to illustrate the process of mapping generic simulation concepts to domain-specific problems in different industries and disciplines.

Key features: Provides the tools and strategies needed to build simulation models from the ground up rather than providing solutions to specific problems. Includes a new simulation tool, CASiNO built by the authors. Examines the core concepts of systems simulation and modeling. Presents code examples to illustrate the implementation process of commonly encountered simulation tasks.

Offers examples of industry-standard modeling methodology that can be applied in steps to tackle any modeling problem in practice.

GPU Pro 6 - Advanced Rendering Techniques (Hardcover): Wolfgang Engel GPU Pro 6 - Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
R2,490 Discovery Miles 24 900 Ships in 12 - 17 working days

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

Digital Modelmaking - Laser Cutting, 3D Printing and Reverse Engineering (Paperback): Helen Lansdown Digital Modelmaking - Laser Cutting, 3D Printing and Reverse Engineering (Paperback)
Helen Lansdown
R629 R564 Discovery Miles 5 640 Save R65 (10%) Ships in 12 - 17 working days

Digital manufacturing has become an intrinsic part of the modelmaking profession, so today's practitioner must be skilled in both traditional hand-making techniques and digital technology. Relevant to a wide variety of creative industries, including film and television, theatre, architecture and product design, Digital Modelmaking offers a comprehensive insight into the manufacturing processes and technologies used within contemporary modelmaking. Each chapter contains an in-depth explanation of each topic, presents examples of how each process is used and includes case studies from professional modelmakers and students. Topics covered include: making models using a laser cutter, 3D printer and CNC milling machinery; generating 3D digital data using a 3D scanner and photogrammetry; two-and three- dimensional drawing software such as CAD; designing models for digital manufacturing; selecting materials based on their suitability for modelmaking; combining traditional hand-making skills with digital manufacturing; painting and finishing models, and finally, moulding and casting using silicone and resin. This invaluable book will be of great interest for students, young professionals and everyone with a passion for design and making.

Introduction to SIMAN V and CINEMA V V (Book & Disks) (Paper only) (Paperback): J. Banks Introduction to SIMAN V and CINEMA V V (Book & Disks) (Paper only) (Paperback)
J. Banks
R6,024 Discovery Miles 60 240 Ships in 12 - 17 working days

A Hands-On Introduction that Gets You Up and Running Fast Introduction to Siman V and Cinema V This hands-on book/disk package is a practical guide to SIMAN V, and its animator, Cinema V. Written by a simulation expert and his team, this focused resource concentrates on the language, rather than the theory of simulation. It introduces the process-interaction features of SIMAN, and shows you how to use them efficiently and productively. Introduction to Siman V teaches by example, including a wealth of computer inputs and outputs. Plus, it features a single running example throughout the text -- an example that becomes increasingly complex as you master each new feature. Here's How the Book is Organized:

  • Chapter 1 provides an overview of the simulation process
  • Chapter 2 provides an overview of Siman V
  • Chapters 3-11 describe Siman V using examples that increase in complexity as new features are added
  • Chapters 12 and 13 describe advanced features of Siman V
  • Chapter 14 introduces Cinema V within the Arena environment
Introduction to Siman V and Cinema V comes complete with disks containing computer codes for major examples and a student version of Siman V along with Input and Output Processors. The academic version of the Arena environment is available from Systems Modeling Corporation.
From Additive Manufacturing to 3D Printing Vol 1 - Theory and Achievements (Hardcover, Volume 1): J.-C. Andre From Additive Manufacturing to 3D Printing Vol 1 - Theory and Achievements (Hardcover, Volume 1)
J.-C. Andre
R3,130 R2,953 Discovery Miles 29 530 Save R177 (6%) Out of stock

In 1984, additive manufacturing represented a new methodology for manipulating matter, consisting of harnessing materials and/or energy to create three-dimensional physical objects. Today, additive manufacturing technologies represent a market of around 5 billion euros per year, with an annual growth between 20 and 30%. Different processes, materials and dimensions (from nanometer to decameter) within additive manufacturing techniques have led to 70,000 publications on this topic and to several thousand patents with applications as wide-ranging as domestic uses. Volume 1 of this series of books presents these different technologies with illustrative industrial examples. In addition to the strengths of 3D methods, this book also covers their weaknesses and the developments envisaged in terms of incremental innovations to overcome them.

