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Books > Computing & IT > Computer software packages > Computer graphics software > General
Economists are increasingly using computer simulations to understand the implications of their theoretical models and to make policy recommendations. New model solution techniques are required to deal with the increasingly important role of dynamics and uncertainty in macroeconomics. This book consists of articles by leading contributors in the field showing how to use these techniques in the context of standard macroeconomic models.
This book contains papers presented at the Noblesse Workshop on Non-linear model based image analysis held in Glasgow, 1-3 July 1998. Current models have mainly been developed for image coding purposes. They are rather simple and far away from being optimal and do not contribute to more complex tasks like those needed in image databases. This book meets the challenging tasks in multimedia applications by discussing new sophisticated model-based schemes for a high-level description of images and image sequences. Novel results are covered in the papers presented in this book, opening new potential fields of application like the support for building databases in multimedia applications, image archiving and image sequence coding, including such topics as: - 3D Image Models; Image/Video Restoration; Segmentation and Object Oriented Coding; Colour Image Processing; Database Retrieval; Image Models; Video Pre- and Post processing
Computer simulation is increasingly used in physics and engineering to predict the probable outcome of experiments and to aid in their interpretation. The methods of simulation are based on a range of numerical techniques for treating ordinary and partial differential equations. Since much of physics can be broken down into a relatively small set of fundamental equations, there is a set of very general methods which can be widely applied. This text aims to give an introduction to those methods suitable for readers at an undergraduate level and those meeting the subject for the first time at postgraduate level. The methods are illustrated with simple programs and problems. The book covers a range of material not available in a simple form in a single text elsewhere.
This book constitutes the refereed proceedings of the 16th
International Conference on Conceptual Modeling, ER '97, held in
Los Angeles, California, USA, in November 1997.
Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and structure, scientific approaches to understanding its behavior and look, and the latest modeling and simulation techniques for automatically animating cloth on the computer.
Systems approaches are excellent in integrating insights in the physical, chemical, Systemsapproachesareexcellentinintegratinginsightsinthephysical, chemical, physiological and ecological processes that dictate the behaviour of living systems, of physiologicalandecologicalprocessesthatdictatethebehaviouroflivingsystems, of which which agro-ecosystems agro-ecosystems are are important importantones. ones. Furthermore, Furthermore, they theyhelp help to tobridge bridge the the gap gap between betweendetailed detailed process processoriented oriented studies studies and and higher higherintegration integration levels. levels. Systems Systems approaches approaches are are roughly roughlycategorized categorized in inthree three groups groups of of studies: studies: (i) (i) predictive predictive studies studies to to support support decision decision making making and and guide guide interventions, interventions, (ii) (ii) systems systemsanalysis analysis and and simulation simulation in inorder order to toget get insight insight and and understanding understandingof of the the functioning functioningof of (living) (living) systems, systems, and and (iii) (iii) explorative explorative studies studies to to investigate investigate possible possible options options for for development development and and trade trade offs offs of of aims, aims, objectives objectives and andconstraints. constraints. All All these these systems systems approaches approaches are are now nowwidely widely used used in inecological ecological systems systems including including agriculture, agriculture, and and applied appliedin in land landuse use planning. planning. This This book book is is an an introduction introduction to toone one of ofthe the major majorfields: fields: systems systems analysis analysis and and simula simula tion. tion."
This volume contains the research papers presented at the Eighth Eurographics Workshop on Computer Animation and Simulation which took place in Budapest, Hungary, September 2-3, 1997. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The problem of realistically and efficiently modeling the motion of people, ob- jects, fluids, etc. remains a significant challenge in computer graphics. This workshop is representative of the continuing interest in this field of study. This year, animation and simulation of human shape and motion is of particular interest. In fact, nine of the papers in this volume deal with techniques which are applicable to human animation. Others are concerned with equally interesting dy- namic natural phenomena, such as clouds, plant development, and coastal scenes. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members on the international program committee, consisting of: Bruno Arnaldi (IRISA/INRIA Rennes, France) Norman Badler (University of Pennsylvania, U. S. A. ) Ronan Boulic (Swiss Federal Institute of Technology, Switzerland) Michael Cohen (Microsoft, U. S. A. ) Sabine Coquillart (INRIA, France) David Forsey (University of British Columbia, Canada) Marie-Paule Gascuel (iMAGIS-IMAG, France) Gerard Hegron (Ecoles des Mines de Nantes, France) Jessica Hodgins (Georgia Institute of Technology, U. S. A.
User modeling researchers look for ways of enabling interactive software systems to adapt to their users-by constructing, maintaining, and exploiting user models, which are representations of properties of individual users. User modeling has been found to enhance the effectiveness and/or usability of software systems in a wide variety of situations. Techniques for user modeling have been developed and evaluated by researchers in a number of fields, including artificial intelligence, education, psychology, linguistics, human-computer interaction, and information science. The biennial series of International Conferences on User Modeling provides a forum in which academic and industrial researchers from all of these fields can exchange their complementary insights on user modeling issues. The published proceedings of these conferences represent a major source of information about developments in this area.
This book constitutes the refereed proceedings of the 9th
International Conference on Modeling Techniques and Tools for
Computer Performance Evaluation, held in St. Malo, France, in June
1997.
This book constitutes a refereed post-workshop selection of papers presented at the 6th International Workshop on Computer-Aided Systems Theory, EUROCAST'97, held in Las Palmas de Gran Canaria, Spain, in February 1997. The 50 revised full papers presented were carefully selected for inclusion in the volume. The book is divided into sections on design environments and tools, theory and methods, engineering systems, intelligent systems, signal processing, and specific methods and applications.
