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Books > Computing & IT > Computer software packages > Computer graphics software > General

Computer Modelling of Concrete Mixtures (Hardcover): Joe Dewar Computer Modelling of Concrete Mixtures (Hardcover)
Joe Dewar
R6,387 Discovery Miles 63 870 Ships in 12 - 17 working days

The complexity of specifications and the number of materials options available today for concrete production mean that the traditional procedure of making trial mixes is now unnecessary, expensive and time consuming. However the data generated by trial mixes can be incorporated into the development of computer-based systems and combined with knowledge generated through research and practice. J.D Dewar has spent much of the 20 years between 1979 and 1999 developing systems by which a small amount of materials data can be used confidently to predict the composition of the ideal product to satisfy a specification with maximim economy, or to provide the "batch book" to fulfill all requirements using a specified combination of materials. Equally useful is the potential for forward control by the continuous adjustment of designs to take account of current or developing materials properties.

Agricultural Systems Modeling and Simulation (Hardcover, illustrated edition): Robert M. Peart, W. David Shoup Agricultural Systems Modeling and Simulation (Hardcover, illustrated edition)
Robert M. Peart, W. David Shoup
R10,645 Discovery Miles 106 450 Ships in 12 - 17 working days

Offers a treatment of modern applications of modelling and simulation in crop, livestock, forage/livestock systems, and field operations. The book discusses methodologies from linear programming and neutral networks, to expert or decision support systems, as well as featuring models, such as SOYGRO, CROPGRO and GOSSYM/COMAX. It includes coverage on evaporation and evapotranspiration, the theory of simulation based on biological processes, and deficit irrigation scheduling.

Distributed Simulation (Hardcover): John A. Hamilton, David A. Nash, Udo W. Pooch Distributed Simulation (Hardcover)
John A. Hamilton, David A. Nash, Udo W. Pooch
R1,744 Discovery Miles 17 440 Ships in 10 - 15 working days

Simulation is a multi-disciplinary field, and significant simulation research is dispersed across multiple fields of study. Distributed computer systems, software design methods, and new simulation techniques offer synergistic multipliers when joined together in a distributed simulation. Systems of most interest to the simulation practitioner are often the most difficult to model and implement.
Distributed Simulation brings together the many complex technologies for distributed simulation. There is strong emphasis on emerging simulation methodologies, including object-oriented, multilevel, and multi-resolution simulation. Finally, one concise text provides a strong foundation for the development of high fidelity simulations in heterogeneous distributed computing environments!

Multiple Model Approaches To Nonlinear Modelling And Control (Hardcover): R. Murray-Smith, T. Johansen Multiple Model Approaches To Nonlinear Modelling And Control (Hardcover)
R. Murray-Smith, T. Johansen
R5,192 R1,825 Discovery Miles 18 250 Save R3,367 (65%) Ships in 12 - 17 working days


Contents:
1. Basic Principles: The Operating Regime Approach 2. Modelling: Fuzzy Set Methods for Local Modelling Identification 3. Modelling of Electrically Stimulated Muscle 4. Process Modelling Using a Functional State Approach 5. Markov Mixtures of Experts 6. Active Learning With Mixture Models 7. Local Learning in Local Model Networks 8. Side Effects of Normalising Basic Functions 9. Control: Heterogeneous Control Laws 10. Local Laguerre Models 11. Multiple Model Adaptive Control 12. H Control Using Multiple Linear Models 13. Synthesis of Fuzzy Control Systems Based on Linear Takagi-Sugeno Fuzzy Models

Spatial Analytical (Paperback): Manfred M. Fischer Spatial Analytical (Paperback)
Manfred M. Fischer
R2,035 R1,806 Discovery Miles 18 060 Save R229 (11%) Ships in 12 - 17 working days

The ability to manipulate spatial data in different forms and to extract additional meaning from them is at the heart of GIS, yet genuine spatial analysis tools are rarely incorporated into commercial software, thus seriously limiting their usefulness. The future of GIS technology wil depend largely on the incorporation of more powerful analytical and modelling functions - and there is agreement within the GIS community of the urgent need to address these issues. This text attempts this task. It presents the latest information on incorporating spatial analysis tools into GIS, and includes concepts and applications from both the environmental and socio-econimc sciences.

