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Books > Computing & IT > Computer software packages > Computer graphics software > General

Computer Graphics and Geometric Modelling - Implementation & Algorithms (Hardcover, 2005): Max K. Agoston Computer Graphics and Geometric Modelling - Implementation & Algorithms (Hardcover, 2005)
Max K. Agoston
R4,032 Discovery Miles 40 320 Ships in 10 - 15 working days

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

Simulations and the Future of Learning - An Innovative (and Perhaps Revolutionary) Approach to e-Learning (Hardcover): Clark... Simulations and the Future of Learning - An Innovative (and Perhaps Revolutionary) Approach to e-Learning (Hardcover)
Clark Aldrich
R1,712 Discovery Miles 17 120 Ships in 12 - 17 working days

Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.

Multiscale Computational Methods in Chemistry and Physics (Hardcover): A. Brandt, J. Bernholc, K. Binder Multiscale Computational Methods in Chemistry and Physics (Hardcover)
A. Brandt, J. Bernholc, K. Binder
R3,327 Discovery Miles 33 270 Ships in 10 - 15 working days

This text is the proceedings volume of a NATO Advanced Research Workshop, held in Eliat, Israel, April 5th-8th, 2000. It brings together interdisciplinary contributions ranging from applied mathematics, theoretical physics, quantum chemistry and molecular biology, all addressing different facets of the problem to connect the many scales of the computer simulation of many systems of interest in chemistry - polymetric materials, biological molecules, clusters, surface and interface structure. Emphasis is placed on the multigrid technique and its applications, ranging from electronic structure calculations to the statistical mechanics of polymers.

Reservoir modelling - A Practical Guide (Hardcover): S Cannon Reservoir modelling - A Practical Guide (Hardcover)
S Cannon
R2,446 Discovery Miles 24 460 Ships in 9 - 15 working days

Dieses massgebliche Fachbuch erlautert die allgemeinen Ablaufe bei der Modellierung von Speichern, von der Qualitatskontrolle der Daten und dem Projektmanagement, der Strukturmodellierung, Fazies- und Grundstucksmodellierung bis hin zu Upscaling und den Anforderungen an die dynamische Modellierung. Der Autor erlautert die strukturellen Elemente eines Models und untersucht sowohl seismische Interpretation als auch Tiefenumrechnung als wesentliche Unsicherheitsfaktoren bei der Volumenbestimmung. Er macht ebenfalls deutlich, wie weitreichende stratigraphische Beziehungen in die Rahmenbedingungen fur Speicher integriert werden. Das Buch legt den Schwerpunkt auf die geostatische Modellierung von Fazies und Heterogenitaten, die die Verteilung von Speichereigenschaften, wie Porositat, Permeabilitat und Wassersattigung, einschranken. Daruber hinaus werden die Rolle der Unsicherheitsanalyse bei statischen Modellen und deren Auswirkungen auf Volumenschatzungen betrachtet. Eingegangen wird auch auf eine Reihe typischer Ansatze bei der Modellierung spezifischer Speicher mithilfe von Fallstudien und anschaulicher Beispiele. - Praktischer Leitfaden fur den Einsatz von Daten bei der Erstellung erfolgreicher Speichermodelle. - Greift auf die jungsten Fortschritte bei 3D-Modellierungssoftware zuruck. - Untersucht die Modellierung von Fazies, die verschiedenen Methoden und die Notwendigkeit, die geologische Interpretation von Kernen und Logs zu verstehen. - Bietet Informationen zum Upscaling der Strukturen und Eigenschaften von kleinen geologischen Modellen als Grundlage fur eine dynamische Simulation. - Betont die Bedeutung eines interdisziplinaren Teamansatzes.

