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Books > Computing & IT > General

Python 3 - The Comprehensive Guide (Paperback): Johannes Ernesti, Peter Kaiser Python 3 - The Comprehensive Guide (Paperback)
Johannes Ernesti, Peter Kaiser
R1,399 R1,152 Discovery Miles 11 520 Save R247 (18%) Ships in 10 - 15 working days

Ready to master Python? Learn to write effective code, whether you’re a beginner or a professional programmer. Review core Python concepts, including functions, modularization, and object orientation and walk through the available data types. Then dive into more advanced topics, such as using Django and working with GUIs. With plenty of code examples throughout, this hands-on reference guide has everything you need to become proficient in Python! Highlights include: 1) Functions 2) Methods 3) Attributes 4) Data types 5) GUIs 6) Debugging 7) Network communication 8) Modularization 9) Object orientation 10) Iterators 11) Generators 12) Exception handling

All New Official Minecraft Combat Handbook (Hardcover): Mojang AB All New Official Minecraft Combat Handbook (Hardcover)
Mojang AB
R295 R264 Discovery Miles 2 640 Save R31 (11%) Ships in 5 - 10 working days

Master the art of battling in Minecraft Don your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook – the only book you need to take your game to the next level. Read how to craft the deadliest weapons and enchant them with mystical powers, discover the vicious mobs that you’ll go toe-to-toe with, and learn crafty strategies that will help you best your friends in PVP. With so much to explore, there’s sure to be something for ā€˜crafters of every level. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575

Engineering Deep Learning Systems (Paperback): Chi Wang, Donald Szeto Engineering Deep Learning Systems (Paperback)
Chi Wang, Donald Szeto
R1,276 Discovery Miles 12 760 Ships in 12 - 19 working days

Design systems optimized for deep learning models. Written for software engineers, this book teaches you how to implement a maintainable platform for developing deep learning models. In Ā  Engineering Deep Learning Systems Ā you will learn how to: Transfer your software development skills to deep learning systems Recognize and solve common engineering challenges for deep learning systems Understand the deep learning development cycle Automate training for models in TensorFlow and PyTorch Optimize dataset management, training, model serving and hyperparameter tuning Pick the right open-source project for your platform Engineering Deep Learning Systems is a practical guide for software engineers and data scientists who are designing and building platforms for deep learning. It’s full of hands-on examples that will help you transfer your software development skills to implementing deep learning platforms. You’ll learn how to build automated and scalable services for core tasks like dataset management, model training/serving, and hyperparameter tuning. This book is the perfect way to step into an exciting—and lucrative—career as a deep learning engineer. about the technology Behind every deep learning researcher is a team of engineers bringing their models to production. To build these systems, you need to understand how a deep learning system’s platform differs from other distributed systems. By mastering the core ideas in this book, you’ll be able to support deep learning systems in a way that’s fast, repeatable, and reliable.

Technology for Success and The Shelly Cashman SeriesĀ® MicrosoftĀ® 365Ā® & OfficeĀ® 2021 (Paperback, New edition): Ralph... Technology for Success and The Shelly Cashman SeriesĀ® MicrosoftĀ® 365Ā® & OfficeĀ® 2021 (Paperback, New edition)
Ralph Hooper, Barbara Clemens, Misty Vermaat, Mark Ciampa, Ellen Monk, …
R1,912 R1,748 Discovery Miles 17 480 Save R164 (9%) Ships in 10 - 15 working days

Helping you quickly get up to speed, TECHNOLOGY FOR SUCCESS AND THE SHELLY CASHMAN SERIESĀ® MICROSOFTĀ® 365Ā® & OFFICEĀ® 2021, 1st edition, includes the latest on Microsoft 365 and Office 2021 features along with enhanced support for Mac users. Its trademark step-by-step, screen-by-screen, project-based approach enables you to expand your understanding of Office applications through hands-on experimentation and critical thinking. Module Learning Objectives are mapped to Microsoft Office Specialist (MOS) certification objectives, reinforcing the critical skills needed for college and career success. Other Ways boxes reveal alternate click paths to achieve a step, while BTW call-outs offer helpful hints as you work through your projects so you can make the most of Microsoft Office tools. In addition, MindTap and SAM (Skills Assessment Manager) online resources help maximize your study time -- and results.