Digital Modelling for Urban Design (Hardcover, New): B McGrath Digital Modelling for Urban Design (Hardcover, New)
B McGrath
R2,918 R2,540 Discovery Miles 25 400 Save R378 (13%) Out of stock

While there is a rich array of urban theory, design, and representation books available, there is currently no book which brings together, in a single volume, urban design theory and new digital technologies in urban information mapping, modeling, and 3D simulation. Based on two decades of practicing and teaching architecture, author Brian McGrath's Digital Modelling for Urban Design explores the new theories and technologies of digital modelling, focusing on how to create moving and interactive 3D drawing, skills useful in the context of urban theory, and design and representation. Fully illustrated with original maps, 3D models, and drawings and photographs, this innovative work introduces digital modelling to students, architects, designers, and planners interested in the processes key to shaping the urban environment.

TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition): Kenneth L. Calvert, Michael J. Donahoo TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition)
Kenneth L. Calvert, Michael J. Donahoo
R728 Discovery Miles 7 280 Ships in 12 - 17 working days

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:
The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.
In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.
Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a genral overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. The book's Web site contains many examples of command-based sockets-related code discussed throughout the book. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.
KEY FEATURES
* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.
* Concise and up-to-date coverage of the most recent platform (1.7) for Java
applications in networking technology
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code.

On Growth, Form and Computers (Hardcover, New): Sanjeev Kumar, Peter J. Bentley On Growth, Form and Computers (Hardcover, New)
Sanjeev Kumar, Peter J. Bentley
R3,128 Discovery Miles 31 280 Ships in 12 - 17 working days

Conceived for both computer scientists and biologists alike, this collection of 22 essays highlights the important new role that computers play in developmental biology research. Essays show how through computer modeling, researchers gain further insight into developmental processes. Featured essays also cover their use in designing computer algorithms to tackle computer science problems in areas like neural network design, robot control, evolvable hardware, and more. Peter Bentley, noted for his prolific research on evolutionary computation, and Sanjeev Kumar head up a respected team to guide readers through these very complex and fascinating disciplines.
* Covers both developmental biology and computational development -- the only book of its kind
* Provides introductory material and more detailed information on BOTH disciplines
* Includes contribututions from Richard Dawkins, Lewis Wolpert, Ian Stewart, and many other experts

Up and Running with AutoCAD 2016 - 2D and 3D Drawing and Modeling (Paperback): Elliot J. Gindis Up and Running with AutoCAD 2016 - 2D and 3D Drawing and Modeling (Paperback)
Elliot J. Gindis
R1,916 Discovery Miles 19 160 Ships in 12 - 17 working days

Get up and running with AutoCAD using Gindis' combination of step-by-step instruction, examples and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in engineering, architecture, and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom.

UML: A Beginner's Guide (Paperback, Ed): Jason Roff UML: A Beginner's Guide (Paperback, Ed)
Jason Roff
R1,118 R900 Discovery Miles 9 000 Save R218 (19%) In Stock

Essential skills for first-time programmers! This easy-to-use book explains the fundamentals of UML. Youll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy to learn to use this powerful programming language at your own pace.

Computational Modeling of Issues in Materials Science, Volume 70 (Hardcover): H. Dreysse, Y. Kawazoe, L T Wille, C Demangeat Computational Modeling of Issues in Materials Science, Volume 70 (Hardcover)
H. Dreysse, Y. Kawazoe, L T Wille, C Demangeat
R6,884 Discovery Miles 68 840 Ships in 12 - 17 working days

The Symposium D, entitled "Computational Modeling of Issues in Materials Science" was presented at the combined 1997 International Conference on Applied Materials/European Materials Research Society Spring meeting (ICAM'97/E-MRS'97) held in Strasbourg (France) from 16-20 June 1997.

Those who attended came from all five continents with participants coming from as far away as South Africa, Australia and Eastern Europe. There were 14 invited talks, 54 contributed papers, and 62 posters presented at the symposium.

Computational materials science has truly emerged as a field in itself. The range of phenomena studied and the variety of techniques used indicate that the subject has sufficiently matured that technologically relevant information can now be routinely extracted from computational modeling. These models increasingly use atomistic information from which macroscopic parameters may be determined.

