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Books > Computing & IT > Computer software packages > Computer graphics software > General
The authoritative reference on NEURON, the simulation environment for modeling biological neurons and neural networks that enjoys wide use in the experimental and computational neuroscience communities. This book shows how to use NEURON to construct and apply empirically based models. Written primarily for neuroscience investigators, teachers, and students, it assumes no previous knowledge of computer programming or numerical methods. Readers with a background in the physical sciences or mathematics, who have some knowledge about brain cells and circuits and are interested in computational modeling, will also find it helpful. The NEURON Book covers material that ranges from the inner workings of this program, to practical considerations involved in specifying the anatomical and biophysical properties that are to be represented in models. It uses a problem-solving approach, with many working examples that readers can try for themselves.
This book constitutes the proceedings of the International Conference on Research and Education in Robotics held in Rapperswil-Jona, Switzerland, in May 2010. The 17 revised full papers presented were carefully reviewed and selected from 24 submissions. They are organized in topical sections on mechanical design and system architecture, flexible robot strategy design, and autonomous mobile robot development.
The three volume set LNCS 7062, LNCS 7063, and LNCS 7064
constitutes the proceedings of the 18th International Conference on
Neural Information Processing, ICONIP 2011, held in Shanghai,
China, in November 2011.
Historians have different views on the core identity of analogue computing. Some portray the technology solely as a precursor to digital computing, whereas others stress that analogue applications existed well after 1940. Even within contemporary sources, there is a spectrum of understanding around what constitutes analogue computing. To understand the relationship between analogue and digital computing, and what this means for users today, the history must consider how the technology is used. Technology for Modelling investigates the technologies, the concepts, and the applications of analogue computing. The text asserts that analogue computing must be thought of as not just a computing technology, but also as a modelling technology, demonstrating how the history of analogue computing can be understood in terms of the parallel themes of calculation and modelling. The book also includes a number of detailed case studies of the technology's use and application. Topics and features: discusses the meaning of analogue computing and its significance in history, and describes the main differences between analogue and digital computing; provides a chronology of analogue computing, based upon the two major strands of calculation and modeling; examines the wider relationship between computing and modelling, and discusses how the theme of modelling fits within the history of analogue computing; describes how the history of analogue computing evolved through a number of stages of use; presents illustrative case studies on analogue modelling in academic research, oil reservoir modelling, aeronautical design, and meteorology. General readers and researchers in the field of history of computing - as well as history of science more generally - will find this book a fascinating insight into the historical use and evolution of technology. The volume provides a long-needed historical framework and context for these core computing technologies. Dr. Charles Care is a senior software engineer at BT and an Associate Fellow at the Department of Computer Science of the University of Warwick, UK.
Powerful computers now enable scientists to model the physical and chemical properties and behavior of complex materials using first principles. This book introduces dramatically new computational techniques in materials research, specifically for understanding molecular dynamics.
Imaging Heat and Mass Transfer Processes: Visualization and Analysis applies Schlieren and shadowgraph techniques to complex heat and mass transfer processes. Several applications are considered where thermal and concentration fields play a central role. These include vortex shedding and suppression from stationary and oscillating bluff bodies such as cylinders, convection around crystals growing from solution, and buoyant jets. Many of these processes are unsteady and three dimensional. The interpretation and analysis of images recorded are discussed in the text.
Computer Simulation Studies in Condensed-Matter Physics X is devoted to Prof. Masuo Suzuki's ideas, which have made novel, new simulations possible. These proceedings, of the 1997 workshop, comprise three parts that deal with new algorithms, methods of analysis, and conceptual developments. The first part contains invited papers that deal with simulational studies of classical systems. The second of the proceedings is devoted to invited papers on quantum systems, including new results for strongly correlated electron and quantum spin models. The final part contains a large number of contributed presentations.
