|
Books > Computing & IT > General
This book contains detailed lecture notes on six topics at the forefront of current research in numerical analysis and applied mathematics. Each set of notes presents a self-contained guide to a current research area and has an extensive bibliography. In addition, most of the notes contain detailed proofs of the key results. The notes start from a level suitable for first year graduate students in applied mathematics, mathematical analysis or numerical analysis, and proceed to current research topics. The reader should therefore be able to gain quickly an insight into the important results and techniques in each area without recourse to the large research literature. Current (unsolved) problems are also described and directions for future research are given. This book is also suitable for professional mathematicians who require a succinct and accurate account of recent research in areas parallel to their own, and graduates in mathematical sciences.
This readable and engaging book will help managers and executives
understand the major trends affecting digital technology so they
are prepared to make the right decisions for their organisation.
With case studies, and practical guidance, it’s split into short
sections you can dip into at any time.Â
A straightforward, practical guide to the newest frontier in
investment strategy—crypto—from #1 New York Times bestselling
author and personal finance expert Ric Edelman. Blockchain and
bitcoin are here to stay—and as the Bank of England stated, this
new technology could “transform the global financial system.”
No wonder PWC says blockchain technology will add $2 trillion to
the world’s $80 trillion economy by 2030. Indeed, blockchain
technology and the digital assets it makes possible are
revolutionary, the most profound innovation for commerce since the
invention of the internet. And yet, the average investor—and the
investment advisors who manage two-thirds of all their
money—aren’t aware of all this, or of the incredible investment
opportunities now available. Fortunately, Ric Edelman, one of the
most influential experts in the financial field, shows investors
how they can engage and thrive in today’s new investment
marketplace. Featuring the prophetic insights you’d expect from
one of most acclaimed financial advisors, The Truth About Crypto is
fun to read and easy to understand—and most importantly gives
readers the sound, practical advice we all need to succeed with
this new asset class. Best of all, Edelman shows how blockchain
works, the difference between digital currency and digital assets,
and a comprehensive look at every aspect of the field. This book is
a must-read guide if you want to achieve investment success today.
Teaching Faculty How to Use Technology covers the critical
developments in the use of technology for college teaching in North
America and worldwide. Despite the huge investments in campus
network infrastructures, the most daunting challenge in
implementing technology in college teaching is the training of
faculty in the use of these new technologies. Key challenges for
this critical task are discussed, including such issues as funding,
technical and pedagogical training/support, organizational
structures, reward systems, workload issues, multi-institutional
collaboration, collective bargaining, and intellectual property.
The Middle Ages have provided rich source material for physical and
digital games from Dungeons and Dragons to Assassin’s Creed. This
volume addresses the many ways in which different formats and genre
of games represent the period. It considers the restrictions placed
on these representations by the mechanical and gameplay
requirements of the medium and by audience expectations of these
products and the period., highlighting innovative attempts to
overcome these limitations through game design and play. Playing
the Middle Ages considers a number of important and timely issues
within the field including: one, the connection between medieval
games and political nationalistic rhetoric; two, trends in the
presentation of religion, warfare and other aspects of medieval
society and their connection to modern culture; three, the
problematic representations of race; and four, the place of gender
and sexuality within these games and the broader gaming community.
The book draws on the experience of a wide-ranging and
international group of academics across disciplines and from games
designers. Through this combination of expertise, it provides a
unique perspective on the representation of the Middle Ages in
modern games and drives key discussions in the fields of history
and game design.
This book is a collection of research papers selected for
presentation at the International Conference on Smart Computational
Methods in Continuum Mechanics 2021, organized by Moscow Institute
of Physics and Technology and the Institute for Computer Aided
Design of Russian Academy of Sciences. The work is presented in two
volumes. The primary objective of the book is to report the
state-of-the-art on smart computational paradigms in continuum
mechanics and explore the use of artificial intelligence paradigms
such as neural nets, and machine learning for improving the
performance of the designed engineering systems. The book includes
up-to-date smart computational methods which are used to solve
problems in continuum mechanics, engineering, seismic prospecting,
non-destructive testing, and so on. The main features of the book
are the research papers on the application of novel smart methods
including neural nets and machine learning, computational
algorithms, smart software systems, and high-performance computer
systems for solving complex engineering problems. The case studies
pertaining to the real-world applications in the above fields are
included. The book presents a collection of best research papers in
English language from some of the world leaders in the field of
smart system modelling and design of engineering systems.
Multifunctional Nanocomposites for Targeted Drug Delivery in Cancer
Therapy explores the design, synthesis, and application of
different multifunctional nanocomposites drug delivery system for
cancer treatment. It encompasses initial chapters discussing
introductory information about cancer, followed by chapters
focusing on the detailed information about various novel drug
delivery systems for treatment of several organ site cancers such
as prostate, skin, breast, lung, liver, pancreas, stomach, colon,
blood, mouth and throat. It is a valuable resource for cancer
researchers, oncologists, graduate students, and members of
biomedical research who need to understand more about novel
nanotechnologies applied to cancer treatment.