Several papers showed that parallel computers will play a major role in the further development of the field. The Car-Parrinello method emerged as a workhorse for the most advanced simulations which the advent of faster hardware and diffusion of computer codes has brought within easy reach of many research groups. How to consistently go from the micro- to the macro-scale remains one of the great unsolved puzzles in computational materials science and was the subject of much discussion at the symposium. The interdisciplinary side of computational studies of matter was demonstrated in several talks, where authors borrowed methods from nuclear physics, fluid dynamics, and other subjects.

This was a very productive symposium with new collaborations started, many novel ideas generated and a large amount of information disseminated. The meeting gave an excellent idea of the status of computational materials service "anno" 1997.

Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models... Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models (Paperback)
Michael Steppig
R872 Discovery Miles 8 720 Ships in 10 - 15 working days

A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level Key Features Overcome complex topology problems while working through projects Learn to topologize quad-based and non-quad-based meshes with step-by-step examples Optimize your models by reducing the triangle count to improve performance Book DescriptionThis book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format. Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count. By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging. What you will learn Identify the general flow of a model's topology, and what might cause issues Understand the topology of a character, and the joints that they make up Handle non-quad based topology Lay out your meshes for UV seams Explore and use hotkeys to get things done faster Optimize models for a reduced triangle count Who this book is forThis book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.

3D Imaging (German, Paperback, Softcover reprint of the original 1st ed. 1997): Ulrike Hassler 3D Imaging (German, Paperback, Softcover reprint of the original 1st ed. 1997)
Ulrike Hassler
R1,206 Discovery Miles 12 060 Ships in 10 - 15 working days

Gestalten Sie beeindruckende virtuelle Welten mit den Techniken der 3D-Grafik am Personal Computer durch die Anwendung bewahrter Verfahren der professionellen Fotografie und des Grafik-Designs. Uber die Konstruktion virtueller 3D-Modelle hinaus lernen Sie den gekonnten Umgang mit virtueller Kamera, Licht und Materialien bis hin zu uberzeugenden Animationen komplexer Szenen mit Autodesk 3D Studio MAX 1.x, Caligari trueSpace 2.x und RayDream Designer 4.

CASE in der Praxis (German, Paperback, Softcover reprint of the original 1st ed. 1993): Horst Bertram, Peter Blonnigen,... CASE in der Praxis (German, Paperback, Softcover reprint of the original 1st ed. 1993)
Horst Bertram, Peter Blonnigen, Adolf-Peter Brohl
R1,161 Discovery Miles 11 610 Ships in 10 - 15 working days

Der Einsatz von Software-Entwicklungsumgebungen in Unternehmen ist heute eine zentrale Aufgabe des Informationsmanagements. Das vorliegende Buch bietet eine umfassende Beschreibung der Vorgehensweise bei der Auswahl und Einf}hrung integrierter CASE-Umgebungen; dar}ber hinaus werden erste Erfahrungen mit einzelnen CASE-Werkzeugen vorgestellt. Grundlagen f}r das Buch sind das Standardisierungsprojekt SEU-IS, das sich mit der Standardisierung der Softwareentwicklung f}r Fach- und F}hrungsinformationssysteme der Bundeswehr besch{ftigt, sowie die Umsetzung der Standardisierungsergebnisse in die Praxis. Die hier zusammengestellten Ergebnisse des Projekts bieten dem DV-Praktiker ebenso wie dem Forscher eine F}lle von Informationen zur Integration von Projektmanagement, Konfigurationsmanagement, Qualit{tssicherung und Softwareerstellung in der computerunterst}tzten Softwareentwicklung.

3D Environment Design with Blender - Enhance your animation, modeling, texturing, and lighting skills to create realistic 3D... 3D Environment Design with Blender - Enhance your animation, modeling, texturing, and lighting skills to create realistic 3D scenes (Paperback)
Abdelilah Hamdani
R1,121 Discovery Miles 11 210 Ships in 10 - 15 working days

Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in Blender Key Features * Reveal modeling tricks to make your Blender 3D environments look realistic * Discover techniques to enhance the photorealism of your scenes while saving time * Set up realistic lighting in your scenes to make your environment look pleasing to the eye Book Description Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike. What you will learn * Understand how to avoid the most common modeling mistakes 3D designers make * Create realistic landscapes using Blender's built-in A.N.T Landscape add-on * Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects * Create realistic materials such as snow, mud, wood and animated water * Use the particle system to generate realistic grass, as well as scatter flowers and rocks * Apply the five lighting rules to achieve great photorealistic results * Use nodes and materials effectively to produce impressive results Who This Book Is For This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.

