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Books > Computing & IT > Computer software packages > Computer graphics software > General
Soils interact with the biological environment in a number of ways. Our understanding of these interactions can often be enhanced by computer modelling. The primary function of this book is to introduce basic modelling skills and to show how even complex problems in the relationship between soil and the biosphere can be solved using modelling packages. The author presents numerous examples using ModelMaker, an easily learnt software package. Only basic mathematical skills are expected of the reader. A demo of ModelMaker is available on CD from Cherwell Scientific.
'Phase-only Fresnel holograms,' which can be displayed on a single SLM without the need for lenses or complicated optical accessories, substantially simplifies 3-D holographic display systems. Exploring essential concepts, theories, and formulations of these phase-only Fresnel holograms, this book provides comprehensive coverage of modern methods for generating such holograms, which pave the way for commercial products such as compact holographic projectors, heads-up displays, and data security enhancement. Relevant MATLAB codes are provided for readers to implement and evaluate the theories and formulations of different methods, and can be used as a quick start framework for further research and development. This is a crucial and up-to-date treatment of phase-only Fresnel holograms for students and researchers in electrical and electronic engineering, computer science/engineering, applied physics, information technology, and multimedia technology, as well as engineers and scientists in industry developing new products on 3-D displays and holographic projection.
This practical reference explores computer modeling of enzyme reations - techniques that help chemists, biochemists and pharmaceutical researchers understand drug and enzyme action.
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
Readers learn to create high-quality 3D animations and models using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. Readers get a studio reference breaking down the core concepts into eas-to-understand segments, showing readers the "why" in addition to the "how." Taking an application-agnostic approach, this book shows how to model, pose, and texture readers' creations, and then create scenery for them, animate, and render them. Chopine shows readers what applications best fit their needs and how to get started making money in 3D. The companion website includes video tutorials, models, project files, and other resources. Includes is endorsed by and includes extensive models by Daz3d.com.
Why a book about logs? That's easy: the humble log is an abstraction that lies at the heart of many systems, from NoSQL databases to cryptocurrencies. Even though most engineers don't think much about them, this short book shows you why logs are worthy of your attention. Based on his popular blog posts, LinkedIn principal engineer Jay Kreps shows you how logs work in distributed systems, and then delivers practical applications of these concepts in a variety of common uses - data integration, enterprise architecture, real-time stream processing, data system design, and abstract computing models. Go ahead and take the plunge with logs; you're going love them. Learn how logs are used for programmatic access in databases and distributed systems Discover solutions to the huge data integration problem when more data of more varieties meet more systems Understand why logs are at the heart of real-time stream processing Learn the role of a log in the internals of online data systems Explore how Jay Kreps applies these ideas to his own work on data infrastructure systems at LinkedIn
Revitalize your architectural visualizations by bringing new levels
of realism to them with an enhanced command of the mental ray
toolset in 3ds Max. Full-color step-by-step tutorials give you a
firm understanding of the processes and techniques needed to create
impressive interior and exterior visualizations. You'll learn how
to prepare materials, light a daytime interior scene, use mr
Physical Sky, and how to save time during complex renders. The
companion website includes all of the tutorial files and sample
files from the book. Plus find more information at http:
//jamiecardoso-mentalray.blogspot.com/.
A practical, hands-on guide to real-world construction estimating How to Estimate with RSMeans Datais the only instructional book on construction cost estimating that uses the most popular source of construction cost data, RS Means. This updated fifth edition includes new coverage on the role of Building Information Modeling (BIM) in the estimating process, and over 300 sample problems and exercises that show you how to apply cost data to your building project based on the RS Means 2015 Building Construction Cost Data. The companion website provides access to RS Means CostWorks data, allowing you to use real-world numbers in your practice estimates, and the included Instructor's Manual provides step-by-step solutions to problems in the book. Focused on the practical aspects of estimating, this book emphasizes the application of estimating techniques which are transferable to any estimating software through problem solving and the ground-up creation of complete construction project estimates. Estimating skills are fundamental to the construction industry, and are applied by all parties at all levels throughout the industry. This book is a hands-on guide to the techniques and tools used to create a thorough estimate, with plenty of opportunities for practice. * Apply cost data to all aspects of the building project * Practice your skills on over 300 sample problems * Construct a complete estimate using RSMeans Besides being an essential construction skill, learning estimating helps you become familiar with reading and understanding construction blueprints and how construction assemblies are built. Mastery of these vital skills is important to your future career, and How to Estimate with RSMeans Data is your ideal guide to a solid foundation.