Learning Blender (Paperback, 3rd edition): Oliver Villar Learning Blender (Paperback, 3rd edition)
Oliver Villar
R1,084 R946 Discovery Miles 9 460 Save R138 (13%) Ships in 12 - 17 working days

Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

3D Printing Projects (Paperback): Brook Drumm, James Floyd Kelly, Matt Stultz, Rick Winscot, John Edgar Park, John Baichtal,... 3D Printing Projects (Paperback)
Brook Drumm, James Floyd Kelly, Matt Stultz, Rick Winscot, John Edgar Park, …
R634 R475 Discovery Miles 4 750 Save R159 (25%) Ships in 12 - 17 working days

Even if you've never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas. Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials. In Make: 3D Printing Projects, you'll: Print and assemble a modular lamp that's suitable for beginners--and quickly gets you incorporating electronics into 3D-printed structures. Learn about RC vehicles by fabricating--and driving--your own sleek, shiny, and fast Inverted Trike. Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping. Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools. Get hands-on with animatronics by building your own set of life-like mechanical eyes. Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone. Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.

Rendering with mental ray and 3ds Max (Portuguese, Paperback, 2nd edition): Joep van der Steen, Ted Boardman Rendering with mental ray and 3ds Max (Portuguese, Paperback, 2nd edition)
Joep van der Steen, Ted Boardman
R1,573 Discovery Miles 15 730 Ships in 12 - 17 working days

Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book.

How to Estimate with RSMeans Data - Basic Skills For Building Construction, Fifth Edition (Paperback, 5 Rev Ed): S Mubarak How to Estimate with RSMeans Data - Basic Skills For Building Construction, Fifth Edition (Paperback, 5 Rev Ed)
S Mubarak
R1,935 Discovery Miles 19 350 Ships in 10 - 15 working days

A practical, hands-on guide to real-world construction estimating How to Estimate with RSMeans Datais the only instructional book on construction cost estimating that uses the most popular source of construction cost data, RS Means. This updated fifth edition includes new coverage on the role of Building Information Modeling (BIM) in the estimating process, and over 300 sample problems and exercises that show you how to apply cost data to your building project based on the RS Means 2015 Building Construction Cost Data. The companion website provides access to RS Means CostWorks data, allowing you to use real-world numbers in your practice estimates, and the included Instructor's Manual provides step-by-step solutions to problems in the book. Focused on the practical aspects of estimating, this book emphasizes the application of estimating techniques which are transferable to any estimating software through problem solving and the ground-up creation of complete construction project estimates. Estimating skills are fundamental to the construction industry, and are applied by all parties at all levels throughout the industry. This book is a hands-on guide to the techniques and tools used to create a thorough estimate, with plenty of opportunities for practice. * Apply cost data to all aspects of the building project * Practice your skills on over 300 sample problems * Construct a complete estimate using RSMeans Besides being an essential construction skill, learning estimating helps you become familiar with reading and understanding construction blueprints and how construction assemblies are built. Mastery of these vital skills is important to your future career, and How to Estimate with RSMeans Data is your ideal guide to a solid foundation.

I Heart Logs (Paperback): Jay Kreps I Heart Logs (Paperback)
Jay Kreps
R831 R665 Discovery Miles 6 650 Save R166 (20%) Ships in 9 - 15 working days

Why a book about logs? That's easy: the humble log is an abstraction that lies at the heart of many systems, from NoSQL databases to cryptocurrencies. Even though most engineers don't think much about them, this short book shows you why logs are worthy of your attention. Based on his popular blog posts, LinkedIn principal engineer Jay Kreps shows you how logs work in distributed systems, and then delivers practical applications of these concepts in a variety of common uses - data integration, enterprise architecture, real-time stream processing, data system design, and abstract computing models. Go ahead and take the plunge with logs; you're going love them. Learn how logs are used for programmatic access in databases and distributed systems Discover solutions to the huge data integration problem when more data of more varieties meet more systems Understand why logs are at the heart of real-time stream processing Learn the role of a log in the internals of online data systems Explore how Jay Kreps applies these ideas to his own work on data infrastructure systems at LinkedIn

Fabricated - The New World of 3D Printing (Paperback, New): H. Lipson Fabricated - The New World of 3D Printing (Paperback, New)
H. Lipson
R681 R527 Discovery Miles 5 270 Save R154 (23%) Ships in 12 - 17 working days

"Fabricated "tells the story of 3D printers, humble manufacturing machines that are bursting out of the factory and into schools, kitchens, hospitals, even onto the fashion catwalk. "Fabricated "describes our emerging world of printable products, where people design and 3D print their own creations as easily as they edit an online document.