Realistic Asset Creation with Adobe Substance 3D - Create materials, textures, filters, and 3D models using Substance 3D... Realistic Asset Creation with Adobe Substance 3D - Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager (Paperback)
Zeeshan Jawed Shah
R1,347 Discovery Miles 13 470 Ships in 10 - 15 working days

Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this interactive book Key Features Find out how to use Adobe Substance 3D swiftly and with little prior knowledge Use a variety of interactive projects to get familiar with the fundamentals Create better career prospects for yourself by mastering 3D design with a single comprehensive guide Book DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design. What you will learn Discover Substance 3D Painter, Designer, and Stager through easy projects Assemble 3D scenes and set up assets, materials, lights, and cameras Explore the innovative 3D assets library and learn how to digitize your 3D assets Texture your 3D assets with advanced brushes and Smart Materials Use and blend a variety of nodes in Adobe Substance 3D Designer Create and export materials using Adobe Substance 3D Sampler Who this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.

Volumetric Regimes 2022 - Material Cultures of Quantified Presence (Paperback): Jara Rocha, Femke Snelting Volumetric Regimes 2022 - Material Cultures of Quantified Presence (Paperback)
Jara Rocha, Femke Snelting
R734 Discovery Miles 7 340 Ships in 10 - 15 working days
Mixed-Signal Layout Generation Concepts (Hardcover, 2003 ed.): Chieh. Lin, Arthur H. M. van Roermund, Domine Leenaerts Mixed-Signal Layout Generation Concepts (Hardcover, 2003 ed.)
Chieh. Lin, Arthur H. M. van Roermund, Domine Leenaerts
R2,974 Discovery Miles 29 740 Ships in 10 - 15 working days

Mixed-Signal Layout Generation Concepts covers important physical-design issues that exist in contemporary analog and mixed-signal design flows. Due to the increasing pressure on time-to-market, the steep increase in chip fabrication costs, and the increasing design complexity, it becomes even more challenging to produce a first-time right IC layout. The fundamental issues in creating a layout are placement and routing. Although these coupled problems have been investigated for many decades, no satisfactory automated solution has emerged yet. Fortunately, supported by modern computing power and results of new research that further improve computation efficiency, significant steps forward have been taken.
Mixed-Signal Layout Generation Concepts brings together many principles and techniques required to successfully develop and implement layout generation tools to accommodate many mixed-signal layout generation needs. Not only does it provide a comprehensive overview of state-of-the-art concepts, it also illustrates many concepts with intuitive examples and pseudo code. Altogether, it facilitates creation of insight in a vast and complex area.
For those who are new to the area of mixed-signal layout generation, this book provides an excellent introduction to advanced topics in this area. A practicing EDA researcher or tool developer might find this book a useful reference that combines classical and new principles. In addition, this book relates theories to each other and to pragmatic implementations. Finally, the designer, or layout artist, interested to have a thorough understanding of fundamental concepts in mixed-signal layout generation, can take advantage of theself-contained chapters in this book.

Simplifying 3D Printing with OpenSCAD - Design, build, and test OpenSCAD programs to bring your ideas to life using 3D printers... Simplifying 3D Printing with OpenSCAD - Design, build, and test OpenSCAD programs to bring your ideas to life using 3D printers (Paperback)
Colin Dow
R1,319 Discovery Miles 13 190 Ships in 10 - 15 working days