The four-volume set LNCS 7333-7336 constitutes the refereed proceedings of the 12th International Conference on Computational Science and Its Applications, ICCSA 2012, held in Salvador de Bahia, Brazil, in June 2012. The four volumes contain papers presented in the following workshops: 7333 - advances in high performance algorithms and applications (AHPAA); bioinspired computing and applications (BIOCA); computational geometry and applicatons (CGA); chemistry and materials sciences and technologies (CMST); cities, technologies and planning (CTP); 7334 - econometrics and multidimensional evaluation in the urban environment (EMEUE); geographical analysis, urban modeling, spatial statistics (Geo-An-Mod); 7335 - optimization techniques and applications (OTA); mobile communications (MC); mobile-computing, sensind and actuation for cyber physical systems (MSA4CPS); remote sensing (RS); 7336 - software engineering processes and applications (SEPA); software quality (SQ); security and privacy in computational sciences (SPCS); soft computing and data engineering (SCDE). The topics of the fully refereed papers are structured according to the four major conference themes: 7333 - computational methods, algorithms and scientific application; 7334 - geometric modelling, graphics and visualization; 7335 - information systems and technologies; 7336 - high performance computing and networks.
This book is thematically positioned at the intersections of Urban Design, Architecture, Civil Engineering and Computer Science, and it has the goal to provide specialists coming from respective fields a multi-angle overview of state-of-the-art work currently being carried out. It addresses both newcomers who wish to obtain more knowledge about this growing area of interest, as well as established researchers and practitioners who want to keep up to date. In terms of organization, the volume starts out with chapters looking at the domain at a wide-angle and then moves focus towards technical viewpoints and approaches.
Christian Kohler covers the connection between uC and simulation, the interface abstraction as well as the analysis and optimization of coupling systems with the Chip-Hardware-in-the-Loop Simulation (CHILS) approach. He develops the hardware to simulation coupling system with a focus on less hardware effort, the capabilities to couple with different simulation environments, and the efficiency of coupling. Furthermore, the author presents existing concepts to simulate complex systems and compares them with the new approach.
Diving the Thistlegorm is a unique in-depth look at one of the world's best-loved shipwrecks, the World War II British Merchant Navy steamship, featuring award-winning underwater photography. In this highly visual guide, cutting edge photographic methods enable views of the famous wreck and its fascinating cargo which were previously impossible. Sitting upright in 30m of clear, inviting Red Sea waters, the ship is packed with the materials of war. Largely complete lorries, trucks, motorbikes, aircraft spares and airfield equipment are crammed into the forward holds and the remains of other vehicles lie amongst boxes of ammunition in the exploded aft holds. Often referred to as an underwater museum, the wreck fascinates visitors for dive after dive. The book is the culmination of decades of experience, archaeological and photographic expertise, many hours underwater, months of computer processing time, and days spent researching and verifying the history of the ship and its cargo. For the first time, Diving the Thistlegorm brings the rich and complex contents of the wreck together, identifying individual items and illustrating where they can be found. As the expert team behind the underwater photography, reconstructions and explanations take you through the wreck in incredible detail, you will discover not only what has been learned but also what mysteries are still to be solved. Limited run of hardbacks.
There has been an enormous increase in research activity aimed at elucidating the basis for cortical activity in the brain. Among modern techniques used in this area of scientific endeavour, few have proved as popular as computer simulation. Model neural networks are the subject of intense study, and some remarkable properties have already come to light: these networks are able to discriminate, remember and associate. Professor Cotterill has assembled leading experts in this burgeoning field to produce an exciting review of advances. The volume covers the creation of computer models of neural networks, and their use in the study of neural function, of cognition, memory and vision. The results and future directions explored here will have an important bearing on research into brain function, physiology, psychology, biophysics and artificial intelligence.
Collected articles in this series are dedicated to the development and use of software for earth system modelling and aims at bridging the gap between IT solutions and climate science. The particular topic covered in this volume addresses the historical development, state of the art and future perspectives of the mathematical techniques employed for numerical approximation of the equations describing atmospheric and oceanic motion. Furthermore, it describes the main computer science and software engineering strategies employed to turn these mathematical methods into effective tools for understanding earth's climate and forecasting its evolution. These methods and the resulting computer algorithms lie at the core of earth system models and are essential for their effectiveness and predictive skill.