Supported with code examples and the authors real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include:
This book constitutes the proceedings of the 14th International Conference on Latent Variable Analysis and Signal Separation, LVA/ICA 2018, held in Guildford, UK, in July 2018.The 52 full papers were carefully reviewed and selected from 62 initial submissions. As research topics the papers encompass a wide range of general mixtures of latent variables models but also theories and tools drawn from a great variety of disciplines such as structured tensor decompositions and applications; matrix and tensor factorizations; ICA methods; nonlinear mixtures; audio data and methods; signal separation evaluation campaign; deep learning and data-driven methods; advances in phase retrieval and applications; sparsity-related methods; and biomedical data and methods.
The tools and techniques you need to break the analog design bottleneck! Ten years ago, analog seemed to be a dead-end technology. Today, System-on-Chip (SoC) designs are increasingly mixed-signal designs. With the advent of application-specific integrated circuits (ASIC) technologies that can integrate both analog and digital functions on a single chip, analog has become more crucial than ever to the design process. Today, designers are moving beyond hand-crafted, one-transistor-at-a-time methods. They are using new circuit and physical synthesis tools to design practical analog circuits; new modeling and analysis tools to allow rapid exploration of system level alternatives; and new simulation tools to provide accurate answers for analog circuit behaviors and interactions that were considered impossible to handle only a few years ago. To give circuit designers and CAD professionals a better understanding of the history and the current state of the art in the field, this volume collects in one place the essential set of analog CAD papers that form the foundation of today’s new analog design automation tools. Areas covered are:
Computer-Aided Design of Analog Integrated Circuits and Systems is the cutting-edge reference that will be an invaluable resource for every semiconductor circuit designer and CAD professional who hopes to break the analog design bottleneck.
R is a powerful tool for statistics and graphics, but getting started with this language can be frustrating. This short, concise book provides beginners with a selection of how-to recipes to solve simple problems with R. Each solution gives you just what you need to know to use R for basic statistics, graphics, and regression. You'll find recipes on reading data files, creating data frames, computing basic statistics, testing means and correlations, creating a scatter plot, performing simple linear regression, and many more. These solutions were selected from O'Reilly's "R Cookbook," which contains more than 200 recipes for R that you'll find useful once you move beyond the basics.
REVIEWS IN COMPUTATIONAL CHEMISTRY Kenny B. Lipkowitz, Raima Larter, and Thomas R. Cundari This volume, like those prior to it, features chapters by experts in various fields of computational chemistry. TOPICS COVERED IN Volume 21 iNCLUDE AB INITIO QUANTUM SIMULATION IN SOLID STATE CHEMISTRY; MOLECULAR QUANTUM SIMILARITY; ENUMERATING MOLECULES; VARIABLE SELECTION; BIOMOLECULAR APPLICATIONS OF POISSON-BOLTZMANN METHODS; AND DATA SOURCES AND COMPUTATIONAL APPROACHES FOR GENERATING MODELS OF GENE REGULATORY NETWORKS. FROM REVIEWS OF THE SERIES "Reviews in Computational Chemistry remains the most valuable
reference to methods and techniques in computational
chemistry." "One cannot generally do better than to try to find an
appropriate article in the highly successful Reviews in
Computational Chemistry. The basic philosophy of the editors seems
to be to help the authors produce chapters that are complete,
accurate, clear, and accessible to experimentalists (in particular)
and other nonspecialists (in general)."
