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Books > Computing & IT > General

Web Information Systems and Technologies - 5th International Conference, WEBIST 2009, Lisbon, Portugal, March 23-26, 2009,... Web Information Systems and Technologies - 5th International Conference, WEBIST 2009, Lisbon, Portugal, March 23-26, 2009, Revised Selected Papers (Paperback, Edition.)
José Cordeiro, Joaquim Filipe
R2,942 Discovery Miles 29 420 Ships in 10 - 15 working days

This book contains a selection of the best papers from WEBIST 2009 (the 5th Int- national Conference on Web Information Systems and Technologies), held in Lisbon, Portugal, in 2009, organized by the Institute for Systems and Technologies of Inf- mation, Control and Communication (INSTICC), in collaboration with ACM SIGMIS and co-sponsored by the Workflow Management Coalition (WFMC). The purpose of the WEBIST series of conferences is to bring together researchers, engineers and practitioners interested in the technological advances and business applications of Web-based information systems. The conference has four main tracks, covering different aspects of Web information systems, including Internet Techn- ogy, Web Interfaces and Applications, Society, e-Communities, e-Business and e-Government. WEBIST 2009 received 203 paper submissions from 47 countries on all con- nents. A double-blind review process was enforced, with the help of more than 150 experts from the International Program Committee; each of them specialized in one of the main conference topic areas. After reviewing, 28 papers were selected to be published and presented as full papers and 44 additional papers, describing work-- progress, published and presented as short papers. Furthermore, 35 papers were p- sented as posters. The full-paper acceptance ratio was 13%, and the total oral paper acceptance ratio was 36%. Therefore, we hope that you find the papers included in this book interesting, and we trust they may represent a helpful reference for all those who need to address any of the research areas mentioned above. January 2010 José Cordeiro Joaquim Filipe

A Selective History of 'Bad' Video Games - Unfulfilled Potential, Interesting Mistakes and Downright Clunkers... A Selective History of 'Bad' Video Games - Unfulfilled Potential, Interesting Mistakes and Downright Clunkers (Hardcover)
Michael Greenhut
R928 R746 Discovery Miles 7 460 Save R182 (20%) Ships in 9 - 15 working days

Did you grow up playing video games when you had to wait online to get them? Do you remember the bad, weird, or otherwise underrated video games of your youth? Did you like a few of them more than your friends did? A Selective History of Bad' Video Games will walk you down memory lane and perform unholy excavations of games you remember, games you've forgotten, and games you never knew you wanted to read about during your lunch break. From a seemingly nude Atari 2600 karate referee to a basketball star doing martial arts to a tiger that speaks broken English and walks through walls, the book will try to uncover what the developers were thinking and occasionally succeed. While there's been some recent coverage of the most famously bad video game E.T. this book starts there and continues on to 40 other curiously (or unsurprisingly) unsuccessful video games during the first few decades of the industry's lifespan. Written by a modern day video game developer, the book explores why these games failed, whether or not they truly deserved it, and what could have made them better. The covered games include screen shots that capture awkward moments, irreverent captions, and pages of tongue-in-cheek psychoanalysis.

Proceedings of the 6th CIRP-Sponsored International Conference on Digital Enterprise Technology (Paperback, 2010 ed.): George... Proceedings of the 6th CIRP-Sponsored International Conference on Digital Enterprise Technology (Paperback, 2010 ed.)
George Q. Huang, K.L. Mak, Paul G. Maropoulos
R13,315 Discovery Miles 133 150 Ships in 10 - 15 working days

