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Books > Computing & IT > General
This book focuses on key challenges related to conducting research
on mediatisation, presenting the most current theoretical,
empirical, and methodological challenges and problems, addressing
ignored and less frequently discussed topics, critical and
controversial themes, and defining niches and directions of
development in mediatisation. With a focus on the
under-representation of certain topics and aspects, as well as
methodological, technological, and ethical dilemmas, the chapters
consider the main critical objections formulated against
mediatisation studies and exchange critical positions. Moving
beyond areas of common focus – culture, sport, and religion –
to emerging areas of study such as fashion, the military, business,
and the environment, the book then offers a critical assessment of
the transformation of fields and the relevance of new and dynamic
(meta)processes including datafication, counter-mediatisation, and
platformisation. Charting new paths of development in
mediatisation, this book will be of interest to scholars and
students of mediatisation, media studies, media literacy,
communication studies, and research methods.
This book will introduce digital humanists at all levels of
education to Python. It provides background and guidance on
learning the Python computer programming language, and as it
presumes no knowledge on the part of the reader about computers or
coding concepts allows the reader to gradually learn the more
complex tasks that are currently popular in the field of digital
humanities. This book will be aimed at undergraduates, graduates,
and faculty who are interested in learning how to use Python as a
tool within their workflow. An Introduction to Python for Digital
Humanists will act as a primer for students who wish to use Python,
allowing them to engage with more advanced textbooks. This book
fills a real need, as it is first Python introduction to be aimed
squarely at humanities students, as other books currently available
do not approach Python from a humanities perspective. It will be
designed so that those experienced in Python can teach from it, in
addition to allowing those who are interested in being self-taught
can use it for that purpose. Key Features: Data analysis Data
science Computational humanities Digital humanities Python Natural
language processing Social network analysis App development
This book will introduce digital humanists at all levels of
education to Python. It provides background and guidance on
learning the Python computer programming language, and as it
presumes no knowledge on the part of the reader about computers or
coding concepts allows the reader to gradually learn the more
complex tasks that are currently popular in the field of digital
humanities. This book will be aimed at undergraduates, graduates,
and faculty who are interested in learning how to use Python as a
tool within their workflow. An Introduction to Python for Digital
Humanists will act as a primer for students who wish to use Python,
allowing them to engage with more advanced textbooks. This book
fills a real need, as it is first Python introduction to be aimed
squarely at humanities students, as other books currently available
do not approach Python from a humanities perspective. It will be
designed so that those experienced in Python can teach from it, in
addition to allowing those who are interested in being self-taught
can use it for that purpose. Key Features: Data analysis Data
science Computational humanities Digital humanities Python Natural
language processing Social network analysis App development
Coding is awesome. So is being outside. With location-based iOS
apps, you can combine the two for an enhanced outdoor experience.
Use Swift to create your own apps that use GPS data, read sensor
data from your iPhone, draw on maps, automate with geofences, and
store augmented reality world maps. You'll have a great time
without even noticing that you're learning. And even better, each
of the projects is designed to be extended and eventually submitted
to the App Store. Explore, share, and have fun. Location-based apps
are everywhere. From mapping our jogging path to pointing us to the
nearest collectible creature in a location-based game, these apps
offer useful and interesting features and information related to
where you are. Using real-world maps and places as the environment,
they add an extra layer of adventure to exploring the outdoors. If
you've ever wanted to make your own location-based apps and games,
you can learn how with four simple, Swift-based projects that are
easy to code and fun to use. Build four stunning apps that sense
the iPhone's surroundings. Use Core Location and MapKit to draw GPS
data on maps and share the results to social media. Use the sensor
data from the iPhone and draw acceleration graphs using Core
Graphics while on a playground swing. Build an app that measures
the time you spend outside using geofences. Combine Core Location
and ARKit to build an augmented reality scavenger hunt app that you
can use and play with other people. Have great time building
creative apps you cannot wait to try out.
