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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
Backgammon is a very interesting game to play with brothers and
friends because this skill has two sides; first side, makes you
feel very happy in your time like Superman when you become the
winner. Second side, makes you feel in a disappointed situation and
makes you unlucky when you lose. However, before the game finishes,
maybe every thing changes like after a storm comes calm. Nobody
knows the dice rules in the game. Indeed, it needs to have good
manners from every player to keep his friend playing repeatedly.
Whatever, It is a funny game by conflict without weapon in a good
time on the table. The players' wisdom says, "If you are the loser
in Backgammon's game, you are the winner in love."
The Second Book Of Go takes the reader who has learned the rules
and rudiments of strategy and introduces him or her to the
fundamental ideas required to get to the 12 kyu level.
Calling all players, beginners and experts alike! Here are the plays you can't afford to miss: 800 puzzles to sharpen your thinking and hone your crossword skills, specially designed and selected by SCRABBLE superstar Joe Edley, the only two-time winner of the National SCRABBLE® Championship and coauthor of Everything SCRABBLE®. Learn how to: - "Read the board" and see where you can score the most points -- and where you can't.
- Increase your word game skills with 97 must-know two-letter words
- Build knockout numbers with bonus squares, two-letter words and parallel plays
- Score with the high-point tiles: J, Q, X, and Z
- Balance your rack by playing off weak three-, four-, and five-tile combinations
- Find the key to success with bingos and seven-letter plays
- Find the Ideal Play -- eight questions to ask yourself, plus the Ideal Play on computer
- Win at SCRABBLE -- six key factors
- Find the best play in real game action -- fifty actual games re-created in this book, complete with the author's analysis and computer simulation results.
National champion Joe Edley aims to enhance your SCRABBLE-playing skills. Discover tips, shortcuts, and special plays in actual game situations, and a battery of increasingly complex puzzles as you learn to play with the pros.
Instructions, over 300 illustrations for creating boards and playing pieces for 39 games-many over 5,000 years old. Directions for Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon of game terminology, rules of gamesmanship, suggested strategies, list of tools and supplies, more.
This memo-game is based on a very special concept: the colors
follow the format used in Johannes Itten's color theory: red for a
square, blue for a circle, yellow for a triangle, orange for a
trapezium, green for aspherical triangle, and purple for an
ellipse. The colors are shown with the corresponding form, which
increases their specific impression. Futhermore, each color is
present in six different nuances; this increases the perception of
the color tones and supports the creative process of finding the
new names to specify the individual forms. As the cards are turned
over new color contrasts are revealed; these can also be used to
intensity knowledge of color theory. Thus, these cards must not
just be used for playing the memo-game, they can also be used for
inspiration and for experimenting with different color
combinations, series and tones.
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