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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
This book is a follow up to Board Game Education. However, unlike
many of the board games discussed in Board Game Education, this
book identifies and discusses five board games that each develop
critical educational skills in reasoning, problem-solving, language
arts, mathematics, social sciences and communication. They are the
"super foods" of the board game world. More Board Game Education
answers the questions unlikely to ever be ask: If I were stranded
on a desert island with only five board games and I wanted to
educate my kids, what board games would I choose. Each board game
discussed in this book is a complete educational tool that will
develop all of the critical educational skills that research has
shown to not only be crucial to educational success, but also
success in the workplace. As a bonus, these game are great to play,
easy to learn and, most importantly, affordable to own for any
family or teacher. (This is a very important point to remember;
this is not a list of the greatest board games ever or the very
best educational board games on the market. Rather, this book
discusses board games which every parent, teacher and/or school
program can realistically own, in multiple copies, and incorporate
as a learning tool).
The 21st century has seen a board game renaissance. At a time when
streaming television finds millions of viewers, video games garner
billions of dollars, and social media grows ever more intense,
little has been written about the rising popularity of board games.
And yet board games are one of our fastest growing hobbies, with
sales increasing every year. Today's board games are more than just
your average rainy-day mainstay. Once associated solely with geek
subcultures, complex and strategic board games are increasingly
dominating the playful media environment. The popularity of these
complex board games mirrors the rise of more complex cult media
products. In Game Play: Paratextuality in Contemporary Board Games,
Paul Booth examines complex board games based on book, TV, and film
franchises, including Doctor Who, The Walking Dead, Lord of the
Rings, Star Trek, The Hunger Games and the worlds of H.P.
Lovecraft. How does a game represent a cult world? How can
narratives cross media platforms? By investigating the relationship
between these media products and their board game versions, Booth
illustrates the connections between cult media, gameplay, and
narrative in a digital media environment.
La tombola delle note e un gioco didattico per apprendere i nomi
delle note. Si estraggono note anziche numeri. E' adatto sia ad
essere praticato in un contesto didattico sotto la supervisione
dell'insegnante, sia ad essere giocato in casa. Tutti i materiali
necessari al gioco sono contenuti nel testo, si deve semplicemente
ritagliarli ed eventualmente plastificarli. Numero dei giocatori:
due e piu. Numero ottimale: da tre a dieci. Eta: sotto la
supervisione di un insegnante, dai sei anni. In un contesto
casalingo, soltanto tra bambini, dagli otto anni.
Notenbingo ist ein Spiel zum Notenlernen. Bei diesem Spiel handelt
es sich um Bingo. Es werden Noten anstelle von Zahlen gezogen. Um
das Notenbingo spielen zu konnen, muss man nicht gleich die Namen
kennen. Man kann sie ganz bequem beim Spielen lernen. Notenbingo
ist zum Spielen sowohl im schulischen Kontext als auch zu Hause
geeignet. Als Spielausstattung (Kartchen zum Ausschneiden) werden
Kartchen mit Violin- und Bassschlussel, Kartchen mit der Abbildung
der einzelnen zu ziehenden Noten, Karten mit Noten und
Jokerkartchen verwendet. Dabei sind zwei Tabellen zur Uberprufung
der Notennamen geliefert: die Tabelle fur die Notennamen im
Violinschlussel und die Tabelle fur die Notennamen im
Bassschlussel. Die beiden Tabellen sollen den richtigen Spielablauf
und das korrekte Erlernen der Noten gewahrleisten. Anzahl der
spieler 2 und mehr. Optimale Anzahl: zwischen 3 und 10. ALter Unter
der Aufsicht eines Lehrers/einer Lehrerin: ab 6 Jahren aufwarts.
Nur Kinder untereinander: ab 8 Jahren aufwarts.
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