A step-by-step full-color guide to OpenSCAD that makes 3D printing easier than ever Key Features Learn more about 3D printing technology and the software used to design your objects Discover the various FDM slicer programs used to create G-code for 3D printer jobs Use a slicer program to create G-code to run your 3D printer job Book DescriptionWant to bring your 3D designs to life with OpenSCAD, but don't know where to start? Simplifying 3D Printing with OpenSCAD will teach you the key skills so that you can focus on your ideas, not troubleshooting your 3D printer. With the help of this book, you'll build a solid foundation in 3D printing technology, the software used for designing your objects, and an analysis of the G-code produced by the 3D printer slicer software. You'll also get to know your 3D printer and find out how to set up a printing job effortlessly - from configuring the parameters to build well-defined designs. Consider yourself a practical learner? Use real-world examples such as designing and printing a 3D name badge, model rocket, and laptop stand, to dive into the world of 3D printers build your skillset. By the end of this 3D printing book, you'll be ready to start designing and printing your own 3D printed products using OpenSCAD and being your ideas into reality. What you will learn Gain a solid understanding of 3D printers and 3D design requirements to start creating your own objects Prepare a 3D printer for a job starting from leveling the print bed and loading the filament Discover various OpenSCAD commands and use them to create shapes Understand how OpenSCAD compares to other CAD programs Get to grips with combining text and a cube to create an object Explore the common libraries in OpenSCAD Who this book is forThis book is for engineers, hobbyists, teachers, 3D printing enthusiasts, and individuals working in the field of 3D printing. Basic knowledge of setting up and running 3D printers will help you get the most of this book.

Expo-Info 2000 (German, Paperback): Winfried Schmitz-Esser Expo-Info 2000 (German, Paperback)
Winfried Schmitz-Esser
R1,151 Discovery Miles 11 510 Ships in 10 - 15 working days

Das aktuelle Wissen der Welt im Spiegel einer Weltausstellung: Wie stellt man das dar und wie macht man es Interessierten zugAnglich - in der Ausstellung, in Publikationen, im Funk und A1/4ber das Internet? Was man alles auf einer Weltausstellung an der Schwelle zum dritten Jahrtausend sehen und erfahren kann, sprengt in FA1/4lle und Vielfalt jeden individuell faAbaren Rahmen. Schmitz-Esser zeigt in seinem Buch, wie der Besucher wahlweise in vier Sprachen die Weltausstellung erleben und die Quintessenz davon mitnehmen kann. ErmAglicht wird dies durch das Konzept des virtuellen "Wissens in der Kapsel," das so aufbereitet ist, daA es in allen gAngigen medialen Formen und fA1/4r unterschiedlichste Wege der Aneignung eingesetzt werden kann. Die LAsung ist nicht nur eine Sache der Informatik und Informationstechnologie, sondern vielmehr auch eine Herausforderung an Informationswissenschaft und Computerlinguistik. Das Buch stellt Ziel, Ansatz, Komponenten und Voraussetzungen dafA1/4r dar.

Bildverarbeitung fur die Medizin (German, Paperback): Thomas Lehmann, Walter Oberschelp, Erich Pelikan, Rudolf Repges Bildverarbeitung fur die Medizin (German, Paperback)
Thomas Lehmann, Walter Oberschelp, Erich Pelikan, Rudolf Repges
R2,127 Discovery Miles 21 270 Ships in 10 - 15 working days

Das Lehrbuch stellt den interdisziplinaren Bereich Medizinische Bildverarbeitung erstmals zusammenfassend, systematisch und vollstandig dar.
Es ist von erfahrenen Autoren aus der Informatik, Medizin, Mathematik, Physik und Elektrotechnik verfasst, die in diesen Disziplinen forschen und lehren.
Entsprechend aktuell, inhaltlich ausgewogen und lerngerecht vermitteln sie den Wissensstoff - von den technischen Grundlagen uber Bilderzeugung und Bildwahrnehmung zu den mathematischen Modellierungen und den Algorithmen, mit denen heute medizinische Bilder verarbeitet werden.
Ein klarer Informationsvorsprung fur Studenten und Praktiker in allen Bereichen der medizinischen Bildverarbeitung
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Autonome Mobile Systeme 1997 (German, Paperback): Paul Levi, Thomas Braunl, Norbert Oswald Autonome Mobile Systeme 1997 (German, Paperback)
Paul Levi, Thomas Braunl, Norbert Oswald
R1,932 Discovery Miles 19 320 Ships in 10 - 15 working days

Das Werk bietet einen Uberblick uber die aktuelle Forschung auf dem Gebiet der Robotik. Das Spektrum reicht von neuen Anwendungen von Servicerobotern bis zur Analyse von Multirobotersystemen, bei denen Aspekte der Kooperation und Simulation im Vordergrund stehen.

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