A 3D printer transforms digital information into a physical object by carrying out instructions from an electronic design file, or 'blueprint.' Guided by a design file, a 3D printer lays down layer after layer of a raw material to 'print' out an object. That's not the whole story, however. The magic happens when you plug a 3D printer into today's mind-boggling digital technologies. Add to that the Internet, tiny, low cost electronic circuitry, radical advances in materials science and biotech and voila The result is an explosion of technological and social innovation.

"Fabricated "takes the reader onto a rich and fulfilling journey that explores how 3D printing is poised to impact nearly every part of our lives.

Aimed at people who enjoy books on business strategy, popular science and novel technology, "Fabricated "will provide readers with practical and imaginative insights to the question 'how will this technology change my life?' Based on hundreds of hours of research and dozens of interviews with experts from a broad range of industries, "Fabricated" offers readers an informative, engaging and fast-paced introduction to 3D printing now and in the future.

Global Environmental Change - An Integrated Modelling Approach (Paperback): Michel Den Elzen Global Environmental Change - An Integrated Modelling Approach (Paperback)
Michel Den Elzen
R1,165 Discovery Miles 11 650 Ships in 12 - 17 working days
Make 3D Printing (Paperback): Anna Kaziunas France Make 3D Printing (Paperback)
Anna Kaziunas France
R502 R374 Discovery Miles 3 740 Save R128 (25%) Ships in 12 - 17 working days

The 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that's right for them? MAKE is here to help, with our Ultimate Guide to 3D Printing. With articles about techniques, freely available CAD packages, and comparisons of printers that are on the market, this book makes it easy to understand this complex and constantly-shifting topic. Based on articles and projects from MAKE's print and online publications, this book arms you with everything you need to know to understand the exciting but sometimes confusing world of 3D Printing.

GPU Pro 6 - Advanced Rendering Techniques (Hardcover): Wolfgang Engel GPU Pro 6 - Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
R2,490 Discovery Miles 24 900 Ships in 12 - 17 working days

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

100 Minuten fur Konfigurationsmanagement - Kompaktes Wissen nicht nur fur Projektleiter und Entwickler (German, Paperback, 2013... 100 Minuten fur Konfigurationsmanagement - Kompaktes Wissen nicht nur fur Projektleiter und Entwickler (German, Paperback, 2013 ed.)
Marcus Grande
R1,345 Discovery Miles 13 450 Ships in 12 - 17 working days

In der Produkt-, System- und Softwareentwicklung spielt die professionelle Umsetzung des Konfigurationsmanagements eine entscheidende Rolle fur den Erfolg des entstehenden Produkts. Dieses Buch vermittelt in kompakter Form das notwendige Grundwissen fur das Konfigurationsmanagement. Anhand von Praxisberichten und Beispielvorlagen konnen Leser die Inhalte nachvollziehen."

Digital Modelling for Urban Design (Hardcover, New): B McGrath Digital Modelling for Urban Design (Hardcover, New)
B McGrath
R2,918 R2,540 Discovery Miles 25 400 Save R378 (13%) Out of stock

While there is a rich array of urban theory, design, and representation books available, there is currently no book which brings together, in a single volume, urban design theory and new digital technologies in urban information mapping, modeling, and 3D simulation. Based on two decades of practicing and teaching architecture, author Brian McGrath's Digital Modelling for Urban Design explores the new theories and technologies of digital modelling, focusing on how to create moving and interactive 3D drawing, skills useful in the context of urban theory, and design and representation. Fully illustrated with original maps, 3D models, and drawings and photographs, this innovative work introduces digital modelling to students, architects, designers, and planners interested in the processes key to shaping the urban environment.

TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition): Kenneth L. Calvert, Michael J. Donahoo TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition)
Kenneth L. Calvert, Michael J. Donahoo
R728 Discovery Miles 7 280 Ships in 12 - 17 working days

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:
The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.
In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.
Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a genral overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. The book's Web site contains many examples of command-based sockets-related code discussed throughout the book. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.
KEY FEATURES
* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.
* Concise and up-to-date coverage of the most recent platform (1.7) for Java
applications in networking technology
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code.

On Growth, Form and Computers (Hardcover, New): Sanjeev Kumar, Peter J. Bentley On Growth, Form and Computers (Hardcover, New)
Sanjeev Kumar, Peter J. Bentley
R3,128 Discovery Miles 31 280 Ships in 12 - 17 working days

Conceived for both computer scientists and biologists alike, this collection of 22 essays highlights the important new role that computers play in developmental biology research. Essays show how through computer modeling, researchers gain further insight into developmental processes. Featured essays also cover their use in designing computer algorithms to tackle computer science problems in areas like neural network design, robot control, evolvable hardware, and more. Peter Bentley, noted for his prolific research on evolutionary computation, and Sanjeev Kumar head up a respected team to guide readers through these very complex and fascinating disciplines.
* Covers both developmental biology and computational development -- the only book of its kind
* Provides introductory material and more detailed information on BOTH disciplines
* Includes contribututions from Richard Dawkins, Lewis Wolpert, Ian Stewart, and many other experts

UML: A Beginner's Guide (Paperback, Ed): Jason Roff UML: A Beginner's Guide (Paperback, Ed)
Jason Roff
R1,118 R900 Discovery Miles 9 000 Save R218 (19%) In Stock

Essential skills for first-time programmers! This easy-to-use book explains the fundamentals of UML. Youll learn to read, draw, and use this visual modeling language to create clear and effective blueprints for software development projects. The modular approach of this series--including drills, sample projects, and mastery checks--makes it easy to learn to use this powerful programming language at your own pace.

Computational Modeling of Issues in Materials Science, Volume 70 (Hardcover): H. Dreysse, Y. Kawazoe, L T Wille, C Demangeat Computational Modeling of Issues in Materials Science, Volume 70 (Hardcover)
H. Dreysse, Y. Kawazoe, L T Wille, C Demangeat
R6,884 Discovery Miles 68 840 Ships in 12 - 17 working days

The Symposium D, entitled "Computational Modeling of Issues in Materials Science" was presented at the combined 1997 International Conference on Applied Materials/European Materials Research Society Spring meeting (ICAM'97/E-MRS'97) held in Strasbourg (France) from 16-20 June 1997.

Those who attended came from all five continents with participants coming from as far away as South Africa, Australia and Eastern Europe. There were 14 invited talks, 54 contributed papers, and 62 posters presented at the symposium.

Computational materials science has truly emerged as a field in itself. The range of phenomena studied and the variety of techniques used indicate that the subject has sufficiently matured that technologically relevant information can now be routinely extracted from computational modeling. These models increasingly use atomistic information from which macroscopic parameters may be determined.

Several papers showed that parallel computers will play a major role in the further development of the field. The Car-Parrinello method emerged as a workhorse for the most advanced simulations which the advent of faster hardware and diffusion of computer codes has brought within easy reach of many research groups. How to consistently go from the micro- to the macro-scale remains one of the great unsolved puzzles in computational materials science and was the subject of much discussion at the symposium. The interdisciplinary side of computational studies of matter was demonstrated in several talks, where authors borrowed methods from nuclear physics, fluid dynamics, and other subjects.

