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Books > Computing & IT > General

The Impact of Emerging Technologies on Reference Service and Bibliographic Instruction (Hardcover): Gary Pitkin The Impact of Emerging Technologies on Reference Service and Bibliographic Instruction (Hardcover)
Gary Pitkin
R2,668 Discovery Miles 26 680 Ships in 10 - 15 working days

Information technologies are having a profound impact on the ways libraries are providing traditional services. This book identifies emerging technologies and assesses their impact on two distinct yet interdependent entities, library service and library education. While other publications identify technologies and speculate on applications, this volume focuses on the impacts of information technology on several aspects of librarianship.

The book first delineates emerging technologies and their impact on reference services and bibliographic instruction. It then discusses the resultant restructuring of reference services and the relationship between librarians and patrons. Bibliographic instruction is presented as a new paradigm based on the imperative that no faculty member should teach and no student should graduate without being fully information literate. The work also discusses staffing, organization, and financial support, and the structural and political placement of the library within the parent organization.

Reliability and Maintenance Modeling with Optimization - Advances and Applications (Hardcover): Mitsutaka Kimura, Satoshi... Reliability and Maintenance Modeling with Optimization - Advances and Applications (Hardcover)
Mitsutaka Kimura, Satoshi Mizutani, Mitsuhiro Imaizumi, Kodo Ito
R4,633 Discovery Miles 46 330 Ships in 9 - 15 working days

Discusses replacement, repair, and inspection Offers estimation and statistical tests Covers accelerated life testing Explores warranty analysis manufacturing Includes service reliability

Technology and Sustainable Development - The Promise and Pitfalls of Techno-Solutionism (Paperback): Henrik Skaug Sætra Technology and Sustainable Development - The Promise and Pitfalls of Techno-Solutionism (Paperback)
Henrik Skaug Sætra
R1,380 R1,245 Discovery Miles 12 450 Save R135 (10%) Ships in 5 - 10 working days

It is useful to highlight how we rely on historical research on the potential of technology in order to problematize and make sense of the prominent role of technology in the UN's framework for sustainable development and the Sustainable Development Goals. The book follows an interdisciplinary approach wherein the contributors come from the disciplines of computer science, law, philosophy, political science, economy, sociology, amongst others.

Mathematical Principles for Scientific Computing and Visualization (Paperback): Gerald Farin, Dianne Hansford Mathematical Principles for Scientific Computing and Visualization (Paperback)
Gerald Farin, Dianne Hansford
R1,423 Discovery Miles 14 230 Ships in 12 - 17 working days

This non-traditional introduction to the mathematics of scientific computation describes the principles behind the major methods, from statistics, applied mathematics, scientific visualization, and elsewhere, in a way that is accessible to a large part of the scientific community. Introductory material includes computational basics, a review of coordinate systems, an introduction to facets (planes and triangle meshes) and an introduction to computer graphics. The scientific computing part of the book covers topics in numerical linear algebra (basics, solving linear system, eigen-problems, SVD, and PCA) and numerical calculus (basics, data fitting, dynamic processes, root finding, and multivariate functions). The visualization component of the book is separated into three parts: empirical data, scalar values over 2D data, and volumes.

Computer Facial Animation (Paperback, 2nd edition): Frederic I. Parke, Keith Waters Computer Facial Animation (Paperback, 2nd edition)
Frederic I. Parke, Keith Waters
R1,362 Discovery Miles 13 620 Ships in 12 - 17 working days

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles. The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.

A Guide to Manga, Anime and Video Game Cosplay (Hardcover): Holly Swinyard A Guide to Manga, Anime and Video Game Cosplay (Hardcover)
Holly Swinyard
R771 R635 Discovery Miles 6 350 Save R136 (18%) Ships in 9 - 15 working days

Do you find yourself sat at home wishing you could be in your favourite video game? Or dream of a time when you pretended you were Sailor Moon? Or do you want to embody your Dungeons and Dragons character for real? What's holding you back? Maybe you need to introduced to cosplay! Cosplay is a phenomenon that is taking over the world. If you haven't seen it yet, have you not been looking at social media? Cosplay is a mix of exciting craft skills, heady escapism and passion for pop culture that lets you be whoever you want, whenever you want. Cosplay has made its way into TV shows and documentaries, been included as part of film premieres and video game launches, it's even referenced in the comics, manga and media it comes from! Talk about meta. But what is this super popular hobby? Well, pick up this book, and it's twin A Guide to Movie and TV Cosplay, to get all the answers. Because it's more than just dressing up, promise. With a little bit of help from this handy, dandy guide to cosplay, you can get stuck in. Learn about the history of the hobby (it's been around longer than you'd think!), where it came from and how it got to be the way it is now, get your head around making and designing costumes, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Astro Boy, Chris Redfield or All Might at the next big comic con! So why not give it a try and play make believe for a day.