This book engages with contemporary, and often polarizing, debates
surrounding the risks of adolescent use of digital media and
internet technologies. By drawing on multiple research studies, the
text synthesizes current understandings of the impacts of social
network use, online gaming, pornography, and phenomena, including
cyberbullying, cyberstalking, and internet addiction, to develop
recommendations for the effective identification of at-risk youth,
as well as strategies for informed communication about online risks
and opportunities. It shows how media discussion of risks to
children and teenagers from new technology is highly emotive and
often exaggerated, rooted in the “moral panic” surrounding new
cultural practices that young people engage in, but which adults do
not understand. Online risks are thus conceptualized as centering
on three areas, specific to adolescence, which have undergone
radical changes due to new internet technology. These include young
people’s identity, the types of content that are accessed, and
social relationships. The author shows how these matters stem from
the potential of new technology to establish new interpersonal
connections, emphasizing how it brings opportunities, as much as
risks. As such, he provides a uniquely balanced discussion of
potential dangers, while also emphasizing the opportunities for
social, academic, and personal growth which new technologies afford
young people. It will be indispensable for researchers and
clinicians interested in assessing levels of online risk, as well
as scholars and educators with interests in cyberpsychology, social
psychology, cyber culture, social aspects of computing and media,
and adolescent development.
While most discoverability evaluation studies in the Library and
Information Science field discuss the intersection of discovery
layers and library systems, this book looks specifically at digital
repositories, examining discoverability from the lenses of system
structure, user searches, and external discovery avenues.
Discoverability, the ease with which information can be found by a
user, is the cornerstone of all successful digital information
platforms. Yet, most digital repository practitioners and
researchers lack a holistic and comprehensive understanding of how
and where discoverability happens. This book brings together
current understandings of user needs and behaviors and poses them
alongside a deeper examination of digital repositories around the
theme of discoverability. It examines discoverability in digital
repositories from both user and system perspectives by exploring
how users access content (including their search patterns and
habits, need for digital content, effects of outreach, or
integration with Wikipedia and other web-based tools) and how
systems support or prevent discoverability through the structure or
quality of metadata, system interfaces, exposure to search engines
or lack thereof, and integration with library discovery tools.
Discoverability in Digital Repositories will be particularly useful
to digital repository managers, practitioners, and researchers,
metadata librarians, systems librarians, and user studies,
usability and user experience librarians. Additionally, and perhaps
most prominently, this book is composed with the emerging
practitioner in mind. Instructors and students in Library and
Information Science and Information Management programs will
benefit from this book that specifically addresses discoverability
in digital repository systems and services.
Discusses automotive manufacturing processes in a comprehensive
manner with the help of applications. Provides case studies
addressing issues in the automotive industry and manufacturing
operations in the production of vehicles. Discussion on material
properties while laying emphasis on the materials and processing
parameters. Covers applications and case studies of the automotive
industry.
Role of Blockchain Technology in IoT Applications, Volume 115 in
the Advances in Computers series, reviews the latest information on
this topic that promises many applications in human life. According
to forecasts made by various market research/survey agencies, there
will be around 50 Billion connected devices (IoT) by 2020. Updates
in this new release include chapters on the Technical Aspects of
Blockchain and IoT, Integrated Platforms for Blockchain-Enablement,
Intersections Between IoT and Distributed Ledger, Blockchain and
Artificial Intelligence: How and Why Combining These Two
Groundbreaking Technologies, Blockchain Applications in Health Care
and Opportunities and Advancements Due to New Information
Technology Frameworks, and more.
Business managers, management consultants and researchers regularly
question whether and how the contribution of IT to business
performance can be measured. This book contributes to the art and
science of the expost valuation of IT, by posing and answering key
management questions, offering insights into the value of IT once
it has been developed, implemented and used. Measuring the Value of
Information Technology targets business managers, IT managers,
business students and researchers and will enable its readers to
systematically, effectively and consistently measure the value of
Information Technology.
We live in a moment of high anxiety around digital transformation.
Computers are blamed for generating toxic forms of culture and ways
of life. Once part of future imaginaries that were optimistic or
even utopian, today there is a sense that things have turned out
very differently. Anti-computing is widespread. This book seeks to
understand its cultural and material logics, its forms, and its
operations. Anti-Computing critically investigates forgotten
histories of dissent - moments when the imposition of computational
technologies, logics, techniques, imaginaries, utopias have been
questioned, disputed, or refused. It asks why dissent is forgotten
and how - under what circumstances - it revives. Constituting an
engagement with media archaeology/medium theory and working through
a series of case studies, this book is compelling reading for
scholars in digital media, literary, cultural history, digital
humanities and associated fields at all levels. -- .
