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Books > Computing & IT > General
Hardbound. State-of-the-art statements in technology-related issues of business policy are presented in this volume. All aspects of technology policy which managers have to cope with are covered, including: R&D management, technological developments as related to corporate strategy, procedures conducive to innovation, matching technological development trends and so on. In order to provide a global world perspective, contributions have been made by authors from Europe, the US and Japan. Each author presents an articulated framework of his/her topic, based on personal research, with due consideration of the analytical tools presently available to managers and strategists. The authors of each single chapter contribute comments to the others. The book will provide useful indications for scholars and professionals, students, R&D managers, strategists and planners, and all general managers who have to deal with technological decisions and issues.
This edited book comprises chapters that describe the IoT, machine learning, and blockchain technologies for renewable energy and modern hybrid power systems with simulation examples and case studies. After reading this book, users will understand recent technologies such as IoT, machine learning techniques, and blockchain technologies and the application of these technologies to renewable energy resources and modern hybrid power systems through simulation examples and case studies.
- The book discusses the recent techniques in NGS data analysis which is the most needed material by biologists (students and researchers) in the wake of numerous genomic projects and the trend toward genomic research. - The book includes both theory and practice for the NGS data analysis. So, readers will understand the concept and learn how to do the analysis using the most recent programs. - The steps of application workflows are written in a manner that can be followed for related projects. - Each chapter includes worked examples with real data available on the NCBI databases. Programming codes and outputs are accompanied with explanation. - The book content is suitable as teaching material for biology and bioinformatics students. Meets the requirements of a complete semester course on Sequencing Data Analysis Covers the latest applications for Next Generation Sequencing Covers data reprocessing, genome assembly, variant discovery, gene profiling, epigenetics, and metagenomics
Problem solving in computing is referred to as computational thinking. The theory behind this concept is challenging in its technicalities, yet simple in its ideas. This book introduces the theory of computation from its inception to current form of complexity; from explanations of how the field of computer science was formed using classical ideas in mathematics by Goedel, to conceptualization of the Turing Machine, to its more recent innovations in quantum computation, hypercomputation, vague computing and natural computing. It describes the impact of these in relation to academia, business and wider society, providing a sound theoretical basis for its practical application.Written for accessibility, Demystifying Computation provides the basic knowledge needed for non-experts in the field, undergraduate computer scientists and students of information and communication technology and software development.
Problem solving in computing is referred to as computational thinking. The theory behind this concept is challenging in its technicalities, yet simple in its ideas. This book introduces the theory of computation from its inception to current form of complexity; from explanations of how the field of computer science was formed using classical ideas in mathematics by Goedel, to conceptualization of the Turing Machine, to its more recent innovations in quantum computation, hypercomputation, vague computing and natural computing. It describes the impact of these in relation to academia, business and wider society, providing a sound theoretical basis for its practical application.Written for accessibility, Demystifying Computation provides the basic knowledge needed for non-experts in the field, undergraduate computer scientists and students of information and communication technology and software development.
The explosion of technology in healthcare in recent years has rapidly changed the healthcare sector. Technologies such as artificial intelligence and machine learning along with the integration of the Internet of Medical Things (IoMT) have evolved to tackle the need for remote healthcare systems, augmenting them in a self-sustainable way. This new volume explores computational tactics as applied to the development of biomedical applications, using artificial intelligence, machine learning, signal analysis, computer-aided design, robotics and automation, biomedical imaging, telemedicine, and other technologies. The book aims to provide a solid framework to provide the modern class of medical gearheads with information on the innovative applications of computational mechanisms for improving and expediting patient-friendly automation in healthcare. The volume provides an overview of the advancements in modern technology for diagnosing major life-threatening diseases, including using photonic MEMS sensors, biomedical signal processing, 1D photonic crystal-based distributed Bragg reflectors (DBRs), and biosensor chips used to detect foreign bodies, such as cancer cells, or infected stages of blood cells for quick medical diagnosis. The book discusses employing predictive analysis using AI, ML, and DL for tracking diseases, predicting their progress, and designing tactics as applied to heart disease, coronavirus, and many other ailments. It looks at various machine learning methods, grouping and association rules, vector machine assistance, and evolutionary algorithms. Also discussed is the evolution and implementation of information and communication technologies in healthcare delivery, which hold enormous promise for patients, providers, and payers in future healthcare systems. Other topics include using drones in health centers, such as for drug distribution and other purposes; using powerful artificial intelligence algorithms that can reveal clinically significant information hidden in vast amounts of data; and more. Computational Health Informatics for Biomedical Applications explores the many important smart technologies that can make healthcare delivery and monitoring faster, more efficient, and less invasive. It will be a valuable resource for those at the forefront of designing and employing advanced smart technologies for improved healthcare services.
