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Books > Computing & IT > General
Discover one-of-a-kind AI strategies never before seen outside of academic papers! Learn how the principles of evolutionary computation overcome deep learning’s common pitfalls and deliver adaptable model upgrades without constant manual adjustment. In  Evolutionary Deep Learning  you will learn how to: Solve complex design and analysis problems with evolutionary computation Tune deep learning hyperparameters with evolutionary computation (EC), genetic algorithms, and particle swarm optimization Use unsupervised learning with a deep learning autoencoder to regenerate sample data Understand the basics of reinforcement learning and the Q Learning equation Apply Q Learning to deep learning to produce deep reinforcement learning Optimize the loss function and network architecture of unsupervised autoencoders Make an evolutionary agent that can play an OpenAI Gym game Evolutionary Deep Learning  is a guide to improving your deep learning models with AutoML enhancements based on the principles of biological evolution. This exciting new approach utilizes lesser-known AI approaches to boost performance without hours of data annotation or model hyperparameter tuning. about the technology Evolutionary deep learning merges the biology-simulating practices of evolutionary computation (EC) with the neural networks of deep learning. This unique approach can automate entire DL systems and help uncover new strategies and architectures. It gives new and aspiring AI engineers a set of optimization tools that can reliably improve output without demanding an endless churn of new data. about the reader For data scientists who know Python. Â
This is the most comprehensive book you will find on Autodesk Revit 2020 Architecture. Covering all of the 2D concepts, it uses both metric and imperial units to illustrate the myriad drawing and editing tools for this popular application. Use the companion files to set up drawing exercises and projects and see all of the book's figures in color. Revit Architecture 2020 includes over 50 exercises or "mini-workshops,"that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of three projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in Autodesk Revit Architecture 2020.Features: Covers Autodesk Revit 2020 updates and new features Designed for novice users of Revit 2020 Architecture. Most useful for "teach yourself" or instructor-led Revit training. No previous CAD experience is required Uses both English and metric units in examples, exercises, projects, and descriptions Accompanied by companion files that feature drawings, practice and finished plots, figures, etc. Includes over 50 "mini-workshops" and hundreds of figures that complete small projects Helps you to prepare for the Revit Architecture Certified Professional exam Exercises and projects included for use as a textbook On the Companion Files: Files also available for downloading from the publisher Practice Drawing Exercises and Projects (Metric & English) Finished Plots for Drawing Exercises and Projects All Images from the Text
We live in a moment of high anxiety around digital transformation. Computers are blamed for generating toxic forms of culture and ways of life. Once part of future imaginaries that were optimistic or even utopian, today there is a sense that things have turned out very differently. Anti-computing is widespread. This book seeks to understand its cultural and material logics, its forms, and its operations. Anti-Computing critically investigates forgotten histories of dissent - moments when the imposition of computational technologies, logics, techniques, imaginaries, utopias have been questioned, disputed, or refused. It asks why dissent is forgotten and how - under what circumstances - it revives. Constituting an engagement with media archaeology/medium theory and working through a series of case studies, this book is compelling reading for scholars in digital media, literary, cultural history, digital humanities and associated fields at all levels. -- .
Rich Kids: A History of Shopping Malls in Tehran is darkly comedic, urgent new play that explores the ubiquitous feeling that our societies are falling apart. It is the second part of a trilogy of plays from Javaad Alipoor about how digital technology, resentment and fracturing identities are changing the world. Combining digital theatre and a live Instagram feed, the production premiered at the Traverse Theatre in 2019, winning a Scotsman Fringe First Award. When its London transfer and subsequent national tour was postponed by the Covid-19 pandemic, co-creators Javaad Alipoor and Kirsty Housley set about devising a new digital version for online audiences which has been on virtual world tour since summer 2020 with performances at The Public Theater's Under The Radar Festival, HOME Manchester, Norfolk & Norwich Festival, Chicago's Woolly Mammoth Theatre, Electric Dreams Festival and the Sundance Film Festival. The Scotsman Fringe First Winner 'A compelling experiment… Thrillingly idea-rich, ambitious and formally adventurous.' The Stage 'An ambitious, sprawling show.' The ObserverÂ
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paper-based sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
This book from Jürgen Claus is a milestone among the books dedicated to the planet sea A knowledgeable overview of marine architectures from both the Pacific and Atlantic regions Discusses the seascape as a fluid studio for visual artists
Object detection is a basic visual identification problem in computer vision that has been explored extensively over the years. Visual object detection seeks to discover objects of specific target classes in a given image with pinpoint accuracy and apply a class label to each object instance. Object recognition strategies based on deep learning have been intensively investigated in recent years as a result of the remarkable success of deep learning-based image categorization. In this book, we go through in detail detector architectures, feature learning, proposal generation, sampling strategies, and other issues that affect detection performance. The book describes every newly proposed novel solution but skips through the fundamentals so that readers can see the field's cutting edge more rapidly. Moreover, unlike prior object detection publications, this project analyses deep learning-based object identification methods systematically and exhaustively, and also gives the most recent detection solutions and a collection of noteworthy research trends. The book focuses primarily on step-by-step discussion, an extensive literature review, detailed analysis and discussion, and rigorous experimentation results. Furthermore, a practical approach is displayed and encouraged.