Signal Processing and Machine Learning Theory (Paperback): Paulo S.R. Diniz Signal Processing and Machine Learning Theory (Paperback)
Paulo S.R. Diniz
R3,694 R3,355 Discovery Miles 33 550 Save R339 (9%) Ships in 12 - 17 working days

Signal Processing and Machine Learning Theory, authored by world-leading experts, reviews the principles, methods and techniques of essential and advanced signal processing theory. These theories and tools are the driving engines of many current and emerging research topics and technologies, such as machine learning, autonomous vehicles, the internet of things, future wireless communications, medical imaging, etc.

Unity Development Cookbook - Real-Time Solutions from Game Development to AI (Paperback, 2nd Revised edition): Paris... Unity Development Cookbook - Real-Time Solutions from Game Development to AI (Paperback, 2nd Revised edition)
Paris Buttfield-Addison, Jon Manning, Tim Nugent
R1,218 R1,094 Discovery Miles 10 940 Save R124 (10%) Ships in 12 - 17 working days

Find out everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs some form of visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner to intermediate Unity developers will get started in two ways: First, you'll learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. Second, you'll apply a collection of snippets of code to address common scenarios, such as properly keeping score, or accepting input, or sharing state over the network. Using the cookbook format, this edition pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry

Indra's Pearls - The Vision of Felix Klein (Hardcover): David Mumford, Caroline Series, David Wright Indra's Pearls - The Vision of Felix Klein (Hardcover)
David Mumford, Caroline Series, David Wright
R2,055 Discovery Miles 20 550 Ships in 12 - 17 working days

Felix Klein, a great geometer of the nineteenth century, rediscovered an idea from Hindu mythology in mathematics: the heaven of Indra in which the whole Universe was mirrored in each pearl in a net of pearls. Practically impossible to represent by hand, this idea barely existed outside the imagination, until the 1980s when the authors embarked on the first computer investigation of Klein's vision. In this extraordinary book they explore the path from some basic mathematical ideas to the simple algorithms that create delicate fractal filigrees, most appearing in print for the first time. Step-by-step instructions for writing computer programs allow beginners to generate the images.

Technology for Success and Illustrated Series® Collection, Microsoft® 365® & Office® 2021 (Paperback, 2nd Revised edition):... Technology for Success and Illustrated Series® Collection, Microsoft® 365® & Office® 2021 (Paperback, 2nd Revised edition)
David Beskeen, Jennifer Campbell
R1,365 R1,177 Discovery Miles 11 770 Save R188 (14%) Ships in 10 - 15 working days

Including the latest Microsoft 365 features and enhanced support for Mac users, Cengage's Technology for Success and Illustrated Series® Collection, Microsoft® 365® & Office® 2021, 1st edition, helps you quickly master the nuances of Microsoft® Office. Its concise, student-friendly approach uses a proven two-page layout that allows you to work through an entire task without turning the page. Each module begins with a brief overview of the principles covered while large, full-color screen images illustrate what you see on your computer. Module Learning Objectives are mapped to Microsoft Office Specialist (MOS) certification objectives, and module scenarios are based on Burning Glass market insights data -- helping you sharpen the critical skills you need for real-world success. In addition, MindTap and SAM (Skills Assessment Manager) online resources help maximize your study time -- and results.

