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Books > Computing & IT > General
The Revolution in Military Affairs (RMA), unleashed by the integration of information technologies into weapons systems, military units, and operations is a phenomenon whose impacts have been felt well beyond the Gulf in 1991 or the Balkans in 1999. Technological developments lie at the center of these changes; however, the RMA is about more than technology. It includes the consequences of technological changes for defense and security. This study provides an assessment of the RMA that goes beyond a mere description of new defense-related technologies to deal with deeper, more fundamental issues. Through the contributions of American, Canadian, Chinese, and French experts, this book surveys the RMA from various perspectives and evaluates it from the standpoints of military history and military science. The authors conclude that, while the RMA represents a significant challenge for defense establishments, it may fall short of being truly revolutionary. Whether one looks at power projection or information warfare, it appears that emerging technologies will translate into significant improvements in capabilities, but not necessarily a revolution in warfare. From a comparative perspective, the United States remains well ahead in thinking of and implementing changes that stem from the RMA, although other nations may make selective use of the RMA to promote regional security goals.
Several aspects of informatics curricula and teaching methods at
the university level are reported in this volume, including: This book contains a selection of the papers presented at the Working Conference on Informatics Curricula, Teaching Methods and Best Practice (ICTEM 2002), which was sponsored by the International Federation for Information Processing (IFIP) Working Group 3.2, and held in Florian polis, Brazil in July 2002. The working groups were organized in three parallel tracks. Working Group 1 discussed the "Directions and Challenges in Informatics Education." The focus of Working Group 2 was "Teaching Programming and Problem Solving." Working Group 3 discussed "Computing: The Shape of an Evolving Discipline." Each working group worked actively and prepared a report with the results of the discussions; these reports are included as the second part of this book.
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores Contains detailed explanations of popular real-time game effects Includes a DVD with source code and all the images (including 4-color) from the book Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
It has been upon the shoulders of giants that the modern world has been forged. This accessible compendium presents an insight into the great minds responsible for the technology which has transformed our lives. Each pioneer is introduced with a brief biography, followed by a concise account of their key contributions to their discipline. The selection covers a broad spread of historical and contemporary figures from theoreticians to entrepreneurs, highlighting the richness of the field of computing. Suitable for the general reader, this concise and easy-to-read reference will be of interest to anyone curious about the inspiring men and women who have shaped the field of computer science.
Research and development on optical wavelength-division multiplexing (WDM) networks have matured considerably. While optics and electronics should be used appropriately for transmission and switching hardware, note that "intelligence'' in any network comes from "software, '' for network control, management, signaling, traffic engineering, network planning, etc.The role of software in creating powerful network architectures for optical WDM networks is emphasized. Optical WDM Networks is a textbook for graduate level courses. Its focus is on the networking aspects of optical networking, but it also includes coverage of physical layers in optical networks. The author introduces WDM and its enabling technologies and discusses WDM local, access, metro, and long-haul network architectures. Each chapter is self-contained, has problems at the end of each chapter, and the material is organized for self study as well as classroom use. The material is the most recent and timely in capturing the state-of-the-art in the fast-moving field of optical WDM networking.
Discover everything you need to know about how to survive in the Overworld with this brand-new handbook! The Overworld is waiting to be explored – you just need to survive long enough to do it! With dangers lurking around every corner, staying alive can be tricky for even the most experienced player. Whether it’s finding resources, crafting equipment or protecting yourself from hostile mobs, this Survival Handbook will teach you everything you need to know to stay alive in Minecraft. With so much to explore, there’s sure to be something for players of every level. Explore. Thrive. Survive. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Creative Handbook 978 0755500413 Minecraft Combat Handbook 978 0755500420 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
This book is suitable for readers already familiar with the Excel user interface and introduces programming concepts via numerous multi-step, practical exercises. More advanced topics are introduced via custom projects. Covers recording and editing a macro and writing VBA code through working with XML documents and using ASP to display data on the Web. Microsoft Excel 2013 Programming by Example with VBA, XML and ASP is a practical how-to book on Excel programming, suitable for readers already familiar with the Excel user interface. The book introduces programming concepts via numerous multi-step, illustrated, hands-on exercises. More advanced topics are introduced via custom projects. From recording and editing a macro and writing VBA code to working with XML documents and using classic ASP to access and display data on the Web, this book takes you on a programming journey that will change the way you work with Excel. Completely updated for Excel 2010, this book provides information on performing automatic operations on files, folders, and other Microsoft Office applications. It also covers proper use of event procedures, testing and debugging, and programming advanced Excel features such as PivotTables, PivotCharts, and SmartTags. The chapters are loaded with illustrated hands-on projects and exercises that tell you exactly where to enter code, how to debug it, and then run it. Each exercise/project step is clearly explained as it is performed. Features: Explores in great detail the latest version of Excel and all of its features. Covers recording and editing a macro and writing VBA code through working with XL documents and using ASP to display data on the Web. Covers Office Web Apps.
The fourth book in Chris Scullion's critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn't sell as well as some of Nintendo's other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.
Today's MIS manager must understand and apply the latest thinking on the crucial management functions: planning, organizing, directing, and controlling. Moreover, not only must managers understand the research-based foundations underlying this thinking, they must also know how to leverage the new MIS technologies and incorporate them into it. Thierauf's new book guides managers through the technology/managerial function interface, explains latest research and its applications, and then provides MIS managers, their external auditors and consultants, with a unique questionnaire to help them assess the performance of their MIS groups and their own managerial effectiveness. With illustrations, checklists, guidelines, and unusual clarity of presentation, not only will Thierauf's book help MIS managers and those they report to understand better their day-to-day tasks, but it will also shed new light on the technologies themselves and their inevitable work impacts.
Complex information structures are found in many disciplines including physics, genetics, biology and all branches of the information sciences. The current increasing, widespread use of information technology in all academic activities' emphasizes the need to understand how people construct and use such structures. The practices and activities found within the community of programmers provides a rich study area. The contents of this book are devoted to fundamental research that directly informs: the teaching community about some of the recent issues and problems that should help readers to increase their awareness when designing systems to support teaching, learning and using information technology; the psychology of the programming community about work in the area of learning to build, and debug programs; and the software engineering community in terms of the issues that implementors need to take into account when designing and building tools and environments for computer-based systems.
The textbook provides insights and understanding on how companies and organizations are using advances in Information Technology to adapt to global pandemics such as COVID-19. The textbook explores how everything from data mining to cloud computing is used for strategic purposes including competitive advantages and decision making relating to global pandemics. Many organizations including governments' institutions and agencies continue to increase their financial investment in technology. Despite these huge investments, during the global pandemics, employees and managers are either struggling or not well equipped on how to effectively and efficiently use these tools for sustainability, competitive advantages, and decision makings. In addition, the textbook exposes managers, practitioners, students, and government officials to strategies to implement to gain knowledge and insights from data during global pandemics for competitive advantages and better decision making. |
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