Manufacturing companies have just begun to implement the concepts of the Fourth Industrial Revolution (Industry 4.0) on a larger scale. Still, this area is characterized by a rapid pace of technological change, blurring boundaries between physical, digital, and biological systems, and a quickly changing growing political, economic, and social environment -- leading to high uncertainty in decision making and many questions about the future development in this field. To provide guidance and inspiration for managers and academics on the future of digital manufacturing systems, this book presents the results of an extensive Delphi study on next-generation manufacturing systems, with a projection period of up to 2030. We analyzed almost 2000 quantitative estimations and more than 600 qualitative arguments from a large panel of industrial and academic experts from Europe, North America, and Asia. The book describes each of the 24 projections in detail, offering current case study examples and related research, as well as implications for policymakers, firms, and individuals. The empirical results also allowed us to build scenarios for the most probable future along the dimensions of governance, organization, capabilities, and interfaces from both a company-internal and an external (network) perspective.
Begin your JavaScript journey with this comprehensive, hands-on guide. You’ll learn everything there is to know about professional JavaScript programming, from core language concepts to essential client-side tasks. Build dynamic web applications with step-by-step instructions and expand your knowledge by exploring server-side development and mobile development. Work with advanced language features, write clean and efficient code, and much more! · Your all-in-one guide to JavaScript· Work with objects, reference types, events, forms, and web APIs· Build server-side applications, mobile applications, desktop applications, and more· Consult and download practical code examples Language ReviewRefresh your knowledge or learn JavaScript as a beginner with in-depth coverage of JavaScript basics. Understand how to store values, use data types, control flow, and debug your code. Client-Side ProgrammingBuild dynamic web applications by learning to process events, load content, create images, and use web APIs. Advanced ConceptsExplore server-side application development with Node.js, mobile application development with React Native and Iconic, and desktop programming with Electron and NW.js. Work with advanced language features and more. This book includes: 1) More than 1,000 pages of JavaScript knowledge from a leading expert 2) A compendium of basics and advanced topics for professionals 3) Detailed, numbered code listings 4) Diagrams, charts, tables, note boxes, definitions, and background information 5) Numerous illustrations and screenshots 6) A comprehensive index This book is for you if: 1) You’re a beginner without extensive programming experience who wants to learn the JavaScript language: In addition to JavaScript basics, this book provides you with information about programming concepts and paradigms, as well as the most important APIs and application areas of JavaScript. The best way to work with the book as a beginner is to read it from cover to cover. Prior knowledge of HTML and CSS will make it easier to follow along with this book. 2) You’re a professional programmer looking to add JavaScript to your language repertoire: You can deepen your knowledge and learn from a comprehensive and versatile reference guide. Explore advanced topics and follow along with in-depth exercises. Since the code examples do not build on each other, you can read the chapters in any order you prefer. Highlights: Reference types Objects Events Forms Web APIs Object-oriented programming Functional programming Client-side applications Server-side applications Mobile and desktop applications
This book will introduce digital humanists at all levels of education to Python. It provides background and guidance on learning the Python computer programming language, and as it presumes no knowledge on the part of the reader about computers or coding concepts allows the reader to gradually learn the more complex tasks that are currently popular in the field of digital humanities. This book will be aimed at undergraduates, graduates, and faculty who are interested in learning how to use Python as a tool within their workflow. An Introduction to Python for Digital Humanists will act as a primer for students who wish to use Python, allowing them to engage with more advanced textbooks. This book fills a real need, as it is first Python introduction to be aimed squarely at humanities students, as other books currently available do not approach Python from a humanities perspective. It will be designed so that those experienced in Python can teach from it, in addition to allowing those who are interested in being self-taught can use it for that purpose. Key Features: Data analysis Data science Computational humanities Digital humanities Python Natural language processing Social network analysis App development
Discusses automotive manufacturing processes in a comprehensive manner with the help of applications. Provides case studies addressing issues in the automotive industry and manufacturing operations in the production of vehicles. Discussion on material properties while laying emphasis on the materials and processing parameters. Covers applications and case studies of the automotive industry.
