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Books > Computing & IT > Computer software packages > Computer graphics software > General

Introducing Multilevel Modeling (Hardcover): Ita G. G. Kreft, Jan de Leeuw Introducing Multilevel Modeling (Hardcover)
Ita G. G. Kreft, Jan de Leeuw
R5,623 Discovery Miles 56 230 Ships in 12 - 19 working days

This is the first accessible and practical guide to using multilevel models in social research. Multilevel approaches are becoming increasingly important in social, behavioral, and educational research and it is clear from recent developments that such models are seen as being more realistic, and potentially more revealing, than ordinary regression models. While other books describe these multilevel models in considerable detail none focuses on the practical issues and potential problems of doing multilevel analyses that are covered in Introducing Multilevel Modeling.

How to Cheat in Blender 2.7x (Hardcover): Alan Thorn How to Cheat in Blender 2.7x (Hardcover)
Alan Thorn
R4,268 Discovery Miles 42 680 Ships in 12 - 19 working days

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn's How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. Key Features Bite-sized tips and tricks that can be read in any order Illustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tips Improves your efficiency and workflow

Foundations of Physically Based Modeling and Animation (Hardcover): Donald House, John C. Keyser Foundations of Physically Based Modeling and Animation (Hardcover)
Donald House, John C. Keyser
R4,001 Discovery Miles 40 010 Ships in 12 - 19 working days

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Computer Simulation Using Particles (Paperback, Special Student): R.W. Hockney, J.W. Eastwood Computer Simulation Using Particles (Paperback, Special Student)
R.W. Hockney, J.W. Eastwood
R2,919 Discovery Miles 29 190 Ships in 12 - 19 working days

Computer simulation of systems has become an important tool in scientific research and engineering design, including the simulation of systems through the motion of their constituent particles. Important examples of this are the motion of stars in galaxies, ions in hot gas plasmas, electrons in semiconductor devices, and atoms in solids and liquids. The behavior of the system is studied by programming into the computer a model of the system and then performing experiments with this model. New scientific insight is obtained by observing such computer experiments, often for controlled conditions that are not accessible in the laboratory. Computer Simulation using Particles deals with the simulation of systems by following the motion of their constituent particles. This book provides an introduction to simulation using particles based on the NGP, CIC, and P3M algorithms and the programming principles that assist with the preparations of large simulation programs based on the OLYMPUS methodology. It also includes case study examples in the fields of astrophysics, plasmas, semiconductors, and ionic solids as well as more detailed mathematical treatment of the models, such as their errors, dispersion, and optimization. This resource will help you understand how engineering design can be assisted by the ability to predict performance using the computer model before embarking on costly and time-consuming manufacture.

Monte Carlo and Molecular Dynamics Simulations in Polymer Science (Hardcover, New): Kurt Binder Monte Carlo and Molecular Dynamics Simulations in Polymer Science (Hardcover, New)
Kurt Binder
R7,525 Discovery Miles 75 250 Ships in 10 - 15 working days

Written by leading experts from around the world, Monte Carlo and Molecular Dynamics Simulations in Polymer Science comprehensively reviews the latest simulation techniques for macromolecular materials. Focusing in particular on numerous new techniques, the book offers authoritative introductions to solutions of neutral polymers and polyelectrolytes; dynamics of polymer melts, rubbers and gels, and glassy materials; thermodynamics of polymer mixing and mesophase formation, and polymers confined at interfaces and grafted to walls. Throughout, contributors offer practical advice on how to overcome the unique challenges posed by the large size and slow relaxation of polymer coils. Students and researchers in polymer chemistry, polymer physics, chemical engineering, and materials and computational science will all benefit from the cogent, step-by-step introductions contained in this important new book.

Using Airborne Lidar in Archaeological Survey - The Light Fantastic (Paperback): Simon Crutchley, Peter Crow Using Airborne Lidar in Archaeological Survey - The Light Fantastic (Paperback)
Simon Crutchley, Peter Crow
R1,237 Discovery Miles 12 370 Ships in 12 - 19 working days

This guidance is designed to help those intending to use airborne laser scanning (ALS), also known as lidar, for archaeological survey. The aim is to help archaeologists, researchers and those who manage the historic environment to decide first, whether using lidar data will actually be beneficial in terms of their research aims, and second, how the data can be used effectively. The guidance will be most useful to those who have access to data that have already been commissioned, or are planning to commission lidar for a specific purpose. They also provide an introduction to data interpretation in order to separate archaeological and non-archaeological features. Although important themes are introduced, this guidance are not intended as a definitive explanation of the technique or the complexities of acquiring and processing the raw data, particularly as this is a still developing technology. This document is intended to complement 3D Laser Scanning for Heritage, which covers a wider range of uses of laser scanning for heritage purposes (Historic England 2018). This Guidance is a revision of The Light Fantastic: Using Airborne Lidar in Archaeological Survey published by English Heritage in 2010. The text has largely been maintained except for certain areas where major changes have occurred in the ensuing years. This is particularly true with regard to increased access to data and the wide range of visualisation techniques now available. The case studies have also been updated to reflect more recent survey activity and to include examples from outside Historic England.

