|
|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > General
This book lists 2- and 3-letter words, as well as all words with J,
Q, X and Z that are between 2 and 7 letters in length. It also has
7-letter words that contain 2, 3 and 4 S's. And, it lists words for
duplicate and triplicate letters such as A, E, I, O and U. Finally,
it has 7-letter words that end with the letters A through Z (except
for the words ending with the letters D, E, G, L, N, R, S, T and
Y).
Nomarch's tomb - A Strategy Game about Ancient Egypt - by Michael
J. Costa: Nomarch's tomb is a strategy game that consists of 3
square grids representing 3 land regions of Ancient Egypt. The
players move their pawns in these grids, collecting property cards
upon landing on a square and either buying the land or conquering
it with their Army, also represented as cards. Gold is earned by
the player for farming (buying farm land), appeasing the gods
(buying Temples), conquest (using Army cards with dice to determine
results), or trade (trading cards with other players). Players may
land on a marked square for certain actions. Use "Plunder" Cards
where the player takes 3 cards from all players (or an amount of
gold if no cards are available); "Tribute" where the player gives 1
card to all other players (or gold); "Oracle" using the Oracle Deck
of cards for certain actions; & "Golden Coffers" Card Deck that
gives rewards. When the player has enough gold and property cards
then s/he may build their Tomb and Mortuary Temple. The Tomb is an
untouchable property card held in place by a Pyramid piece. The
game ends when one player completes the Tomb and Mortuary Temple
and becomes a Nomarch. The winner then plays a Bonus Game of Senet
to secure their afterlife and earn more rewards from the Golden
Coffers deck. Senet is played with all the player pawns in the
game; up to 7 players are possible for Nomarch's Tomb. Copyright
2014 Michael J. Costa, All rights reserved.
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
Champion checkers player Millard Hopper wrote this informative
guide to another popular board game, backgammon. Hopper covers game
play, strategies, and tactics simply but in detail (and with plenty
of illustrations). He notes: "Backgammon, while holding a wealth of
strategy and skill does not require the exacting concentration of
chess and checkers. While luck plays a great part in the results of
the game where players are evenly matched, still, a skillful player
when paired against a haphazard one, will far excel his
inexperienced adversary." Hopper gives the student of backgammon
the tools needed to increase his skill on the board.
|
|