Virtual World Design (Hardcover): Ann Cudworth Virtual World Design (Hardcover)
Ann Cudworth
R5,405 Discovery Miles 54 050 Ships in 12 - 19 working days

Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the authorā€˜s website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game. This book can be the foundation for class work in distance learning, simulation, and other learning technologies that use virtual environments. It shows both novices and advanced users how 3D composition, color, lighting, and sound design are used in the creation of an immersive virtual environment.

Jumping for Joy: The History of Platform Video Games - Including Every Mario and Sonic Platformer (Hardcover): Chris Scullion Jumping for Joy: The History of Platform Video Games - Including Every Mario and Sonic Platformer (Hardcover)
Chris Scullion
R795 R689 Discovery Miles 6 890 Save R106 (13%) Ships in 9 - 17 working days

The platformer is one of the most well-loved video game genres ever, having entertained players for over 40 years. Jumping For Joy is a celebration of everything platform games have to offer, spanning their entire history. The first part of the book is a complete guide to every platform game starring Mario, Nintendo's mascot and the most popular video game character of all time. With nearly 80 games featured in this section, it's the definitive history of a true gaming hero. There are always two sides to every story, though, so the second part of the book focuses on every one of the 50+ platformers starring Sonic the Hedgehog, Mario's former rival. After this it's the book's main course: a huge 100-page section detailing 50 other iconic and notable platform games covering the entire history of gaming, from the days of the Atari 2600 and ZX Spectrum all the way up to the Nintendo Switch, PS5 and Xbox Series X/S. Whether you're a long-time veteran of platform gaming or a newcomer who wants to learn more about one of the most entertaining genres in video games, this is the perfect book for you. And there are some bad jokes in there too, if that's your thing.

Software Design X-Rays - Fix Technical Debt with Behavioral Code Analysis (Paperback): Adam Tornhill Software Design X-Rays - Fix Technical Debt with Behavioral Code Analysis (Paperback)
Adam Tornhill
R1,236 R961 Discovery Miles 9 610 Save R275 (22%) Ships in 12 - 19 working days

Are you working on a codebase where cost overruns, death marches, and heroic fights with legacy code monsters are the norm? Battle these adversaries with novel ways to identify and prioritize technical debt, based on behavioral data from how developers work with code. And that's just for starters. Because good code involves social design, as well as technical design, you can find surprising dependencies between people and code to resolve coordination bottlenecks among teams. Best of all, the techniques build on behavioral data that you already have: your version-control system. Join the fight for better code! Use statistics and data science to uncover both problematic code and the behavioral patterns of the developers who build your software. This combination gives you insights you can't get from the code alone. Use these insights to prioritize refactoring needs, measure their effect, find implicit dependencies between different modules, and automatically create knowledge maps of your system based on actual code contributions. In a radical, much-needed change from common practice, guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Discover a comprehensive set of practical analysis techniques based on version-control data, where each point is illustrated with a case study from a real-world codebase. Because the techniques are language neutral, you can apply them to your own code no matter what programming language you use. Guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Apply research findings from social psychology to software development, ensuring you get the tools you need to coach your organization towards better code. If you're an experienced programmer, software architect, or technical manager, you'll get a new perspective that will change how you work with code. What You Need: You don't have to install anything to follow along in the book. TThe case studies in the book use well-known open source projects hosted on GitHub. You'll use CodeScene, a free software analysis tool for open source projects, for the case studies. We also discuss alternative tooling options where they exist.