Agile Modeling - Effective Practices for EXtreme Programming and the Unified Process (Paperback): Scott W Ambler Agile Modeling - Effective Practices for EXtreme Programming and the Unified Process (Paperback)
Scott W Ambler
R1,303 R1,010 Discovery Miles 10 100 Save R293 (22%) Ships in 12 - 19 working days

The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book.
* AM was created by the author for modeling XP projects-an element lacking in the original XP design
* The XP community and its creator have embraced AM, which should give this book strong market acceptance
Companion Web site at www.agilemodeling.com features updates, links to XP and AM resources, and ongoing case studies about agile modeling.

Proceedings of the 20th International Meshing Roundtable (Hardcover): William Roshan Quadros Proceedings of the 20th International Meshing Roundtable (Hardcover)
William Roshan Quadros
R8,854 Discovery Miles 88 540 Ships in 10 - 15 working days

This volume contains the articles presented at the 20th International Meshing Roundtable (IMR) organized, in part, by Sandia National Laboratories and was held in Paris, France on Oct 23-26, 2011. This is the first year the IMR was held outside the United States territory. Other sponsors of the 20th IMR are Systematic Paris Region Systems & ICT Cluster, AIAA, NAFEMS, CEA, and NSF. The Sandia National Laboratories started the first IMR in 1992, and the conference has been held annually since. Each year the IMR brings together researchers, developers, and application experts, from a variety of disciplines, to present and discuss ideas on mesh generation and related topics. The topics covered by the IMR have applications in numerical analysis, computational geometry, computer graphics, as well as other areas, and the presentations describe novel work ranging from theory to application.

Parametric Building Design Using Autodesk Maya (Hardcover): Ming Tang Parametric Building Design Using Autodesk Maya (Hardcover)
Ming Tang
R5,942 Discovery Miles 59 420 Ships in 12 - 19 working days

Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.

An Essential Introduction to Maya Character Rigging (Paperback, 2nd edition): Cheryl Briggs An Essential Introduction to Maya Character Rigging (Paperback, 2nd edition)
Cheryl Briggs
R1,436 Discovery Miles 14 360 Ships in 12 - 19 working days

While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs' text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.

Spark - The Definitive Guide - Big data processing made simple (Paperback): Bill Chambers, Matei Zaharia Spark - The Definitive Guide - Big data processing made simple (Paperback)
Bill Chambers, Matei Zaharia
R1,688 R1,267 Discovery Miles 12 670 Save R421 (25%) Ships in 12 - 19 working days

Learn how to use, deploy, and maintain Apache Spark with this comprehensive guide, written by the creators of the open-source cluster-computing framework. With an emphasis on improvements and new features in Spark 2.0, authors Bill Chambers and Matei Zaharia break down Spark topics into distinct sections, each with unique goals. You'll explore the basic operations and common functions of Spark's structured APIs, as well as Structured Streaming, a new high-level API for building end-to-end streaming applications. Developers and system administrators will learn the fundamentals of monitoring, tuning, and debugging Spark, and explore machine learning techniques and scenarios for employing MLlib, Spark's scalable machine-learning library. Get a gentle overview of big data and Spark Learn about DataFrames, SQL, and Datasets-Spark's core APIs-through worked examples Dive into Spark's low-level APIs, RDDs, and execution of SQL and DataFrames Understand how Spark runs on a cluster Debug, monitor, and tune Spark clusters and applications Learn the power of Structured Streaming, Spark's stream-processing engine Learn how you can apply MLlib to a variety of problems, including classification or recommendation

3D Laser Scanning for Heritage - Advice and Guidance on the Use of Laser Scanning in Archaeology and Architecture (Paperback):... 3D Laser Scanning for Heritage - Advice and Guidance on the Use of Laser Scanning in Archaeology and Architecture (Paperback)
Clive Boardman, Paul B. Ryan
R1,395 Discovery Miles 13 950 Ships in 12 - 19 working days

The first edition of 3D Laser Scanning for Heritage was published in 2007 and originated from the Heritage3D project that in 2006 considered the development of professional guidance for laser scanning in archaeology and architecture. Publication of the second edition in 2011 continued the aims of the original document in providing updated guidance on the use of three-dimensional (3D) laser scanning across the heritage sector. By reflecting on the technological advances made since 2011, such as the speed, resolution, mobility and portability of modern laser scanning systems and their integration with other sensor solutions, the guidance presented in this third edition should assist archaeologists, conservators and other cultural heritage professionals unfamiliar with the approach in making the best possible use of this now highly developed technique.