Foundations of Physically Based Modeling and Animation (Hardcover): Donald House, John C. Keyser Foundations of Physically Based Modeling and Animation (Hardcover)
Donald House, John C. Keyser
R4,041 Discovery Miles 40 410 Ships in 12 - 17 working days

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Numerical Solutions for Partial Differential Equations - Problem Solving Using Mathematica (Hardcover, New): Victor... Numerical Solutions for Partial Differential Equations - Problem Solving Using Mathematica (Hardcover, New)
Victor Grigor'e Ganzha, Evgenii Vasilev Vorozhtsov
R5,369 Discovery Miles 53 690 Ships in 10 - 15 working days

Partial differential equations (PDEs) play an important role in the natural sciences and technology, because they describe the way systems (natural and other) behave. The inherent suitability of PDEs to characterizing the nature, motion, and evolution of systems, has led to their wide-ranging use in numerical models that are developed in order to analyze systems that are not otherwise easily studied. Numerical Solutions for Partial Differential Equations contains all the details necessary for the reader to understand the principles and applications of advanced numerical methods for solving PDEs. In addition, it shows how the modern computer system algebra MathematicaA(R) can be used for the analytic investigation of such numerical properties as stability, approximation, and dispersion.

Handbook of Environmental and Ecological Modeling (Hardcover): Sven E. Jorgensen Handbook of Environmental and Ecological Modeling (Hardcover)
Sven E. Jorgensen
R7,653 Discovery Miles 76 530 Ships in 12 - 17 working days

With descriptions of hundreds of the most important environmental and ecological models, this handbook is a unique and practical reference source. The Handbook of Environmental and Ecological Modeling is ideal for those working in environmental modeling, including regulators and managers who wish to understand the models used to make assessments. Overviews of more than 360 models are easily accessed in this handbook, allowing readers to quickly locate information they need about models available in a given ecosystem.
The material in the Handbook of Environmental and Ecological Modeling is logically arranged according to ecosystem. Each of the sixteen chapters of the handbook covers a particular ecosystem, and includes not only the descriptions of the models, but also an overview of the state-of-the-art in modeling for that particular ecosystem. A summary of the spectrum of available models is also provided in each chapter. The extensive table of contents and the easy-to-use index put materials immediately at your fingertips.

Circuit Simulation Methods and Algorithms (Hardcover, First): Jan Ogrodzki Circuit Simulation Methods and Algorithms (Hardcover, First)
Jan Ogrodzki; Series edited by J.K. Fidler
R6,098 R4,931 Discovery Miles 49 310 Save R1,167 (19%) Ships in 12 - 17 working days

Circuit Simulation Methods and Algorithms provides a step-by-step theoretical consideration of methods, techniques, and algorithms in an easy-to-understand format. Many illustrations explain more difficult problems and present instructive circuits.
The book works on three levels:
o The simulator-user level for practitioners and students who want to better understand circuit simulators.
o The basic theoretical level, with examples, dedicated to students and beginning researchers.
o The thorough level for deep insight into circuit simulation based on computer experiments using PSPICE and OPTIMA.
Only basic mathematical knowledge, such as matrix algebra, derivatives, and integrals, is presumed.

Modeling, Identification and Simulation of Dynamical Systems (Hardcover): P.P.J.Van Den Bosch, A.C.Van Der Klauw Modeling, Identification and Simulation of Dynamical Systems (Hardcover)
P.P.J.Van Den Bosch, A.C.Van Der Klauw
R6,234 Discovery Miles 62 340 Ships in 12 - 17 working days

This book gives an in-depth introduction to the areas of modeling, identification, simulation, and optimization. These scientific topics play an increasingly dominant part in many engineering areas such as electrotechnology, mechanical engineering, aerospace, and physics. This book represents a unique and concise treatment of the mutual interactions among these topics.
Techniques for solving general nonlinear optimization problems as they arise in identification and many synthesis and design methods are detailed. The main points in deriving mathematical models via prior knowledge concerning the physics describing a system are emphasized. Several chapters discuss the identification of black-box models. Simulation is introduced as a numerical tool for calculating time responses of almost any mathematical model. The last chapter covers optimization, a generally applicable tool for formulating and solving many engineering problems.

Workbook of Atmospheric Dispersion Estimates - An Introduction to Dispersion Modeling, Second Edition (Hardcover, 2nd edition):... Workbook of Atmospheric Dispersion Estimates - An Introduction to Dispersion Modeling, Second Edition (Hardcover, 2nd edition)
D. Bruce Turner
R7,554 Discovery Miles 75 540 Ships in 10 - 15 working days

This completely updated and revised Second Edition of the popular Workbook of Atmospheric Dispersion Estimates provides an important foundation for understanding dispersion modeling as it is being practiced today. The book and accompanying diskette will help you determine the impacts of various sources of air pollution, including the effects of wind and turbulence, plume rise, and Gaussian dispersion and its limitations. Information is shown in summary graphs as well as in equations. The programs included on the diskette allow you to "get the feel" for the results you'll obtain through the input of various combinations of parameter values. The sensitivity of data to various parameters can be easily explored by changing one value and seeing the effect on the results. The book presents 37 example problems with solutions to show the estimation of atmospheric pollutant concentrations for many situations.