Misteaks. . . and how to find them before the teacher does. . . - A Calculus Supplement, 3rd Edition (Hardcover, 3rd edition):... Misteaks. . . and how to find them before the teacher does. . . - A Calculus Supplement, 3rd Edition (Hardcover, 3rd edition)
Barry Cipra
R5,660 Discovery Miles 56 600 Ships in 12 - 19 working days

An unusual supplement to every calculus textbook, Misteaks and How to Find Them before the Teacher Does is popular with students and teachers alike. Teachers love the way it encourages students to truly think about mathematics rather than simply plugging numbers into equations to crank out answers, and students love the author's straightforward, tongue-in-cheek style. The title of this light-hearted and amusing book might well have been "Going Gray in Elementary Calculus and How to Avoid it." Changing the metaphor, Barry has hit the nail on the finger in hundreds of fine examples. --Philip J. Davis, coauthor of The Mathematical Experience. "How I wish that something like this had been available when I was a student!" --Ralph P. Boas, former editor of The American Mathematical Monthly. Bonus: Solution to LeWitt Puzzle

Understanding the New European Data Protection Rules (Paperback): Paul Lambert Understanding the New European Data Protection Rules (Paperback)
Paul Lambert
R1,491 Discovery Miles 14 910 Ships in 12 - 19 working days

Compared to the US, European data and privacy protection rules seem Draconian. The European rules apply to any enterprise doing business in the EU. The new rules are far more stringent than the last set. This book is a quick guide to the directives for companies, particularly US, that have to comply with them. Where US organizations and businesses who collect or receive EU personal data fail to comply with the rule, the bottom line can suffer from very significant official fines and penalties, as well as from users, customers or representative bodies to pursuing litigation. This guide is essential for all US enterprises who directly or indirectly deal with EU personal data.

Mathematical Principles for Scientific Computing and Visualization (Paperback): Gerald Farin, Dianne Hansford Mathematical Principles for Scientific Computing and Visualization (Paperback)
Gerald Farin, Dianne Hansford
R1,594 Discovery Miles 15 940 Ships in 12 - 19 working days

This non-traditional introduction to the mathematics of scientific computation describes the principles behind the major methods, from statistics, applied mathematics, scientific visualization, and elsewhere, in a way that is accessible to a large part of the scientific community. Introductory material includes computational basics, a review of coordinate systems, an introduction to facets (planes and triangle meshes) and an introduction to computer graphics. The scientific computing part of the book covers topics in numerical linear algebra (basics, solving linear system, eigen-problems, SVD, and PCA) and numerical calculus (basics, data fitting, dynamic processes, root finding, and multivariate functions). The visualization component of the book is separated into three parts: empirical data, scalar values over 2D data, and volumes.

Mathematical Principles of the Internet, Two Volume Set (Mixed media product): Nirdosh Bhatnagar Mathematical Principles of the Internet, Two Volume Set (Mixed media product)
Nirdosh Bhatnagar
R2,818 Discovery Miles 28 180 Ships in 12 - 19 working days

This two-volume set on Mathematical Principles of the Internet provides a comprehensive overview of the mathematical principles of Internet engineering. The books do not aim to provide all of the mathematical foundations upon which the Internet is based. Instead, these cover only a partial panorama and the key principles. Volume 1 explores Internet engineering, while the supporting mathematics is covered in Volume 2. The chapters on mathematics complement those on the engineering episodes, and an effort has been made to make this work succinct, yet self-contained. Elements of information theory, algebraic coding theory, cryptography, Internet traffic, dynamics and control of Internet congestion, and queueing theory are discussed. In addition, stochastic networks, graph-theoretic algorithms, application of game theory to the Internet, Internet economics, data mining and knowledge discovery, and quantum computation, communication, and cryptography are also discussed. In order to study the structure and function of the Internet, only a basic knowledge of number theory, abstract algebra, matrices and determinants, graph theory, geometry, analysis, optimization theory, probability theory, and stochastic processes, is required. These mathematical disciplines are defined and developed in the books to the extent that is needed to develop and justify their application to Internet engineering.

