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Books > Computing & IT > General
Edward Huizenga explores how knowledge and service intensive companies can thrive on innovation and entrepreneurship in the ICT sector. He applies new theoretical insights from strategy and organisation theory, and includes case studies of 30 European service companies. These case studies address the key innovation issues and present answers as to why a constant search for innovation improves firms' competitive position. The key success factors are identified together with those differences that define the frontrunners who are able to turn new ideas into profit. With its mix of academic insights, managerial practices and implementations, this book benchmarks company performance in innovation and develops new theoretical strategy insights including; resource-based ideas; firm's innovation styles; strategic timing; the customer's involvement and the management implications. Innovation Management in the ICT Sector is aimed at, and will be of value to, a readership of academics in the area of strategic management, organisation and innovation, policymakers involved in innovation and economic growth at all levels of government as well as managers in the ICT sector.
This book addresses how computers affect people's everyday lives. Using actual situations and problems that people have encountered with current software applications, this book offers academics ways to examine how new situations are created through computer use. It contains some of the very first papers on very important topics including the AEGIS disaster, the intriguing new world of MUD environments, and community networks, including a study of Community Memory in Berkeley, possibly the world's first community computer system. The first half contains critical studies, in which the authors explain ways of describing real situations where people are already using computers. This situations are often problematic and much more complicated than the scenarios that the designers envisioned when designing the system. The second half of the book contains constructive studies, reporting experiences in trying to build systems in new ways, with a fully developed consciousness of what people need and the interactions between computer systems and social systems.
The prefix "hyper" refers to multiplicity and abundance. More than a physical space, a hypercity is a real city overlaid with information networks that document the past, catalyze the present, and project future possibilities. Hypercities are always under construction. Todd Presner, David Shepard, and Yoh Kawano put digital humanities theory into practice to chart the proliferating cultural records of places around the world. A digital platform transmogrified into a book, it explains the ambitious online project of the same name that maps the historical layers of city spaces in an interactive, hypermedia environment. The authors examine the media archaeology of Google Earth and the cultural-historical meaning of map projections, and explore recent events-the "Arab Spring" and the Fukushima nuclear power plant disaster-through social media mapping that incorporates data visualizations, photographic documents, and Twitter streams. A collaboratively authored and designed work, HyperCities includes a "ghost map" of downtown Los Angeles, polyvocal memory maps of LA's historic Filipinotown, avatar-based explorations of ancient Rome, and hour-by-hour mappings of the Tehran election protests of 2009. Not a book about maps in the literal sense, HyperCities describes thick mapping: the humanist project of participating and listening that transforms mapping into an ethical undertaking. Ultimately, the digital humanities do not consist merely of computer-based methods for analyzing information. They are a means of integrating scholarship with the world of lived experience, making sense of the past in the layered spaces of the present for the sake of the open future.
Intellectual property is rapidly becoming one of the most controversial aspects of American law with both domestic and international implications. The controversy over copyright law is largely a result of the rapidly growing internet which threatens clear copyright ownership. In fact, Halbert argues, the internet, through its emphasis on information exchange, inherently challenges the concept of intellectual property rights developed in the 18th century to protect written--not word-processed--works. Halbert critiques the theoretical foundations and the present American approach to copyright law, and she concludes that we should not uncritically extend copyright law to the internet. More generally, we should keep the concept of intellectual property from colonizing knowledge and ideas. She attempts to describe how new technologies are brought within the boundaries of the intellectual property discourse and given legal legitimacy. Halbert touches on the historical roots of copyright law, the manner in which copyright law is used today, and provides a critique of our current attitudes toward intellectual property. Court cases, government documents, public policy recommendations, international trade agreements, the actions of key industries, and popular opinion provide insight into how intellectual property as a concept is being defined in the information age and used to enforce property boundaries. An important resource for scholars and professionals alike working in copyright related industries.
In the arena of Parasitic-Aware Design of CMOS RF Circuits, efforts are aimed at the realization of true single-chip radios with few, if any, off-chip components. Ironically, the on-chip passive components required for RF integration pose miore serious challenges to SOC integration than the active CMOS and BJT devices. This is not surprising since modern digital IC designs are dominated as much, or more, by interconnectg characteristics than by active device properties. In any event, the co-integration of active and passive devices in RFIC design represents a serious design problem and an even more daunting manufacturing challenge. If conventional mixed-signal design techniques are employed, parasitics associated with passive elements (resistors, capacitors, inductors, transformers, pads, etc.) and the package effectively de-tune RF circuits rendering them sub-optimal or virtually useless. Hence, dealing with parasitics in an effective way as part of the design process is an essential emerging methodology in modern SOC design. The parasitic-aware RF circuit synthesis techinques described in this book effectively address this critical problem.
Discover everything you need to know about how to survive in the Overworld with this brand-new handbook! The Overworld is waiting to be explored – you just need to survive long enough to do it! With dangers lurking around every corner, staying alive can be tricky for even the most experienced player. Whether it’s finding resources, crafting equipment or protecting yourself from hostile mobs, this Survival Handbook will teach you everything you need to know to stay alive in Minecraft. With so much to explore, there’s sure to be something for players of every level. Explore. Thrive. Survive. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Creative Handbook 978 0755500413 Minecraft Combat Handbook 978 0755500420 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
This volume presents an overview of computer forensics perfect for beginners. A distinguished group of specialist authors have crafted chapters rich with detail yet accessible for readers who are not experts in the field. Tying together topics as diverse as applicable laws on search and seizure, investigating cybercrime, and preparation for courtroom testimony, Handbook of Digital and Multimedia Evidence is an ideal overall reference for this multi-faceted discipline. |
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