This Proceedings volume contains articles presented at the CIRP-Sponsored Inter- tional Conference on Digital Enterprise Technology (DET2009) that takes place December 14–16, 2009 in Hong Kong. This is the 6th DET conference in the series and the first to be held in Asia. Professor Paul Maropoulos initiated, hosted and chaired the 1st International DET Conference held in 2002 at the University of D- ham. Since this inaugural first DET conference, DET conference series has been s- cessfully held in 2004 at Seattle, Washington USA, in 2006 at Setubal Portugal, in 2007 at Bath England, and in 2008 at Nantes France. The DET2009 conference continues to bring together International expertise from the academic and industrial fields, pushing forward the boundaries of research kno- edge and best practice in digital enterprise technology for design and manufacturing, and logistics and supply chain management. Over 120 papers from over 10 countries have been accepted for presentation at DET2009 and inclusion in this Proceedings volume after stringent refereeing process. On behalf of the organizing and program committees, the Editors are grateful to the many people who have made DET2009 possible: to the authors and presenters, es- cially the keynote speakers, to those who have diligently reviewed submissions, to members of International Scientific Committee, Organizing Committee and Advisory Committes, and to colleagues for their hard work in sorting out all the arrangements. We would also like to extend our gratitude to DET2009 sponsors, co-organizers, and supporting organizations.

The Best Roblox Games Ever - Over 100 games reviewed and rated! (Paperback): Kevin Pettman The Best Roblox Games Ever - Over 100 games reviewed and rated! (Paperback)
Kevin Pettman
R414 R340 Discovery Miles 3 400 Save R74 (18%) Ships in 9 - 15 working days

There are thousands of games in Roblox, and this book tells you which ones are the very best. Whether you're brand new to Roblox or a seasoned veteran, you'll need this essential, independent guide. Over 100 games are profiled and rated, with game divided up by genre. As well as giving each game a Roblox Rating, it's filled with tons of cool and quirky facts about each game, as well as the latest stats on popularity, difficulty, gameplay and more. This is the only 100% unofficial, completely authoritative guide to Roblox games you'll ever need.

Physically Based Rendering, fourth edition - From Theory to Implementation (Hardcover): Matt Pharr, Wenzel Jakob Physically Based Rendering, fourth edition - From Theory to Implementation (Hardcover)
Matt Pharr, Wenzel Jakob
R3,484 R3,043 Discovery Miles 30 430 Save R441 (13%) Ships in 9 - 15 working days
Deep Learning (Hardcover): Ian Goodfellow, Yoshua Bengio, Aaron Courville Deep Learning (Hardcover)
Ian Goodfellow, Yoshua Bengio, Aaron Courville
R2,887 R2,529 Discovery Miles 25 290 Save R358 (12%) Ships in 9 - 15 working days

An introduction to a broad range of topics in deep learning, covering mathematical and conceptual background, deep learning techniques used in industry, and research perspectives. "Written by three experts in the field, Deep Learning is the only comprehensive book on the subject." -Elon Musk, cochair of OpenAI; cofounder and CEO of Tesla and SpaceX Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

Coding for Beginners in easy steps (Paperback, 2nd edition): Mike McGrath Coding for Beginners in easy steps (Paperback, 2nd edition)
Mike McGrath
R540 R456 Discovery Miles 4 560 Save R84 (16%) Ships in 10 - 15 working days
Hybrid Artificial Intelligence Systems - Third International Workshop, HAIS 2008, Burgos, Spain, September 24-26, 2008,... Hybrid Artificial Intelligence Systems - Third International Workshop, HAIS 2008, Burgos, Spain, September 24-26, 2008, Proceedings (Paperback, 2008 ed.)
Emilio Corchado, Ajith Abraham
R4,854 Discovery Miles 48 540 Ships in 10 - 15 working days