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. * Model your character with polygons, meshes, and more * Add motion with simple and complex animations * Add color and textures to visualize materials and surfaces * Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.
th This book is devoted to the 19 Meeting of the EURO Working Group on Financial Modelling, held in Chania, Crete, Greece,November28-30, 1996. The EURO Working Group on Financial Modelling was founded in September 1986 in Lisbon. The primary field of interest for the Working Group can be described as "the development of financial models that help to solve problems facedby financial managers in the firm". From this point of view, the following objectivesof the Working Group are distinguished: * providing an international forum for exchange of information and experience on financial modelling; * encouraging research in financial modelling (i. e. new techniques, methodologies, software,empirical studies,etc. ); * stimulating and strengthening the interaction between financial economic theory and the practice of financial decision making; * cooperating and exchanging information with universities and financial institutions throughout Europe. According to the aboveobjectives,the basic aim of this book is to present some new operational approaches (i. e. neural nets, multicriteria analysis, new optimization algorithms, decision software, etc. ) for financial modelling, both in a theoretical and practical levels. Thus, the present volume is divided in nine chapters. The first chapter refers to the new trends in financial modelling and includes two invited papers by Gil-Aluja and Pardalos. The second chapter involves papers on the topic of high performance computing and finance which is a European union project in which participate some members of the EURO Working Group on Financial Modelling (Spronk, Zenios, Dempster, etc. ).
Seeking new methods to satisfy increasing communication demands, researchers continue to find inspiration from the complex systems found in nature. From ant-inspired allocation to a swarm algorithm derived from honeybees, Bio-Inspired Computing and Networking explains how the study of biological systems can significantly improve computing, networking, and robotics. Containing contributions from leading researchers from around the world, the book investigates the fundamental aspects and applications of bio-inspired computing and networking. Presenting the latest advances in bio-inspired communication, computing, networking, clustering, optimization, and robotics, the book considers state-of-the-art approaches, novel technologies, and experimental studies, including bio-inspired: * Optimization of dynamic NP-hard problems * Top-down controller design for distributing a robot swarm among multiple tasks * Self-organizing data and signals cellular systems * Dynamic spectrum access in cognitive radio networks * QoS-aware architecture for scalable, adaptive, and survivable network systems * Locomotion control of the Hexapod Robot Gregor III The book explores bio-inspired topology control and reconfiguration methods, as well as bio-inspired localization, synchronization, and mobility approaches. Providing wide-ranging coverage that includes past approaches, current challenges, and emerging concepts such as the evolution and self-healing of network architectures and protocols, this comprehensive reference provides you with the well-rounded understanding you need to continue the advancement of the development, design, and implementation of bio-inspired computing and networking.
This book constitutes the strictly refereed post-workshop proceedings of the German Conference on Bioinformatics, GCB'96, held in Leipzig, Germany, in September/October 1996. The volume presents 18 revised full papers together with three invited papers; these contributions were selected after a second round of reviewing from the 91 conference presentations. The book addresses current issues in computational biology and biologically inspired computing. The papers are organized in sections on biological and metabolic pathways, sequence analysis, molecular modeling, visualization, and formal languages, and DNA.
This is the first volume in a suite of short, inexpensive,
paperbound volumes intended for student usage as textbooks, or
course supplements, and for purchase as single-copy reference works
for professionals in specific disciplines, and, in some cases, for
interdisciplinary use. This title focuses on cellular automata
simulations while using Mathematica, thus its audience is a
generally broad one, although physicists, life scientists and
engineers will find this title to be of particular interest.
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
Neural networks are a computing paradigm that is finding increasing attention among computer scientists. In this book, theoretical laws and models previously scattered in the literature are brought together into a general theory of artificial neural nets. Always with a view to biology and starting with the simplest nets, it is shown how the properties of models change when more general computing elements and net topologies are introduced. Each chapter contains examples, numerous illustrations, and a bibliography. The book is aimed at readers who seek an overview of the field or who wish to deepen their knowledge. It is suitable as a basis for university courses in neurocomputing.
This book constitutes the refereed proceedings of the 7th International Workshop on Discrete Geometry for Computer Imagery, DGCI '97, held in Montpellier, France, in December 1997. The volume presents 17 revised full papers together with three invited full papers. The contributions are organized in sections on 2D recognition, discrete shapes and planes, surfaces, topology, features, and from principles to applications.
This book constitutes the refereed proceedings of the First
Australian Workshop on Distributed Artificial Intelligence, held in
Canberra, ACT, Australia, in November 1995.
This volume constitutes the refereed proceedings of the 10th
European Workshop on Knowledge Acquisition, Modelling and
Management, EKAW '97, held in Sant Feliu de Guixols, Catalonia,
Spain, in October 1997.
Visualization is now recognized as a powerful approach to get insight in large datasets produced by scientific experimentations and simulations. The contributions to this book cover technical aspects as well as concrete applications of visualization in various domains such as finance, physics, astronomy and medicine, providing researchers and engineers with valuable information for setting up new powerful environments.
This book constitutes the refereed proceedings of the Second
International Conference on Coordination Models and Languages,
COORDINATION '97, held in Berlin, Germany, in September 1997.
This book contains a selection of papers about a broad range of topics relating to CAD modelling and graphics. These papers present an excellent overview of the research and application work done at different R&D institutions in Europe and USA. The papers are grouped into sections. First, issues in feature-based product development (such as representation of form features, consistency management, and reasoning) are addressed from different perspectives. Next, CAD models and architectures are introduced from an application perspective. Then some design techniques are presented. The following sections deal with communication in design and analysis, input and interaction techniques, and visualization.
This volume constitutes the refereed proceedings of the 15th
International Conference on Conceptual Modeling, ER '96, held in
Cottbus, Germany, in October 1996. |
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