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Books > Computing & IT > Computer software packages > Computer graphics software > General
This book is a comprehensive guide to several aspects of risk, including information systems, disaster management, supply chain and disaster management perspectives. A major portion of this book is devoted to presenting a number of operations research models that have been (or could be) applied to enterprise supply risk management, especially from the supply chain perspective. Each chapter of this book can be used as a unique module on a different topics with dedicated examples, definitions and discussion notes. This book comes at a time when the world is increasingly challenged by different forms of risk and how to manage them. Events of the 21st Century have made enterprise risk management even more critical. Risks such as suspicions surrounding top-management structures, financial and technology bubbles (especially since 2008), as well as the demonstrated risk from terrorism, such as the 9/11 attack in the U.S. as well as more recent events in France, Belgium, and other locations in Europe, have a tremendous impact on many facets of business. Businesses, in fact, exist to cope with risk in their area of specialization.
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In "Mobile 3D Graphics SoC," Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
THIS VOLUME, LIKE THOSE PRIOR TO IT, FEATURES CHAPTERS BY EXPERTS IN VARIOUS FIELDS OF COMPUTATIONAL CHEMISTRY. TOPICS COVERED IN VOLUME 20 INCLUDE VALENCE THEORY, ITS HISTORY, FUNDAMENTALS, AND APPLICATIONS; MODELING OF SPIN-FORBIDDEN REACTIONS; CALCULATION OF THE ELECTRONIC SPECTRA OF LARGE MOLECULES; SIMULATING CHEMICAL WAVES AND PATTERNS; FUZZY SOFT-COMPUTING METHODS AND THEIR APPLICATIONS IN CHEMISTRY; AND DEVELOPMENT OF COMPUTATIONAL MODELS FOR ENZYMES, TRANSPORTERS, CHANNELS, AND RECEPTORS RELEVANT TO ADME/TOX. FROM REVIEWS OF THE SERIES "Reviews in Computational Chemistry remains the most valuable
reference to methods and techniques in computational
chemistry." "One cannot generally do better than to try to find an
appropriate article in the highly successful Reviews in
Computational Chemistry. The basic philosophy of the editors seems
to be to help the authors produce chapters that are complete,
accurate, clear, and accessible to experimentalists (in particular)
and other nonspecialists (in general)."
3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.
Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges
Filled with illustrated, step-by-step examples, this hands-on TAB guide shows you how to use SketchUp to make a digital model and how to use a personal machine, service bureau, or community Maker Space to fabricate it. 3D Printing and CNC Fabrication with SketchUp gives you the practical knowledge needed to model and fabricate your own creations. You'll learn how to use SketchUp to create models both for additive (3D printing) and subtractive (CNC) fabrication. This practical resource will help you to very quickly master the skills needed to create, troubleshoot, and produce professional products. Step-by-step tutorials show how to use SketchUp Make and Pro through a variety of compelling examples Discussion of fabrication suitability is woven throughout the whole digital modeling processDescribes how to use third-party tools that analyze the finished software model for printing suitabilityProvides instructions for printing the model on a personal machine, through a service bureau, or at a community Maker Space
Get up and running with AutoCAD using Gindis' combination of step-by-step instruction, examples and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in engineering, architecture, and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom.
Nowadays 3D Geoinformation is needed for many planning and analysis tasks. For example, 3D city and infrastructure models are paving the way for complex environmental and noise analyzes. 3D geological sub-surface models are needed for reservoir exploration in the oil-, gas-, and geothermal industry. Thus 3D Geoinformation brings together researchers and practitioners from different fields such as the geo-sciences, civil engineering, 3D city modeling, 3D geological and geophysical modeling, and, last but not least, computer science. The diverse challenges of 3D Geoinformation Science concern new approaches and the development of standards for above- and under-ground 3D modeling, efficient 3D data management, visualization and analysis. Finally, the integration of different 3D approaches and data models is seen as one of the most important challenges to be solved.
Grid computing systems utilize the heterogeneous networked resources, such as computation, information, database, storage, bandwidth, etc., through the Internet. The systems can operate in predefined and organized ways or form the collected resource systems through self-organizing and decentralized ways. Even with the various types of abundant resources in the Internet, the resources that can be organized and operated in the presence of multiple resource owners with the uncertainty of resource availability and quality are scarce. This volume contains refereed and invited papers presented at the 3rd International Workshop on Grid Economics and Business Models held on 16 May 2006 at the Singapore Management University, in conjunction with GridAsia 2006. It includes contributions by researchers and practitioners from multiple disciplines that discuss the economy of the systems concerned, with focus on the operational and deployment issues of Grid Economy.
Alan Turing was one of the most important and influential thinkers of the 20th century. This volume makes his key writings available to a non-specialist readership for the first time. They make fascinating reading both in their own right and for their historic significance: contemporary computational theory, cognitive science, and artificial intelligence life all spring from this ground-breaking work.
