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Books > Computing & IT > Computer software packages > Computer graphics software > General

Computer Modelling of Heat and Fluid Flow in Materials Processing (Hardcover): C. P. Hong Computer Modelling of Heat and Fluid Flow in Materials Processing (Hardcover)
C. P. Hong
R5,197 Discovery Miles 51 970 Ships in 12 - 17 working days

The understanding and control of transport phenomena in materials processing play an important role in the improvement of conventional processes and in the development of new techniques. Computer modeling of these phenomena can be used effectively for this purpose. Although there are several books in the literature covering the analysis of heat transfer and fluid flow, Computer Modelling of Heat and Fluid Flow in Materials Processing specifically addresses the understanding of these phenomena in materials processing situations. Written at a level suitable for graduate students in materials science and engineering and subjects, this book is ideal for those wishing to learn how to approach computer modeling of transport phenomena and apply these techniques in materials processing. The text includes a number of relevant case studies and each chapter is supported by numerous examples of transport modeling programs.

New Heritage - New Media and Cultural Heritage (Hardcover, New): Yehuda Kalay, Thomas Kvan, Janice Affleck New Heritage - New Media and Cultural Heritage (Hardcover, New)
Yehuda Kalay, Thomas Kvan, Janice Affleck
R4,159 Discovery Miles 41 590 Ships in 12 - 17 working days

The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.

Advances in Spatio-Temporal Analysis (Hardcover, New): Xinming Tang, Yaolin Liu, Jixian Zhang, Wolfgang Kainz Advances in Spatio-Temporal Analysis (Hardcover, New)
Xinming Tang, Yaolin Liu, Jixian Zhang, Wolfgang Kainz
R4,595 Discovery Miles 45 950 Ships in 12 - 17 working days

Developments in Geographic Information Technology have raised the expectations of users. A static map is no longer enough; there is now demand for a dynamic representation. Time is of great importance when operating on real world geographical phenomena, especially when these are dynamic. Researchers in the field of Temporal Geographical Information Systems (TGIS) have been developing methods of incorporating time into geographical information systems. Spatio-temporal analysis embodies spatial modelling, spatio-temporal modelling and spatial reasoning and data mining. Advances in Spatio-Temporal Analysis contributes to the field of spatio-temporal analysis, presenting innovative ideas and examples that reflect current progress and achievements.

GPU PRO 360 Guide to GPGPU - Guide to GPGPU (Hardcover): Wolfgang Engel GPU PRO 360 Guide to GPGPU - Guide to GPGPU (Hardcover)
Wolfgang Engel
R4,316 Discovery Miles 43 160 Ships in 12 - 17 working days

Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

Digital Mayhem 3D Machine Techniques - Where Inspiration, Techniques and Digital Art meet (Hardcover): Duncan Evans Digital Mayhem 3D Machine Techniques - Where Inspiration, Techniques and Digital Art meet (Hardcover)
Duncan Evans
R4,008 Discovery Miles 40 080 Ships in 12 - 17 working days

Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry's top talent. With over 500 stunning images, Digital Mayhem 3D Machine Techniques is not your basic software manual. It is where technique and inspiration meet - a detailed and innovative guide to great machine images. Each chapter contains vibrant images and an explanation of the artist's workflow, including a step-by-step tutorial to help you achieve similar results. From pre-viz to post production, this book takes you through the whole process of creating your very own machine masterpiece! Get inside the minds of the artists with breakdown overviews and supporting imagery to explain what went into their piece. Expand your digital canvas to include a variety of software techniques, tools and workflows. Visit the companion website for additional resources to help you develop your machine technique skills. Key Features Tutorials and images are provided by artists who are from all regions of the world Every image is coupled with a description of the artists' techniques and their problem solving solutions. Helps anyone develop time saving workflow tricks, apply software shortcuts, and keep abreast of industry trends Each artist highlights a specific creative technique or design element, offering cutting-edge insight and technical know-how of digital masters

Intellectual Property Rights and Emerging Technology - 3D Printing in China (Hardcover): Hing Kai Chan, Hui Leng Choo, Onyeka... Intellectual Property Rights and Emerging Technology - 3D Printing in China (Hardcover)
Hing Kai Chan, Hui Leng Choo, Onyeka Osuji, James Griffin
R3,984 Discovery Miles 39 840 Ships in 12 - 17 working days

3D printing poses many challenges to the traditional law of intellectual property (IP). This book develops a technical method to help overcome some of these legal challenges and difficulties. This is a collection of materials from empirical interviews, workshops and publications that have been carried out in one of the world's leading research projects into the legal impact of 3D printing. The project was designed to establish what legal challenges 3D printing companies thought they faced, and having done that, to establish a technical framework for a solution.

