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Books > Computing & IT > Computer software packages > Computer graphics software > General
The five volume set LNCS 7663, LNCS 7664, LNCS 7665, LNCS 7666 and LNCS 7667 constitutes the proceedings of the 19th International Conference on Neural Information Processing, ICONIP 2012, held in Doha, Qatar, in November 2012. The 423 regular session papers presented were carefully reviewed and selected from numerous submissions. These papers cover all major topics of theoretical research, empirical study and applications of neural information processing research. The 5 volumes represent 5 topical sections containing articles on theoretical analysis, neural modeling, algorithms, applications, as well as simulation and synthesis.
Imaging Heat and Mass Transfer Processes: Visualization and Analysis applies Schlieren and shadowgraph techniques to complex heat and mass transfer processes. Several applications are considered where thermal and concentration fields play a central role. These include vortex shedding and suppression from stationary and oscillating bluff bodies such as cylinders, convection around crystals growing from solution, and buoyant jets. Many of these processes are unsteady and three dimensional. The interpretation and analysis of images recorded are discussed in the text.
Collected articles in this series are dedicated to the development and use of software for earth system modelling and aims at bridging the gap between IT solutions and climate science. The particular topic covered in this volume addresses the historical development, state of the art and future perspectives of the mathematical techniques employed for numerical approximation of the equations describing atmospheric and oceanic motion. Furthermore, it describes the main computer science and software engineering strategies employed to turn these mathematical methods into effective tools for understanding earth's climate and forecasting its evolution. These methods and the resulting computer algorithms lie at the core of earth system models and are essential for their effectiveness and predictive skill.
Historians have different views on the core identity of analogue computing. Some portray the technology solely as a precursor to digital computing, whereas others stress that analogue applications existed well after 1940. Even within contemporary sources, there is a spectrum of understanding around what constitutes analogue computing. To understand the relationship between analogue and digital computing, and what this means for users today, the history must consider how the technology is used. Technology for Modelling investigates the technologies, the concepts, and the applications of analogue computing. The text asserts that analogue computing must be thought of as not just a computing technology, but also as a modelling technology, demonstrating how the history of analogue computing can be understood in terms of the parallel themes of calculation and modelling. The book also includes a number of detailed case studies of the technology's use and application. Topics and features: discusses the meaning of analogue computing and its significance in history, and describes the main differences between analogue and digital computing; provides a chronology of analogue computing, based upon the two major strands of calculation and modeling; examines the wider relationship between computing and modelling, and discusses how the theme of modelling fits within the history of analogue computing; describes how the history of analogue computing evolved through a number of stages of use; presents illustrative case studies on analogue modelling in academic research, oil reservoir modelling, aeronautical design, and meteorology. General readers and researchers in the field of history of computing - as well as history of science more generally - will find this book a fascinating insight into the historical use and evolution of technology. The volume provides a long-needed historical framework and context for these core computing technologies. Dr. Charles Care is a senior software engineer at BT and an Associate Fellow at the Department of Computer Science of the University of Warwick, UK.
Evolutionary algorithms (EAs) are becoming increasingly attractive for researchers from various disciplines, such as operations research, computer science, industrial engineering, electrical engineering, social science, economics, etc. This book presents an insightful, comprehensive, and up-to-date treatment of EAs, such as genetic algorithms, differential evolution, evolution strategy, constraint optimization, multimodal optimization, multiobjective optimization, combinatorial optimization, evolvable hardware, estimation of distribution algorithms, ant colony optimization, particle swarm optimization, artificial immune systems, artificial life, genetic programming, etc. It emphasises the initiative ideas of the algorithm, contains discussions in the contexts, and suggests further readings and possible research projects. All the methods form a pedagogical way to make EAs easy and interesting. This textbook also introduces the applications of EAs as many as possible. At least one real-life application is introduced by the end of almost every chapter. The authors focus on the kernel part of applications, such as how to model real-life problems, how to encode and decode the individuals, how to design effective search operators according to the chromosome structures, etc. This textbook adopts pedagogical ways of making EAs easy and interesting. Its methods include an introduction at the beginning of each chapter, emphasising the initiative, discussions in the contexts, summaries at the end of every chapter, suggested further reading, exercises, and possible research projects. Introduction to Evolutionary Algorithms will enable students to: establish a strong background on evolutionary algorithms; appreciate the cutting edge of EAs; perform their own research projects by simulating the application introduced in the book; and apply their intuitive ideas to academic search. This book is aimed at senior undergraduate students or first-year graduate students as a textbook or self-study material."