The Third International Workshop on Hybrid Artificial Intelligence Systems (HAIS 2008) presented the most recent developments in the dynamically expanding realm of symbolic and sub-symbolic techniques aimed at the construction of highly robust and reliable problem-solving techniques. Hybrid intelligent systems have become incre- ingly popular given their capabilities to handle a broad spectrum of real-world c- plex problems which come with inherent imprecision, uncertainty and vagueness, high-dimensionality, and non stationarity. These systems provide us with the oppor- nity to exploit existing domain knowledge as well as raw data to come up with prom- ing solutions in an effective manner. Being truly multidisciplinary, the series of HAIS workshops offers a unique research forum to present and discuss the latest theoretical advances and real-world applications in this exciting research field. This volume of Lecture Notes on Artificial Intelligence (LNAI) includes accepted papers presented at HAIS 2008 held in University of Burgos, Burgos, Spain, Sept- ber 2008 The global purpose of HAIS conferences has been to form a broad and interdis- plinary forum for hybrid artificial intelligence systems and associated learning pa- digms, which are playing increasingly important roles in a large number of application areas. Since its first edition in Brazil in 2006, HAIS has become an important forum for researchers working on fundamental and theoretical aspects of hybrid artificial intel- gence systems based on the use of agents and multiagent systems, bioinformatics and bio-inspired models, fuzzy systems, artificial vision, artificial neural networks, opti- zation models and alike.

Geographical Data Imperfection 2 - From Theory to Applications (Hardcover): Mireille Batton–Hubert, Francois Pinet, Eric... Geographical Data Imperfection 2 - From Theory to Applications (Hardcover)
Mireille Batton–Hubert, Francois Pinet, Eric Desjardin
R3,612 Discovery Miles 36 120 Ships in 12 - 17 working days
Automata, Languages and Programming - 35th International Colloquium, ICALP 2008 Reykjavik, Iceland, July 7-11, 2008... Automata, Languages and Programming - 35th International Colloquium, ICALP 2008 Reykjavik, Iceland, July 7-11, 2008 Proceedings, Part I (Paperback, 2008 ed.)
Luca Aceto, Ivan Damgaard, Leslie Ann Goldberg, Magnus M. Halldorsson, Anna Ingolfsdottir, …
R5,397 Discovery Miles 53 970 Ships in 10 - 15 working days

The two-volume set LNCS 5125 and LNCS 5126 constitutes the refereed proceedings of the 35th International Colloquium on Automata, Languages and Programming, ICALP 2008, held in Reykjavik, Iceland, in July 2008.

The 126 revised full papers presented together with 4 invited lectures were carefully reviewed and selected from a total of 407 submissions. The papers are grouped in three major tracks on algorithms, automata, complexity and games, on logic, semantics, and theory of programming, and on security and cryptography foundations. LNCS 5125 contains 70 contributions of track A selected from 269 submissions as well as 2 invited lectures. The papers are organized in topical sections on complexity: boolean functions and circuits, data structures, random walks and random structures, design and analysis of algorithms, scheduling, codes and coding, coloring, randomness in computation, online and dynamic algorithms, approximation algorithms, property testing, parameterized algorithms and complexity, graph algorithms, computational complexity, games and automata, group testing, streaming, and quantum, algorithmic game theory, and quantum computing.

The Mathematics of Data (Hardcover): Michael W. Mahoney, John C. Duchi, Anna C. Gilbert The Mathematics of Data (Hardcover)
Michael W. Mahoney, John C. Duchi, Anna C. Gilbert
R3,138 Discovery Miles 31 380 Ships in 12 - 17 working days

Data science is a highly interdisciplinary field, incorporating ideas from applied mathematics, statistics, probability, and computer science, as well as many other areas. This book gives an introduction to the mathematical methods that form the foundations of machine learning and data science, presented by leading experts in computer science, statistics, and applied mathematics. Although the chapters can be read independently, they are designed to be read together as they lay out algorithmic, statistical, and numerical approaches in diverse but complementary ways. This book can be used both as a text for advanced undergraduate and beginning graduate courses, and as a survey for researchers interested in understanding how applied mathematics broadly defined is being used in data science. It will appeal to anyone interested in the interdisciplinary foundations of machine learning and data science.