Design and Modeling for Computer Experiments (Hardcover, New): Kai-Tai Fang, Runze Li, Agus Sudjianto Design and Modeling for Computer Experiments (Hardcover, New)
Kai-Tai Fang, Runze Li, Agus Sudjianto
R3,018 Discovery Miles 30 180 Ships in 12 - 17 working days

Computer simulations based on mathematical models have become ubiquitous across the engineering disciplines and throughout the physical sciences. Successful use of a simulation model, however, requires careful interrogation of the model through systematic computer experiments. While specific theoretical/mathematical examinations of computer experiment design are available, those interested in applying proposed methodologies need a practical presentation and straightforward guidance on analyzing and interpreting experiment results. Written by authors with strong academic reputations and real-world practical experience, Design and Modeling for Computer Experiments is exactly the kind of treatment you need. The authors blend a sound, modern statistical approach with extensive engineering applications and clearly delineate the steps required to successfully model a problem and provide an analysis that will help find the solution. Part I introduces the design and modeling of computer experiments and the basic concepts used throughout the book. Part II focuses on the design of computer experiments. The authors present the most popular space-filling designs - like Latin hypercube sampling and its modifications and uniform design - including their definitions, properties, construction and related generating algorithms. Part III discusses the modeling of data from computer experiments. Here the authors present various modeling techniques and discuss model interpretation, including sensitivity analysis. An appendix reviews the statistics and mathematics concepts needed, and numerous examples clarify the techniques and their implementation. The complexity of real physical systems means that thereis usually no simple analytic formula that sufficiently describes the phenomena. Useful both as a textbook and professional reference, this book presents the techniques you need to design and model computer experiments for practical problem solving.

Cinema 4D Apprentice - Real-World Skills for the Aspiring Motion Graphics Artist (Hardcover): Kent McQuilkin Cinema 4D Apprentice - Real-World Skills for the Aspiring Motion Graphics Artist (Hardcover)
Kent McQuilkin
R4,172 Discovery Miles 41 720 Ships in 12 - 17 working days

New to CINEMA 4D and looking for an accessible way to get up to speed quickly? Do you already know the basics of the software but need to know the new features or take your skills and understanding a little deeper? If so, look no further than CINEMA 4D Apprentice, your one-stop shop for learning this powerful application. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project. CINEMA 4D Apprentice walks you through the software with a project-based approach, allowing you to put lessons learned into immediate practice. Best practices and workflows for motion graphics artists that can be applied to any software application are included. A companion website (www.focalpress.com/cw/mcquilkin) features project files and videos of the techniques in action. Topics covered include: creating basic scenes, modeling, texture mapping mograph in-depth integration with After Effects via CINEWARE lighting, animation, rendering and more motion tracking with the new tools included in R16

Autodesk 3ds Max 2016 Essentials - Autodesk Official Press (Paperback): RL Derakhshani Autodesk 3ds Max 2016 Essentials - Autodesk Official Press (Paperback)
RL Derakhshani
R1,246 R969 Discovery Miles 9 690 Save R277 (22%) Ships in 7 - 13 working days

Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. * Model your character with polygons, meshes, and more * Add motion with simple and complex animations * Add color and textures to visualize materials and surfaces * Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.

Photoshop 3D for Animators (Hardcover): Rafiq Elmansy Photoshop 3D for Animators (Hardcover)
Rafiq Elmansy
R5,499 Discovery Miles 54 990 Ships in 12 - 17 working days

Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.

