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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
New World Disorder is the easy-to-learn, miniatures-based tabletop
game that takes place in a very near and very dystopian future.
This Expanded Edition also includes rules for Cybernetics and
Zombies.
Create deadly crews of vicious characters that improve as they
accumulate experience from their firefights. Equip them from an
extensive list of weapons. Pit gangs of urban warriors against each
other, as corporate mercenaries, mob-hitmen, cannibals, and other
nasties fight for survival on the streets of this world gone wrong.
Enter the CyberZone, a prison for the hordes of
illegally-mechanized citizens that once plagued the outside world.
The residents take advantage of the power that their cybernetics
provide-from stronger limbs and better vision to mounted weapons
and subdermal armor. Embrace the metal
Instead of just facing off against competing crews, worry about a
threat worse than simple death. Lose to flesh-eating zombies and
characters rise to attack their own. Muster enough firepower to
burn them to ashes, shred them to ribbons, or blast them to
smithereens. Crews fight for survival among zombie swarms on the
streets of this world gone wrong. Prepare for the apocalypse
Nomarch's tomb - A Strategy Game about Ancient Egypt - by Michael
J. Costa: Nomarch's tomb is a strategy game that consists of 3
square grids representing 3 land regions of Ancient Egypt. The
players move their pawns in these grids, collecting property cards
upon landing on a square and either buying the land or conquering
it with their Army, also represented as cards. Gold is earned by
the player for farming (buying farm land), appeasing the gods
(buying Temples), conquest (using Army cards with dice to determine
results), or trade (trading cards with other players). Players may
land on a marked square for certain actions. Use "Plunder" Cards
where the player takes 3 cards from all players (or an amount of
gold if no cards are available); "Tribute" where the player gives 1
card to all other players (or gold); "Oracle" using the Oracle Deck
of cards for certain actions; & "Golden Coffers" Card Deck that
gives rewards. When the player has enough gold and property cards
then s/he may build their Tomb and Mortuary Temple. The Tomb is an
untouchable property card held in place by a Pyramid piece. The
game ends when one player completes the Tomb and Mortuary Temple
and becomes a Nomarch. The winner then plays a Bonus Game of Senet
to secure their afterlife and earn more rewards from the Golden
Coffers deck. Senet is played with all the player pawns in the
game; up to 7 players are possible for Nomarch's Tomb. Copyright
2014 Michael J. Costa, All rights reserved.
Taking Sides is a book describing five new innovative board games.
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