Computer Facial Animation (Paperback, 2nd edition): Frederic I. Parke, Keith Waters Computer Facial Animation (Paperback, 2nd edition)
Frederic I. Parke, Keith Waters
R1,499 Discovery Miles 14 990 Ships in 12 - 19 working days

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles. The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.

Video Game of the Year - A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977... Video Game of the Year - A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 (Paperback)
Jordan Minor; Foreword by Dan Ryckert
R615 R487 Discovery Miles 4 870 Save R128 (21%) Ships in 9 - 17 working days

Breaking down the 40-year history of the world’s most popular art form, one video game at a timePong. The Legend of Zelda.Final Fantasy VII. Rock Band.Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be.From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world’s most popular art form. Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon’s Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale’s The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - Witcher 3; 2016 - Pokemon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe

Handbook of Digital Image Synthesis - Scientific Foundations of Rendering (Paperback): Vincent Pegoraro Handbook of Digital Image Synthesis - Scientific Foundations of Rendering (Paperback)
Vincent Pegoraro
R1,501 Discovery Miles 15 010 Ships in 12 - 19 working days

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

Conservation of 20th Century Furniture (Book): Clive Edwards, Jake Kaner Conservation of 20th Century Furniture (Book)
Clive Edwards, Jake Kaner
R6,587 Discovery Miles 65 870 Ships in 12 - 19 working days

Conservation of 20th Century Furniture provides a comprehensive coverage of materials and techniques that are encountered in twentieth century furniture, through both a contextual point of view and a range of practice perspectives. After putting the design, manufacture and conservation of twentieth-century furniture into context, this volume then offers an A-Z of materials. Within each chapter, a wide variety of material types are discussed, observed, analysed and contextualized, and further sources for consultation provided. The furniture discussed ranges from designer craftsman individually-made pieces, to factory-produced batch items, and includes cabinet work, decoration, surface finishes and upholstery, observing the traditional repertoire of materials and the innovative materials and processes introduced during the century. Conservation of 20th Century Furniture is the primary resourse for those studying and conserving twentieth-century furniture. The book will be of interest to those concerned with a wide range of topics in the manufacture, history and care of twentieth-century furniture, including curators, dealers and collectors.

An Introduction to C & Gui Programming 2e (Paperback, 2 Ed): Simon Long An Introduction to C & Gui Programming 2e (Paperback, 2 Ed)
Simon Long
R383 Discovery Miles 3 830 Ships in 9 - 17 working days
Functional Design and Architecture (Paperback): Alexander Granin Functional Design and Architecture (Paperback)
Alexander Granin
R1,278 Discovery Miles 12 780 Ships in 12 - 19 working days

Design patterns and architectures for building production quality applications using functional programming, with examples in Haskell and other FP languages. InĀ  Functional Design and ArchitectureĀ you will learn: Designing production applications in statically typed functional languages such as Haskell Controlling code complexity with functional interfaces Architectures, subsystems, and services for functional languages Developing concurrent frameworks and multithreaded applications Domain-driven design using free monads and other functional tools Property-based, integrational, functional, unit, and automatic whitebox testing Functional Design and ArchitectureĀ is a pioneering guide to software engineering using Haskell and other functional languages. In it, you’ll discover Functional Declarative Design and other design principles perfect for working in Haskell, PureScript, F#, and Scala. about the technology Functional programming offers a powerful alternative to object-oriented programming that helps tackle the complexities of large-scale software. Entrenched design patterns and architectural principles made for OOP are poorly suited for creating large-scale functional applications. This book lays out new methodologies, principles, and architectures optimized for high-level software design using functional languages. about the book Functional Design and ArchitectureĀ is a comprehensive guide to software engineering using functional programming. Inside, you’ll find cutting-edge functional design principles and practices for every stage of application development, from architecting your application through to running simple and maintainable tests. There’s no abstract theory—you’ll learn by building exciting sample applications, including an application for controlling a spaceship and a full-fledged backend framework. RETAIL SELLING POINTSĀ  Designing production applications in statically typed functional languages such as HaskellĀ  Controlling code complexity with functional interfaces• Architectures, subsystems, and services for functional languagesĀ  Developing concurrent frameworks and multithreaded applicationsĀ  Domain-driven design using free monads and other functional toolsĀ  Property-based, integrational, functional, unit, and automatic whitebox testingĀ  AUDIENCEĀ  For experienced developers who know a functional language.