Nonprofit Essentials - Managing Technology (Paperback): J. Woodward Nonprofit Essentials - Managing Technology (Paperback)
J. Woodward
R1,302 Discovery Miles 13 020 Ships in 12 - 17 working days

"Nonprofit Essentials: Managing Technology is a comprehensive work. Suitable for any size organization, the book is distinguished by its focus on 'the human factor' along with volumes of technology information. It should prove to be an invaluable resource for administrators, volunteers, and trustees who must ensure their organization's effective use of technology."
--Richard F. Hobson, President Hobson Renaissance Solutions LLC

The Computer. A History from the 17th Century to Today (Hardcover, Multilingual edition): Jens Müller The Computer. A History from the 17th Century to Today (Hardcover, Multilingual edition)
Jens Müller; Edited by Julius Wiedemann
R1,987 R1,582 Discovery Miles 15 820 Save R405 (20%) Ships in 9 - 15 working days

The story of the evolution of machines in computer history is full of the disruptive innovations that have led to today’s world. From the early beginnings of computing to the bulky mainframe to the personal computer era, we now live in an almost entirely digital age. The Computer explores steps from the first ideas of a calculating machine in the 19th century and early experiments with autonomous driving in the 1920s to oversized office computers in the 1950s to laptops and wearables of today. Jens Müller delivers a visual understanding of the emergence of the Information Age that hasn’t been shown before. Tracing the stories of tech visionaries, pioneers, and entrepreneurs, the book combines compelling visuals, historical documents, and in-depth explanations to reveal significant events in computer history. Encompassing the invention of machines, coding, and software development, as well as technology's influence on today's political landscape. This survey presents creations from Ada Lovelace, Charles Babbage, Alan Turing, Grace Hopper, Bill Gates, and Steve Jobs. Showcasing forgotten gadgets and prototypes connecting iconic products such as the Apple Macintosh and the Sony Play Station. As well as remembering milestones in software development, videogaming, and the web. Infographics explain wireless communication and other fundamental technical concepts, while the history of corporations such as IBM, Apple, Microsoft, Atari, Amazon, and Google is retraced through rare photographs and advertising campaigns. A fascinating read, this book acknowledges the computer’s stupendous power and social impact. For techies and everyone interested in culture, economics, politics, and science, it illustrates how we got here today and helps us ask better questions about where we will be tomorrow.

Reinventing Technology, Rediscovering Community - Critical Explorations of Computing as a Social Practice (Hardcover, New):... Reinventing Technology, Rediscovering Community - Critical Explorations of Computing as a Social Practice (Hardcover, New)
Philip E. Agre, Douglas Schuler
R2,774 Discovery Miles 27 740 Ships in 10 - 15 working days

This book addresses how computers affect people's everyday lives. Using actual situations and problems that people have encountered with current software applications, this book offers academics ways to examine how new situations are created through computer use. It contains some of the very first papers on very important topics including the AEGIS disaster, the intriguing new world of MUD environments, and community networks, including a study of Community Memory in Berkeley, possibly the world's first community computer system. The first half contains critical studies, in which the authors explain ways of describing real situations where people are already using computers. This situations are often problematic and much more complicated than the scenarios that the designers envisioned when designing the system. The second half of the book contains constructive studies, reporting experiences in trying to build systems in new ways, with a fully developed consciousness of what people need and the interactions between computer systems and social systems.

Fool's Gold - Why the Internet is No Substitute for a Library (Paperback): Mark Y. Herring Fool's Gold - Why the Internet is No Substitute for a Library (Paperback)
Mark Y. Herring
R956 R674 Discovery Miles 6 740 Save R282 (29%) Ships in 12 - 17 working days

This work skeptically explores the notion that the internet will soon obviate any need for traditional print-based academic libraries. It makes a case for the library's staying power in the face of technological advancements (television, microfilm, and CD-ROM's were all once predicted as the contemporary library's heir-apparent), and devotes individual chapters to the pitfalls and prevarications of popular search engines, e-books, and the mass digitization of traditional print material.

Winning in the Robotic Workplace - How to Prosper in the Automation Age (Hardcover): John F. Wasik Winning in the Robotic Workplace - How to Prosper in the Automation Age (Hardcover)
John F. Wasik
R1,392 Discovery Miles 13 920 Ships in 12 - 17 working days

This book will examine the history of robotics and explicate what massive automation means for the present and future of labor in all its forms, from mills and factories to the white-collars offices of suburbia and more. While warnings of a robot world-takeover could seem dramatic, the truth is more mundane—robots have come to take our jobs. Winning in the Robotic Workplace: How to Prosper in the Automation Age will teach you the skills needed to reprogram the way you work in anticipation of this technological shift. Author John F. Wasik believes learning to thrive in the automation age can in fact humanize the workplace once again. In Winning in the Robotic Workplace: How to Prosper in the Automation Age, you will learn to emphasize the conceptualization and pursuit of creative ideas, a practice that most robots are unequipped to perform in a meaningful way. You will learn that the successful integration of automated elements with humans is the most effective business model moving forward, and that an eagerness to collaborate demonstrates a will to succeed.