A metamodel approximates the behavior of a more complex model. A common and superficially attractive way to develop a metamodel is to generate large-model data and use off-the-shelf statistical methods without attempting to understand the model's internal workings. This report describes research illuminating why it can be important to improve the quality of metamodels by using even modest phenomenological knowledge to help structure them. The work helps to understand multiresolution, multiperspective modeling.
Population Dynamics: An Introduction to Computer Simulations is a practical-based guide that teaches the student how to apply and modify the classical mathematical models of population dynamics. Assuming little in the way of advanced mathematical skills, the models used within population ecology and conservation biology are introduced through the use of simple computer simulations. Exercises are presented in as simple form as possible, enabling the student to focus on biology rather than mathematical procedures. New techniques and shortcuts are introduced gradually with commands carefully explained and defined in an extensive glossary. Key features:
Essential skills for first-time programmers! This easy-to-use book explains the fundamentals of UML. Youll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy to learn to use this powerful programming language at your own pace.
Including new developments and publications which have appeared
since the publication of the first edition in 1995, this second
edition:
This book introduces and the new computer-based research methods for studying and modeling complex social phenomena. It is the first coherent collection that surveys the impact that computer-based methods have had on the social and behavioural sciences and illustrates the potential for future research. The methods are presented in an accessible manner and do not assume any background in computer science. The authors introduce each chapter and explain how computers can help to study social processes and each method is described in relation to a substantive issue to show how it can contribute to our understanding of complex problems. The themes covered include computer simulation, neural and social networks and the visualization of complex network data.
This book presents a process for problem resolution, policy crafting, and decision making based on the use of modeling and simulation. Detailed descriptions of the methods by which Visual SLAM and AweSim, version 3, support this process are presented. The text is organized into four parts: Introduction to Simulation, Visual SLAM Network Modeling and AweSim, Simulation Analysis, and Visual SLAM Discrete, Continuous and Combined Modeling.
Why model computationally? Because these methods allow researchers to combine the rich detail of qualitative research with the rigor of quantitative and formal research, as well as to represent complex structures and processes within a theoretical model. The authors treat computational methods, including dynamic simulation (Monte Carlo methods), knowledge-based models (semantic networks, frame systems, and rule-based systems), and machine learning (connectionism, rule induction, and genetic algorithms), as a single broad-based class of research tools and develop a framework for incorporating them within established traditions of social science research. They provide a concise description of each method and a variety of social science illustrations including four detailed examples. Common to most of these methods is a straightforward underlying approach: simulate the theory by running the program. Computational Modeling concludes with a discussion of ways to validate computational models.
Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes. Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems. Since the best way to learn something is with a practical example, this book follows one of the author's own projects, starting with how to prepare the elements that will be needed later on. The example illustrates how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions-from start to finish in a professional workflow. The book examines all the compositing nodes that can be used in Blender. It details time-saving tips, features such as the motion tracker, and rendering techniques so readers will have enough information to accomplish the most common tasks encountered in the creation of a professional visual effects composition. By following the example project presented in the book, you will gain the practical understanding required to use Blender's tools in the most common scenarios in video/film production. You will also gain industry insights into the limitations of the software and how to sort out the problematic scenarios that may come up through the various stages of your project.
Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements. Overcome Challenges in Your Own Research Experiments This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.
Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
This book considers evolution at different scales: sequences,
genes, gene families, organelles, genomes and species. The focus is
on the mathematical and computational tools and concepts, which
form an essential basis of evolutionary studies, indicate their
limitations, and give them orientation. Recent years have witnessed
rapid progress in the mathematics of evolution and phylogeny, with
models and methods becoming more realistic, powerful, and
complex.
A collection of 100 conference papers divided into five sections: computational advances and multiscale modelling; constitutive modelling; modelling in multiphysics phenomena and time effects; modelling of structural performance; and modelling of seismic and cyclic response.
Environmental science combined with computer technology. One click on a mouse and information flows into your PC from up to 10,000 miles away. When you receive this information you can ferret through the data and use it in any number of computer programs. The result: solutions to plant design problems that affect the health and well being of people around the globe. What does that mean to you, the environmental professional, scientist, or engineer?
Simulation Systems expolres a wide spectrum of topics including simulation software, logic simulation, query-driven simulation, multi-computer simulation and manufacturing simulation. Although such papers are presented in Journals and conference proceedings it is difficult to find a single source where the foremost papers are presented. Contributions in Simulation Systms are freom leading researchers and practioners which explore a wide spectrum of topics. The chapters include topics such as presentation of SIMULA/OBJECTR, which is a query driven simulation support environment and a method of translating automatically digital logic equations so that they may be simulated using VHDL. This is followed by simulation techniques for deterministic and statistical circuit design optimization. A mathematical model of a magnetic resonance imaging system is simulated so that one can better understand the imaging system.
This volume presents computer simulation methods and mathematical modelling of physical processes used in surface science research. It offers in-depth analysis of advanced theoretical approaches to behaviours of fluids in contact with porous, semiporous and nonporous solid surfaces. The book also explores interfacial systems for a wide variety of phenomena, including: absorption, flotation, osmosis, and colloidal stability. |
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