Meeting the Standards in Primary ICT - A Guide to the ITTNC (Paperback, New): Steve Higgins, Nick Packard Meeting the Standards in Primary ICT - A Guide to the ITTNC (Paperback, New)
Steve Higgins, Nick Packard
R1,259 Discovery Miles 12 590 Ships in 12 - 17 working days


Meeting the standards in primary ICT forms part of RoutledgeFalmer's Meeting the Standards series. It takes into account the recent Teacher Training Agency's documentation about what ITT students need to know about their subject. It covers:
*ICT subject knowledge
*the pedagogical knowledge needed to teach ICT in primary schools
*support activities for work in schools and self study
*information on professional development for primary teachers.
This practical, comprehensive and accessible book should prove invaluable for students on primary initial teacher training courses, PGCE students, lecturers on ICT education programmes and newly qualified ICT teachers.

Image Analysis and Recognition - 5th International Conference, ICIAR 2008, Póvoa de Varzim, Portugal, June 25-27, 2008,... Image Analysis and Recognition - 5th International Conference, ICIAR 2008, Póvoa de Varzim, Portugal, June 25-27, 2008, Proceedings (Paperback, 2008 ed.)
Aurelio Campilho, Mohamed Kamel
R4,914 Discovery Miles 49 140 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 5th International Conference on Image Analysis and Recognition, ICIAR 2008, held in Póvoa do Varzim, Portugal, in June 2008. The 110 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 226 submissions. The papers are organized in topical sections on image restoration and enhancement, image and video segmentation, non-linear image processing, image and video coding and encryption, indexing and retrieval, computer vision, feature extraction and classification, shape representation and matching, object recognition, character recognition, texture and motion analysis, tracking, biomedical image analysis, biometrics, face recognition, and a special session on recent advances in multimodal biometric systems and applications.

Knowledge Management in the Digital Newsroom (Paperback): Stephen Quinn Knowledge Management in the Digital Newsroom (Paperback)
Stephen Quinn
R1,439 Discovery Miles 14 390 Ships in 12 - 17 working days

If you are an editor or newsroom manager seeking new and more efficient ways of managing the ever increasing flow of information through your newsroom, this book will provide the information you need to make informed decisions about crucial organisational and equipment changes.
Case studies from newsrooms worldwide are used to present an overview of the information management tools and processes that are available to help journalists and media executives deal with information. Answers are suggested for some of the most pressing issues, including:
What are the factors driving change in newsrooms?
How are news organizations around the world re-organising their newsrooms to deal with information in new ways?
How are the opposing needs to cut costs and yet maintain journalistic quality being met?
What digital tools are currently available, e.g. for computer-assisted reporting?
How can reporters become more mobile?
How can trainee journalists be better prepared for operating within the changing newsroom environment?
Each chapter is supplemented by a 'how to learn more' section, suggesting further resources for tackling each issue.
Whether you are planning major change in your newsroom or simply wish to keep up with the latest industry trends, this is the book you have been waiting for.
Gain an overview of the impact of new technology in modern newsrooms
Learn how to manage information more effectively
Understand what new skills are being required of journalists

Artificial Intelligence in the Age of Neural Networks and Brain Computing (Paperback, 2nd edition): Robert Kozma, Cesare... Artificial Intelligence in the Age of Neural Networks and Brain Computing (Paperback, 2nd edition)
Robert Kozma, Cesare Alippi, Yoonsuck Choe, Francesco Carlo Morabito
R4,159 Discovery Miles 41 590 Ships in 12 - 17 working days

Artificial Intelligence in the Age of Neural Networks and Brain Computing, Second Edition demonstrates that present disruptive implications and applications of AI is a development of the unique attributes of neural networks, mainly machine learning, distributed architectures, massive parallel processing, black-box inference, intrinsic nonlinearity, and smart autonomous search engines. The book covers the major basic ideas of "brain-like computing" behind AI, provides a framework to deep learning, and launches novel and intriguing paradigms as possible future alternatives. The present success of AI-based commercial products proposed by top industry leaders, such as Google, IBM, Microsoft, Intel, and Amazon, can be interpreted using the perspective presented in this book by viewing the co-existence of a successful synergism among what is referred to as computational intelligence, natural intelligence, brain computing, and neural engineering. The new edition has been updated to include major new advances in the field, including many new chapters.