Nonprofit Essentials - Managing Technology (Paperback): J. Woodward Nonprofit Essentials - Managing Technology (Paperback)
J. Woodward
R1,377 Discovery Miles 13 770 Ships in 12 - 19 working days

"Nonprofit Essentials: Managing Technology is a comprehensive work. Suitable for any size organization, the book is distinguished by its focus on 'the human factor' along with volumes of technology information. It should prove to be an invaluable resource for administrators, volunteers, and trustees who must ensure their organization's effective use of technology."
--Richard F. Hobson, President Hobson Renaissance Solutions LLC

Deep Learning for Coders with fastai and PyTorch - AI Applications Without a PhD (Paperback): Sylvain Gugger, Jeremy Howard Deep Learning for Coders with fastai and PyTorch - AI Applications Without a PhD (Paperback)
Sylvain Gugger, Jeremy Howard
R1,572 R1,380 Discovery Miles 13 800 Save R192 (12%) Ships in 12 - 19 working days

Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala

CompTIA PenTest+ Guide to Penetration Testing (Hardcover, New edition): Rob Wilson CompTIA PenTest+ Guide to Penetration Testing (Hardcover, New edition)
Rob Wilson
R1,393 R1,289 Discovery Miles 12 890 Save R104 (7%) Ships in 10 - 15 working days

Cybersecurity attacks grow more complex every day. The first edition of Wilson's COMPTIA PENTEST+ GUIDE TO PENETRATION TESTING helps you gain the knowledge and skills necessary to analyze systems in the same way hackers do. It provides the information you need to successfully pass the CompTIA PenTest+ PTO-002 certification exam and contains detailed examples, projects, and hands-on activities (including virtual machine labs and interactive online features) where you can practice using the actual tools and methodologies needed to be a successful penetration tester. The author begins by exploring the concept of penetration testing, and then walks you through the process of building your own penetration testing lab of virtual machines (hosted on your own computer, which is used to practice the use of pen testing tools and methods). A final project guides you in the creation of a penetration testing report that includes all the areas covered in earlier modules.

MacBook in easy steps (Paperback, 7th edition): Nick Vandome MacBook in easy steps (Paperback, 7th edition)
Nick Vandome
R367 Discovery Miles 3 670 Ships in 12 - 19 working days
A Guide to Manga, Anime and Video Game Cosplay (Hardcover): Holly Swinyard A Guide to Manga, Anime and Video Game Cosplay (Hardcover)
Holly Swinyard
R787 R681 Discovery Miles 6 810 Save R106 (13%) Ships in 9 - 17 working days

Do you find yourself sat at home wishing you could be in your favourite video game? Or dream of a time when you pretended you were Sailor Moon? Or do you want to embody your Dungeons and Dragons character for real? What's holding you back? Maybe you need to introduced to cosplay! Cosplay is a phenomenon that is taking over the world. If you haven't seen it yet, have you not been looking at social media? Cosplay is a mix of exciting craft skills, heady escapism and passion for pop culture that lets you be whoever you want, whenever you want. Cosplay has made its way into TV shows and documentaries, been included as part of film premieres and video game launches, it's even referenced in the comics, manga and media it comes from! Talk about meta. But what is this super popular hobby? Well, pick up this book, and it's twin A Guide to Movie and TV Cosplay, to get all the answers. Because it's more than just dressing up, promise. With a little bit of help from this handy, dandy guide to cosplay, you can get stuck in. Learn about the history of the hobby (it's been around longer than you'd think!), where it came from and how it got to be the way it is now, get your head around making and designing costumes, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Astro Boy, Chris Redfield or All Might at the next big comic con! So why not give it a try and play make believe for a day.