ARE YOU READY FOR AN AMAZING NEW EDITION OF THE PHOTOSHOP BOOK THAT
BREAKS ALL THE RULES? Scott Kelby, Editor and Publisher of
Photoshop User magazine—and the #1 best-selling photography
techniques author—once again takes this book to a whole new level
as he uncovers more of the latest, most important, and most useful
Adobe Photoshop techniques for photographers. This update to his
award-winning, record-breaking book does something for digital
photographers that has never been done before—it cuts through the
bull and shows you exactly “how to do it.” It’s not a bunch
of theory; it doesn’t challenge you to come up with your own
settings or figure it out on your own. Instead, Scott shows you
step by step the exact techniques used by today’s cutting-edge
photographers, and best of all, he shows you flat-out exactly which
settings to use, when to use them, and why. That’s why editions
of this book are widely used as the official study guide in
photography courses at colleges and universities around the world.
The photographer’s workflow in Photoshop has evolved greatly over
time and, in the latest edition of this book, you’ll learn how to
leverage Photoshop’s new AI-powered masking features and how to
spend less time on boring production tasks, so you can spend more
time being creative. Plus, you’ll learn: The most useful
retouching techniques for photographers, such as how to make
“impossible” selections, like wind-blown hair (it’s easy,
once you know the secrets), and how to use layers like a pro. The
sharpening techniques the pros really use. The pros’ tricks for
fixing the most common photo problems fast! How to seamlessly
remove distracting things from your images. How to make the most of
Camera Raw and when to work it into your workflow, even if you
never shoot in RAW—it works great on JPEGs and TIFFs, too. The
latest Photoshop special effects for photographers (there’s a
whole chapter just on these!). A host of shortcuts, workarounds,
and slick “insider” tricks to help you get twice the work done
in half the time. You also get four online bonus chapters with even
more content, along with the images used in the book, for download,
so you can follow right along. If you’re ready to learn all the
“tricks of the trade”—the same ones that today’s leading
pros use to correct, edit, retouch, and sharpen their work—then
you’re holding the book that will do just that.
Describes the basics of aircraft flight simulation and control.
Features a new chapter on the dynamics and control principles of
drones and UAVs. Includes new sections, chapter problems, examples,
and simulator exercises. Includes case studies of control laws.
Discusses modeling and simulation for determining the aircraft’s
response to typical control inputs with MATLAB®/Simulink®
examples.
Rich Kids: A History of Shopping Malls in Tehran is darkly
comedic, urgent new play that explores the ubiquitous feeling that
our societies are falling apart. It is the second part
of a trilogy of plays from Javaad Alipoor about how digital
technology, resentment and fracturing identities are changing the
world. Combining digital theatre and a live Instagram feed, the
production premiered at the Traverse Theatre in 2019,
winning a Scotsman Fringe First Award. When its London
transfer and subsequent national tour was postponed by the Covid-19
pandemic, co-creators Javaad Alipoor and Kirsty Housley set about
devising a new digital version for online audiences which has been
on virtual world tour since summer 2020 with performances at The
Public Theater's Under The Radar Festival, HOME Manchester, Norfolk
& Norwich Festival, Chicago's Woolly Mammoth Theatre, Electric
Dreams Festival and the Sundance Film Festival. The
Scotsman Fringe First Winner 'A compelling experiment…
Thrillingly idea-rich, ambitious and formally adventurous.' The
Stage 'An ambitious, sprawling show.' The Observer
Be a new face on Facebook! If you're new to the Facebook user
community, don't be shy: you're joining around 2.7 billion users
(roughly two-and-a-half Chinas) worldwide, so you'll want to make
sure you're being as sociable as possible. And with more
functionality and ways to say hello--like 3-D photos and Video Chat
rooms--than ever before, Facebook For Dummies is the perfect,
informative companion to get and new and inexperienced users
acquainted with the main features of the platform and comfortable
with sharing posts, pictures (or whatever else you find
interesting) with friends, family, and the world beyond! In a
chatty, straightforward style, your friendly hosts, Carolyn Abram
and Amy Karasavas--both former Facebook employees--help you get
settled in with the basics, like setting up your profile and adding
content, as well as protecting your privacy when you want to decide
who can and can't see your posts. They then show you how to get
involved as you add new friends, toggle your newsfeed, shape your
timeline story, join groups, and more. They even let you in on ways
to go pro and use Facebook for work, such as building a promo page
and showing off your business to the world. Once you come out of
your virtual shell, there'll be no stopping you! Build your profile
and start adding friends Send private messages and instant notes
Share your memories Tell stories about your day Set your privacy
and curate your news feed Don't be a wallflower: with this book you
have the ideal icebreaker to get the party started so you can join
in with all the fun!