Multifunctional Nanocomposites for Targeted Drug Delivery in Cancer Therapy explores the design, synthesis, and application of different multifunctional nanocomposites drug delivery system for cancer treatment. It encompasses initial chapters discussing introductory information about cancer, followed by chapters focusing on the detailed information about various novel drug delivery systems for treatment of several organ site cancers such as prostate, skin, breast, lung, liver, pancreas, stomach, colon, blood, mouth and throat. It is a valuable resource for cancer researchers, oncologists, graduate students, and members of biomedical research who need to understand more about novel nanotechnologies applied to cancer treatment.
An Introduction to Numerical Methods: A MATLAB® Approach, Fifth Edition continues to offer readers an accessible and practical introduction to numerical analysis. It presents a wide range of useful and important algorithms for scientific and engineering applications, using MATLAB to illustrate each numerical method with full details of the computed results so that the main steps are easily visualized and interpreted. This edition also includes new chapters on Approximation of Continuous Functions and Dealing with Large Sets of Data. Features: Covers the most common numerical methods encountered in science and engineering Illustrates the methods using MATLAB Ideal as an undergraduate textbook for numerical analysis Presents numerous examples and exercises, with selected answers provided at the back of the book Accompanied by downloadable MATLAB code hosted at https/www.routledge.com/ 9781032406824
Talking about Journalism focuses on the relationship between journalism and the public and engages with this as a specific boundary-pushing relationship, where the ways we think about journalism are constantly being defined and re-defined through the ways we publicly discuss what journalism is, and what it does. It focuses, conceptually, on journalistic metadiscourse. These discourses of ‘journalists talking about journalism’ within news content serve as a way of publicly constructing meaning about journalism in our societies, what it should do, and how it corrects itself when it goes astray. The statement of purpose for this book will outline how thinking about metadiscourses allows us to see journalism being defined ‘in the open’, through the ways journalists and members of the public talk about journalism, and how this has developed over time. However, it does so in a way that reconsiders the parameters of this conversation. Where previously this was a discourse found in newspaper media columns, trade magazines, and similar spaces, it is now pervasive online, within digital alternative media, and in (hyper)active audience forums and comment sections. These expand our opportunities for understanding how journalism is being defined in the spaces where it is talked about, and for seeing the relationship between journalism, the public, and various counter-publics play out. This title explores new frontiers in terms of where and how journalism is being defined and redefined, not only by journalists but by the public as well. It does so while bringing forward theories of publics and counterpublics for our digital age.
This reference text presents the important components for grasping the potential of social computing with an emphasis on concerns, challenges, and benefits of the social platform in depth. Features: Detailed discussion on social-cyber issues, including hate speech, cyberbullying, and others. Discusses usefulness of social platforms for societal needs Includes framework to address the social issues with their implementations. Covers fake news and rumor detection models Describes sentimental analysis of social posts with advanced learning techniques. The book is ideal for undergraduate, postgraduate, and research students who want to learn about the issues, challenges, and solutions of social platforms in depth.
"I can’t think of a more acute observer of the wild Silicon Valley saga than Mike Malone. He has seen it all from up close." "Mike Malone is to Silicon Valley what George Orwell was to the Spanish Civil War." "One hundred years from now, when people talk about Silicon Valley, they will be using Mike Malone’s words." "Malone has done it again! By compiling these gems from the past, we can revisit his powerful insights for the future. Thank you, Mike Malone, for helping to shape this legend we call ‘The Valley!’" "In an area that has had too much hype, Mike Malone consistently provides the provocative, penetrating analyses and insights that brilliantly withstand the test of time. He is an impeccable source of enlightenment." "An absolutely fascinating insight into life in Silicon Valley. It’s a beautiful combination of history, gossip, insight, and anecdote. It reads like a modern John Aubrey."
The sure way for design professionals to learn SketchUp modeling and rendering techniques "Rendering In SketchUp" provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. >Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.
Depicts real-life scenarios in allocation problems; Use of software such as LINGO, MATLAB to develop new algorithmic techniques; Relevant due to uncertain behaviour of the market as a consequence of COVID-19 pandemic.
Focuses on several core aspects of Industry 4.0 on computer vision & imaging. Highlights several exciting techniques for disease prediction, NLP, image captioning, flood level assessment, crop classifications, and fabrication of smart wheelchairs. Covers several chapters on Natural Language Processing (NLP), focusing on Bangla language. Chapters presented in a step-by-step manner so that young minds can understand and implement easily.
Analyses of specific, animated films with timecodes give concrete lessons with pinpointed examples: Flee, Soul, Porco Rosso, and The Triplets of Belleville. Makes acting theory simple and straightforward for non-expert animation professionals and students. An updated online database of Ed’s previous film analyses, all in one place. |
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