Murach's ASP.NET Core MVC (2nd Edition) (Paperback, 2nd New edition): Joel Murach, Mary Delamater Murach's ASP.NET Core MVC (2nd Edition) (Paperback, 2nd New edition)
Joel Murach, Mary Delamater
R1,547 R1,249 Discovery Miles 12 490 Save R298 (19%) Ships in 10 - 15 working days
Intellectual Property in the Information Age - The Politics of Expanding Ownership Rights (Hardcover): Debora J. Halbert Intellectual Property in the Information Age - The Politics of Expanding Ownership Rights (Hardcover)
Debora J. Halbert
R2,762 Discovery Miles 27 620 Ships in 10 - 15 working days

Intellectual property is rapidly becoming one of the most controversial aspects of American law with both domestic and international implications. The controversy over copyright law is largely a result of the rapidly growing internet which threatens clear copyright ownership. In fact, Halbert argues, the internet, through its emphasis on information exchange, inherently challenges the concept of intellectual property rights developed in the 18th century to protect written--not word-processed--works.

Halbert critiques the theoretical foundations and the present American approach to copyright law, and she concludes that we should not uncritically extend copyright law to the internet. More generally, we should keep the concept of intellectual property from colonizing knowledge and ideas. She attempts to describe how new technologies are brought within the boundaries of the intellectual property discourse and given legal legitimacy. Halbert touches on the historical roots of copyright law, the manner in which copyright law is used today, and provides a critique of our current attitudes toward intellectual property. Court cases, government documents, public policy recommendations, international trade agreements, the actions of key industries, and popular opinion provide insight into how intellectual property as a concept is being defined in the information age and used to enforce property boundaries. An important resource for scholars and professionals alike working in copyright related industries.

Virtually Obscene - The Case for an Uncensored Internet (Paperback): Amy E. White Virtually Obscene - The Case for an Uncensored Internet (Paperback)
Amy E. White
R949 R668 Discovery Miles 6 680 Save R281 (30%) Ships in 12 - 17 working days

Free porn - this phrase conjures images of search engine scams, computer viruses and spam emails. It also hints at an important debate - not over cost-free porn, per se, but over a regulation-free Internet. As Internet usage exploded in the 1990s, so too did the utopian vision of universal access to unregulated information. Differing ideas of obscenity and the United States government's dominion over the web, though, have forced a serious dilemma, centered on Internet pornography, that involves regulation, freedom of information, first amendment rights, feminism and morality. This book examines the phenomenon of Internet pornography, demonstrating how that debate is an important case study in the wider argument over Internet regulation. Chapters objectively uncover the flaws of the most common arguments for and against regulation, and examine efforts to regulate the Internet; community standards of obscenity as grounds for regulation; the free speech debate; and harm to children, women and the moral environment. The author offers a final analysis that regulation of sexually explicit materials is ultimately futile, and that the utility of an unregulated Internet outweighs arguments against regulated sexually explicit materials.

Digital Applications for Cultural and Heritage Institutions (Hardcover, New Ed): James Hemsley, Vito Cappellini, Gerd Stanke Digital Applications for Cultural and Heritage Institutions (Hardcover, New Ed)
James Hemsley, Vito Cappellini, Gerd Stanke
R3,974 Discovery Miles 39 740 Ships in 12 - 17 working days

Electronic imaging and digital applications have brought numerous benefits for museums, galleries, archives and other organizations in the arts, culture and heritage sectors. Bringing together leading international practitioners from different disciplines, the EVA (Electronic Imaging and the Visual Arts) conferences help those working in the field to gain the most from developments in multimedia technology. This accessible volume collects recent papers from EVA conferences, covering case studies from the world's greatest institutions, as well as from some of the smallest and most innovative. Topics covered include virtual reconstruction of destroyed buildings, digital image archiving, 2D and 3D digitization projects, website evaluation, virtual archaeology, handheld interactive visitor support, exploiting digital cultural heritage and electronic aids for non-speaking people, as well as summaries of international research and technology development. The volume presents in convenient form the wealth of experience of a great variety of international specialists, allowing readers to further enhance the visitor experience of their collections.