Prevention of Pressure Sores - Engineering and Clinical Aspects (Paperback): J.G. Webster Prevention of Pressure Sores - Engineering and Clinical Aspects (Paperback)
J.G. Webster
R2,162 Discovery Miles 21 620 Ships in 12 - 17 working days

Prevention of Pressure Sores: Engineering and Clinical Aspects collects together material from throughout the literature. The book first discusses the causes of pressure sores and then describes warning signs and behavior to prevent the incidence of pressure sores. It also examines the numerous different devices used to alleviate and prevent pressure sores, including various types of seat cushions, hospital beds, complex pressure relief methods, wheelchair pressure reliefs, and other preventative methods. After comparing the accuracy of various methods of measuring pressure distributions using different types of sensors, the book discusses the treatment of pressure sores. It contains a large number of references, allowing readers to refer back to the important original work in the different fields of this subject.

Simulation Modeling Handbook - A Practical Approach (Hardcover): Christopher A. Chung Simulation Modeling Handbook - A Practical Approach (Hardcover)
Christopher A. Chung
R6,442 Discovery Miles 64 420 Ships in 12 - 17 working days

The Computer Science and Engineering Handbook characterizes the current state of theory and practice in the field. In this single volume you can find quick answers to the questions that affect your work every day. More than 110 chapters describe fundamental principles, "best practices," research horizons, and their impact upon the professions and society. Glossaries of key terms, references, and sources for further information, including key Web sites, provide you with the most complete information on every topic.

Modelling Metabolism with Mathematica (Hardcover, New): Peter Mulquiney, Philip W. Kuchel Modelling Metabolism with Mathematica (Hardcover, New)
Peter Mulquiney, Philip W. Kuchel
R7,299 Discovery Miles 72 990 Ships in 12 - 17 working days

With the advent of sophisticated general programming environments like Mathematica, the task of developing new models of metabolism and visualizing their responses has become accessible to students of biochemistry and the life sciences in general. Modelling Metabolism with Mathematica presents the approaches, methods, tools, and algorithms for modelling the chemical-dynamics of metabolic pathways. The authors explain the concepts underpinning the deterministic theory of chemical and enzyme kinetics, present a graded series of computer models of metabolic pathways leading up to that of the human erythrocyte, and document a consistent set of rate equations and associated kinetic parameters.

The experimental and theoretical study of metabolism in mammalian cells has a long and fruitful history, but our understanding of cellular metabolism at the molecular level is far from complete. This book enables its readers to formulate their own models of time-dependent metabolic systems and aids them in the quest for the many fundamental and clinically relevant discoveries that remain to be made.

Constitutive and Centrifuge Modelling: Two Extremes - Proceedings of the Workshop on Constitutive and Centrifuge Modelling,... Constitutive and Centrifuge Modelling: Two Extremes - Proceedings of the Workshop on Constitutive and Centrifuge Modelling, Monte Verita, Switzerland, 8-13 July 2001 (Hardcover)
S. Springman
R2,435 Discovery Miles 24 350 Ships in 10 - 15 working days

The extremes of constitutive and centrifuge modelling are explored here, with a range of lectures addressing specific areas of these two types of modelling as well as on specific design problems and the themes of failure, deformations and interfaces.

3D Technology in Fine Art and Craft - Exploring 3D Printing, Scanning, Sculpting and Milling (Hardcover): Bridgette Mongeon 3D Technology in Fine Art and Craft - Exploring 3D Printing, Scanning, Sculpting and Milling (Hardcover)
Bridgette Mongeon
R5,505 Discovery Miles 55 050 Ships in 12 - 17 working days

The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

Blender Foundations - The Essential Guide to Learning Blender 2.5 (Hardcover): Roland Hess Blender Foundations - The Essential Guide to Learning Blender 2.5 (Hardcover)
Roland Hess
R5,494 Discovery Miles 54 940 Ships in 12 - 17 working days

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

3D Art Essentials - The Fundamentals of 3D Modeling, Texturing, and Animation (Hardcover): Ami Chopine 3D Art Essentials - The Fundamentals of 3D Modeling, Texturing, and Animation (Hardcover)
Ami Chopine
R5,499 Discovery Miles 54 990 Ships in 12 - 17 working days