This book explores break-through approaches to tackling and mitigating the well-known problems of compiler optimization using design space exploration and machine learning techniques. It demonstrates that not all the optimization passes are suitable for use within an optimization sequence and that, in fact, many of the available passes tend to counteract one another. After providing a comprehensive survey of currently available methodologies, including many experimental comparisons with state-of-the-art compiler frameworks, the book describes new approaches to solving the problem of selecting the best compiler optimizations and the phase-ordering problem, allowing readers to overcome the enormous complexity of choosing the right order of optimizations for each code segment in an application. As such, the book offers a valuable resource for a broad readership, including researchers interested in Computer Architecture, Electronic Design Automation and Machine Learning, as well as computer architects and compiler developers.
This book constitutes the thoroughly refereed proceedings of the 13th Biennial Conference, KogWis 2016, held in Bremen, Germany, in September 2016, and the 10th International Conference, Spatial Cognition 2016, held in Philadelphia, PA, USA, in August 2016. The 11 revised full papers presented in this book were carefully selected and reviewed from 20 submissions. They focus on the following topics: spatial ability; wayfinding and navigation; spatial memory; and systems and simulations.
This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Conference on Learning and Intelligent Optimization, LION 11, held in Nizhny,Novgorod, Russia, in June 2017. The 20 full papers (among these one GENOPT paper) and 15 short papers presented have been carefully reviewed and selected from 73 submissions. The papers explore the advanced research developments in such interconnected fields as mathematical programming, global optimization, machine learning, and artificial intelligence. Special focus is given to advanced ideas, technologies, methods, and applications in optimization and machine learning.
The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constitues the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing.
The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constitues the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing.
This volume constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Mathematical Methods for Curves and Surfaces, MMCS 2016, held in Tonsberg, Norway, in June 2016. The 17 revised full papers presented were carefully reviewed and selected from 115 submissions. The topics range from mathematical theory to industrial applications.
This book constitutes the refereed proceedings of the 11th International Conference on Simulated Evolution and Learning, SEAL 2017, held in Shenzhen, China, in November 2017. The 85 papers presented in this volume were carefully reviewed and selected from 145 submissions. They were organized in topical sections named: evolutionary optimisation; evolutionary multiobjective optimisation; evolutionary machine learning; theoretical developments; feature selection and dimensionality reduction; dynamic and uncertain environments; real-world applications; adaptive systems; and swarm intelligence.
This book constitutes the refereed proceedings of the 13th International Workshop on Enterprise and Organizational Modeling and Simulation, EOMAS 2017, held in Essen, Germany, in June 2017. The main focus of EOMAS is on the role, importance, and application of modeling and simulation within the extended organizational and enterprise context. The 12 full papers presented in this volume were carefully reviewed and selected from 26 submissions. They were organized in topical sections on formal methods, conceptual modeling, and enterprise engineering.
The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constituts the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing.
The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constitues the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing.
This book constitutes the proceedings of the 12th International Conference on Cellular Automata for Research and Industry, ACRI 2016, held in Fez, Morocco, in September 2014. The 45 full papers and 4 invited talks presented in this volume were carefully reviewed and selected from 59 submissions. This volume contains invited contributions and accepted papers from the main track and from the three organized workshops. The first part is organized according to three topics: (1) Cellular Automata Theory and Implementation (2) Cellular Automata Dynamics and Synchronization, (3) Asynchronous Cellular Automata and Asynchronous Discrete Models - ACA. The second part of the volume contains three topics: (4) Modelling and Sim-ulation with Cellular Automata (5) Crowds, Traffic and Cellular Automata -CT&CA (6) Agent-Based Simulation and Cellular Automata - ABS&CA.
This Festschrift volume has been published in honor of Ed Brinksma, on the occasion of his 60th birthday. The contributions in this Festschrift are written by a number of Ed's former Ph.D. students and collaborators. The papers are a reflection on his research contributions and interests and all fall into the area of formal methods, or in Ed's terminology applied mathematics in computer science. The papers address modeling languages and semantics, model-based testing, verification and performance analysis, probabilistic computation, system dynamics, and applications of formal methods. |
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