Steps forward in mathematics often reverberate in other scientific
disciplines, and give rise to innovative conceptual developments or
find surprising technological applications. This volume brings to
the forefront some of the proponents of the mathematics of the
twentieth century, who have put at our disposal new and powerful
instruments for investigating the reality around us. The portraits
present people who have impressive charisma and wide-ranging
cultural interests, who are passionate about defending the
importance of their own research, are sensitive to beauty, and
attentive to the social and political problems of their times. What
we have sought to document is mathematics' central position in the
culture of our day. Space has been made not only for the great
mathematicians but also for literary texts, including contributions
by two apparent interlopers, Robert Musil and Raymond Queneau, for
whom mathematical concepts represented a valuable tool for
resolving the struggle between 'soul and precision.'
An Introduction to Numerical Methods: A MATLAB® Approach, Fifth
Edition continues to offer readers an accessible and practical
introduction to numerical analysis. It presents a wide range of
useful and important algorithms for scientific and engineering
applications, using MATLAB to illustrate each numerical method with
full details of the computed results so that the main steps are
easily visualized and interpreted. This edition also includes new
chapters on Approximation of Continuous Functions and Dealing with
Large Sets of Data. Features: Covers the most common numerical
methods encountered in science and engineering Illustrates the
methods using MATLAB Ideal as an undergraduate textbook for
numerical analysis Presents numerous examples and exercises, with
selected answers provided at the back of the book Accompanied by
downloadable MATLAB code hosted at https/www.routledge.com/
9781032406824
Provides a wide range of case studies of music in film scenes,
allowing instructors to pick and choose examples to focus on. Each
case study is accessibly written and follows the same format,
breaking down elements of the scene for students in a clear manner
that invites comparisons. Organized by the type of musical use,
allowing instructors to readily find examples of different types of
music functions, and compare across different films.
Citizen data analysts are emerging to fill in the gaps left by
traditional and slow business intelligence processes. Business
functions such as finance, supply chain, and sales are now leading
new data/analytics initiatives rather than partnering with
centralized IT or analytics teams. But there is a knowledge
gap-these new "citizen data analysts" understand their area of
business, but unlike their IT counterparts, they do not have a
background in data processing technology. This book guides
tech-savvy business professionals through the fundamentals of data
literacy from understanding the possibilities to asking the right
questions. It also offers practical advice on how to set up teams
to be data self-sufficient and drive change.
Information security is broken. Year after year, attackers remain
unchallenged and undeterred, while engineering teams feel mounting
pressure to design, build, and operate "secure" systems. Attacks
can't be prevented, mental models of systems are incomplete, and
our digital world constantly evolves. How can we verify that our
systems behave the way we expect? What can we do to improve our
systems' resilience? In this pragmatic and comprehensive guide,
authors Kelly Shortridge and Aaron Rinehart help you navigate the
challenges of securing complex software systems. Using the
principles and practices of security chaos engineering, they
explore how you can cultivate resilience across the software
delivery lifecycle. Attackers and systems will change, but by
preparing for adverse events you can ensure it does not disrupt
your ability to innovate, move quickly, and achieve your
engineering and business goals. You will: Learn how to design a
modern security program aligned to business and engineering goals
Make informed decisions at each phase of software delivery to
nurture resilience to attack Understand the complex systems
dynamics upon which security outcomes depend Navigate technical and
organizational trade-offs that distort defensive decision making
Explore chaos experimentation as a tool for verifying critical
assumptions about systems security and the ROI of security
investments Peek behind the scenes of major enterprises that
leverage security chaos engineering and learn from their practices
Sketching is a natural and intuitive communication tool used for
expressing concepts and ideas that are difficult to communicate
through text or speech alone. In design applications, drawings are
used at various stages of the design process: from the early
concept drawings scribbled on a piece of paper to immersive
interactions in which users manipulate and adjust the 3D form of an
object in virtual or augmented reality environments. This variety
in drawing activities brings about the need for different
interpretation strategies that support not only the sketching
activity itself, but also allow sketch-based interactions, such as
sketch-based queries, to take place. In this book, we explore the
different drawing approaches used in design and the algorithms
required for processing and interpreting the different sketches and
drawings in design. The book is divided into two parts. The first
part focuses on sketching in the 2D domain. This includes the
digitization of offline and paper-based sketches, techniques for
online sketch recognition, observations of user drawing habits,
algorithms for inferring depth from 2D drawings, as well as
non-photorealistic rendering techniques that are then applied to
sketch-based queries. The second part of the book focuses on 3D
sketching in virtual or augmented reality spaces. Here, we present
the processing and rendering of the 3D strokes, the different
interaction devices available for 3D sketching, and look at
different applications where immersive 3D sketching has been
applied with success.
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