This book offers a concise and up-to-date introduction to the popular field of quantum information. It has originated in a series of invited lecture courses at various universities in different countries. This is reflected in its informal style of exposition and presentation of key results in the subject. In addition to treating quantum communication, entanglement and algorithms in great depth, this book also addresses a number of interesting miscellaneous topics, such as Maxwell's demon, Landauer's erasure, the Bekenstein bound and Caratheodory's treatment of the Second law of thermodyanmics. All mathematical derivations are based on clear physical pictures which make even the most involved results - such as the Holevo bound - look comprehensible and transparent. The book is ideal as a first introduction to the subject, but may also appeal to the specialist due to its unique presentation.
The critical challenges to the British NHS are the consequences of us all living longer, having to manage chronic conditions over time, expecting and demanding more, and being denied many innovative new drugs (notably, for cancer) which cannot be afforded at present by the too narrowly funded NHS. This needs to be changed, in line with more successful funding systems in Europe, Australia, and the Far East, where outcomes are much better than in the UK. This radical new book offers economic solutions based on direct financial incentives to the individual to care for themselves better, to save and invest in future funding, for a much broader funding base including the greater use of insurance, and to ask government to re-appraise the system urgently. It will be controversial, and will spark lively new debate, as well as serving as a student text for courses concerned with healthcare, and clinical practise. This new book follows Professor Spiers' several successful previously published commentaries on the NHS and public policy, including Who Decides Who Decides? Enabling choice, equity, access, improved performance and patient guaranteed care, published by Radcliffe Medical Press.
Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries, reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes New content in every chapter, from the PC-98, MSX, Amstrad, and ZX Spectrum to expanded coverage on mobile gaming, virtual reality, Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5
‘STOP scrolling right now and buy this book instead!’ SCARLETT CURTIS ‘I’ve never laughed so hard.’ DAISY BUCHANAN ’Brilliantly funny and bloody brave.’ DAWN O’PORTER I thought I could have lots of followers, without needing followers. I thought I could monetise my account without selling out. I thought that I was different, that I wasn’t like other girls. But I was, and that’s why I had to stop. When Bella Younger spawned Deliciously Stella – her hilarious and daring social media alter ego – she wanted to prove once and for all that Instagram does not equal reality. Within weeks, she’d gone viral and begun her very own #influencerlife. Shoot. Post. Repeat. In 2016, Bella gained 75,000 followers overnight, and hundreds of likes a minute. Soon she was being paid thousands of pounds to beat up a cake for the ’gram, attend ludicrously lavish influencer gifting events and was dropping emoji-bombs left, right and centre. But even as the constant rush of notifications fuelled her endorphins, life among the Instafamous began to take a toll. As Bella’s carefree presence flourished online, her health began to spiral offline, culminating in a stint at The Priory for social media addiction. Should she have undertaken a month-long run of stand-up comedy immediately after she was discharged? Probably not, but the pressure to be ‘on’ and online was all-consuming – and she had followers to please after all… Funny, frank and fearless, The Accidental Influencer is a relatable story of the precarious balancing act between our online and offline selves – and the truth behind the staged shots, spon-con, and the coveted but ever-elusive blue tick.
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing."Programming Sound with Pure Data" introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
A highly contentious, very readable and totally up-to-the-minute investigation of women's natural relationship with modern technology, an association which, Plant argues, will trigger a new sexual revolution. Zeros and Ones is an intelligent, provocative and accessible investigation of the intersection between women, feminism, machines and in particular, information technology. Arguing that the computer is rewriting the old conceptions of man and his world, it suggests that the telecoms revolution is also a sexual revolution which undermines the fundamental assumptions crucial to patriarchal culture. Historical, contemporary and future developments in telecommunications and in IT are interwoven with the past, present and future of feminism, women and sexual difference, and a wealth of connections, parallels and affinities between machines and women are uncovered as a result. Challenging the belief that man was ever in control of either his own agency, the planet, or his machines, this book argues it is seriously undermined by the new scientific paradigms emergent from theories of chaos, complexity and connectionism, all of which suggest that the old distinctions between man, woman, nature and technology need to be radically reassessed.
From a range of academic and practice-led perspectives, this book explores how a combination of place-based writing and location-based technologies are producing new kinds of experimental ambient literary experience. In so doing, it unpacks how situated literary experiences delivered through text, audio and sensor-based delivery offer distinctive new forms of reading and listening and lay the ground for a new poetics of situated writing practices. Exploring an experimental, practice-based approach to digital literary forms and its emerging poetics, this book critically examines the ecology of ambient literature from a range of perspectives, including researchers and practitioners working in the fields of digital writing, sonics, visual art, performance, literary studies, creative writing and computer science. Essays look towards the emerging field of ambient literature, drawing on contributors' own background and interests. Contributors study topics ranging from ecological and climatic challenges through critical and creative cartographies to understanding the metaphorical work of 'ambient' as a form embedded in the social, technological and literary. Including practice-based essays from writers, artists and practitioners on the use of data to write poetry and the position of the writer as maker, this book's combination of practice-led approaches and interdisciplinary research makes it a valuable and varied contribution to the field of digital writing.
