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Books > Computing & IT > General
Information technologies are having a profound impact on the
ways libraries are providing traditional services. This book
identifies emerging technologies and assesses their impact on two
distinct yet interdependent entities, library service and library
education. While other publications identify technologies and
speculate on applications, this volume focuses on the impacts of
information technology on several aspects of librarianship.
The book first delineates emerging technologies and their impact
on reference services and bibliographic instruction. It then
discusses the resultant restructuring of reference services and the
relationship between librarians and patrons. Bibliographic
instruction is presented as a new paradigm based on the imperative
that no faculty member should teach and no student should graduate
without being fully information literate. The work also discusses
staffing, organization, and financial support, and the structural
and political placement of the library within the parent
organization.
Edward Huizenga explores how knowledge and service intensive
companies can thrive on innovation and entrepreneurship in the ICT
sector. He applies new theoretical insights from strategy and
organisation theory, and includes case studies of 30 European
service companies. These case studies address the key innovation
issues and present answers as to why a constant search for
innovation improves firms' competitive position. The key success
factors are identified together with those differences that define
the frontrunners who are able to turn new ideas into profit. With
its mix of academic insights, managerial practices and
implementations, this book benchmarks company performance in
innovation and develops new theoretical strategy insights
including; resource-based ideas; firm's innovation styles;
strategic timing; the customer's involvement and the management
implications. Innovation Management in the ICT Sector is aimed at,
and will be of value to, a readership of academics in the area of
strategic management, organisation and innovation, policymakers
involved in innovation and economic growth at all levels of
government as well as managers in the ICT sector.
Each of the chapters in this volume devotes considerable attention
to defining and elaborating the notion of the frame problem-one of
the "hard problems" of artificial intelligence. Not only do the
chapters clarify the problems at hand, they shed light on the
different approaches taken by those in artificial intelligence and
by certain philosophers who have been concerned with related
problems in their field. The book should therefore not be read
merely as a discussion of the frame problem narrowly conceived, but
also as a general analysis of what could be a major challenge to
the design of computer systems exhibiting general intelligence.
Back of book copy:
This book will help you find the most reliable sources of health
information on the Internet. The sites in this book have been
selected and reviewed by expert nurses in over 40 specialties.
Sites have been reviewed for accuracy, currency, sponsorship, ease
of use by the general public, and availability in languages in
addition to English. The result is a treasure of information
sources for patients and health care professionals.
For professionals:
This book will help you find the most reliable sources of health
information on the Internet for your patients. All the sites in
this book have been selected and reviewed by expert nurses in over
40 specialties, most of them nursing educators with doctoral
degrees. Sites have been reviewed for ease of use by the general
public, accuracy, currency, sponsorship, and availability in
languages besides English. The result is a treasure of information
sources, all judged accurate and current by knowledgeable
professionals.
For consumers:
This book will help you find the most reliable sources of health
information on the Internet. All the sites in this book have been
selected and reviewed by expert nurses in over 40 health
specialties. Sites have been reviewed for ease of use by the
general public, accuracy, currency, sponsorship, and availability
in languages besides English. The result is a treasure of
information sources, all judged accurate and current by
knowledgeable professionals.
All purpose:
This book gives both the professional and patient a tool for
finding reliable health information on the Internet. All the sites
in this book have been selected and reviewed by expert nurses in
over 40 specialties, most of them nursing educators with doctoral
degrees. Sites have been reviewed for ease of use by the general
public, accuracy, currency, sponsorship, and availability in
languages besides English. The result is a treasure of information
sources, all judged accurate and current by knowledgeable
professionals.
This book addresses how computers affect people's everyday lives.
Using actual situations and problems that people have encountered
with current software applications, this book offers academics ways
to examine how new situations are created through computer use. It
contains some of the very first papers on very important topics
including the AEGIS disaster, the intriguing new world of MUD
environments, and community networks, including a study of
Community Memory in Berkeley, possibly the world's first community
computer system. The first half contains critical studies, in which
the authors explain ways of describing real situations where people
are already using computers. This situations are often problematic
and much more complicated than the scenarios that the designers
envisioned when designing the system. The second half of the book
contains constructive studies, reporting experiences in trying to
build systems in new ways, with a fully developed consciousness of
what people need and the interactions between computer systems and
social systems.