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
The simulation of physical systems requires a simplified, hierarchical approach which models each level from the atomistic to the macroscopic scale. From quantum mechanics to fluid dynamics, this book systematically treats the broad scope of computer modeling and simulations, describing the fundamental theory behind each level of approximation. Berendsen evaluates each stage in relation to its applications giving the reader insight into the possibilities and limitations of the models. Practical guidance for applications and sample programs in Python are provided. With a strong emphasis on molecular models in chemistry and biochemistry, this 2007 book will be suitable for advanced undergraduate and graduate courses on molecular modeling and simulation within physics, biophysics, physical chemistry and materials science. It will also be a useful reference to all those working in the field. Additional resources for this title including solutions for instructors and programs are available online at www.cambridge.org/9780521835275.
This book constitutes the refereed proceedings of the 18th International Symposium on Static Analysis, SAS 2011, held in Venice, Italy, in September 2011. The 22 revised full papers were selected from 67 submissions. Also included in this volume are the abstracts of the invited talks that were given at the symposium by renowned experts in the field. The papers address all aspects of static analysis, including abstract domains, abstract interpretation, abstract testing, data flow analysis, bug detection, program transformation, program verification, security analysis and type checking.
Computing application to materials science is one of the fastest-growing research areas. This book introduces the concepts and methodologies related to the modeling of the complex phenomena occurring in materials processing. It is intended for undergraduate and graduate students in materials science and engineering, mechanical engineering and physics, and for engineering professionals or researchers.
Filtering and system identification are powerful techniques for building models of complex systems. This 2007 book discusses the design of reliable numerical methods to retrieve missing information in models derived using these techniques. Emphasis is on the least squares approach as applied to the linear state-space model, and problems of increasing complexity are analyzed and solved within this framework, starting with the Kalman filter and concluding with the estimation of a full model, noise statistics and state estimator directly from the data. Key background topics, including linear matrix algebra and linear system theory, are covered, followed by different estimation and identification methods in the state-space model. With end-of-chapter exercises, MATLAB simulations and numerous illustrations, this book will appeal to graduate students and researchers in electrical, mechanical and aerospace engineering. It is also useful for practitioners. Additional resources for this title, including solutions for instructors, are available online at www.cambridge.org/9780521875127.
Many applications in science and engineering require a digital model of a real physical object. Advanced scanning technology has made it possible to scan such objects and generate point samples on their boundaries. This book, first published in 2007, shows how to compute a digital model from this point sample. After developing the basics of sampling theory and its connections to various geometric and topological properties, the author describes a suite of algorithms that have been designed for the reconstruction problem, including algorithms for surface reconstruction from dense samples, from samples that are not adequately dense and from noisy samples. Voronoi- and Delaunay-based techniques, implicit surface-based methods and Morse theory-based methods are covered. Scientists and engineers working in drug design, medical imaging, CAD, GIS, and many other areas will benefit from this first book on the subject.
VolumesofLNCS 5821andCCIS51aretheproceedingsofthe 4thInternational Symposium on Intelligence Computation and Applications (ISICA 2009) held in Huangshi, China, October 23-25, 2009. These two volumes are in memory of Prof. Lishan Kang, the ISICA 2009 Honorary General Chair, who was a leading ?gurein the ?elds of domain decomposition methods and computational intelligence. ISICA 2009 successfully attracted over 300 submissions. Through rigorous reviews, 58 high-quality papers were included in LNCS 5821, while the other 54 papers were collected in CCIS 51. ISICA conferencesare one of the ?rst series of internationalconferencesoncomputationalintelligencethatcombineelementsof learning, adaptation, evolution and fuzzy logic to create programsas alternative solutions to arti?cial intelligence. The last three ISICA proceedings have been accepted in the Index to Scienti?c and Technical Proceedings (ISTP) and/or Engineering Information (EI). Following the success of the past three ISICA events, ISICA 2009 made good progress in the analysis and design of newly developed methods in the ?eld of computationalintelligence. ISICA 2009featured the most up-to-dateresearchin analysisandtheoryofevolutionaryalgorithms,neuralnetworkarchitecturesand learning, fuzzy logic and control, predictive modeling for robust classi?cation, swarm intelligence, evolutionary system design, evolutionary image analysis and signal processing, and computational intelligence in engineering design. ISICA 2009 provided a venue to foster technical exchanges, renew everlasting frie- ships, and establish new connections.