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Learning Autodesk 3ds Max Design 2010: Essentials - The Official Autodesk 3ds Max Training Guide (Hardcover): Autodesk Learning Autodesk 3ds Max Design 2010: Essentials - The Official Autodesk 3ds Max Training Guide (Hardcover)
Autodesk
R5,401 Discovery Miles 54 010 Ships in 12 - 17 working days

Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max Design, so that users can learn how to use 3ds Max Design confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max Design and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max 2010 Design. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max Design to make you more productive. The DVD includes project Scene and support files, 3 bonus chapters and 4 bonus labs (an additional 370 pages of 3ds Max Design techniques) with free models and texture maps from Turbo Squid (a $188 value), and a link to a trial version of Sketchbook Pro.

Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Hardcover, 3rd edition):... Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Hardcover, 3rd edition)
Pete Draper
R5,507 Discovery Miles 55 070 Ships in 12 - 17 working days

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training."Deconstructing the Elements" allows artists to recreate natural effects using Autodesk 3ds Max. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

Virtual Testing of Mechanical Systems - Theories and Techniques (Hardcover): Ole Ivar Sivertsen Virtual Testing of Mechanical Systems - Theories and Techniques (Hardcover)
Ole Ivar Sivertsen
R5,483 Discovery Miles 54 830 Ships in 12 - 17 working days

A discussion of the virtual testing of mechanical systems, presenting theories and techniques implemented in the FEDEM Multidisciplinary Simulation Software. The basis for this approach is the non-linear FE formulation and the Master-Slave techniques used for modelling joints and transmissions.

Matrix Theory and Applications with MATLAB (R) (Hardcover): Darald J. Hartfiel Matrix Theory and Applications with MATLAB (R) (Hardcover)
Darald J. Hartfiel
R3,569 Discovery Miles 35 690 Ships in 12 - 17 working days

Designed for use in a second course on linear algebra, Matrix Theory and Applications with MATLAB covers the basics of the subject-from a review of matrix algebra through vector spaces to matrix calculus and unitary similarity-in a presentation that stresses insight, understanding, and applications. Among its most outstanding features is the integration of MATLAB throughout the text. Each chapter includes a MATLAB subsection that discusses the various commands used to do the computations in that section and offers code for the graphics and some algorithms used in the text.

All of the material is presented from a matrix point of view with enough rigor for students to learn to compose arguments and proofs and adjust the material to cover other problems. The treatment includes optional subsections covering applications, and the final chapters move beyond basic matrix theory to discuss more advanced topics, such as decompositions, positive definite matrices, graphics, and topology.

Filled with illustrations, examples, and exercises that reinforce understanding, Matrix Theory and Applications with MATLAB allows readers to experiment and visualize results in a way that no other text does. Its rigor, use of MATLAB, and focus on applications better prepares them to use the material in their future work and research, to extend the material, and perhaps obtain new results of their own.

Vibration Simulation Using MATLAB and ANSYS (Hardcover): Michael R. Hatch Vibration Simulation Using MATLAB and ANSYS (Hardcover)
Michael R. Hatch
R5,705 Discovery Miles 57 050 Ships in 12 - 17 working days

Transfer function form, zpk, state space, modal, and state space modal forms. For someone learning dynamics for the first time or for engineers who use the tools infrequently, the options available for constructing and representing dynamic mechanical models can be daunting. It is important to find a way to put them all in perspective and have them available for quick reference.

It is also important to have a strong understanding of modal analysis, from which the total response of a system can be constructed. Finally, it helps to know how to take the results of large dynamic finite element models and build small MATLABŪ state space models.

Vibration Simulation Using MATLAB and ANSYS answers all those needs. Using a three degree-of-freedom (DOF) system as a unifying theme, it presents all the methods in one book. Each chapter provides the background theory to support its example, and each chapter contains both a closed form solution to the problem-shown in its entirety-and detailed MATLAB code for solving the problem.

Bridging the gap between introductory vibration courses and the techniques used in actual practice, Vibration Simulation Using MATLAB and ANSYS builds the foundation that allows you to simulate your own real-life problems.