This work presents lines of investigation and scientific achievements of the Ukrainian school of optimization theory and adjacent disciplines. These include the development of approaches to mathematical theories, methodologies, methods, and application systems for the solution of applied problems in economy, finances, energy saving, agriculture, biology, genetics, environmental protection, hardware and software engineering, information protection, decision making, pattern recognition, self-adapting control of complicated objects, personnel training, etc. The methods developed include sequential analysis of variants, nondifferential optimization, stochastic optimization, discrete optimization, mathematical modeling, econometric modeling, solution of extremum problems on graphs, construction of discrete images and combinatorial recognition, etc. Some of these methods became well known in the world's mathematical community and are now known as classic methods.
This book is thematically positioned at the intersections of Urban Design, Architecture, Civil Engineering and Computer Science, and it has the goal to provide specialists coming from respective fields a multi-angle overview of state-of-the-art work currently being carried out. It addresses both newcomers who wish to obtain more knowledge about this growing area of interest, as well as established researchers and practitioners who want to keep up to date. In terms of organization, the volume starts out with chapters looking at the domain at a wide-angle and then moves focus towards technical viewpoints and approaches.
This book constitutes the proceedings of the 4th International Workshop on Computational Topology in Image Context, CTIC 2012, held in Bertinoro, Italy, in May 2012. The 16 papers presented in this volume were carefully reviewed and selected for inclusion in this book. They focus on the topology and computation in image context. The workshop is devoted to computational methods using topology for the analysis and comparison of images. The involved research fields comprise computational topology and geometry, discrete topology and geometry, geometrical modeling, algebraic topology for image applications, and any other field involving a geometric-topological approach to image processing.
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.
This book is for a general scientific and engineering audience as a guide to current ideas, methods, and models for stochastic modeling of microstructures. It is a reference for professionals in material modeling, mechanical engineering, materials science, chemical, civil, environmental engineering and applied mathematics.
Soft computing, as an engineering science, and statistics, as a
classical branch of mathematics, emphasize different aspects of
data analysis.
This book constitutes the refereed proceedings of the 10th International Conference on Pervasive Computing, Pervasive 2012, held in Newcastle, UK, in June 2012. The 28 revised papers presented were carefully reviewed and selected from 138 submissions. The contributions are grouped into the following topical sections: activity capturing; urban mobility and computing; home and energy; HCI; development tools and devices; indoor location and positioning; social computing and games; privacy; public displays and services.
The four-volume set LNCS 7333-7336 constitutes the refereed proceedings of the 12th International Conference on Computational Science and Its Applications, ICCSA 2012, held in Salvador de Bahia, Brazil, in June 2012. The four volumes contain papers presented in the following workshops: 7333 - advances in high performance algorithms and applications (AHPAA); bioinspired computing and applications (BIOCA); computational geometry and applicatons (CGA); chemistry and materials sciences and technologies (CMST); cities, technologies and planning (CTP); 7334 - econometrics and multidimensional evaluation in the urban environment (EMEUE); geographical analysis, urban modeling, spatial statistics (Geo-An-Mod); 7335 - optimization techniques and applications (OTA); mobile communications (MC); mobile-computing, sensind and actuation for cyber physical systems (MSA4CPS); remote sensing (RS); 7336 - software engineering processes and applications (SEPA); software quality (SQ); security and privacy in computational sciences (SPCS); soft computing and data engineering (SCDE). The topics of the fully refereed papers are structured according to the four major conference themes: 7333 - computational methods, algorithms and scientific application; 7334 - geometric modelling, graphics and visualization; 7335 - information systems and technologies; 7336 - high performance computing and networks.