Modeling, Simulation, And Control Of Flexible Manufacturing Systems: A Petri Net Approach (Hardcover): Kurapati Venkatesh,... Modeling, Simulation, And Control Of Flexible Manufacturing Systems: A Petri Net Approach (Hardcover)
Kurapati Venkatesh, MengChu Zhou
R3,169 Discovery Miles 31 690 Ships in 12 - 19 working days

One critical barrier leading to successful implementation of flexible manufacturing and related automated systems is the ever-increasing complexity of their modeling, analysis, simulation, and control. Research and development over the last three decades has provided new theory and graphical tools based on Petri nets and related concepts for the design of such systems. The purpose of this book is to introduce a set of Petri-net-based tools and methods to address a variety of problems associated with the design and implementation of flexible manufacturing systems (FMSs), with several implementation examples.There are three ways this book will directly benefit readers. First, the book will allow engineers and managers who are responsible for the design and implementation of modern manufacturing systems to evaluate Petri nets for applications in their work. Second, it will provide sufficient breadth and depth to allow development of Petri-net-based industrial applications. Third, it will allow the basic Petri net material to be taught to industrial practitioners, students, and academic researchers much more efficiently. This will foster further research and applications of Petri nets in aiding the successful implementation of advanced manufacturing systems.

Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition): Mike Bailey, Steve Cunningham Graphics Shaders - Theory and Practice, Second Edition (Hardcover, 2nd edition)
Mike Bailey, Steve Cunningham
R2,864 Discovery Miles 28 640 Ships in 12 - 19 working days

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org

Applied Regression Including Computing and Graphic (Hardcover): R.D. Cook Applied Regression Including Computing and Graphic (Hardcover)
R.D. Cook
R5,402 Discovery Miles 54 020 Ships in 10 - 15 working days

A step-by-step guide to computing and graphics in regression analysis

In this unique book, leading statisticians Dennis Cook and Sanford Weisberg expertly blend regression fundamentals and cutting-edge graphical techniques. They combine and up- date most of the material from their widely used earlier work, An Introduction to Regression Graphics, and Weisberg's Applied Linear Regression; incorporate the latest in statistical graphics, computing, and regression models; and wind up with a modern, fully integrated approach to one of the most important tools of data analysis.

In 23 concise, easy-to-digest chapters, the authors present:? A wealth of simple 2D and 3D graphical techniques, helping visualize results through graphs
* An improved version of the user-friendly Arc software, which lets readers promptly implement new ideas
* Complete coverage of regression models, including logistic regression and generalized linear models
* More than 300 figures, easily reproducible on the computer
* Numerous examples and problems based on real data
* A companion Web site featuring free software and advice, available at www.wiley.com/mathem atics

Accessible, self-contained, and fully referenced, Applied Regression Including Computing and Graphics assumes only a first course in basic statistical methods and provides a bona fide user manual for the Arc software. It is an invaluable resource for anyone interested in learning how to analyze regression problems with confidence and depth.

Dynamic Modeling (Hardcover, 2nd ed. 2001): Bruce Hannon Dynamic Modeling (Hardcover, 2nd ed. 2001)
Bruce Hannon; Foreword by D.H. Meadows; Matthias Ruth
R4,766 Discovery Miles 47 660 Ships in 12 - 19 working days

The book uses STELLA software to develop simulation models, thus allowing readers to convert their understanding of a phenomenon to a computer model, and then run it to yield the inevitable dynamic consequences built into the structure. Part I provides an introduction to modeling dynamic systems, while Part II offers general modeling methods. Parts III through VIII then apply these methods to model real-world phenomena from chemistry, genetics, ecology, economics, and engineering. Dynamic Modeling includes STELLA run-time software for both Windows and Mac systems, as well as computer files of sample models used in the book. A clear, approachable introduction to the modeling process, of interest in any field where real problems can be illuminated by computer simulation.

Computational Neurogenetic Modeling (Hardcover, 2007 ed.): Lubica Benuskova, Nikola K. Kasabov Computational Neurogenetic Modeling (Hardcover, 2007 ed.)
Lubica Benuskova, Nikola K. Kasabov
R4,623 Discovery Miles 46 230 Ships in 10 - 15 working days

This is a student text, introducing the scope and problems of a new scientific discipline - Computational Neurogenetic Modeling (CNGM). CNGM is concerned with the study and development of dynamic neuronal models for modeling brain functions with respect to genes and dynamic interactions between genes. These include neural network models and their integration with gene network models. This new area brings together knowledge from various scientific disciplines.

Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Paperback): Laurent Brixius Google SketchUp Workshop - Modeling, Visualizing, and Illustrating (Paperback)
Laurent Brixius
R1,321 Discovery Miles 13 210 Ships in 12 - 19 working days

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.
* Packed with 16 real-world Google SketchUp projects from working professionals that traverse the entire spectrum of what SketchUp can accomplish
* Covers both the free and Professional versions of the Google SketchUp program - it is not bound to any version
* Teaches 2D illustration and pre-visualization through to the fully rendered 3D Model - from start to finish

Modeling in Silo - The Official Guide (Paperback): Antony Ward, David Randall, Nevercenter Modeling in Silo - The Official Guide (Paperback)
Antony Ward, David Randall, Nevercenter
R1,424 Discovery Miles 14 240 Ships in 12 - 19 working days

Create high-quality models in no time at all with these comprehensive, full-color, techniques and tutorials from Antony Ward and David Randall. These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character. The companion website includes all of the tutorial and project files. This book is officially endorsed and co-written by the creators of Silo, Nevercenter. Features include: - See how to create three main models - A base mesh, a detailed female base mesh and the final cover character, Jade Raven. - Covers both organic and hard surface modeling techniques. - Introduces the reader to more advanced Silo tools like Paint Displacement and UV Mapping. - Full of bonus material and information to make you a more efficient 3D artist. - The techniques featured can also be applied to other 3D applications, making the skills you will learn easily transferable. - Get money off Silo with the discount code included.

BIM for Heritage - Developing a Historic Building Information Model (Paperback): Sofia Antonopoulou, Paul B. Ryan BIM for Heritage - Developing a Historic Building Information Model (Paperback)
Sofia Antonopoulou, Paul B. Ryan
R1,232 Discovery Miles 12 320 Ships in 12 - 19 working days

This guidance on Building Information Modelling for heritage (Historic BIM) offers guidance for owners, end-users and professionals in the fields of heritage and construction. By raising awareness of the potential advantages of a BIM approach, this guidance will help users successfully implement BIM in heritage projects. Historic BIM is, by definition, a multi-disciplinary process that requires the input and collaboration of professionals with very different skillsets. It is also a fast-developing field in terms of research, official guidance, standards and professional practice. This publication addresses the issues surrounding the production and use of BIM for history buildings, and provides information about guidance and standards available elsewhere for managing a building's entire life cycle effectively.

Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback): Roland Hess Blender Foundations - The Essential Guide to Learning Blender 2.5 (Paperback)
Roland Hess
R1,659 Discovery Miles 16 590 Ships in 12 - 19 working days

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

Real World Modo: The Authorized Guide - In the Trenches with Modo (Paperback): Wes Mcdermott Real World Modo: The Authorized Guide - In the Trenches with Modo (Paperback)
Wes Mcdermott
R1,651 Discovery Miles 16 510 Ships in 12 - 19 working days

Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.

Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Paperback, 3rd edition):... Deconstructing the Elements with 3ds Max - Create natural fire, earth, air and water without plug-ins (Paperback, 3rd edition)
Pete Draper
R1,648 Discovery Miles 16 480 Ships in 12 - 19 working days

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training.
"Deconstructing the Elements" allows artists to re-create natural effects using Autodesk(R) 3ds Max(R). This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.
The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!
--"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard." Mark Gerhard, M&E Applications Engineer, Imaginit Technologies, USA.
--Draper is award-winning Max luminary, was nominated this year for an Autodesk Max Master Award 2007 (at SIGGRAPH).
--Official Autodesk Max Techniques book: co-published with Autodesk Media and Entertainment.
--Packed with 4-color illustrations that direct and inspire the reader - the book has received rave reviews both online and in industry magazines;it's also recommended reading for several CG university courses.
--3 books in one - all previous editions are now available to the purchaser of this edition, with the new companion web site that offers all tutorials from the two previous editions, plus 6 hours of video tutorials.

Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Paperback): Andrew Gahan Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Paperback)
Andrew Gahan
R1,780 Discovery Miles 17 800 Ships in 12 - 19 working days

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Essential CG Lighting Techniques with 3ds Max (Paperback, 3rd edition): Darren Brooker Essential CG Lighting Techniques with 3ds Max (Paperback, 3rd edition)
Darren Brooker
R1,451 Discovery Miles 14 510 Ships in 12 - 19 working days

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.
* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way

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