The book articulates a series of scientific and technological developments described in a didactic way. The book shows a broad view of system identification in several contexts: Current cases of study are in different control methods. Experimental results in different environments (availability of data and computer code to reproduce the experiments). Transdisciplinary approaches and discussions for each chapter. Innovation as part of the final cases of study: developments are already affecting the new big data of the digital age and the era of the advanced control.
Different Engines investigates the emergence of technologies in Latin America to create images, sounds, video games, and physical interactions. The book contributes to the construction of a historiographical and theoretical framework for understanding the work of creators who have been geographically and historically marginalized through the study of five exemplary and yet relatively unknown artifacts built by engineers, scientists, artists, and innovators. It offers a broad and detailed view of the complex and sometimes unlikely conditions under which technological innovation is possible and of the problematic logics under which these innovations may come to be devalued as historically irrelevant. Through its focus on media technologies, the book presents the interactions between technological and artistic creativity, working towards a wider understanding of the shifts in both fields that have shaped current perceptions, practices, and design principles while bringing into view the personal, social, and geopolitical singularities embodied by particular devices. It will be an engaging and insightful read for scholars, researchers, and students across a wide range of disciplines, such as media studies, art and design, architecture, cultural history, and the digital humanities.
Introduces the recent applications of new computational intelligent technologies focusing on medical diagnosis issues Reviews multidisciplinary research in healthcare like data mining, medical imaging, pattern recognition and so forth Explores intelligent systems and application of learning in healthcare challenges along with the representation and reasoning of clinical uncertainty Addresses the problems resulting from automated data collection in modern hospitals with possible solutions to support medical decision-making system Discusses current and emerging intelligent system with respect to evolutionary computation and its applications in medical domain
Back in 1994 at the game company CORE Design' in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. The Making of Tomb Raider' goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997
The progression of information and communication technology (ICT) eGovernment systems has substantial implications for the future of government as we know it. eGov presents major challenges and advantages for policy makers as fundamentally different nations are adopting ICT in public administration reforms in order to capitalize on the benefits of transformational government or electronic government technology. This book investigates the modern political, technological, economic, social, and cultural issues of transformational government. It discusses in detail how interaction through advancing technology such as e-participation, mobile government, social media, web 2.0, and cloud computing has been successfully incorporated into eGov practice. International in scope this book gives practical examples and case studies of eGov implementation in countries across the globe and is the essential reference text for this important topic.
Bioconductor is a widely used open source and open development software project for the analysis and comprehension of data arising from high-throughput experimentation in genomics and molecular biology. Bioconductor is rooted in the open source statistical computing environment R. This volume's coverage is broad and ranges across most of the key capabilities of the Bioconductor project, including importation and preprocessing of high-throughput data from microarray, proteomic, and flow cytometry platforms: Curation and delivery of biological metadata for use in statistical modeling and interpretationStatistical analysis of high-throughput data, including machine learning and visualizationModeling and visualization of graphs and networksThe developers of the software, who are in many cases leading academic researchers, jointly authored chapters
Being an IT manager for the first time can be daunting. With a focus on practical advice, this book will provide you with hints, tips and examples from the world of IT management, showing you that management is about people rather than process; it is an art rather than a science. All the stories you will read in this book are true; all the advice has been personally tried and tested; all the tools and techniques have been applied by other aspiring leaders with positive results.
Social media has accelerated communication, expanded business horizons and connected millions of individuals who otherwise would never have met. But not everything social media touches turns to gold--much of it is brass. Social networking sites are used by scammers, criminals and sexual predators, and many people now self-diagnose illness based on misinformation shared online. Businesses make great claims about social media as a marketing tool but few show any real returns. We communicate through social media but are we really saying anything? Is social media doomed to be a conduit of narcissism or can it become a channel for responsible communication? Can social networking overcome its manifold violations of privacy? Must we sacrifice our identities in order to tweet or ""friend"" our associates? This book examines some of the legal and ethical issues surrounding social media, its impact on civil discourse and its role in suicides, murders and criminal enterprise.
Python is today's fastest growing programming language. This engaging and refreshingly different guide breaks down the skills into clear step-by-step chunks and explains the theory using brief easy-to-understand language. Rather than bamboozling readers with pages of mind-numbing technical jargon, this book includes 150 practical challenges, putting the power in the reader's hands. Through creating programs to solve these challenges the reader will quickly progress from mastering the basics to confidently using subroutines, a graphical user interface, and linking to external text, csv and SQL files. This book is perfect for anyone who wants to learn how to program with Python. In particular, students starting out in computer science and teachers who want to improve their confidence in Python will find here a set of ready-made challenges for classroom use. |
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