The age of 3D printing and personal fabrication is upon us You've probably heard of the incredibly sophisticated, yet inexpensive 3D printers that can produce almost any creation you give them. But how do you become part of that revolution? Sandeep Singh takes you through the skills you need to learn and the services and technologies you need to knowexplaining what 3D printing is, how it works, and what it can do for you. You'll find yourself rapidly prototyping and learning to produce complex designs that can be fabricated by online 3D printing services or privately-owned 3D printersin your hands in no time. Beginning Google SketchUp for 3D Printing starts by explaining how to use SketchUp and its plug-ins to make your design products. You will learn how to present and animate 3D models, and how to use Google Earth and 3D Warehouse to sell and market your 3D models. You'll also catch a glimpse of the 3D printing'sfuture so you can plan aheadwhile mastering today's tools. Beginning Google SketchUp for 3D Printing is the perfect book for 3D designers, hobbyists, woodworkers, craftspeople, and artists interested in the following: Designing in 3D using SketchUp Using the online 3D printing pipeline Animating SketchUp 3D models Becoming familiar with rapid prototyping technology Navigating new 3D and personal fabrication technologies Working with Google Earth and 3D Warehouse with confidence Welcome to the era of 3D printing and personal fabrication What you'll learn 3D design for beginners Using Sketchup Using the online 3D printing pipeline Animating Sketchup 3D models Becoming familiar with rapid prototyping technology Navigating new 3D and personal fabrication technologies Negotiating Google Earth and 3D Warehouse with confidence Who this book is for 3D designers, hobbyists, woodworkers, craftspeople and artists. Table of Contents The Ins and Outs of Google SketchUp and ShapewaysFirst 3D PrintoutGetting Your Juices Flowing3D Model to 3D PrintTools and Techniques to Save TimeBreaking the BarrierModeling with PhotographsWorking with SymmetryShare with the WorldAnimate with SketchyPhysicsUsing LayOutExploring 3D Printing AlternativesGet Connected
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. "Rotation Transforms for Computer Graphics" covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa. "
The authoritative reference on NEURON, the simulation environment for modeling biological neurons and neural networks that enjoys wide use in the experimental and computational neuroscience communities. This book shows how to use NEURON to construct and apply empirically based models. Written primarily for neuroscience investigators, teachers, and students, it assumes no previous knowledge of computer programming or numerical methods. Readers with a background in the physical sciences or mathematics, who have some knowledge about brain cells and circuits and are interested in computational modeling, will also find it helpful. The NEURON Book covers material that ranges from the inner workings of this program, to practical considerations involved in specifying the anatomical and biophysical properties that are to be represented in models. It uses a problem-solving approach, with many working examples that readers can try for themselves.
The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Suite subscription, it's already included. Now, Adobe Dimension CC Classroom in a Book offers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Kevin Bomberry covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more -- even if you've never worked with 3D tools before!
This book includes selected papers of the Asia Simulation Conference 2007, held in Seoul, Korea, October 10-12, 2007. The 42 revised full papers presented were carefully reviewed and selected from 120 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on Manufacturing, Numerical Simulation I, General Application, Agent Based Simulation, Aero Space, System Dynamics, Numerical Simulation II, Web Based Simulation, General Engineering, Logistics Simulation, Simulation and AI, Simulation Tools, Statistical Methods, Health Care/Education as well as Methodology. |
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