Machine Learning and Artificial Intelligence in Radiation Oncology - A Guide for Clinicians (Paperback): Barry S. Rosenstein,... Machine Learning and Artificial Intelligence in Radiation Oncology - A Guide for Clinicians (Paperback)
Barry S. Rosenstein, Tim Rattay, John Kang
R3,704 Discovery Miles 37 040 Ships in 12 - 17 working days

Machine Learning and Artificial Intelligence in Radiation Oncology: A Guide for Clinicians is designed for the application of practical concepts in machine learning to clinical radiation oncology. It addresses the existing void in a resource to educate practicing clinicians about how machine learning can be used to improve clinical and patient-centered outcomes. This book is divided into three sections: the first addresses fundamental concepts of machine learning and radiation oncology, detailing techniques applied in genomics; the second section discusses translational opportunities, such as in radiogenomics and autosegmentation; and the final section encompasses current clinical applications in clinical decision making, how to integrate AI into workflow, use cases, and cross-collaborations with industry. The book is a valuable resource for oncologists, radiologists and several members of biomedical field who need to learn more about machine learning as a support for radiation oncology.

Todd Howard - Worldbuilding in Tamriel and Beyond (Hardcover): Wendi Sierra Todd Howard - Worldbuilding in Tamriel and Beyond (Hardcover)
Wendi Sierra
R2,227 R2,012 Discovery Miles 20 120 Save R215 (10%) Ships in 9 - 15 working days

The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game’s main character, Todd Howard’s worldbuilding approach to game design focuses more on telling the story of the game’s world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard’s design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

Getting Started with Ethereum - A Step-by-Step Guide to Becoming a Blockchain Developer (Paperback, 1st ed.): Davi Pedro Bauer Getting Started with Ethereum - A Step-by-Step Guide to Becoming a Blockchain Developer (Paperback, 1st ed.)
Davi Pedro Bauer
R829 R671 Discovery Miles 6 710 Save R158 (19%) Ships in 10 - 15 working days

Get started with blockchain development with this step-by-step guide. This book takes you all the way from installing requisite software through writing, testing, and deploying smart contracts. Getting Started with Ethereum delves into technologies most closely associated with Ethereum, such as IPFS, Filecoin, ENS, Chainlink, Truffle, Ganache, OpenZeppelin, Pinata, Fleek, Infura, Metamask, and Opensea. Author Davi Bauer walks you through project creation, how to compile projects and contracts, configure networks, and deploy smart contracts on blockchains. He then covers smart contracts, including deploying and verifying them. This book approaches blockchain in a way that allows you to focus on the topic that most interests you, covering Ethereum-related technologies broadly and not just focusing on Solidity. This hands-on guide offers a practical rather than conceptual approach get you coding. Upon completing this book, you will be able to confidently develop and deploy smart contracts on blockchains. Source code can be found at https://github.com/Apress/getting-started-ethereum. What You Will Learn Understand tokenization of assets, including NFTs, using Ethereum Host censorship-resistant applications using IPFS Deploy on second-layer blockchains using Polygon Deploy smart contracts with multiple technologies around Ethereum Who Is This Book ForOff-chain developers who want to migrate to on-chain development starting with the Ethereum blockchain and the technologies around it. Prior programming knowledge and conceptual understanding of blockchain is necessary.

The World of Karl Pilkington (Paperback): Karl Pilkington, Stephen Merchant, Ricky Gervais The World of Karl Pilkington (Paperback)
Karl Pilkington, Stephen Merchant, Ricky Gervais 2
R309 R251 Discovery Miles 2 510 Save R58 (19%) Ships in 12 - 17 working days

A collection of the best moments from the ‘Ricky Gervais Show’ with further musings from Karl Pilkington, star of Sky 1’s ‘An Idiot Abroad’. Karl Pilkington’s is a brilliant mind, locked inside a perfectly round head and uncluttered by the unhelpful constraints of logic or common sense. He both baffles and enlightens with his take on topics as diverse as population control, the rights of monkeys and how long you can stay alive with your head chopped off. Featuring the best conversations from ‘The Ricky Gervais Show’ podcasts and original illustrations and scribblings by Karl Pilkington, this is a unique trip into the mind of our most innovative visionary – or, as Gervais and Merchant know him, ‘the funniest man alive in Britain today’.