An in-depth assessment of innovations in military information
technology informs hypothetical outcomes for artificial
intelligence adaptations In the coming decades, artificial
intelligence (AI) could revolutionize the way humans wage war. The
military organizations that best innovate and adapt to this AI
revolution will likely gain significant advantages over their
rivals. To this end, great powers such as the United States, China,
and Russia are already investing in novel sensing, reasoning, and
learning technologies that will alter how militaries plan and
fight. The resulting transformation could fundamentally change the
character of war. In Information in War, Benjamin Jensen,
Christopher Whyte, and Scott Cuomo provide a deeper understanding
of the AI revolution by exploring the relationship between
information, organizational dynamics, and military power. The
authors analyze how militaries adjust to new information
communication technology historically to identify opportunities,
risks, and obstacles that will almost certainly confront modern
defense organizations as they pursue AI pathways to the future.
Information in War builds on these historical cases to frame four
alternative future scenarios exploring what the AI revolution could
look like in the US military by 2040.
![Biometrics (Hardcover): Jucheng Yang](//media.loot.co.za/images/x80/7896656048332179215.jpg) |
Biometrics
(Hardcover)
Jucheng Yang
|
R3,607
R3,372
Discovery Miles 33 720
Save R235 (7%)
|
Ships in 10 - 15 working days
|
|
This book highlights the role that national culture plays in shaping the emergent relationship between IT and organizations. It also shows the mechanisms through which national culture influences IT use. Although a number of studies have investigated relationships between IT and organizations, relatively few studies have conducted international comparisons on the theme, and even fewer have focussed on national culture in their analytical framework.
A comprehensive and fully visual guide to Microsoft Power BI Teach
Yourself VISUALLY Power BI collects all the resources you need to
master the everyday use of Microsoft's powerful data visualization
software and delivers them in a single, easy-to-use volume. Fully
illustrated, step-by-step instructions are combined with
crystal-clear screenshots that walk you through the basic and
advanced functions of Microsoft Power BI. Teach Yourself VISUALLY
Power BI offers the best visual learning techniques with complete
source material about the interface and substance of Power BI, as
well as: Stepwise guidance on working with, transforming, and
processing data sources Instructions for customizing data
visualizations to create informative and presentation-ready charts
and graphs Full-color, two-page tutorials on the more advanced
features of Power BI, including app integrations and data access
with DAX The fastest, easiest way for visual learners to get a
handle on Microsoft Power BI, Teach Yourself VISUALLY Power BI is a
can't-miss resource, loaded with useful tips for newbies and
experts alike.
An up-close account from the world’s first metaverse-embedded
reporter In Making a Metaverse That Matters: From Snow Crash &
Second Life to A Virtual World Worth Fighting For, the celebrated
author of The Making of Second Life and Game Design Secrets, Wagner
James Au, delivers an engrossing exploration of how nascent
metaverse platforms have already captured the imagination of
millions. Featuring powerful stories and dozens of incisive
interviews with insiders including Metaverse creator Neal
Stephenson himself, the author uses his unique, grassroots-level
perspective as the first reporter embedded in a metaverse platform.
Readers will learn about: How to understand and define the
Metaverse and cut through the many myths and misconceptions around
it. A behind-the-scenes account of launching Second Life, the first
metaverse platform to achieve mainstream awareness, and what its
many controversies teach us. Where current platforms Meta, Roblox,
Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse
startup, fit in the ecosystem. How to address the many dangers
inherent in the Metaverse before it becomes central to the
Internet. Perfect for XR industry members and indie creatives,
Making a Metaverse That Matters is also for tech
professionals, virtual world communities, and anyone interested in
the future of culture and commerce.
This book looks at the history of computing in education from two
points of view - as a history of the impact of computing on
education over the past forty years and as the use of the history
of computing as a pedagogical tool in computing education. These
two intertwined views look back at computer education and the ways
in which organizations have attempted to use computers to enhance
teaching and learning from elementary education through university
studies in several countries. The topics include: considerations of
cybernetics and informatics; government sponsored open source
software for school education; learning with the artificial
sciences; technology leading to historic changes; ICT in Catalan
schools; streams in the history of computer education in Australia;
growth of computing technology for education in India; computing
and education in the UK; evolution of e-inclusion for the disabled;
educational hypermedia computing; keyboard training; studies of
educational computing projects; and using computing history to
enhance teaching. History of Computing in Education is unique in
its topic, the field having not been the subject of extensive study
in the past. the impact of computing on education is only now
receiving due attention. This book derives from contributions made
at the History of Computing in Education conference at the IFIP
18th World Computer Congress, held in August 2004 in Toulouse,
France and sponsored by the International Federation for
Information Processing (IFIP). Teachers, students, researchers,
authors, and education developers should find this work as a
welcome addition to their educational repertoire. It will also
provide new dimensions of breadth and depth in the evolution of
computing in education.
|
You may like...
MIS
Hossein Bidgoli
Paperback
R1,139
R959
Discovery Miles 9 590
|