Discover the power of Microsoft Teams with this intuitive and
timely new guide Microsoft Teams is unlocking the potential of
remote work and virtual meetings at a time when they couldn’t be
more necessary. Its feature-rich interface and ease-of-use promise
to bring your team together—as long as you can harness its full
suite of capabilities. In Teach Yourself VISUALLY Microsoft Teams,
Microsoft experts and authors Matt Wade and Sven Seidenberg turn
their years of engineering and IT experience loose on the virtual
collaboration software now used by over one hundred million people
across the globe. Using the book’s huge collection of vibrant and
full-sized images and walkthroughs, you’ll see exactly what you
need to do in order to: Realize the key benefits of Teams by using
its messaging and video-conferencing capabilities to stay connected
with your colleagues Manage multiple teams and channels to use
Teams across your organization Extend the functionality of Teams by
using additional apps and add-ons Learn valuable tips, best
practices, and work-arounds to make the most of and avoid the
landmines in Teams Rapidly becoming the central hub for working in
Microsoft 365, Microsoft Teams promises to transform the way you
work and communicate. And you’ll master it faster and easier by
using this ultimate guide to get the most out of Microsoft’s
latest and greatest software!
In the event of a disastrous event leading to the loss of
communication networks, ad-hoc networks are a potent wireless
communication resource because of their unique features including
being quickly deployable and having a distributed nature, large
coverage area, reduced cost, and more. Flying ad-hoc networks
(FANETS) and vehicular ad-hoc networks (VANETS) are the future
technology and can solve many problems in e-commerce delivery
through drones, agriculture, vaccine delivery, and more. The unique
characteristics of these networks and special requirements have
created new challenges for the research community in recent
decades. Modelling and Simulation of Fast-Moving Ad-Hoc Networks
(FANETs and VANETs) enhances the modelling and simulation aspects
of FANETS and VANETS and understands the protocols in mac layer and
network layers for fast-moving ad-hoc networks. It presents
simulations run using various simulation tools and measures the
performance metrics of ad-hoc networks. Covering topics such as
emulation tools, secure communication, and modelling software, this
premier reference source is an excellent resource for computer
scientists, IT specialists, business leaders and managers, supply
chain and logistics management, libraries, students, government
officials, international organizations, law enforcement, engineers,
agriculturalists, researchers, and academicians.
Explores the history, business, and technology of video games,
including social, political, and economic motivations Facilitates
learning with clear objectives, key terms, illustrative timelines,
color images, tables and graphs Highlights the technical
specifications and key titles of all major game consoles,
handhelds, personal computers, and mobile platforms Reinforces
material with market summaries, reviews of breakthroughs and
trends, as well as end-of-chapter activities and quizzes New
content in every chapter, from the PC-98, MSX, Amstrad, and ZX
Spectrum to expanded coverage on mobile gaming, virtual reality,
Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5
Intellectual property is rapidly becoming one of the most
controversial aspects of American law with both domestic and
international implications. The controversy over copyright law is
largely a result of the rapidly growing internet which threatens
clear copyright ownership. In fact, Halbert argues, the internet,
through its emphasis on information exchange, inherently challenges
the concept of intellectual property rights developed in the 18th
century to protect written--not word-processed--works.
Halbert critiques the theoretical foundations and the present
American approach to copyright law, and she concludes that we
should not uncritically extend copyright law to the internet. More
generally, we should keep the concept of intellectual property from
colonizing knowledge and ideas. She attempts to describe how new
technologies are brought within the boundaries of the intellectual
property discourse and given legal legitimacy. Halbert touches on
the historical roots of copyright law, the manner in which
copyright law is used today, and provides a critique of our current
attitudes toward intellectual property. Court cases, government
documents, public policy recommendations, international trade
agreements, the actions of key industries, and popular opinion
provide insight into how intellectual property as a concept is
being defined in the information age and used to enforce property
boundaries. An important resource for scholars and professionals
alike working in copyright related industries.
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