The four-volume set LNCS 7333-7336 constitutes the refereed proceedings of the 12th International Conference on Computational Science and Its Applications, ICCSA 2012, held in Salvador de Bahia, Brazil, in June 2012. The four volumes contain papers presented in the following workshops: 7333 - advances in high performance algorithms and applications (AHPAA); bioinspired computing and applications (BIOCA); computational geometry and applicatons (CGA); chemistry and materials sciences and technologies (CMST); cities, technologies and planning (CTP); 7334 - econometrics and multidimensional evaluation in the urban environment (EMEUE); geographical analysis, urban modeling, spatial statistics (Geo-An-Mod); 7335 - optimization techniques and applications (OTA); mobile communications (MC); mobile-computing, sensind and actuation for cyber physical systems (MSA4CPS); remote sensing (RS); 7336 - software engineering processes and applications (SEPA); software quality (SQ); security and privacy in computational sciences (SPCS); soft computing and data engineering (SCDE). The topics of the fully refereed papers are structured according to the four major conference themes: 7333 - computational methods, algorithms and scientific application; 7334 - geometric modelling, graphics and visualization; 7335 - information systems and technologies; 7336 - high performance computing and networks.
The four-volume set LNCS 7333-7336 constitutes the refereed proceedings of the 12th International Conference on Computational Science and Its Applications, ICCSA 2012, held in Salvador de Bahia, Brazil, in June 2012. The four volumes contain papers presented in the following workshops: 7333 - advances in high performance algorithms and applications (AHPAA); bioinspired computing and applications (BIOCA); computational geometry and applicatons (CGA); chemistry and materials sciences and technologies (CMST); cities, technologies and planning (CTP); 7334 - econometrics and multidimensional evaluation in the urban environment (EMEUE); geographical analysis, urban modeling, spatial statistics (Geo-An-Mod); 7335 - optimization techniques and applications (OTA); mobile communications (MC); mobile-computing, sensind and actuation for cyber physical systems (MSA4CPS); remote sensing (RS); 7336 - software engineering processes and applications (SEPA); software quality (SQ); security and privacy in computational sciences (SPCS); soft computing and data engineering (SCDE). The topics of the fully refereed papers are structured according to the four major conference themes: 7333 - computational methods, algorithms and scientific application; 7334 - geometric modelling, graphics and visualization; 7335 - information systems and technologies; 7336 - high performance computing and networks.
Fuzzy classi ers are important tools in exploratory data analysis, which is a vital set of methods used in various engineering, scienti c and business applications. Fuzzy classi ers use fuzzy rules and do not require assumptions common to statistical classi cation. Rough set theory is useful when data sets are incomplete. It de nes a formal approximation of crisp sets by providing the lower and the upper approximation of the original set. Systems based on rough sets have natural ability to work on such data and incomplete vectors do not have to be preprocessed before classi cation. To achieve better performance than existing machine learning systems, fuzzy classifiers and rough sets can be combined in ensembles. Such ensembles consist of a nite set of learning models, usually weak learners. The present book discusses the three aforementioned elds - fuzzy systems, rough sets and ensemble techniques. As the trained ensemble should represent a single hypothesis, a lot of attention is placed on the possibility to combine fuzzy rules from fuzzy systems being members of classi cation ensemble. Furthermore, an emphasis is placed on ensembles that can work on incomplete data, thanks to rough set theory. ."
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order,This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create "next gen" assets for the game industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.
'Blender Game Engine' is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Blender's innovative logic bricks. This book is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.
