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Books > Computing & IT > Computer software packages > Computer graphics software > General
Environmental science combined with computer technology. One click on a mouse and information flows into your PC from up to 10,000 miles away. When you receive this information you can ferret through the data and use it in any number of computer programs. The result: solutions to plant design problems that affect the health and well being of people around the globe. What does that mean to you, the environmental professional, scientist, or engineer?
Focuses on the argument that performance modelling and simulation has become a central issue in computer science and engineering, in part due to its applications to the structures comprising the internet. Dealing primarily with theory, tools, and techniques related to communications systems, it provides tutorials and surveys and relates new important research results. Each chapter provides background information, describes and analyses important work done in the field, and provides important direction to the reader on future work and further readings. The topics covered include traffic models for ATM networks, simulation environments, analytical methods, interprocessor communications and an evaluation of process architectures.
Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics -- particularly in machine learning, scientific modeling, and artificial life -- and reviews a broad span of research, including the work of Mitchell and her colleagues. The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines. "An Introduction to Genetic Algorithms" is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text. The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.
Authors Ita G. G. Kreft and Jan de Leeuw have provided the first accessible and practical guide to using multilevel models in social research. Multilevel approaches are becoming increasingly important in social, behavioral, and educational research and it is clear from recent developments that such models are seen as more realisticùand potentially more revealingùthan ordinary regression models. While other books describe these multilevel models in considerable detail none focus on the practical issues and potential problems of doing multilevel analyses that are covered in Introducing Multilevel Modeling. The authorsÆ approach is user-oriented, keeping formal mathematics and statistics to a minimum. Other key features include the use of worked examples using real data sets, analyzed using the leading computer package for multilevel modeling.
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.
This second edition describes the fundamentals of modelling and simulation of continuous-time, discrete time, discrete-event and large-scale systems. Coverage new to this edition includes: a chapter on non-linear systems analysis and modelling, complementing the treatment of of continuous-time and discrete-time systems; and a chapter on the computer animation and visualization of dynamical systems motion.;College or university bookstores may order five or more copies at a special student price, available on request from Marcel Dekker Inc.
Kinetic models are becoming standard tools in the research of biological systems. They are used to represent hypotheses, analyze data, and design experiments to maximize the information obtained from a study. Kinetic Models of Trace Element and Mineral Metabolism During Development describes models for calcium, chromium, copper, iron, iodide, lead, mercury, selenium, zinc, and others in health and disease.
The proceedings of the Second International Conference on [title] held in Barcelona, Spain, September/October 1991, comprise papers on topics in ocean circulation, wave structure interaction, water quality and biological modeli harbor resonance, coastal circulation, random waves description, sedimen
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Master the art of 3D printing with step-by-step tutorials and DIY projectsAre you ready to join the new industrial revolution? 3D Printing with Autodesk 123D, Tinkercad, and MakerBot reveals how to turn your ideas into physical products that you can use or sell! You'll learn how tooperate powerful, free software from Autodesk and bring your creations to life with the MakerBot--a leading consumer printer--or an online service bureau. Practical examples take you through the Design, Catch, Meshmixer, Tinkercad, Make, and CNC Utility apps, and the MakerBot Desktop. Fun projects, easy-to-follow instructions, and clear screenshots progress from installing the software to printing the design. Videos and digital files accompany this hands-on guide. Make your own creations with Design and Tinkercad Download editable, premade content Generate construction documents with the LayOut feature Create and edit a reality capture model with Catch Edit and mash up .stl files with Meshmixer Navigate the MakerBot Desktop Print the model on your own machine or with a service bureau
A practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication.
In this fifth volume of the authoritative series, the simulation of forest fires, flames, and hydrodynamics is presented in the first three articles. The next two deal with quantum simulations, in particular for two dimensions (quantum Hall effect and monolayers). Biology is connected with the last two articles: we learn from biological evolution to complement computer hardware and software with evolware, or we simulate immunology.
While the existing literature on offshore structures touch on model testing, a comprehensive text discussing the design, construction, instrumentation, testing and analysis of the physical model is lacking. This book fills that vacuum and provides, through its survey of the theoretical and practical aspects of physical modeling, an in-depth coverage of the technology of model testing. Its usefulness runs through the entire field of engineering, reaching far beyond its focus on offshore construction; and its breadth of scope should appeal not only to engineers and naval architects but to scientists interested in structural or hydraulic testing as well.
This book, written in two volumes, is an introductory manual for Magma, a programming language designed for the investigation of algebraic, geometric and combinatorial structures, or "magmas." It presumes no knowledge of computer programming, and its examples are chosen to illustrate language and algorithmic features as simply as possible. Magma is a sophisticated tool for experimentation, education, and computer-aided proof, useful for both students and professional mathematicians. Volume I explains the language and user environment in detail, whereas Volume II deals with the major algebraic, geometrical and combinatorial structures implemented in the system.
Discover the excitement and action of computer programming immediately with this dynamic addition to any computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E. This brief six-chapter supplementary book uses Alice -- a popular 3D virtual reality computer programming system that reduces programming syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even if you are a beginning student with no prior programming experience, you will quickly see the possibilities and fulfilling results of computer programming today. |
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