Simulation and Chaotic Behavior of Alpha-stable Stochastic Processes (Hardcover): A. Weron, Aleksand Janicki Simulation and Chaotic Behavior of Alpha-stable Stochastic Processes (Hardcover)
A. Weron, Aleksand Janicki
R7,306 Discovery Miles 73 060 Ships in 12 - 17 working days

Presents new computer methods in approximation, simulation, and visualization for a host of alpha-stable stochastic processes.

Computers As Cognitive Tools (Paperback, 2 Rev Ed): Susanne P. Lajoie, Sharon J. Derry Computers As Cognitive Tools (Paperback, 2 Rev Ed)
Susanne P. Lajoie, Sharon J. Derry
R1,826 Discovery Miles 18 260 Ships in 12 - 17 working days

Highlighting and illustrating several important and interesting theoretical trends that have emerged in the continuing development of instructional technology, this book's organizational framework is based on the notion of two opposing camps. One evolves out of the intelligent tutoring movement, which employs artificial-intelligence technologies in the service of student modeling and precision diagnosis, and the other emerges from a constructivist/developmental perspective that promotes exploration and social interaction, but tends to reject the methods and goals of the student modelers. While the notion of opposing camps tends to create an artificial rift between groups of researchers, it represents a conceptual distinction that is inherently more interesting and informative than the relatively meaningless divide often drawn between "intelligent" and "unintelligent" instructional systems.
An evident trend is that researchers in both "camps" view their computer learning environments as "cognitive tools" that can enhance learning, performance, and understanding. Cognitive tools are objects provided by the instructional environment that allow students to incorporate new auxiliary methods or symbols into their social problem solving which otherwise would be unavailable. A final section of the book represents researchers who are assimilating and accommodating the wisdom and creativity of their neighbors from both camps, perhaps forming the look of technology for the future. When the idea of model tracing in a computer-based environment is combined with appreciation for creative mind-extension cognitive tools and for how a community of learners can facilitate learning, a camp is created where AI technologists and social constructivist learning theorists can feel equally at home.

Rules of the Mind (Paperback): John R. Anderson Rules of the Mind (Paperback)
John R. Anderson
R1,879 Discovery Miles 18 790 Ships in 12 - 17 working days

Related to the earlier well-known ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses the rational analyses of Anderson (1990) to improve upon that theory and extend its scope. It also relates the theory to a great deal of new data on the performance and acquisition of cognitive skills.
The new theory -- ACT-R -- involves a neurally plausible implementation of a production system architecture. Rational analysis is used to structure and parameterize the system to yield optimal information processing. The theory is applicable to a wide variety of research disciplines, including memory, problem solving, and skill acquisition. Using intelligent tutors, much of the data is concerned with the acquisition of cognitive skills. The book provides analyses of data sets describing the extended course of the acquisition of mathematical and computer programming skills.

Integrating Research on the Graphical Representation of Functions (Hardcover): Thomas A. Romberg, Elizabeth Fennema, Thomas P... Integrating Research on the Graphical Representation of Functions (Hardcover)
Thomas A. Romberg, Elizabeth Fennema, Thomas P Carpenter
R3,999 Discovery Miles 39 990 Ships in 12 - 17 working days

This volume focuses on the important mathematical idea of functions that, with the technology of computers and calculators, can be dynamically represented in ways that have not been possible previously. The book's editors contend that as result of recent technological developments combined with the integrated knowledge available from research on teaching, instruction, students' thinking, and assessment, curriculum developers, researchers, and teacher educators are faced with an unprecedented opportunity for making dramatic changes.
The book presents content considerations that occur when the mathematics of graphs and functions relate to curriculum. It also examines content in a carefully considered integration of research that conveys where the field stands and where it might go. Drawing heavily on their own work, the chapter authors reconceptualize research in their specific areas so that this knowledge is integrated with the others' strands. This model for synthesizing research can serve as a paradigm for how research in mathematics education can -- and probably should -- proceed.

Rules of the Mind (Hardcover): John R. Anderson Rules of the Mind (Hardcover)
John R. Anderson
R4,010 Discovery Miles 40 100 Ships in 12 - 17 working days

Related to the earlier well-known ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses the rational analyses of Anderson (1990) to improve upon that theory and extend its scope. It also relates the theory to a great deal of new data on the performance and acquisition of cognitive skills.
The new theory -- ACT-R -- involves a neurally plausible implementation of a production system architecture. Rational analysis is used to structure and parameterize the system to yield optimal information processing. The theory is applicable to a wide variety of research disciplines, including memory, problem solving, and skill acquisition. Using intelligent tutors, much of the data is concerned with the acquisition of cognitive skills. The book provides analyses of data sets describing the extended course of the acquisition of mathematical and computer programming skills.