Features

o Demonstrates how to solve real problems, covering the vibration of systems from single DOF to finite element models with thousands of DOF
o Illustrates the differences and similarities between different models by tracking a single example throughout the book
o Includes the complete, closed-form solution and the MATLAB code used to solve each problem
o Shows explicitly how to take the results of a realistic ANSYS finite element model and develop a small MATLAB state-space model
o Provides a solid grounding in how individual modes of vibration combine for overall system response

The Finite Element Method Using MATLAB (Hardcover, 2nd edition): Young W Kwon, Hyochoong Bang The Finite Element Method Using MATLAB (Hardcover, 2nd edition)
Young W Kwon, Hyochoong Bang; Series edited by Frank Kreith
R4,800 Discovery Miles 48 000 Ships in 12 - 17 working days

Expanded to include a broader range of problems than the bestselling first edition, Finite Element Method Using MATLAB: Second Edition presents finite element approximation concepts, formulation, and programming in a format that effectively streamlines the learning process. It is written from a general engineering and mathematical perspective rather than that of a solid/structural mechanics basis.

What's new in the Second Edition?

Each chapter in the Second Edition now includes an overview that outlines the contents and purpose of each chapter. The author has also added a new chapter of special topics in applications, including cracks, semi-infinite and infinite domains, buckling, and thermal stress. He discusses three different linearization techniques to solve nonlinear differential equations. Also included are new sections on shell formulations and MATLAB programs. These enhancements increase the book's already significant value both as a self-study text and a reference for practicing engineers and scientists.

The Visible Human Project - Informatic Bodies and Posthuman Medicine (Hardcover): Catherine Waldby The Visible Human Project - Informatic Bodies and Posthuman Medicine (Hardcover)
Catherine Waldby
R3,990 Discovery Miles 39 900 Ships in 12 - 17 working days


The Visible Human Project is a critical investigation of the spectacular, three-dimensional recordings of real human bodies - dissected, photographed and converted into visual data files - made by the US National Library of Medicine in Baltimore. Catherine Waldby uses new ideas from cultural studies, science studies and social studies of the computer to situate the Visible Human Project in its historical and cultural context, and to consider the meanings such an object has within a computerised culture.
In this fascinating and important book, Catherine Waldby explores how advances in medical technologies have changed the way we view and study the human body, and places the VHP within the history of technologies such as the X-ray and CT-scan, which allow us to view the human interior.
Bringing together medical conceptions of the human body with theories of visual culture from Foucault to Donna Haraway, Waldby links the VHP to a range of other biomedical projects, such as the Human Genome Project and cloning, which approach living bodies as data sources. She argues that the VHP is an example of the increasingly blurred distinction between `living' and 'dead' human bodies, as the bodies it uses are digitally preserved as a resource for living bodies, and considers how computer-based biotechnologies affect both medical and non-medical meanings of the body's life and death, its location and its limits.

The Visible Human Project - Informatic Bodies and Posthuman Medicine (Paperback): Catherine Waldby The Visible Human Project - Informatic Bodies and Posthuman Medicine (Paperback)
Catherine Waldby
R1,197 Discovery Miles 11 970 Ships in 12 - 17 working days


The Visible Human Project is a critical investigation of the spectacular, three-dimensional recordings of real human bodies - dissected, photographed and converted into visual data files - made by the US National Library of Medicine in Baltimore. Catherine Waldby uses new ideas from cultural studies, science studies and social studies of the computer to situate the Visible Human Project in its historical and cultural context, and to consider the meanings such an object has within a computerised culture.
In this fascinating and important book, Catherine Waldby explores how advances in medical technologies have changed the way we view and study the human body, and places the VHP within the history of technologies such as the X-ray and CT-scan, which allow us to view the human interior.
Bringing together medical conceptions of the human body with theories of visual culture from Foucault to Donna Haraway, Waldby links the VHP to a range of other biomedical projects, such as the Human Genome Project and cloning, which approach living bodies as data sources. She argues that the VHP is an example of the increasingly blurred distinction between `living' and 'dead' human bodies, as the bodies it uses are digitally preserved as a resource for living bodies, and considers how computer-based biotechnologies affect both medical and non-medical meanings of the body's life and death, its location and its limits.

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