Programming in ILE RPG (Paperback, 5th Revised edition): Jim Buck, Bryan Meyers Programming in ILE RPG (Paperback, 5th Revised edition)
Jim Buck, Bryan Meyers
R2,340 R1,896 Discovery Miles 18 960 Save R444 (19%) Ships in 10 - 15 working days

Since its original publication, Programming in RPG IVĀ has given thousands of students and professionals a strong foundation in the essentials of business programming using RPG IV. Now, the long-awaited Fifth Edition, retitled Programming in ILE RPG, produces the most significant update to this "gold standard" book in many years. The book has been reorganized and updated to the newest software release. It includes exclusive coverage of free-format RPG, new attention to SQL, and expanded emphasis on ILE modules, procedures, and service programs. All-new programming exercises and assignments add even more value for learning. The book includes complete coverage of the program development process, the newest development tools, RPG IV instructions and operations, creating and using files, program workflow and structured design, arithmetic operations and functions, accessing and updating database files, writing interactive applications, modular programming, service programs, error handling, subfiles, APIs, and more. This book is the one guide you need to learn how to be successful with all aspects of ILE RPG.

Winning in the Robotic Workplace - How to Prosper in the Automation Age (Hardcover): John F. Wasik Winning in the Robotic Workplace - How to Prosper in the Automation Age (Hardcover)
John F. Wasik
R1,410 Discovery Miles 14 100 Ships in 10 - 15 working days

This book will examine the history of robotics and explicate what massive automation means for the present and future of labor in all its forms, from mills and factories to the white-collars offices of suburbia and more. While warnings of a robot world-takeover could seem dramatic, the truth is more mundane—robots have come to take our jobs. Winning in the Robotic Workplace: How to Prosper in the Automation Age will teach you the skills needed to reprogram the way you work in anticipation of this technological shift. Author John F. Wasik believes learning to thrive in the automation age can in fact humanize the workplace once again. In Winning in the Robotic Workplace: How to Prosper in the Automation Age, you will learn to emphasize the conceptualization and pursuit of creative ideas, a practice that most robots are unequipped to perform in a meaningful way. You will learn that the successful integration of automated elements with humans is the most effective business model moving forward, and that an eagerness to collaborate demonstrates a will to succeed.

Digital Applications for Cultural and Heritage Institutions (Hardcover, New Ed): James Hemsley, Vito Cappellini, Gerd Stanke Digital Applications for Cultural and Heritage Institutions (Hardcover, New Ed)
James Hemsley, Vito Cappellini, Gerd Stanke
R4,469 Discovery Miles 44 690 Ships in 12 - 19 working days

Electronic imaging and digital applications have brought numerous benefits for museums, galleries, archives and other organizations in the arts, culture and heritage sectors. Bringing together leading international practitioners from different disciplines, the EVA (Electronic Imaging and the Visual Arts) conferences help those working in the field to gain the most from developments in multimedia technology. This accessible volume collects recent papers from EVA conferences, covering case studies from the world's greatest institutions, as well as from some of the smallest and most innovative. Topics covered include virtual reconstruction of destroyed buildings, digital image archiving, 2D and 3D digitization projects, website evaluation, virtual archaeology, handheld interactive visitor support, exploiting digital cultural heritage and electronic aids for non-speaking people, as well as summaries of international research and technology development. The volume presents in convenient form the wealth of experience of a great variety of international specialists, allowing readers to further enhance the visitor experience of their collections.

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