An Essential Introduction to Maya Character Rigging (Paperback, 2nd edition): Cheryl Briggs An Essential Introduction to Maya Character Rigging (Paperback, 2nd edition)
Cheryl Briggs
R1,391 Discovery Miles 13 910 Ships in 9 - 15 working days

While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs' text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.

Computer Simulation Using Particles (Paperback, Special Student): R.W. Hockney, J.W. Eastwood Computer Simulation Using Particles (Paperback, Special Student)
R.W. Hockney, J.W. Eastwood
R2,745 Discovery Miles 27 450 Ships in 12 - 17 working days

Computer simulation of systems has become an important tool in scientific research and engineering design, including the simulation of systems through the motion of their constituent particles. Important examples of this are the motion of stars in galaxies, ions in hot gas plasmas, electrons in semiconductor devices, and atoms in solids and liquids. The behavior of the system is studied by programming into the computer a model of the system and then performing experiments with this model. New scientific insight is obtained by observing such computer experiments, often for controlled conditions that are not accessible in the laboratory. Computer Simulation using Particles deals with the simulation of systems by following the motion of their constituent particles. This book provides an introduction to simulation using particles based on the NGP, CIC, and P3M algorithms and the programming principles that assist with the preparations of large simulation programs based on the OLYMPUS methodology. It also includes case study examples in the fields of astrophysics, plasmas, semiconductors, and ionic solids as well as more detailed mathematical treatment of the models, such as their errors, dispersion, and optimization. This resource will help you understand how engineering design can be assisted by the ability to predict performance using the computer model before embarking on costly and time-consuming manufacture.

Parametric Building Design Using Autodesk Maya (Hardcover): Ming Tang Parametric Building Design Using Autodesk Maya (Hardcover)
Ming Tang
R5,337 Discovery Miles 53 370 Ships in 12 - 17 working days

Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.

Practical Algorithms for 3D Computer Graphics (Paperback, 2nd edition): R.Stuart Ferguson Practical Algorithms for 3D Computer Graphics (Paperback, 2nd edition)
R.Stuart Ferguson
R2,613 Discovery Miles 26 130 Ships in 12 - 17 working days

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)
Mike Bailey, Steve Cunningham
R2,691 Discovery Miles 26 910 Ships in 12 - 17 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

Modeling in Silo - The Official Guide (Paperback): Antony Ward, David Randall, Nevercenter Modeling in Silo - The Official Guide (Paperback)
Antony Ward, David Randall, Nevercenter
R1,404 Discovery Miles 14 040 Ships in 12 - 17 working days

Create high-quality models in no time at all with these comprehensive, full-color, techniques and tutorials from Antony Ward and David Randall. These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character. The companion website includes all of the tutorial and project files. This book is officially endorsed and co-written by the creators of Silo, Nevercenter. Features include: - See how to create three main models - A base mesh, a detailed female base mesh and the final cover character, Jade Raven. - Covers both organic and hard surface modeling techniques. - Introduces the reader to more advanced Silo tools like Paint Displacement and UV Mapping. - Full of bonus material and information to make you a more efficient 3D artist. - The techniques featured can also be applied to other 3D applications, making the skills you will learn easily transferable. - Get money off Silo with the discount code included.

Digital Manufacturing - The Industrialization of "Art to Part" 3D Additive Printing (Paperback): Chandrakant D. Patel,... Digital Manufacturing - The Industrialization of "Art to Part" 3D Additive Printing (Paperback)
Chandrakant D. Patel, Chun-Hsien Chen
R4,817 Discovery Miles 48 170 Ships in 12 - 17 working days

Digital Manufacturing: The Industrialization of "Art to Part" 3D Additive Printing explains everything needed to understand how recent advances in materials science, manufacturing engineering and digital design have integrated to create exciting new capabilities. Sections discuss relevant fundamentals in mechanical engineering and materials science and complex and practical topics in additive manufacturing, such as part manufacturing, all in the context of the modern digital design environment. Being successful in today's "art to part" cyber-physical manufacturing age requires a strong grounding in science and engineering fundamentals as well as knowledge of the latest techniques, all of which readers will find here. Every chapter is developed by leading specialists and based on first-hand experiences, capturing the essential knowledge readers need to solve problems related to digital manufacturing.

Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Paperback): Laurent Brixius Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Paperback)
Laurent Brixius
R1,244 Discovery Miles 12 440 Ships in 12 - 17 working days

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.
* Packed with 16 real-world Google SketchUp projects from working professionals that traverse the entire spectrum of what SketchUp can accomplish
* Covers both the free and Professional versions of the Google SketchUp program - it is not bound to any version
* Teaches 2D illustration and pre-visualization through to the fully rendered 3D Model - from start to finish

Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback): Roland Hess Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback)
Roland Hess
R1,544 Discovery Miles 15 440 Ships in 12 - 17 working days

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

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