The human capacity to abstract complex systems and phenomena into simplified models has played a critical role in the rapid evolution of our modern industrial processes and scienti c research. As a science and an art, Modelling and Simulation have been one of the core enablers of this remarkable human trace, and have become a topic of great importance for researchers and practitioners. This book was created to compile some of the most recent concepts, advances, challenges and ideas associated with Intelligent Modelling and Simulation frameworks, tools and applications. The rst chapter discusses the important aspects of a human interaction and the correct interpretation of results during simulations. The second chapter gets to the heart of the analysis of entrepreneurship by means of agent-based modelling and simulations. The following three chapters bring together the central theme of simulation frameworks, rst describing an agent-based simulation framework, then a simulator for electrical machines, and nally an airborne network emulation environment. The two subsequent chapters discuss power distribution networks from different points of view-anticipation and optimization of multi-echelon inventory policy. After that, the book includes also a group of chapters discussing the mathematical modelling supported by veri cation simulations, and a set of chapters with models synthesised by means of arti cial intelligence tools and complex automata framework. Lastly, the book includes a chapter introducing the use of graph-grammar model for generation of threedimensional computational meshes and a chapter focused on the experimental and computational results regarding simulation of aero engine vortexes. Authors believe, that this book is a valuable reference to researchers and practitioners in the eld, as well as an inspiration to those interested in the area of Intelligent Modelling and Simulation.
Over the last decades Discrete Event Simulation has conquered many different application areas. This trend is, on the one hand, driven by an ever wider use of this technology in different fields of science and on the other hand by an incredibly creative use of available software programs through dedicated experts. This book contains articles from scientists and experts from 10 countries. They illuminate the width of application of this technology and the quality of problems solved using Discrete Event Simulation. Practical applications of simulation dominate in the present book. The book is aimed to researchers and students who deal in their work with Discrete Event Simulation and which want to inform them about current applications. By focusing on discrete event simulation, this book can also serve as an inspiration source for practitioners for solving specific problems during their work. Decision makers who deal with the question of the introduction of discrete event simulation for planning support and optimization this book provides a contribution to the orientation, what specific problems could be solved with the help of Discrete Event Simulation within the organization.
Computer Simulation Studies in Condensed-Matter Physics X is devoted to Prof. Masuo Suzuki's ideas, which have made novel, new simulations possible. These proceedings, of the 1997 workshop, comprise three parts that deal with new algorithms, methods of analysis, and conceptual developments. The first part contains invited papers that deal with simulational studies of classical systems. The second of the proceedings is devoted to invited papers on quantum systems, including new results for strongly correlated electron and quantum spin models. The final part contains a large number of contributed presentations.
This volume presents the proceedings of the 7th International Confer ence of the Computer Graphics Society, CG International '89, held at the University of Leeds, UK, June 27-30, 1989. Since 1982 this confer ence has continued to attract high-quality research papers in all aspects of computer graphics and its applications. Originally the conference was held in Japan (1982-1987), but in 1988 was held in Geneva, Switzerland. Future conferences are planned for Singapore in 1990, USA in 1991, Japan in 1992, and Canada in 1993. Recent developments in computer graphics have concentrated on the following: greater sophistication of image generation techniques; advances in hardware and emphasis on the exploitation of parallelism, integration of robotics and AI techniques for animation, greater integ ration of CAD and CAM in CIM, use of powerful computer graphics techniques to represent complex physical processes (visualization), advances in computational geometry and in the representation and modelling of complex physical and mathematical objects, and improved tools and methods for HC . These trends and advances are reflected in this present volume. A number of papers deal with important research aspects in many of these areas."
Christian Kohler covers the connection between uC and simulation, the interface abstraction as well as the analysis and optimization of coupling systems with the Chip-Hardware-in-the-Loop Simulation (CHILS) approach. He develops the hardware to simulation coupling system with a focus on less hardware effort, the capabilities to couple with different simulation environments, and the efficiency of coupling. Furthermore, the author presents existing concepts to simulate complex systems and compares them with the new approach.
In order to satisfy the needs of their customers, network
utilities require specially developed maintenance management
capabilities. Maintenance Management information systems are
essential to ensure control, gain knowledge and improve-decision
making in companies dealing with network infrastructure, such as
distribution of gas, water, electricity and telecommunications.
Maintenance Management in Network Utilities studies specified
characteristics of maintenance management in this sector to offer a
practical approach to defining and implementing the best management
practices and suitable frameworks.
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