This was a very productive symposium with new collaborations started, many novel ideas generated and a large amount of information disseminated. The meeting gave an excellent idea of the status of computational materials service "anno" 1997.

Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models... Squeaky Clean Topology in Blender - Create accurate deformations and optimized geometry for characters and hard surface models (Paperback)
Michael Steppig
R872 Discovery Miles 8 720 Ships in 10 - 15 working days

A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level Key Features Overcome complex topology problems while working through projects Learn to topologize quad-based and non-quad-based meshes with step-by-step examples Optimize your models by reducing the triangle count to improve performance Book DescriptionThis book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format. Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count. By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging. What you will learn Identify the general flow of a model's topology, and what might cause issues Understand the topology of a character, and the joints that they make up Handle non-quad based topology Lay out your meshes for UV seams Explore and use hotkeys to get things done faster Optimize models for a reduced triangle count Who this book is forThis book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.

3D Environment Design with Blender - Enhance your animation, modeling, texturing, and lighting skills to create realistic 3D... 3D Environment Design with Blender - Enhance your animation, modeling, texturing, and lighting skills to create realistic 3D scenes (Paperback)
Abdelilah Hamdani
R1,121 Discovery Miles 11 210 Ships in 10 - 15 working days

Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in Blender Key Features * Reveal modeling tricks to make your Blender 3D environments look realistic * Discover techniques to enhance the photorealism of your scenes while saving time * Set up realistic lighting in your scenes to make your environment look pleasing to the eye Book Description Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike. What you will learn * Understand how to avoid the most common modeling mistakes 3D designers make * Create realistic landscapes using Blender's built-in A.N.T Landscape add-on * Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects * Create realistic materials such as snow, mud, wood and animated water * Use the particle system to generate realistic grass, as well as scatter flowers and rocks * Apply the five lighting rules to achieve great photorealistic results * Use nodes and materials effectively to produce impressive results Who This Book Is For This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.

Realistic Asset Creation with Adobe Substance 3D - Create materials, textures, filters, and 3D models using Substance 3D... Realistic Asset Creation with Adobe Substance 3D - Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager (Paperback)
Zeeshan Jawed Shah
R1,347 Discovery Miles 13 470 Ships in 10 - 15 working days

Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this interactive book Key Features Find out how to use Adobe Substance 3D swiftly and with little prior knowledge Use a variety of interactive projects to get familiar with the fundamentals Create better career prospects for yourself by mastering 3D design with a single comprehensive guide Book DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design. What you will learn Discover Substance 3D Painter, Designer, and Stager through easy projects Assemble 3D scenes and set up assets, materials, lights, and cameras Explore the innovative 3D assets library and learn how to digitize your 3D assets Texture your 3D assets with advanced brushes and Smart Materials Use and blend a variety of nodes in Adobe Substance 3D Designer Create and export materials using Adobe Substance 3D Sampler Who this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.

Simulation and Its Discontents (Paperback): Sherry Turkle Simulation and Its Discontents (Paperback)
Sherry Turkle; Contributions by William J. Clancey, Stefan Helmreich, Yanni Alexander Loukissas, Natasha Myers
R1,270 Discovery Miles 12 700 Ships in 10 - 15 working days
OpenGL ES 3.0 Programming Guide (Paperback, 2nd edition): Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi OpenGL ES 3.0 Programming Guide (Paperback, 2nd edition)
Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
R1,149 Discovery Miles 11 490 Ships in 9 - 15 working days

OpenGL (R) ES (TM) is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL (R) ES (TM) 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you'll learn how to set up and program every aspect of the graphics pipeline. Step by step, you'll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you'll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.

Volumetric Regimes 2022 - Material Cultures of Quantified Presence (Paperback): Jara Rocha, Femke Snelting Volumetric Regimes 2022 - Material Cultures of Quantified Presence (Paperback)
Jara Rocha, Femke Snelting
R734 Discovery Miles 7 340 Ships in 10 - 15 working days
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