Advanced Computer Architectures (Hardcover): Sajjan G. Shiva Advanced Computer Architectures (Hardcover)
Sajjan G. Shiva
R4,001 Discovery Miles 40 010 Ships in 12 - 17 working days

Despite the tremendous advances in performance enabled by modern architectures, there are always new applications and demands arising that require ever-increasing capabilities. Keeping up with these demands requires a deep-seated understanding of contemporary architectures in concert with a fundamental understanding of basic principles that allows one to anticipate what will be possible over the system's lifetime. Advanced Computer Architectures focuses on the design of high performance supercomputers with balanced coverage of the hardware, software structures, and application characteristics. This book is a timeless distillation of underlying principles punctuated by real-world implementations in popular current and past commercially available systems. It briefly reviews the basics of uniprocessor architecture before outlining the most popular processing paradigms, performance evaluation, and cost factor considerations. This builds to a discussion of pipeline design and vector processors, data parallel architectures, and multiprocessor systems. Rounding out the book, the final chapter explores some important current and emerging trends such as Dataflow, Grid, biology-inspired, and optical computing. More than 220 figures, tables, and equations illustrate the concepts presented. Based on the author's more than thirty years of teaching and research, Advanced Computer Architectures endows you with the tools necessary to reach the limits of existing technology, and ultimately, to break them.

Security Chaos Engineering - Developing Resilience and Safety at Speed and Scale (Paperback): Kelly Shortridge Security Chaos Engineering - Developing Resilience and Safety at Speed and Scale (Paperback)
Kelly Shortridge
R1,081 Discovery Miles 10 810 Ships in 12 - 17 working days

Information security is broken. Year after year, attackers remain unchallenged and undeterred, while engineering teams feel mounting pressure to design, build, and operate "secure" systems. Attacks can't be prevented, mental models of systems are incomplete, and our digital world constantly evolves. How can we verify that our systems behave the way we expect? What can we do to improve our systems' resilience? In this pragmatic and comprehensive guide, authors Kelly Shortridge and Aaron Rinehart help you navigate the challenges of securing complex software systems. Using the principles and practices of security chaos engineering, they explore how you can cultivate resilience across the software delivery lifecycle. Attackers and systems will change, but by preparing for adverse events you can ensure it does not disrupt your ability to innovate, move quickly, and achieve your engineering and business goals. You will: Learn how to design a modern security program aligned to business and engineering goals Make informed decisions at each phase of software delivery to nurture resilience to attack Understand the complex systems dynamics upon which security outcomes depend Navigate technical and organizational trade-offs that distort defensive decision making Explore chaos experimentation as a tool for verifying critical assumptions about systems security and the ROI of security investments Peek behind the scenes of major enterprises that leverage security chaos engineering and learn from their practices

Cognitive Technology - Essays on the Transformation of Thought and Society (Paperback): W. Richard Walker, Douglas J. Herrman Cognitive Technology - Essays on the Transformation of Thought and Society (Paperback)
W. Richard Walker, Douglas J. Herrman
R1,250 R857 Discovery Miles 8 570 Save R393 (31%) Ships in 12 - 17 working days

Rapidly growing cognitive technologies (such as word processors, web browsers, cell phones, and personal data assistants) aid learning, memory, and problem solving, and contribute to every part of modern life from interviewing crime witnesses to learning a foreign language to calling one's mother. This collection of essays on cognitive technology examines the interaction between the human mind and the tools people create to enhance it, studying which technologies assist cognition the most and what features are most effective. It also considers the point at which the technological enhancement of human ability begins to restrict that very ability, such as the risk of some cognitive technologies impairing cognition or creating disadvantages for individuals or groups. This collection of 11 essays discusses the most recent psychological research in cognitive technology, showcasing the paradigms and theories that have driven the development of new cognitive technologies. It explores the impact of technology on cognitive psychology, the classroom, and social interaction and group problem solving. Topics covered include the distracting characteristics of new technologies (such as the effects of cell phone use on driving ability and of distracting advertisements on problem solving), the study of mass media through assessing memories for media experiences, the media's role in advancing gender and racial prejudices, and the misuse of cognitive technology through identity theft and cyberterrorism. Each essay concludes with a bibliography.