Software Design X-Rays - Fix Technical Debt with Behavioral Code Analysis (Paperback): Adam Tornhill Software Design X-Rays - Fix Technical Debt with Behavioral Code Analysis (Paperback)
Adam Tornhill
R1,261 R813 Discovery Miles 8 130 Save R448 (36%) Ships in 12 - 17 working days

Are you working on a codebase where cost overruns, death marches, and heroic fights with legacy code monsters are the norm? Battle these adversaries with novel ways to identify and prioritize technical debt, based on behavioral data from how developers work with code. And that's just for starters. Because good code involves social design, as well as technical design, you can find surprising dependencies between people and code to resolve coordination bottlenecks among teams. Best of all, the techniques build on behavioral data that you already have: your version-control system. Join the fight for better code! Use statistics and data science to uncover both problematic code and the behavioral patterns of the developers who build your software. This combination gives you insights you can't get from the code alone. Use these insights to prioritize refactoring needs, measure their effect, find implicit dependencies between different modules, and automatically create knowledge maps of your system based on actual code contributions. In a radical, much-needed change from common practice, guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Discover a comprehensive set of practical analysis techniques based on version-control data, where each point is illustrated with a case study from a real-world codebase. Because the techniques are language neutral, you can apply them to your own code no matter what programming language you use. Guide organizational decisions with objective data by measuring how well your development teams align with the software architecture. Apply research findings from social psychology to software development, ensuring you get the tools you need to coach your organization towards better code. If you're an experienced programmer, software architect, or technical manager, you'll get a new perspective that will change how you work with code. What You Need: You don't have to install anything to follow along in the book. TThe case studies in the book use well-known open source projects hosted on GitHub. You'll use CodeScene, a free software analysis tool for open source projects, for the case studies. We also discuss alternative tooling options where they exist.

Web-Age Information Management - 12th International Conference, WAIM 2011, Wuhan, China, September 14-16, 2011, Proceedings... Web-Age Information Management - 12th International Conference, WAIM 2011, Wuhan, China, September 14-16, 2011, Proceedings (Paperback)
Haixun Wang, Shijun Li, Satoshi Oyama, Xiaohua Hu, Tieyun Qian
R3,537 Discovery Miles 35 370 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 12th International Conference on Web-Age Information Management, WAIM 2011, held in Wuhan, China in September 2011.

The 53 revised full papers presented together with two abstracts and one full paper of the keynote talks were carefully reviewed and selected from a total of 181 submissions. The papers are organized in topical sections on query processing, uncertain data, social media, semantics, data mining, cloud data, multimedia data, user models, data management, graph data, name disambiguation, performance, temporal data, XML, spatial data and event detection.

"

English-Spanish Spanish-English Electrical and Computer Engineering Dictionary (Paperback): SM Kaplan English-Spanish Spanish-English Electrical and Computer Engineering Dictionary (Paperback)
SM Kaplan
R2,790 Discovery Miles 27 900 Ships in 12 - 17 working days

  • Nearly 50,000 essential words and phrases
  • The only dictionary of its kind
  • Comprehensive and up-to-date

Comprehensive bilingual coverage of nearly 50,000 essential words and phrases in electrical and computer engineering

In today’s global economy, the need for precise technical communication between speakers of English and Spanish has never been greater. The English-Spanish, Spanish-English Electrical and Computer Engineering Dictionary provides you with quick, ready access to nearly 50,000 essential terms and definitions found in the electrical and computer engineering field. Containing virtually every word and phrase you’re likely to encounter in the professional literature, this authoritative reference boasts an extremely user-friendly format that directs you instantly to the precise term you need.

