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Books > Computing & IT > Computer software packages > Computer graphics software > General
The complexity of specifications and the number of materials options available today for concrete production mean that the traditional procedure of making trial mixes is now unnecessary, expensive and time consuming. However the data generated by trial mixes can be incorporated into the development of computer-based systems and combined with knowledge generated through research and practice. J.D Dewar has spent much of the 20 years between 1979 and 1999 developing systems by which a small amount of materials data can be used confidently to predict the composition of the ideal product to satisfy a specification with maximim economy, or to provide the "batch book" to fulfill all requirements using a specified combination of materials. Equally useful is the potential for forward control by the continuous adjustment of designs to take account of current or developing materials properties.
Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry's top talent. With over 500 stunning images, Digital Mayhem 3D Machine Techniques is not your basic software manual. It is where technique and inspiration meet - a detailed and innovative guide to great machine images. Each chapter contains vibrant images and an explanation of the artist's workflow, including a step-by-step tutorial to help you achieve similar results. From pre-viz to post production, this book takes you through the whole process of creating your very own machine masterpiece! Get inside the minds of the artists with breakdown overviews and supporting imagery to explain what went into their piece. Expand your digital canvas to include a variety of software techniques, tools and workflows. Visit the companion website for additional resources to help you develop your machine technique skills. Key Features Tutorials and images are provided by artists who are from all regions of the world Every image is coupled with a description of the artists' techniques and their problem solving solutions. Helps anyone develop time saving workflow tricks, apply software shortcuts, and keep abreast of industry trends Each artist highlights a specific creative technique or design element, offering cutting-edge insight and technical know-how of digital masters
3D printing poses many challenges to the traditional law of intellectual property (IP). This book develops a technical method to help overcome some of these legal challenges and difficulties. This is a collection of materials from empirical interviews, workshops and publications that have been carried out in one of the world's leading research projects into the legal impact of 3D printing. The project was designed to establish what legal challenges 3D printing companies thought they faced, and having done that, to establish a technical framework for a solution.
Offers a treatment of modern applications of modelling and simulation in crop, livestock, forage/livestock systems, and field operations. The book discusses methodologies from linear programming and neutral networks, to expert or decision support systems, as well as featuring models, such as SOYGRO, CROPGRO and GOSSYM/COMAX. It includes coverage on evaporation and evapotranspiration, the theory of simulation based on biological processes, and deficit irrigation scheduling.
Simulation is a multi-disciplinary field, and significant
simulation research is dispersed across multiple fields of study.
Distributed computer systems, software design methods, and new
simulation techniques offer synergistic multipliers when joined
together in a distributed simulation. Systems of most interest to
the simulation practitioner are often the most difficult to model
and implement.
The ability to manipulate spatial data in different forms and to extract additional meaning from them is at the heart of GIS, yet genuine spatial analysis tools are rarely incorporated into commercial software, thus seriously limiting their usefulness. The future of GIS technology wil depend largely on the incorporation of more powerful analytical and modelling functions - and there is agreement within the GIS community of the urgent need to address these issues. This text attempts this task. It presents the latest information on incorporating spatial analysis tools into GIS, and includes concepts and applications from both the environmental and socio-econimc sciences.
This ground-breaking and timely contribution to the field of Intellectual Property law explores the implications of 3D Printing and Additive Manufacturing in three core jurisdictions: the UK, USA and Australia. Providing in-depth analysis of the current state of affairs, as well as outlining future issues and developments, 3D Printing and Beyond addresses both the challenges and opportunities created by 3D Printing. Bringing together both academic and practical experts, the original contributions to this book consider the regulation of new, emerging and future technologies and their implications for the legal landscape. The book goes beyond 3D printing and its relationship with intellectual property to the realms of ethics, contracts, socio-legal aspects and economics. Intellectual property academics will greatly benefit from reading this book, as it not only explores the myriad ways in which 3D printing has altered the horizon of IP law, but also offers ideas for areas of future research. Practitioners and policy makers will also benefit from the useful examples and cases used in this book. Contributors include: T. Berger, S. Bradshaw, R. Brownsword, A. Daly, D. Desai, E. Ferrill, T. Holbrook, D. Hong, K. Horn, M. Lemley, R. MacKichan, T. Margoni, C. McKinley, D. Mendis, P. Menell, M. Mimler, D. Nicol, J. Nielsen, M. Rimmer, A. Scardamaglia, R. Vacca
Partial differential equations (PDEs) play an important role in the natural sciences and technology, because they describe the way systems (natural and other) behave. The inherent suitability of PDEs to characterizing the nature, motion, and evolution of systems, has led to their wide-ranging use in numerical models that are developed in order to analyze systems that are not otherwise easily studied. Numerical Solutions for Partial Differential Equations contains all the details necessary for the reader to understand the principles and applications of advanced numerical methods for solving PDEs. In addition, it shows how the modern computer system algebra MathematicaA(R) can be used for the analytic investigation of such numerical properties as stability, approximation, and dispersion.
Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.
With descriptions of hundreds of the most important environmental
and ecological models, this handbook is a unique and practical
reference source. The Handbook of Environmental and Ecological
Modeling is ideal for those working in environmental modeling,
including regulators and managers who wish to understand the models
used to make assessments. Overviews of more than 360 models are
easily accessed in this handbook, allowing readers to quickly
locate information they need about models available in a given
ecosystem.
By focusing primarily on the application of structural equation
modeling (SEM) techniques in example cases and situations, this
book provides an understanding and working knowledge of advanced
SEM techniques with a minimum of mathematical derivations. The book
was written for a broad audience crossing many disciplines, assumes
an understanding of graduate level multivariate statistics,
including an introduction to SEM.
Circuit Simulation Methods and Algorithms provides a step-by-step theoretical consideration of methods, techniques, and algorithms in an easy-to-understand format. Many illustrations explain more difficult problems and present instructive circuits.
This book gives an in-depth introduction to the areas of modeling, identification, simulation, and optimization. These scientific topics play an increasingly dominant part in many engineering areas such as electrotechnology, mechanical engineering, aerospace, and physics. This book represents a unique and concise treatment of the mutual interactions among these topics.
This completely updated and revised Second Edition of the popular Workbook of Atmospheric Dispersion Estimates provides an important foundation for understanding dispersion modeling as it is being practiced today. The book and accompanying diskette will help you determine the impacts of various sources of air pollution, including the effects of wind and turbulence, plume rise, and Gaussian dispersion and its limitations. Information is shown in summary graphs as well as in equations. The programs included on the diskette allow you to "get the feel" for the results you'll obtain through the input of various combinations of parameter values. The sensitivity of data to various parameters can be easily explored by changing one value and seeing the effect on the results. The book presents 37 example problems with solutions to show the estimation of atmospheric pollutant concentrations for many situations.
Presents new computer methods in approximation, simulation, and visualization for a host of alpha-stable stochastic processes.
This book summarizes recent advances in robotics using 3D printers and rapid prototyping as a concept development tool. The book is focused on industrial applications, educational aspects, rehabilitation, and other related topics. In particular, the book is intended to offer the reader a smooth yet deep introduction to the use of 3D printers and rapid prototyping techniques as a solution to robotics and mechatronics problems, highlighting successful case studies.
Related to the earlier well-known ACT production system theory,
this book's basic goal is to present evidence for the psychological
reality of a production system model of mind. Distinguished from
the original theory in three ways, this volume uses the rational
analyses of Anderson (1990) to improve upon that theory and extend
its scope. It also relates the theory to a great deal of new data
on the performance and acquisition of cognitive skills.
Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max Design, so that users can learn how to use 3ds Max Design confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max Design and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max 2010 Design. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max Design to make you more productive. The DVD includes project Scene and support files, 3 bonus chapters and 4 bonus labs (an additional 370 pages of 3ds Max Design techniques) with free models and texture maps from Turbo Squid (a $188 value), and a link to a trial version of Sketchbook Pro.
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training."Deconstructing the Elements" allows artists to recreate natural effects using Autodesk 3ds Max. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!
Highlighting and illustrating several important and interesting
theoretical trends that have emerged in the continuing development
of instructional technology, this book's organizational framework
is based on the notion of two opposing camps. One evolves out of
the intelligent tutoring movement, which employs
artificial-intelligence technologies in the service of student
modeling and precision diagnosis, and the other emerges from a
constructivist/developmental perspective that promotes exploration
and social interaction, but tends to reject the methods and goals
of the student modelers. While the notion of opposing camps tends
to create an artificial rift between groups of researchers, it
represents a conceptual distinction that is inherently more
interesting and informative than the relatively meaningless divide
often drawn between "intelligent" and "unintelligent" instructional
systems.
This volume focuses on the important mathematical idea of functions
that, with the technology of computers and calculators, can be
dynamically represented in ways that have not been possible
previously. The book's editors contend that as result of recent
technological developments combined with the integrated knowledge
available from research on teaching, instruction, students'
thinking, and assessment, curriculum developers, researchers, and
teacher educators are faced with an unprecedented opportunity for
making dramatic changes.
Related to the earlier well-known ACT production system theory,
this book's basic goal is to present evidence for the psychological
reality of a production system model of mind. Distinguished from
the original theory in three ways, this volume uses the rational
analyses of Anderson (1990) to improve upon that theory and extend
its scope. It also relates the theory to a great deal of new data
on the performance and acquisition of cognitive skills. |
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