Massively Multiplayer Online Role-Playing Games - The People, the Addiction and the Playing Experience (Paperback): R.V. Kelly Massively Multiplayer Online Role-Playing Games - The People, the Addiction and the Playing Experience (Paperback)
R.V. Kelly
R798 R669 Discovery Miles 6 690 Save R129 (16%) Ships in 12 - 17 working days

This book is about the fastest growing form of electronic game in the world - the Massively Multiplayer Online Role Playing Game (MMORPG). It introduces these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, and describes their evolution; it also delves into the psychology of the people who inhabit the game universe and explores the development of unique cultures, economies, moral codes, and slang in virtual communities. The work describes MMORPGs' ever-greater effect on society: for example, players can sell virtual goods for real money, creating a separate economy, and several governments have labeled the games a public health threat. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.

Python Programming - An Introduction to Computer Science (Paperback, 3rd Revised edition): John Zelle Python Programming - An Introduction to Computer Science (Paperback, 3rd Revised edition)
John Zelle
R1,480 Discovery Miles 14 800 Ships in 10 - 15 working days

This book is designed to be used as a primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. This textbook was written with a single overarching goal: to introduce fundamental computer science concepts as simply as possible without being simplistic. Using Python is central to this goal. Traditional systems languages such as C , Ada, and Java evolved to solve problems in large-scale programming, where the primary emphasis is on structure and discipline. They were not designed to make writing small- or medium-scale programs easy. The recent rise in popularity of scripting (sometimes called “agile”) languages, such as Python, suggests an alternative approach. Python is very flexible and makes experimentation easy. Solutions to simple problems are simply and elegantly expressed. Python provides a great laboratory for the neophyte programmer. Python has a number of features that make it a near-perfect choice as a first programming language. The basic structures are simple, clean, and well designed, which allows students to focus on the primary skills of algorithmic thinking and program design without getting bogged down in arcane language details. Concepts learned in Python carry over directly to subsequent study of systems languages such as C and Java. But Python is not a “toy language.” It is a real-world production language that is freely available for virtually every programming platform and comes standard with its own easy-to-use integrated programming environment. The best part is that Python makes learning to program fun again. New to the Third Edition The third edition continues the tradition of updating the text to reflect new technologies while maintaining a time-tested approach to teaching introductory computer science. An important change to this edition is the removal of most uses of eval and the addition of a discussion of its dangers. In our increasingly connected world, it’s never too early to begin considering computer security issues. Several new graphics examples, developed throughout chapters 4–12, have been added to introduce new features of the graphics library that support animations, including simple video game development. This brings the text up to date with the types of final projects that are often assigned in modern introductory classes. Smaller changes have been made throughout the text, including: Material on file dialogs has been added in Chapter 5. Chapter 6 has been expanded and reorganized to emphasize value-returning functions. Coverage has been streamlined and simplified to use IDLE (the standard “comes-with-Python” development environment) consistently. This makes the text more suitable for self-study as well as for use as a classroom textbook. Technology references have been updated. To further accommodate self-studiers, end-of-chapter solutions for this third edition will be freely available online. Classroom instructors wishing to use alternative exercises can request those from the publisher. Self-studiers and instructors alike will be able to visit this website to download the solutions.

Mediating Science Learning through Information and Communications Technology (Hardcover): Richard Holliman, Eileen Scanlon Mediating Science Learning through Information and Communications Technology (Hardcover)
Richard Holliman, Eileen Scanlon
R5,123 Discovery Miles 51 230 Ships in 12 - 17 working days

Developments in information technology are bringing about changes in science education. This Reader focuses on the theoretical and practical consideration of using information and communications technologies in teaching and learning. It examines current approaches to teaching and learning in science at various levels of education, and ways in which science in made more accessible. This will include the future potential of such current developments as access to practical work delivered on the web. The Reader is divided into three sections: What are the current issues in using ICT to teach and learn in science? Designing and evaluating ICT to teach and learn science Extending access to science learning This is a companion book to Reconsidering Science Education, also published by RoutledgeFalmer. Mediating Science Learning Through ICT is a valuable resource for teachers on Masters courses in science education and academics in science education.

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