  • Approximately 100,000 entries—nearly 50,000 in each language
  • Comprehensive, up-to-date coverage incorporating the latest terms and phrases
  • Thousands of terms not found in any other dictionary of its kind
  • Conceptual equivalents for idiomatic expressions rather than literal translations
  • Separate entries for phrases that begin with the same word or words
  • An indispensable tool for electrical and computer engineers, technical writers, as well as translators and interpreters
Generative Deep Learning - Teaching Machines to Paint, Write, Compose and Play (Paperback): David Foster Generative Deep Learning - Teaching Machines to Paint, Write, Compose and Play (Paperback)
David Foster
R1,924 R1,172 Discovery Miles 11 720 Save R752 (39%) Out of stock

Generative modeling is one of the hottest topics in AI. It’s now possible to teach a machine to excel at human endeavors such as painting, writing, and composing music. With this practical book, machine-learning engineers and data scientists will discover how to re-create some of the most impressive examples of generative deep learning models, such as variational autoencoders,generative adversarial networks (GANs), encoder-decoder models and world models. Author David Foster demonstrates the inner workings of each technique, starting with the basics of deep learning before advancing to some of the most cutting-edge algorithms in the field. Through tips and tricks, you’ll understand how to make your models learn more efficiently and become more creative. Discover how variational autoencoders can change facial expressions in photos Build practical GAN examples from scratch, including CycleGAN for style transfer and MuseGAN for music generation Create recurrent generative models for text generation and learn how to improve the models using attention Understand how generative models can help agents to accomplish tasks within a reinforcement learning setting Explore the architecture of the Transformer (BERT, GPT-2) and image generation models such as ProGAN and StyleGAN

African Languages in a Digital Age - Challenges and Opportunities for Indigenous Language Computing (Paperback): African Languages in a Digital Age - Challenges and Opportunities for Indigenous Language Computing (Paperback)
R145 R114 Discovery Miles 1 140 Save R31 (21%) Ships in 5 - 10 working days

Offering practical approaches to finding a place for African languages in the information revolution, this overview lays the foundation for more effectively bridging the "digital divide" by finding new solutions to old problems. Conducted by the PanAfrican Localization project under the sponsorship of Canada's International Development Research Center, this survey explores obstacles that impede greater use of African languages in computer software and internet content, assesses possible solutions and maps for their reach, and identifies future trends in the field. Among the key issues discussed are the importance of localization in the African context; barriers to more widespread use of African languages in internet computer technology; and by whom, for which languages, and in which countries efforts are being made. Central to the discussion is the introduction of the concept of "localization ecology" to account for the key factors, facilitate discussion of their interaction, and call attention to how planning and implementing localization can and should consider these issues.

Arte Programmata - Freedom, Control, and the Computer in 1960s Italy (Paperback): Lindsay Caplan Arte Programmata - Freedom, Control, and the Computer in 1960s Italy (Paperback)
Lindsay Caplan
R802 Discovery Miles 8 020 Ships in 12 - 17 working days

Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control In postwar Italy, a group of visionary artists used emergent computer technologies as both tools of artistic production and a means to reconceptualize the dynamic interrelation between individual freedom and collectivity. Working contrary to assumptions that the rigid, structural nature of programming limits subjectivity, this book traces the multifaceted practices of these groundbreaking artists and their conviction that technology could provide the conditions for a liberated social life. Situating their developments within the context of the Cold War and the ensuing crisis among the Italian left, Arte Programmata describes how Italy’s distinctive political climate fueled the group’s engagement with computers, cybernetics, and information theory. Creating a broad range of immersive environments, kinetic sculptures, domestic home goods, and other multimedia art and design works, artists such as Bruno Munari, Enzo Mari, and others looked to the conceptual frameworks provided by this new technology to envision a way out of the ideological impasses of the age. Showcasing the ingenuity of Italy’s earliest computer-based art, this study highlights its distinguishing characteristics while also exploring concurrent developments across the globe. Centered on the relationships between art, technology, and politics, Arte Programmata considers an important antecedent to the digital age. 

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