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Books > Language & Literature > General
The man who offers an insult writes it in sand; the man who knows
his PROVERBS has it chiseled in gold. The Best Truths are Proverbs.
You have to know a lot to know how little you know. Little Red Book
of Proverbs is a treasure chest-the bottom line: if you can't
convince them, confuse them: * Never forget that only dead fish
swim with the stream. * If you can talk, you can sing; if you can
walk, you can dance. * He who likes cherries soon learns to climb.
* The gods send nuts to those who have no teeth. * When the lion
shows its teeth, don't assume that it is smiling. * Deceit is a lie
that wears a smile. So lets begin-make deposits in the memory bank!
The Journal of Language Relationship is an international periodical
publication devoted to the issues of comparative linguistics and
the history of the human language. The Journal contains articles
written in English and Russian, as well as scientific reviews,
discussions and reports from international linguistic conferences
and seminars.
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Lucky Lukas
(Paperback)
Jura Reilly; Contributions by Edward Reilly
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R346
R284
Discovery Miles 2 840
Save R62 (18%)
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Ships in 10 - 15 working days
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Mind-game films and other complex narratives have been a prominent
phenomenon of the cinematic landscape during the period 1990-2010,
when films like The Sixth Sense, Memento, Fight Club and Source
Code became critical and commercial successes, often acquiring a
cult status with audiences. With their multiple story lines,
unreliable narrators, ambiguous twist endings, and paradoxical
worlds, these films challenge traditional ways of narrative
comprehension and in many cases require and reward multiple
viewings. But how can me make sense of films that don’t always
make sense the way we are used to? While most scholarship has
treated these complex films as narrative puzzles that audiences
solve with their cognitive skills, Making Sense of Mind-Game Films
offers a fresh perspective by suggesting that they appeal to the
body and the senses in equal measures. Mind-game films tell stories
about crises between body, mind and world, and about embodied forms
of knowing and subjective ways of being-in-the-world. Through
compelling in-depth case studies of popular mind-game films, the
book explores how these complex narratives take their (embodied)
spectators with them into such crises. The puzzling effect
generated by these films stems from a conflict between what we
think and what we experience, between what we know and what we feel
to be true, and between what we see and what we sense.
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